| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLPathRendering_DEFINED | |
| #define GrGLPathRendering_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/gl/GrGLTypes.h" | |
| #include "src/gpu/GrGpu.h" | |
| #include "src/gpu/GrPathRendering.h" | |
| #include "src/gpu/GrStencilSettings.h" | |
| #include "src/gpu/glsl/GrGLSLUtil.h" | |
| class GrGLNameAllocator; | |
| class GrGLGpu; | |
| class GrStyle; | |
| /** | |
| * This class wraps the NV_path_rendering extension and manages its various | |
| * API versions. If a method is not present in the GrGLInterface of the GrGLGpu | |
| * (because the driver version is old), it tries to provide a backup | |
| * implementation. But if a backup implementation is not practical, it marks the | |
| * method as not supported. | |
| */ | |
| class GrGLPathRendering : public GrPathRendering { | |
| public: | |
| /** | |
| * Create a new GrGLPathRendering object from a given GrGLGpu. | |
| */ | |
| GrGLPathRendering(GrGLGpu* gpu); | |
| ~GrGLPathRendering() override; | |
| // GrPathRendering implementations. | |
| sk_sp<GrPath> createPath(const SkPath&, const GrStyle&) override; | |
| /* Called when the 3D context state is unknown. */ | |
| void resetContext(); | |
| /** | |
| * Called when the context either is about to be lost or is lost. DisconnectType indicates | |
| * whether GPU resources should be cleaned up or abandoned when this is called. | |
| */ | |
| void disconnect(GrGpu::DisconnectType); | |
| bool shouldBindFragmentInputs() const { | |
| return fCaps.bindFragmentInputSupport; | |
| } | |
| // Functions for "separable shader" texturing support. | |
| void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, | |
| GrGLenum genMode, GrGLint components, | |
| const SkMatrix&); | |
| /* Sets the projection matrix for path rendering */ | |
| void setProjectionMatrix(const SkMatrix& matrix, | |
| const SkISize& renderTargetSize, | |
| GrSurfaceOrigin renderTargetOrigin); | |
| GrGLuint genPaths(GrGLsizei range); | |
| GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); | |
| protected: | |
| void onStencilPath(const StencilPathArgs&, const GrPath*) override; | |
| void onDrawPath(GrRenderTarget*, const GrProgramInfo&, const GrStencilSettings&, | |
| const GrPath*) override; | |
| private: | |
| /** | |
| * Mark certain functionality as not supported. | |
| */ | |
| struct Caps { | |
| bool bindFragmentInputSupport : 1; | |
| }; | |
| void flushPathStencilSettings(const GrStencilSettings&); | |
| struct MatrixState { | |
| SkMatrix fViewMatrix; | |
| SkISize fRenderTargetSize; | |
| GrSurfaceOrigin fRenderTargetOrigin; | |
| MatrixState() { this->invalidate(); } | |
| void invalidate() { | |
| fViewMatrix = SkMatrix::InvalidMatrix(); | |
| fRenderTargetSize.fWidth = -1; | |
| fRenderTargetSize.fHeight = -1; | |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; | |
| } | |
| /** | |
| * Gets a matrix that goes from local coordinates to GL normalized device coords. | |
| */ | |
| template<int Size> void getRTAdjustedGLMatrix(float* destMatrix) { | |
| SkMatrix combined; | |
| if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { | |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, | |
| 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1, | |
| 0, 0, 1); | |
| } else { | |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, | |
| 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1, | |
| 0, 0, 1); | |
| } | |
| combined.preConcat(fViewMatrix); | |
| GrGLSLGetMatrix<Size>(destMatrix, combined); | |
| } | |
| }; | |
| GrGLGpu* gpu(); | |
| GrGLuint fFirstPreallocatedPathID; | |
| GrGLsizei fPreallocatedPathCount; | |
| MatrixState fHWProjectionMatrixState; | |
| GrStencilSettings fHWPathStencilSettings; | |
| Caps fCaps; | |
| }; | |
| #endif |