| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkTraceMemoryDump.h" | |
| #include "src/gpu/GrSemaphore.h" | |
| #include "src/gpu/GrShaderCaps.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/gl/GrGLGpu.h" | |
| #include "src/gpu/gl/GrGLTexture.h" | |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | |
| GrTextureType GrGLTexture::TextureTypeFromTarget(GrGLenum target) { | |
| switch (target) { | |
| case GR_GL_TEXTURE_2D: | |
| return GrTextureType::k2D; | |
| case GR_GL_TEXTURE_RECTANGLE: | |
| return GrTextureType::kRectangle; | |
| case GR_GL_TEXTURE_EXTERNAL: | |
| return GrTextureType::kExternal; | |
| } | |
| SK_ABORT("Unexpected texture target"); | |
| } | |
| static inline GrGLenum target_from_texture_type(GrTextureType type) { | |
| switch (type) { | |
| case GrTextureType::k2D: | |
| return GR_GL_TEXTURE_2D; | |
| case GrTextureType::kRectangle: | |
| return GR_GL_TEXTURE_RECTANGLE; | |
| case GrTextureType::kExternal: | |
| return GR_GL_TEXTURE_EXTERNAL; | |
| default: | |
| SK_ABORT("Unexpected texture target"); | |
| } | |
| SK_ABORT("Unexpected texture type"); | |
| } | |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | |
| GrGLTexture::GrGLTexture(GrGLGpu* gpu, SkBudgeted budgeted, const Desc& desc, | |
| GrMipMapsStatus mipMapsStatus) | |
| : GrSurface(gpu, desc.fSize, desc.fConfig, GrProtected::kNo) | |
| , INHERITED(gpu, desc.fSize, desc.fConfig, GrProtected::kNo, | |
| TextureTypeFromTarget(desc.fTarget), mipMapsStatus) | |
| , fParameters(sk_make_sp<GrGLTextureParameters>()) { | |
| this->init(desc); | |
| this->registerWithCache(budgeted); | |
| if (GrGLFormatIsCompressed(desc.fFormat)) { | |
| this->setReadOnly(); | |
| } | |
| } | |
| GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, GrMipMapsStatus mipMapsStatus, | |
| sk_sp<GrGLTextureParameters> parameters, GrWrapCacheable cacheable, | |
| GrIOType ioType) | |
| : GrSurface(gpu, desc.fSize, desc.fConfig, GrProtected::kNo) | |
| , INHERITED(gpu, desc.fSize, desc.fConfig, GrProtected::kNo, | |
| TextureTypeFromTarget(desc.fTarget), mipMapsStatus) | |
| , fParameters(std::move(parameters)) { | |
| SkASSERT(fParameters); | |
| this->init(desc); | |
| this->registerWithCacheWrapped(cacheable); | |
| if (ioType == kRead_GrIOType) { | |
| this->setReadOnly(); | |
| } | |
| } | |
| GrGLTexture::GrGLTexture(GrGLGpu* gpu, const Desc& desc, sk_sp<GrGLTextureParameters> parameters, | |
| GrMipMapsStatus mipMapsStatus) | |
| : GrSurface(gpu, desc.fSize, desc.fConfig, GrProtected::kNo) | |
| , INHERITED(gpu, desc.fSize, desc.fConfig, GrProtected::kNo, | |
| TextureTypeFromTarget(desc.fTarget), mipMapsStatus) { | |
| SkASSERT(parameters || desc.fOwnership == GrBackendObjectOwnership::kOwned); | |
| fParameters = parameters ? std::move(parameters) : sk_make_sp<GrGLTextureParameters>(); | |
| this->init(desc); | |
| } | |
| void GrGLTexture::init(const Desc& desc) { | |
| SkASSERT(0 != desc.fID); | |
| SkASSERT(GrGLFormat::kUnknown != desc.fFormat); | |
| fID = desc.fID; | |
| fFormat = desc.fFormat; | |
| fTextureIDOwnership = desc.fOwnership; | |
| } | |
| GrGLenum GrGLTexture::target() const { | |
| return target_from_texture_type(this->texturePriv().textureType()); | |
| } | |
| void GrGLTexture::onRelease() { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| if (fID) { | |
| if (GrBackendObjectOwnership::kBorrowed != fTextureIDOwnership) { | |
| GL_CALL(DeleteTextures(1, &fID)); | |
| } | |
| fID = 0; | |
| } | |
| INHERITED::onRelease(); | |
| } | |
| void GrGLTexture::onAbandon() { | |
| fID = 0; | |
| INHERITED::onAbandon(); | |
| } | |
| GrBackendTexture GrGLTexture::getBackendTexture() const { | |
| GrGLTextureInfo info; | |
| info.fTarget = target_from_texture_type(this->texturePriv().textureType()); | |
| info.fID = fID; | |
| info.fFormat = GrGLFormatToEnum(fFormat); | |
| return GrBackendTexture(this->width(), this->height(), this->texturePriv().mipMapped(), info, | |
| fParameters); | |
| } | |
| GrBackendFormat GrGLTexture::backendFormat() const { | |
| return GrBackendFormat::MakeGL(GrGLFormatToEnum(fFormat), | |
| target_from_texture_type(this->texturePriv().textureType())); | |
| } | |
| sk_sp<GrGLTexture> GrGLTexture::MakeWrapped(GrGLGpu* gpu, | |
| GrMipMapsStatus mipMapsStatus, | |
| const Desc& desc, | |
| sk_sp<GrGLTextureParameters> parameters, | |
| GrWrapCacheable cacheable, | |
| GrIOType ioType) { | |
| return sk_sp<GrGLTexture>( | |
| new GrGLTexture(gpu, desc, mipMapsStatus, std::move(parameters), cacheable, ioType)); | |
| } | |
| bool GrGLTexture::onStealBackendTexture(GrBackendTexture* backendTexture, | |
| SkImage::BackendTextureReleaseProc* releaseProc) { | |
| *backendTexture = this->getBackendTexture(); | |
| // Set the release proc to a no-op function. GL doesn't require any special cleanup. | |
| *releaseProc = [](GrBackendTexture){}; | |
| // It's important that we only abandon this texture's objects, not subclass objects such as | |
| // those held by GrGLTextureRenderTarget. Those objects are not being stolen and need to be | |
| // cleaned up by us. | |
| this->GrGLTexture::onAbandon(); | |
| return true; | |
| } | |
| void GrGLTexture::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { | |
| // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget | |
| // which is multiply inherited from both ourselves and a texture. In these cases, one part | |
| // (texture, rt) may be wrapped, while the other is owned by Skia. | |
| bool refsWrappedTextureObjects = | |
| this->fTextureIDOwnership == GrBackendObjectOwnership::kBorrowed; | |
| if (refsWrappedTextureObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { | |
| return; | |
| } | |
| // Dump as skia/gpu_resources/resource_#/texture, to avoid conflicts in the | |
| // GrGLTextureRenderTarget case, where multiple things may dump to the same resource. This | |
| // has no downside in the normal case. | |
| SkString resourceName = this->getResourceName(); | |
| resourceName.append("/texture"); | |
| // As we are only dumping our texture memory (not any additional memory tracked by classes | |
| // which may inherit from us), specifically call GrGLTexture::gpuMemorySize to avoid | |
| // hitting an override. | |
| this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "Texture", | |
| GrGLTexture::gpuMemorySize()); | |
| SkString texture_id; | |
| texture_id.appendU32(this->textureID()); | |
| traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_texture", texture_id.c_str()); | |
| } |