| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/gl/GrGLGpu.h" | |
| #include "include/gpu/GrContextOptions.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrProcessor.h" | |
| #include "src/gpu/GrProgramDesc.h" | |
| #include "src/gpu/gl/builders/GrGLProgramBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | |
| struct GrGLGpu::ProgramCache::Entry { | |
| Entry(sk_sp<GrGLProgram> program) | |
| : fProgram(std::move(program)) {} | |
| Entry(const GrGLPrecompiledProgram& precompiledProgram) | |
| : fPrecompiledProgram(precompiledProgram) {} | |
| sk_sp<GrGLProgram> fProgram; | |
| GrGLPrecompiledProgram fPrecompiledProgram; | |
| }; | |
| GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu) | |
| : fMap(gpu->getContext()->priv().options().fRuntimeProgramCacheSize) | |
| , fGpu(gpu) {} | |
| GrGLGpu::ProgramCache::~ProgramCache() {} | |
| void GrGLGpu::ProgramCache::abandon() { | |
| fMap.foreach([](std::unique_ptr<Entry>* e) { | |
| if ((*e)->fProgram) { | |
| (*e)->fProgram->abandon(); | |
| } | |
| }); | |
| this->reset(); | |
| } | |
| void GrGLGpu::ProgramCache::reset() { | |
| fMap.reset(); | |
| } | |
| GrGLProgram* GrGLGpu::ProgramCache::refProgram(GrGLGpu* gpu, | |
| GrRenderTarget* renderTarget, | |
| const GrProgramInfo& programInfo) { | |
| const GrCaps& caps = *gpu->caps(); | |
| GrProgramDesc desc = caps.makeDesc(renderTarget, programInfo); | |
| if (!desc.isValid()) { | |
| GrCapsDebugf(gpu->caps(), "Failed to gl program descriptor!\n"); | |
| return nullptr; | |
| } | |
| std::unique_ptr<Entry>* entry = fMap.find(desc); | |
| if (entry && !(*entry)->fProgram) { | |
| // We've pre-compiled the GL program, but don't have the GrGLProgram scaffolding | |
| const GrGLPrecompiledProgram* precompiledProgram = &((*entry)->fPrecompiledProgram); | |
| SkASSERT(precompiledProgram->fProgramID != 0); | |
| GrGLProgram* program = GrGLProgramBuilder::CreateProgram(renderTarget, programInfo, | |
| &desc, fGpu, | |
| precompiledProgram); | |
| if (nullptr == program) { | |
| // Should we purge the program ID from the cache at this point? | |
| SkDEBUGFAIL("Couldn't create program from precompiled program"); | |
| return nullptr; | |
| } | |
| (*entry)->fProgram.reset(program); | |
| } else if (!entry) { | |
| // We have a cache miss | |
| GrGLProgram* program = GrGLProgramBuilder::CreateProgram(renderTarget, programInfo, | |
| &desc, fGpu); | |
| if (nullptr == program) { | |
| return nullptr; | |
| } | |
| entry = fMap.insert(desc, std::unique_ptr<Entry>(new Entry(sk_sp<GrGLProgram>(program)))); | |
| } | |
| return SkRef((*entry)->fProgram.get()); | |
| } | |
| bool GrGLGpu::ProgramCache::precompileShader(const SkData& key, const SkData& data) { | |
| GrProgramDesc desc; | |
| if (!GrProgramDesc::BuildFromData(&desc, key.data(), key.size())) { | |
| return false; | |
| } | |
| std::unique_ptr<Entry>* entry = fMap.find(desc); | |
| if (entry) { | |
| // We've already seen/compiled this shader | |
| return true; | |
| } | |
| GrGLPrecompiledProgram precompiledProgram; | |
| if (!GrGLProgramBuilder::PrecompileProgram(&precompiledProgram, fGpu, data)) { | |
| return false; | |
| } | |
| fMap.insert(desc, std::unique_ptr<Entry>(new Entry(precompiledProgram))); | |
| return true; | |
| } |