| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLProgram_DEFINED | |
| #define GrGLProgram_DEFINED | |
| #include "src/gpu/gl/GrGLProgramDataManager.h" | |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" | |
| class GrGLSLFragmentProcessor; | |
| class GrGLSLPrimitiveProcessor; | |
| class GrGLSLXferProcessor; | |
| class GrPipeline; | |
| class GrPrimitiveProcessor; | |
| class GrProgramInfo; | |
| class GrRenderTarget; | |
| class GrTextureProxy; | |
| /** | |
| * This class manages a GPU program and records per-program information. It also records the vertex | |
| * and instance attribute layouts that are to be used with the program. | |
| */ | |
| class GrGLProgram : public SkRefCnt { | |
| public: | |
| /** | |
| * This class has its own Attribute representation as it does not need the name and we don't | |
| * want to worry about copying the name string to memory with life time of GrGLProgram. | |
| * Additionally, these store the attribute location. | |
| */ | |
| struct Attribute { | |
| GrVertexAttribType fCPUType; | |
| GrSLType fGPUType; | |
| size_t fOffset; | |
| GrGLint fLocation; | |
| }; | |
| using UniformHandle = GrGLSLProgramDataManager::UniformHandle; | |
| using UniformInfoArray = GrGLProgramDataManager::UniformInfoArray; | |
| using VaryingInfoArray = GrGLProgramDataManager::VaryingInfoArray; | |
| /** | |
| * The attribute array consists of vertexAttributeCnt + instanceAttributeCnt elements with | |
| * the vertex attributes preceding the instance attributes. | |
| */ | |
| GrGLProgram(GrGLGpu*, | |
| const GrGLSLBuiltinUniformHandles&, | |
| GrGLuint programID, | |
| const UniformInfoArray& uniforms, | |
| const UniformInfoArray& textureSamplers, | |
| const VaryingInfoArray&, // used for NVPR only currently | |
| std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, | |
| std::unique_ptr<GrGLSLXferProcessor> xferProcessor, | |
| std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, | |
| int fragmentProcessorCnt, | |
| std::unique_ptr<Attribute[]>, | |
| int vertexAttributeCnt, | |
| int instanceAttributeCnt, | |
| int vertexStride, | |
| int instanceStride); | |
| ~GrGLProgram(); | |
| /** | |
| * Call to abandon GL objects owned by this program. | |
| */ | |
| void abandon(); | |
| /** | |
| * Gets the GL program ID for this program. | |
| */ | |
| GrGLuint programID() const { return fProgramID; } | |
| /** | |
| * We use the RT's size and origin to adjust from Skia device space to OpenGL normalized device | |
| * space and to make device space positions have the correct origin for processors that require | |
| * them. | |
| */ | |
| struct RenderTargetState { | |
| SkISize fRenderTargetSize; | |
| GrSurfaceOrigin fRenderTargetOrigin; | |
| RenderTargetState() { this->invalidate(); } | |
| void invalidate() { | |
| fRenderTargetSize.fWidth = -1; | |
| fRenderTargetSize.fHeight = -1; | |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; | |
| } | |
| /** | |
| * Gets a float4 that adjusts the position from Skia device coords to GL's normalized device | |
| * coords. Assuming the transformed position, pos, is a homogeneous float3, the vec, v, is | |
| * applied as such: | |
| * pos.x = dot(v.xy, pos.xz) | |
| * pos.y = dot(v.zw, pos.yz) | |
| */ | |
| void getRTAdjustmentVec(float* destVec) { | |
| destVec[0] = 2.f / fRenderTargetSize.fWidth; | |
| destVec[1] = -1.f; | |
| if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { | |
| destVec[2] = -2.f / fRenderTargetSize.fHeight; | |
| destVec[3] = 1.f; | |
| } else { | |
| destVec[2] = 2.f / fRenderTargetSize.fHeight; | |
| destVec[3] = -1.f; | |
| } | |
| } | |
| }; | |
| /** | |
| * This function uploads uniforms, calls each GrGLSL*Processor's setData. It binds all fragment | |
| * processor textures. Primitive process textures can be bound using this function or by | |
| * calling updatePrimitiveProcessorTextureBindings. | |
| * | |
| * It is the caller's responsibility to ensure the program is bound before calling. | |
| */ | |
| void updateUniformsAndTextureBindings(const GrRenderTarget*, const GrProgramInfo&); | |
| void updatePrimitiveProcessorTextureBindings(const GrPrimitiveProcessor&, | |
| const GrSurfaceProxy* const[]); | |
| int vertexStride() const { return fVertexStride; } | |
| int instanceStride() const { return fInstanceStride; } | |
| int numVertexAttributes() const { return fVertexAttributeCnt; } | |
| const Attribute& vertexAttribute(int i) const { | |
| SkASSERT(i >= 0 && i < fVertexAttributeCnt); | |
| return fAttributes[i]; | |
| } | |
| int numInstanceAttributes() const { return fInstanceAttributeCnt; } | |
| const Attribute& instanceAttribute(int i) const { | |
| SkASSERT(i >= 0 && i < fInstanceAttributeCnt); | |
| return fAttributes[i + fVertexAttributeCnt]; | |
| } | |
| private: | |
| // A helper to loop over effects, set the transforms (via subclass) and bind textures | |
| void setFragmentData(const GrPipeline&, int* nextTexSamplerIdx); | |
| // Helper for setData() that sets the view matrix and loads the render target height uniform | |
| void setRenderTargetState(const GrRenderTarget*, GrSurfaceOrigin, const GrPrimitiveProcessor&); | |
| // these reflect the current values of uniforms (GL uniform values travel with program) | |
| RenderTargetState fRenderTargetState; | |
| GrGLSLBuiltinUniformHandles fBuiltinUniformHandles; | |
| GrGLuint fProgramID; | |
| // the installed effects | |
| std::unique_ptr<GrGLSLPrimitiveProcessor> fPrimitiveProcessor; | |
| std::unique_ptr<GrGLSLXferProcessor> fXferProcessor; | |
| std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors; | |
| int fFragmentProcessorCnt; | |
| std::unique_ptr<Attribute[]> fAttributes; | |
| int fVertexAttributeCnt; | |
| int fInstanceAttributeCnt; | |
| int fVertexStride; | |
| int fInstanceStride; | |
| GrGLGpu* fGpu; | |
| GrGLProgramDataManager fProgramDataManager; | |
| int fNumTextureSamplers; | |
| typedef SkRefCnt INHERITED; | |
| }; | |
| #endif |