| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkPixmap.h" | |
| #include "include/core/SkStrokeRec.h" | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GrBackendSemaphore.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/private/SkHalf.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "include/private/SkTo.h" | |
| #include "src/core/SkAutoMalloc.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkMakeUnique.h" | |
| #include "src/core/SkMipMap.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrCpuBuffer.h" | |
| #include "src/gpu/GrDataUtils.h" | |
| #include "src/gpu/GrFixedClip.h" | |
| #include "src/gpu/GrGpuResourcePriv.h" | |
| #include "src/gpu/GrMesh.h" | |
| #include "src/gpu/GrPipeline.h" | |
| #include "src/gpu/GrProgramInfo.h" | |
| #include "src/gpu/GrRenderTargetPriv.h" | |
| #include "src/gpu/GrShaderCaps.h" | |
| #include "src/gpu/GrSurfaceProxyPriv.h" | |
| #include "src/gpu/GrTexturePriv.h" | |
| #include "src/gpu/gl/GrGLBuffer.h" | |
| #include "src/gpu/gl/GrGLGpu.h" | |
| #include "src/gpu/gl/GrGLOpsRenderPass.h" | |
| #include "src/gpu/gl/GrGLSemaphore.h" | |
| #include "src/gpu/gl/GrGLStencilAttachment.h" | |
| #include "src/gpu/gl/GrGLTextureRenderTarget.h" | |
| #include "src/gpu/gl/builders/GrGLShaderStringBuilder.h" | |
| #include "src/sksl/SkSLCompiler.h" | |
| #include <cmath> | |
| #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | |
| #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | |
| #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | |
| #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | |
| #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | |
| #else | |
| #define CLEAR_ERROR_BEFORE_ALLOC(iface) | |
| #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | |
| #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | |
| #endif | |
| //#define USE_NSIGHT | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static const GrGLenum gXfermodeEquation2Blend[] = { | |
| // Basic OpenGL blend equations. | |
| GR_GL_FUNC_ADD, | |
| GR_GL_FUNC_SUBTRACT, | |
| GR_GL_FUNC_REVERSE_SUBTRACT, | |
| // GL_KHR_blend_equation_advanced. | |
| GR_GL_SCREEN, | |
| GR_GL_OVERLAY, | |
| GR_GL_DARKEN, | |
| GR_GL_LIGHTEN, | |
| GR_GL_COLORDODGE, | |
| GR_GL_COLORBURN, | |
| GR_GL_HARDLIGHT, | |
| GR_GL_SOFTLIGHT, | |
| GR_GL_DIFFERENCE, | |
| GR_GL_EXCLUSION, | |
| GR_GL_MULTIPLY, | |
| GR_GL_HSL_HUE, | |
| GR_GL_HSL_SATURATION, | |
| GR_GL_HSL_COLOR, | |
| GR_GL_HSL_LUMINOSITY, | |
| // Illegal... needs to map to something. | |
| GR_GL_FUNC_ADD, | |
| }; | |
| GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); | |
| GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); | |
| GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); | |
| GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); | |
| GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); | |
| GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); | |
| GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); | |
| GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); | |
| GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); | |
| GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); | |
| GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); | |
| GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); | |
| GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); | |
| GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); | |
| GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); | |
| GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); | |
| GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); | |
| GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); | |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); | |
| static const GrGLenum gXfermodeCoeff2Blend[] = { | |
| GR_GL_ZERO, | |
| GR_GL_ONE, | |
| GR_GL_SRC_COLOR, | |
| GR_GL_ONE_MINUS_SRC_COLOR, | |
| GR_GL_DST_COLOR, | |
| GR_GL_ONE_MINUS_DST_COLOR, | |
| GR_GL_SRC_ALPHA, | |
| GR_GL_ONE_MINUS_SRC_ALPHA, | |
| GR_GL_DST_ALPHA, | |
| GR_GL_ONE_MINUS_DST_ALPHA, | |
| GR_GL_CONSTANT_COLOR, | |
| GR_GL_ONE_MINUS_CONSTANT_COLOR, | |
| GR_GL_CONSTANT_ALPHA, | |
| GR_GL_ONE_MINUS_CONSTANT_ALPHA, | |
| // extended blend coeffs | |
| GR_GL_SRC1_COLOR, | |
| GR_GL_ONE_MINUS_SRC1_COLOR, | |
| GR_GL_SRC1_ALPHA, | |
| GR_GL_ONE_MINUS_SRC1_ALPHA, | |
| // Illegal... needs to map to something. | |
| GR_GL_ZERO, | |
| }; | |
| bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { | |
| static const bool gCoeffReferencesBlendConst[] = { | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| false, | |
| true, | |
| true, | |
| true, | |
| true, | |
| // extended blend coeffs | |
| false, | |
| false, | |
| false, | |
| false, | |
| // Illegal. | |
| false, | |
| }; | |
| return gCoeffReferencesBlendConst[coeff]; | |
| GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); | |
| GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); | |
| GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); | |
| GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); | |
| GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); | |
| GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); | |
| GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); | |
| GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); | |
| GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); | |
| // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope | |
| GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static int gl_target_to_binding_index(GrGLenum target) { | |
| switch (target) { | |
| case GR_GL_TEXTURE_2D: | |
| return 0; | |
| case GR_GL_TEXTURE_RECTANGLE: | |
| return 1; | |
| case GR_GL_TEXTURE_EXTERNAL: | |
| return 2; | |
| } | |
| SK_ABORT("Unexpected GL texture target."); | |
| } | |
| GrGpuResource::UniqueID GrGLGpu::TextureUnitBindings::boundID(GrGLenum target) const { | |
| return fTargetBindings[gl_target_to_binding_index(target)].fBoundResourceID; | |
| } | |
| bool GrGLGpu::TextureUnitBindings::hasBeenModified(GrGLenum target) const { | |
| return fTargetBindings[gl_target_to_binding_index(target)].fHasBeenModified; | |
| } | |
| void GrGLGpu::TextureUnitBindings::setBoundID(GrGLenum target, GrGpuResource::UniqueID resourceID) { | |
| int targetIndex = gl_target_to_binding_index(target); | |
| fTargetBindings[targetIndex].fBoundResourceID = resourceID; | |
| fTargetBindings[targetIndex].fHasBeenModified = true; | |
| } | |
| void GrGLGpu::TextureUnitBindings::invalidateForScratchUse(GrGLenum target) { | |
| this->setBoundID(target, GrGpuResource::UniqueID()); | |
| } | |
| void GrGLGpu::TextureUnitBindings::invalidateAllTargets(bool markUnmodified) { | |
| for (auto& targetBinding : fTargetBindings) { | |
| targetBinding.fBoundResourceID.makeInvalid(); | |
| if (markUnmodified) { | |
| targetBinding.fHasBeenModified = false; | |
| } | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static GrGLenum filter_to_gl_mag_filter(GrSamplerState::Filter filter) { | |
| switch (filter) { | |
| case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; | |
| case GrSamplerState::Filter::kBilerp: return GR_GL_LINEAR; | |
| case GrSamplerState::Filter::kMipMap: return GR_GL_LINEAR; | |
| } | |
| SK_ABORT("Unknown filter"); | |
| } | |
| static GrGLenum filter_to_gl_min_filter(GrSamplerState::Filter filter) { | |
| switch (filter) { | |
| case GrSamplerState::Filter::kNearest: return GR_GL_NEAREST; | |
| case GrSamplerState::Filter::kBilerp: return GR_GL_LINEAR; | |
| case GrSamplerState::Filter::kMipMap: return GR_GL_LINEAR_MIPMAP_LINEAR; | |
| } | |
| SK_ABORT("Unknown filter"); | |
| } | |
| static inline GrGLenum wrap_mode_to_gl_wrap(GrSamplerState::WrapMode wrapMode, | |
| const GrCaps& caps) { | |
| switch (wrapMode) { | |
| case GrSamplerState::WrapMode::kClamp: return GR_GL_CLAMP_TO_EDGE; | |
| case GrSamplerState::WrapMode::kRepeat: return GR_GL_REPEAT; | |
| case GrSamplerState::WrapMode::kMirrorRepeat: return GR_GL_MIRRORED_REPEAT; | |
| case GrSamplerState::WrapMode::kClampToBorder: | |
| // May not be supported but should have been caught earlier | |
| SkASSERT(caps.clampToBorderSupport()); | |
| return GR_GL_CLAMP_TO_BORDER; | |
| } | |
| SK_ABORT("Unknown wrap mode"); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class GrGLGpu::SamplerObjectCache { | |
| public: | |
| SamplerObjectCache(GrGLGpu* gpu) : fGpu(gpu) { | |
| fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); | |
| fHWBoundSamplers.reset(new GrGLuint[fNumTextureUnits]); | |
| std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0); | |
| std::fill_n(fSamplers, kNumSamplers, 0); | |
| } | |
| ~SamplerObjectCache() { | |
| if (!fNumTextureUnits) { | |
| // We've already been abandoned. | |
| return; | |
| } | |
| for (GrGLuint sampler : fSamplers) { | |
| // The spec states that "zero" values should be silently ignored, however they still | |
| // trigger GL errors on some NVIDIA platforms. | |
| if (sampler) { | |
| GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(1, &sampler)); | |
| } | |
| } | |
| } | |
| void bindSampler(int unitIdx, const GrSamplerState& state) { | |
| int index = StateToIndex(state); | |
| if (!fSamplers[index]) { | |
| GrGLuint s; | |
| GR_GL_CALL(fGpu->glInterface(), GenSamplers(1, &s)); | |
| if (!s) { | |
| return; | |
| } | |
| fSamplers[index] = s; | |
| auto minFilter = filter_to_gl_min_filter(state.filter()); | |
| auto magFilter = filter_to_gl_mag_filter(state.filter()); | |
| auto wrapX = wrap_mode_to_gl_wrap(state.wrapModeX(), fGpu->glCaps()); | |
| auto wrapY = wrap_mode_to_gl_wrap(state.wrapModeY(), fGpu->glCaps()); | |
| GR_GL_CALL(fGpu->glInterface(), | |
| SamplerParameteri(s, GR_GL_TEXTURE_MIN_FILTER, minFilter)); | |
| GR_GL_CALL(fGpu->glInterface(), | |
| SamplerParameteri(s, GR_GL_TEXTURE_MAG_FILTER, magFilter)); | |
| GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_S, wrapX)); | |
| GR_GL_CALL(fGpu->glInterface(), SamplerParameteri(s, GR_GL_TEXTURE_WRAP_T, wrapY)); | |
| } | |
| if (fHWBoundSamplers[unitIdx] != fSamplers[index]) { | |
| GR_GL_CALL(fGpu->glInterface(), BindSampler(unitIdx, fSamplers[index])); | |
| fHWBoundSamplers[unitIdx] = fSamplers[index]; | |
| } | |
| } | |
| void invalidateBindings() { | |
| // When we have sampler support we always use samplers. So setting these to zero will cause | |
| // a rebind on next usage. | |
| std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0); | |
| } | |
| void abandon() { | |
| fHWBoundSamplers.reset(); | |
| fNumTextureUnits = 0; | |
| } | |
| void release() { | |
| if (!fNumTextureUnits) { | |
| // We've already been abandoned. | |
| return; | |
| } | |
| GR_GL_CALL(fGpu->glInterface(), DeleteSamplers(kNumSamplers, fSamplers)); | |
| std::fill_n(fSamplers, kNumSamplers, 0); | |
| // Deleting a bound sampler implicitly binds sampler 0. | |
| std::fill_n(fHWBoundSamplers.get(), fNumTextureUnits, 0); | |
| } | |
| private: | |
| static int StateToIndex(const GrSamplerState& state) { | |
| int filter = static_cast<int>(state.filter()); | |
| SkASSERT(filter >= 0 && filter < 3); | |
| int wrapX = static_cast<int>(state.wrapModeX()); | |
| SkASSERT(wrapX >= 0 && wrapX < 4); | |
| int wrapY = static_cast<int>(state.wrapModeY()); | |
| SkASSERT(wrapY >= 0 && wrapY < 4); | |
| int idx = 16 * filter + 4 * wrapX + wrapY; | |
| SkASSERT(idx < kNumSamplers); | |
| return idx; | |
| } | |
| GrGLGpu* fGpu; | |
| static constexpr int kNumSamplers = 48; | |
| std::unique_ptr<GrGLuint[]> fHWBoundSamplers; | |
| GrGLuint fSamplers[kNumSamplers]; | |
| int fNumTextureUnits; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrGpu> GrGLGpu::Make(sk_sp<const GrGLInterface> interface, const GrContextOptions& options, | |
| GrContext* context) { | |
| if (!interface) { | |
| interface = GrGLMakeNativeInterface(); | |
| // For clients that have written their own GrGLCreateNativeInterface and haven't yet updated | |
| // to GrGLMakeNativeInterface. | |
| if (!interface) { | |
| interface = sk_ref_sp(GrGLCreateNativeInterface()); | |
| } | |
| if (!interface) { | |
| return nullptr; | |
| } | |
| } | |
| #ifdef USE_NSIGHT | |
| const_cast<GrContextOptions&>(options).fSuppressPathRendering = true; | |
| #endif | |
| auto glContext = GrGLContext::Make(std::move(interface), options); | |
| if (!glContext) { | |
| return nullptr; | |
| } | |
| return sk_sp<GrGpu>(new GrGLGpu(std::move(glContext), context)); | |
| } | |
| GrGLGpu::GrGLGpu(std::unique_ptr<GrGLContext> ctx, GrContext* context) | |
| : GrGpu(context) | |
| , fGLContext(std::move(ctx)) | |
| , fProgramCache(new ProgramCache(this)) | |
| , fHWProgramID(0) | |
| , fTempSrcFBOID(0) | |
| , fTempDstFBOID(0) | |
| , fStencilClearFBOID(0) { | |
| SkASSERT(fGLContext); | |
| GrGLClearErr(this->glInterface()); | |
| fCaps = sk_ref_sp(fGLContext->caps()); | |
| fHWTextureUnitBindings.reset(this->numTextureUnits()); | |
| this->hwBufferState(GrGpuBufferType::kVertex)->fGLTarget = GR_GL_ARRAY_BUFFER; | |
| this->hwBufferState(GrGpuBufferType::kIndex)->fGLTarget = GR_GL_ELEMENT_ARRAY_BUFFER; | |
| if (GrGLCaps::kChromium_TransferBufferType == this->glCaps().transferBufferType()) { | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget = | |
| GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM; | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget = | |
| GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; | |
| } else { | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->fGLTarget = GR_GL_PIXEL_UNPACK_BUFFER; | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->fGLTarget = GR_GL_PIXEL_PACK_BUFFER; | |
| } | |
| for (int i = 0; i < kGrGpuBufferTypeCount; ++i) { | |
| fHWBufferState[i].invalidate(); | |
| } | |
| GR_STATIC_ASSERT(4 == SK_ARRAY_COUNT(fHWBufferState)); | |
| if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | |
| fPathRendering.reset(new GrGLPathRendering(this)); | |
| } | |
| if (this->glCaps().samplerObjectSupport()) { | |
| fSamplerObjectCache.reset(new SamplerObjectCache(this)); | |
| } | |
| } | |
| GrGLGpu::~GrGLGpu() { | |
| // Ensure any GrGpuResource objects get deleted first, since they may require a working GrGLGpu | |
| // to release the resources held by the objects themselves. | |
| fPathRendering.reset(); | |
| fCopyProgramArrayBuffer.reset(); | |
| fMipmapProgramArrayBuffer.reset(); | |
| fHWProgram.reset(); | |
| if (fHWProgramID) { | |
| // detach the current program so there is no confusion on OpenGL's part | |
| // that we want it to be deleted | |
| GL_CALL(UseProgram(0)); | |
| } | |
| if (fTempSrcFBOID) { | |
| this->deleteFramebuffer(fTempSrcFBOID); | |
| } | |
| if (fTempDstFBOID) { | |
| this->deleteFramebuffer(fTempDstFBOID); | |
| } | |
| if (fStencilClearFBOID) { | |
| this->deleteFramebuffer(fStencilClearFBOID); | |
| } | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | |
| if (0 != fCopyPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); | |
| } | |
| } | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) { | |
| if (0 != fMipmapPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); | |
| } | |
| } | |
| delete fProgramCache; | |
| fSamplerObjectCache.reset(); | |
| } | |
| void GrGLGpu::disconnect(DisconnectType type) { | |
| INHERITED::disconnect(type); | |
| if (DisconnectType::kCleanup == type) { | |
| if (fHWProgramID) { | |
| GL_CALL(UseProgram(0)); | |
| } | |
| if (fTempSrcFBOID) { | |
| this->deleteFramebuffer(fTempSrcFBOID); | |
| } | |
| if (fTempDstFBOID) { | |
| this->deleteFramebuffer(fTempDstFBOID); | |
| } | |
| if (fStencilClearFBOID) { | |
| this->deleteFramebuffer(fStencilClearFBOID); | |
| } | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | |
| if (fCopyPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); | |
| } | |
| } | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) { | |
| if (fMipmapPrograms[i].fProgram) { | |
| GL_CALL(DeleteProgram(fMipmapPrograms[i].fProgram)); | |
| } | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->release(); | |
| } | |
| } else { | |
| if (fProgramCache) { | |
| fProgramCache->abandon(); | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->abandon(); | |
| } | |
| } | |
| fHWProgram.reset(); | |
| delete fProgramCache; | |
| fProgramCache = nullptr; | |
| fHWProgramID = 0; | |
| fTempSrcFBOID = 0; | |
| fTempDstFBOID = 0; | |
| fStencilClearFBOID = 0; | |
| fCopyProgramArrayBuffer.reset(); | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { | |
| fCopyPrograms[i].fProgram = 0; | |
| } | |
| fMipmapProgramArrayBuffer.reset(); | |
| for (size_t i = 0; i < SK_ARRAY_COUNT(fMipmapPrograms); ++i) { | |
| fMipmapPrograms[i].fProgram = 0; | |
| } | |
| if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | |
| this->glPathRendering()->disconnect(type); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void GrGLGpu::onResetContext(uint32_t resetBits) { | |
| if (resetBits & kMisc_GrGLBackendState) { | |
| // we don't use the zb at all | |
| GL_CALL(Disable(GR_GL_DEPTH_TEST)); | |
| GL_CALL(DepthMask(GR_GL_FALSE)); | |
| // We don't use face culling. | |
| GL_CALL(Disable(GR_GL_CULL_FACE)); | |
| // We do use separate stencil. Our algorithms don't care which face is front vs. back so | |
| // just set this to the default for self-consistency. | |
| GL_CALL(FrontFace(GR_GL_CCW)); | |
| this->hwBufferState(GrGpuBufferType::kXferCpuToGpu)->invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kXferGpuToCpu)->invalidate(); | |
| if (GR_IS_GR_GL(this->glStandard())) { | |
| #ifndef USE_NSIGHT | |
| // Desktop-only state that we never change | |
| if (!this->glCaps().isCoreProfile()) { | |
| GL_CALL(Disable(GR_GL_POINT_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_LINE_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); | |
| GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); | |
| GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); | |
| GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); | |
| } | |
| // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a | |
| // core profile. This seems like a bug since the core spec removes any mention of | |
| // GL_ARB_imaging. | |
| if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { | |
| GL_CALL(Disable(GR_GL_COLOR_TABLE)); | |
| } | |
| GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); | |
| if (this->caps()->wireframeMode()) { | |
| GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_LINE)); | |
| } else { | |
| GL_CALL(PolygonMode(GR_GL_FRONT_AND_BACK, GR_GL_FILL)); | |
| } | |
| #endif | |
| // Since ES doesn't support glPointSize at all we always use the VS to | |
| // set the point size | |
| GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); | |
| } | |
| if (GR_IS_GR_GL_ES(this->glStandard()) && | |
| this->glCaps().fbFetchRequiresEnablePerSample()) { | |
| // The arm extension requires specifically enabling MSAA fetching per sample. | |
| // On some devices this may have a perf hit. Also multiple render targets are disabled | |
| GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE)); | |
| } | |
| fHWWriteToColor = kUnknown_TriState; | |
| // we only ever use lines in hairline mode | |
| GL_CALL(LineWidth(1)); | |
| GL_CALL(Disable(GR_GL_DITHER)); | |
| fHWClearColor[0] = fHWClearColor[1] = fHWClearColor[2] = fHWClearColor[3] = SK_FloatNaN; | |
| } | |
| if (resetBits & kMSAAEnable_GrGLBackendState) { | |
| fMSAAEnabled = kUnknown_TriState; | |
| if (this->caps()->mixedSamplesSupport()) { | |
| // The skia blend modes all use premultiplied alpha and therefore expect RGBA coverage | |
| // modulation. This state has no effect when not rendering to a mixed sampled target. | |
| GL_CALL(CoverageModulation(GR_GL_RGBA)); | |
| } | |
| } | |
| fHWActiveTextureUnitIdx = -1; // invalid | |
| fLastPrimitiveType = static_cast<GrPrimitiveType>(-1); | |
| if (resetBits & kTextureBinding_GrGLBackendState) { | |
| for (int s = 0; s < this->numTextureUnits(); ++s) { | |
| fHWTextureUnitBindings[s].invalidateAllTargets(false); | |
| } | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->invalidateBindings(); | |
| } | |
| } | |
| if (resetBits & kBlend_GrGLBackendState) { | |
| fHWBlendState.invalidate(); | |
| } | |
| if (resetBits & kView_GrGLBackendState) { | |
| fHWScissorSettings.invalidate(); | |
| fHWWindowRectsState.invalidate(); | |
| fHWViewport.invalidate(); | |
| } | |
| if (resetBits & kStencil_GrGLBackendState) { | |
| fHWStencilSettings.invalidate(); | |
| fHWStencilTestEnabled = kUnknown_TriState; | |
| } | |
| // Vertex | |
| if (resetBits & kVertex_GrGLBackendState) { | |
| fHWVertexArrayState.invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kVertex)->invalidate(); | |
| this->hwBufferState(GrGpuBufferType::kIndex)->invalidate(); | |
| } | |
| if (resetBits & kRenderTarget_GrGLBackendState) { | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| fHWSRGBFramebuffer = kUnknown_TriState; | |
| } | |
| if (resetBits & kPathRendering_GrGLBackendState) { | |
| if (this->caps()->shaderCaps()->pathRenderingSupport()) { | |
| this->glPathRendering()->resetContext(); | |
| } | |
| } | |
| // we assume these values | |
| if (resetBits & kPixelStore_GrGLBackendState) { | |
| if (this->caps()->writePixelsRowBytesSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| if (this->glCaps().readPixelsRowBytesSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
| } | |
| if (this->glCaps().packFlipYSupport()) { | |
| GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); | |
| } | |
| } | |
| if (resetBits & kProgram_GrGLBackendState) { | |
| fHWProgramID = 0; | |
| fHWProgram.reset(); | |
| } | |
| ++fResetTimestampForTextureParameters; | |
| } | |
| static bool check_backend_texture(const GrBackendTexture& backendTex, const GrColorType colorType, | |
| const GrGLCaps& caps, GrGLTexture::Desc* desc, | |
| bool skipRectTexSupportCheck = false) { | |
| GrGLTextureInfo info; | |
| if (!backendTex.getGLTextureInfo(&info) || !info.fID || !info.fFormat) { | |
| return false; | |
| } | |
| desc->fSize = {backendTex.width(), backendTex.height()}; | |
| desc->fTarget = info.fTarget; | |
| desc->fID = info.fID; | |
| desc->fFormat = GrGLFormatFromGLEnum(info.fFormat); | |
| if (desc->fFormat == GrGLFormat::kUnknown) { | |
| return false; | |
| } | |
| if (GR_GL_TEXTURE_EXTERNAL == desc->fTarget) { | |
| if (!caps.shaderCaps()->externalTextureSupport()) { | |
| return false; | |
| } | |
| } else if (GR_GL_TEXTURE_RECTANGLE == desc->fTarget) { | |
| if (!caps.rectangleTextureSupport() && !skipRectTexSupportCheck) { | |
| return false; | |
| } | |
| } else if (GR_GL_TEXTURE_2D != desc->fTarget) { | |
| return false; | |
| } | |
| if (backendTex.isProtected()) { | |
| // Not supported in GL backend at this time. | |
| return false; | |
| } | |
| desc->fConfig = caps.getConfigFromBackendFormat(backendTex.getBackendFormat(), colorType); | |
| SkASSERT(desc->fConfig != kUnknown_GrPixelConfig); | |
| return true; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onWrapBackendTexture(const GrBackendTexture& backendTex, | |
| GrColorType colorType, GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable, GrIOType ioType) { | |
| GrGLTexture::Desc desc; | |
| if (!check_backend_texture(backendTex, colorType, this->glCaps(), &desc)) { | |
| return nullptr; | |
| } | |
| if (kBorrow_GrWrapOwnership == ownership) { | |
| desc.fOwnership = GrBackendObjectOwnership::kBorrowed; | |
| } else { | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| } | |
| GrMipMapsStatus mipMapsStatus = backendTex.hasMipMaps() ? GrMipMapsStatus::kValid | |
| : GrMipMapsStatus::kNotAllocated; | |
| auto texture = GrGLTexture::MakeWrapped(this, mipMapsStatus, desc, | |
| backendTex.getGLTextureParams(), cacheable, ioType); | |
| // We don't know what parameters are already set on wrapped textures. | |
| texture->textureParamsModified(); | |
| return texture; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onWrapRenderableBackendTexture(const GrBackendTexture& backendTex, | |
| int sampleCnt, | |
| GrColorType colorType, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| const GrGLCaps& caps = this->glCaps(); | |
| GrGLTexture::Desc desc; | |
| if (!check_backend_texture(backendTex, colorType, this->glCaps(), &desc)) { | |
| return nullptr; | |
| } | |
| SkASSERT(caps.isFormatRenderable(desc.fFormat, sampleCnt)); | |
| SkASSERT(caps.isFormatTexturable(desc.fFormat)); | |
| // We don't support rendering to a EXTERNAL texture. | |
| if (GR_GL_TEXTURE_EXTERNAL == desc.fTarget) { | |
| return nullptr; | |
| } | |
| if (kBorrow_GrWrapOwnership == ownership) { | |
| desc.fOwnership = GrBackendObjectOwnership::kBorrowed; | |
| } else { | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| } | |
| sampleCnt = caps.getRenderTargetSampleCount(sampleCnt, desc.fFormat); | |
| SkASSERT(sampleCnt); | |
| GrGLRenderTarget::IDs rtIDs; | |
| if (!this->createRenderTargetObjects(desc, sampleCnt, &rtIDs)) { | |
| return nullptr; | |
| } | |
| GrMipMapsStatus mipMapsStatus = backendTex.hasMipMaps() ? GrMipMapsStatus::kDirty | |
| : GrMipMapsStatus::kNotAllocated; | |
| sk_sp<GrGLTextureRenderTarget> texRT(GrGLTextureRenderTarget::MakeWrapped( | |
| this, sampleCnt, desc, backendTex.getGLTextureParams(), rtIDs, cacheable, | |
| mipMapsStatus)); | |
| texRT->baseLevelWasBoundToFBO(); | |
| // We don't know what parameters are already set on wrapped textures. | |
| texRT->textureParamsModified(); | |
| return texRT; | |
| } | |
| sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& backendRT, | |
| GrColorType grColorType) { | |
| GrGLFramebufferInfo info; | |
| if (!backendRT.getGLFramebufferInfo(&info)) { | |
| return nullptr; | |
| } | |
| if (backendRT.isProtected()) { | |
| // Not supported in GL at this time. | |
| return nullptr; | |
| } | |
| const auto format = backendRT.getBackendFormat().asGLFormat(); | |
| if (!this->glCaps().isFormatRenderable(format, backendRT.sampleCnt())) { | |
| return nullptr; | |
| } | |
| GrGLRenderTarget::IDs rtIDs; | |
| rtIDs.fRTFBOID = info.fFBOID; | |
| rtIDs.fMSColorRenderbufferID = 0; | |
| rtIDs.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; | |
| rtIDs.fRTFBOOwnership = GrBackendObjectOwnership::kBorrowed; | |
| GrPixelConfig config = this->caps()->getConfigFromBackendFormat(backendRT.getBackendFormat(), | |
| grColorType); | |
| SkASSERT(kUnknown_GrPixelConfig != config); | |
| const auto size = SkISize::Make(backendRT.width(), backendRT.height()); | |
| int sampleCount = this->glCaps().getRenderTargetSampleCount(backendRT.sampleCnt(), format); | |
| return GrGLRenderTarget::MakeWrapped(this, size, format, config, sampleCount, rtIDs, | |
| backendRT.stencilBits()); | |
| } | |
| sk_sp<GrRenderTarget> GrGLGpu::onWrapBackendTextureAsRenderTarget(const GrBackendTexture& tex, | |
| int sampleCnt, | |
| GrColorType colorType) { | |
| GrGLTexture::Desc desc; | |
| // We do not check whether texture rectangle is supported by Skia - if the caller provided us | |
| // with a texture rectangle,we assume the necessary support exists. | |
| if (!check_backend_texture(tex, colorType, this->glCaps(), &desc, true)) { | |
| return nullptr; | |
| } | |
| if (!this->glCaps().isFormatRenderable(desc.fFormat, sampleCnt)) { | |
| return nullptr; | |
| } | |
| const int sampleCount = this->glCaps().getRenderTargetSampleCount(sampleCnt, desc.fFormat); | |
| GrGLRenderTarget::IDs rtIDs; | |
| if (!this->createRenderTargetObjects(desc, sampleCount, &rtIDs)) { | |
| return nullptr; | |
| } | |
| return GrGLRenderTarget::MakeWrapped(this, desc.fSize, desc.fFormat, desc.fConfig, sampleCount, | |
| rtIDs, 0); | |
| } | |
| static bool check_write_and_transfer_input(GrGLTexture* glTex) { | |
| if (!glTex) { | |
| return false; | |
| } | |
| // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures | |
| if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType srcColorType, | |
| const GrMipLevel texels[], int mipLevelCount, | |
| bool prepForTexSampling) { | |
| auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); | |
| if (!check_write_and_transfer_input(glTex)) { | |
| return false; | |
| } | |
| this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); | |
| SkASSERT(!GrGLFormatIsCompressed(glTex->format())); | |
| return this->uploadTexData(glTex->format(), surfaceColorType, glTex->width(), glTex->height(), | |
| glTex->target(), left, top, width, height, srcColorType, texels, | |
| mipLevelCount); | |
| } | |
| bool GrGLGpu::onTransferPixelsTo(GrTexture* texture, int left, int top, int width, int height, | |
| GrColorType textureColorType, GrColorType bufferColorType, | |
| GrGpuBuffer* transferBuffer, size_t offset, size_t rowBytes) { | |
| GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); | |
| // Can't transfer compressed data | |
| SkASSERT(!GrGLFormatIsCompressed(glTex->format())); | |
| if (!check_write_and_transfer_input(glTex)) { | |
| return false; | |
| } | |
| static_assert(sizeof(int) == sizeof(int32_t), ""); | |
| if (width <= 0 || height <= 0) { | |
| return false; | |
| } | |
| this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); | |
| SkASSERT(!transferBuffer->isMapped()); | |
| SkASSERT(!transferBuffer->isCpuBuffer()); | |
| const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); | |
| this->bindBuffer(GrGpuBufferType::kXferCpuToGpu, glBuffer); | |
| SkDEBUGCODE( | |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); | |
| SkIRect bounds = SkIRect::MakeWH(texture->width(), texture->height()); | |
| SkASSERT(bounds.contains(subRect)); | |
| ) | |
| size_t bpp = GrColorTypeBytesPerPixel(bufferColorType); | |
| const size_t trimRowBytes = width * bpp; | |
| const void* pixels = (void*)offset; | |
| if (width < 0 || height < 0) { | |
| return false; | |
| } | |
| bool restoreGLRowLength = false; | |
| if (trimRowBytes != rowBytes) { | |
| // we should have checked for this support already | |
| SkASSERT(this->glCaps().writePixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowBytes / bpp)); | |
| restoreGLRowLength = true; | |
| } | |
| GrGLFormat textureFormat = glTex->format(); | |
| // External format and type come from the upload data. | |
| GrGLenum externalFormat = 0; | |
| GrGLenum externalType = 0; | |
| this->glCaps().getTexSubImageExternalFormatAndType( | |
| textureFormat, textureColorType, bufferColorType, &externalFormat, &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| GL_CALL(TexSubImage2D(glTex->target(), | |
| 0, | |
| left, top, | |
| width, | |
| height, | |
| externalFormat, externalType, | |
| pixels)); | |
| if (restoreGLRowLength) { | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType dstColorType, | |
| GrGpuBuffer* transferBuffer, size_t offset) { | |
| auto* glBuffer = static_cast<GrGLBuffer*>(transferBuffer); | |
| this->bindBuffer(GrGpuBufferType::kXferGpuToCpu, glBuffer); | |
| auto offsetAsPtr = reinterpret_cast<void*>(offset); | |
| return this->readOrTransferPixelsFrom(surface, left, top, width, height, surfaceColorType, | |
| dstColorType, offsetAsPtr, width); | |
| } | |
| void GrGLGpu::unbindCpuToGpuXferBuffer() { | |
| auto* xferBufferState = this->hwBufferState(GrGpuBufferType::kXferCpuToGpu); | |
| if (!xferBufferState->fBoundBufferUniqueID.isInvalid()) { | |
| GL_CALL(BindBuffer(xferBufferState->fGLTarget, 0)); | |
| xferBufferState->invalidate(); | |
| } | |
| } | |
| bool GrGLGpu::uploadTexData(GrGLFormat textureFormat, GrColorType textureColorType, int texWidth, | |
| int texHeight, GrGLenum target, int left, int top, int width, | |
| int height, GrColorType srcColorType, const GrMipLevel texels[], | |
| int mipLevelCount, GrMipMapsStatus* mipMapsStatus) { | |
| // If we're uploading compressed data then we should be using uploadCompressedTexData | |
| SkASSERT(!GrGLFormatIsCompressed(textureFormat)); | |
| SkASSERT(this->glCaps().isFormatTexturable(textureFormat)); | |
| SkDEBUGCODE( | |
| SkIRect subRect = SkIRect::MakeXYWH(left, top, width, height); | |
| SkIRect bounds = SkIRect::MakeWH(texWidth, texHeight); | |
| SkASSERT(bounds.contains(subRect)); | |
| ) | |
| SkASSERT(1 == mipLevelCount || | |
| (0 == left && 0 == top && width == texWidth && height == texHeight)); | |
| this->unbindCpuToGpuXferBuffer(); | |
| const GrGLInterface* interface = this->glInterface(); | |
| const GrGLCaps& caps = this->glCaps(); | |
| size_t bpp = GrColorTypeBytesPerPixel(srcColorType); | |
| if (width == 0 || height == 0) { | |
| return false; | |
| } | |
| // External format and type come from the upload data. | |
| GrGLenum externalFormat; | |
| GrGLenum externalType; | |
| this->glCaps().getTexSubImageExternalFormatAndType( | |
| textureFormat, textureColorType, srcColorType, &externalFormat, &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| /* | |
| * Check whether to allocate a temporary buffer for flipping y or | |
| * because our srcData has extra bytes past each row. If so, we need | |
| * to trim those off here, since GL ES may not let us specify | |
| * GL_UNPACK_ROW_LENGTH. | |
| */ | |
| bool restoreGLRowLength = false; | |
| if (mipMapsStatus) { | |
| *mipMapsStatus = (mipLevelCount > 1) ? | |
| GrMipMapsStatus::kValid : GrMipMapsStatus::kNotAllocated; | |
| } | |
| GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { | |
| if (!texels[currentMipLevel].fPixels) { | |
| if (mipMapsStatus) { | |
| *mipMapsStatus = GrMipMapsStatus::kDirty; | |
| } | |
| continue; | |
| } | |
| int twoToTheMipLevel = 1 << currentMipLevel; | |
| const int currentWidth = SkTMax(1, width / twoToTheMipLevel); | |
| const int currentHeight = SkTMax(1, height / twoToTheMipLevel); | |
| const size_t trimRowBytes = currentWidth * bpp; | |
| const size_t rowBytes = texels[currentMipLevel].fRowBytes; | |
| if (caps.writePixelsRowBytesSupport() && (rowBytes != trimRowBytes || restoreGLRowLength)) { | |
| GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); | |
| GR_GL_CALL(interface, PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); | |
| restoreGLRowLength = true; | |
| } | |
| GL_CALL(TexSubImage2D(target, currentMipLevel, left, top, currentWidth, currentHeight, | |
| externalFormat, externalType, texels[currentMipLevel].fPixels)); | |
| } | |
| if (restoreGLRowLength) { | |
| SkASSERT(caps.writePixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::uploadCompressedTexData(GrGLFormat format, | |
| SkImage::CompressionType compressionType, | |
| const SkISize& dimensions, | |
| GrGLenum target, | |
| const void* data) { | |
| SkASSERT(format != GrGLFormat::kUnknown); | |
| const GrGLCaps& caps = this->glCaps(); | |
| // We only need the internal format for compressed 2D textures. | |
| GrGLenum internalFormat = caps.getTexImageOrStorageInternalFormat(format); | |
| if (!internalFormat) { | |
| return 0; | |
| } | |
| bool useTexStorage = caps.formatSupportsTexStorage(format); | |
| static constexpr int kMipLevelCount = 1; | |
| // Make sure that the width and height that we pass to OpenGL | |
| // is a multiple of the block size. | |
| size_t dataSize = | |
| GrCompressedDataSize(compressionType, dimensions.width(), dimensions.height()); | |
| if (useTexStorage) { | |
| // We never resize or change formats of textures. | |
| GL_ALLOC_CALL(this->glInterface(), | |
| TexStorage2D(target, kMipLevelCount, internalFormat, dimensions.width(), | |
| dimensions.height())); | |
| GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| GL_CALL(CompressedTexSubImage2D(target, | |
| 0, // level | |
| 0, // left | |
| 0, // top | |
| dimensions.width(), | |
| dimensions.height(), | |
| internalFormat, | |
| SkToInt(dataSize), | |
| data)); | |
| } else { | |
| GL_ALLOC_CALL(this->glInterface(), CompressedTexImage2D(target, | |
| 0, // level | |
| internalFormat, | |
| dimensions.width(), | |
| dimensions.height(), | |
| 0, // border | |
| SkToInt(dataSize), | |
| data)); | |
| GrGLenum error = CHECK_ALLOC_ERROR(this->glInterface()); | |
| if (error != GR_GL_NO_ERROR) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| static bool renderbuffer_storage_msaa(const GrGLContext& ctx, | |
| int sampleCount, | |
| GrGLenum format, | |
| int width, int height) { | |
| CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); | |
| SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); | |
| switch (ctx.caps()->msFBOType()) { | |
| case GrGLCaps::kStandard_MSFBOType: | |
| GL_ALLOC_CALL(ctx.interface(), | |
| RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, | |
| sampleCount, | |
| format, | |
| width, height)); | |
| break; | |
| case GrGLCaps::kES_Apple_MSFBOType: | |
| GL_ALLOC_CALL(ctx.interface(), | |
| RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, | |
| sampleCount, | |
| format, | |
| width, height)); | |
| break; | |
| case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: | |
| case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: | |
| GL_ALLOC_CALL(ctx.interface(), | |
| RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, | |
| sampleCount, | |
| format, | |
| width, height)); | |
| break; | |
| case GrGLCaps::kNone_MSFBOType: | |
| SK_ABORT("Shouldn't be here if we don't support multisampled renderbuffers."); | |
| break; | |
| } | |
| return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); | |
| } | |
| bool GrGLGpu::createRenderTargetObjects(const GrGLTexture::Desc& desc, | |
| int sampleCount, | |
| GrGLRenderTarget::IDs* rtIDs) { | |
| rtIDs->fMSColorRenderbufferID = 0; | |
| rtIDs->fRTFBOID = 0; | |
| rtIDs->fRTFBOOwnership = GrBackendObjectOwnership::kOwned; | |
| rtIDs->fTexFBOID = 0; | |
| GrGLenum colorRenderbufferFormat = 0; // suppress warning | |
| if (desc.fFormat == GrGLFormat::kUnknown) { | |
| goto FAILED; | |
| } | |
| if (sampleCount > 1 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { | |
| goto FAILED; | |
| } | |
| GL_CALL(GenFramebuffers(1, &rtIDs->fTexFBOID)); | |
| if (!rtIDs->fTexFBOID) { | |
| goto FAILED; | |
| } | |
| // If we are using multisampling we will create two FBOS. We render to one and then resolve to | |
| // the texture bound to the other. The exception is the IMG multisample extension. With this | |
| // extension the texture is multisampled when rendered to and then auto-resolves it when it is | |
| // rendered from. | |
| if (sampleCount > 1 && this->glCaps().usesMSAARenderBuffers()) { | |
| GL_CALL(GenFramebuffers(1, &rtIDs->fRTFBOID)); | |
| GL_CALL(GenRenderbuffers(1, &rtIDs->fMSColorRenderbufferID)); | |
| if (!rtIDs->fRTFBOID || !rtIDs->fMSColorRenderbufferID) { | |
| goto FAILED; | |
| } | |
| colorRenderbufferFormat = this->glCaps().getRenderbufferInternalFormat(desc.fFormat); | |
| } else { | |
| rtIDs->fRTFBOID = rtIDs->fTexFBOID; | |
| } | |
| // below here we may bind the FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| if (rtIDs->fRTFBOID != rtIDs->fTexFBOID) { | |
| SkASSERT(sampleCount > 1); | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, rtIDs->fMSColorRenderbufferID)); | |
| if (!renderbuffer_storage_msaa(*fGLContext, sampleCount, colorRenderbufferFormat, | |
| desc.fSize.width(), desc.fSize.height())) { | |
| goto FAILED; | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fRTFBOID); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, | |
| rtIDs->fMSColorRenderbufferID)); | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, rtIDs->fTexFBOID); | |
| if (this->glCaps().usesImplicitMSAAResolve() && sampleCount > 1) { | |
| GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| desc.fTarget, | |
| desc.fID, | |
| 0, | |
| sampleCount)); | |
| } else { | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| desc.fTarget, | |
| desc.fID, | |
| 0)); | |
| } | |
| return true; | |
| FAILED: | |
| if (rtIDs->fMSColorRenderbufferID) { | |
| GL_CALL(DeleteRenderbuffers(1, &rtIDs->fMSColorRenderbufferID)); | |
| } | |
| if (rtIDs->fRTFBOID != rtIDs->fTexFBOID) { | |
| this->deleteFramebuffer(rtIDs->fRTFBOID); | |
| } | |
| if (rtIDs->fTexFBOID) { | |
| this->deleteFramebuffer(rtIDs->fTexFBOID); | |
| } | |
| return false; | |
| } | |
| // good to set a break-point here to know when createTexture fails | |
| static sk_sp<GrTexture> return_null_texture() { | |
| // SkDEBUGFAIL("null texture"); | |
| return nullptr; | |
| } | |
| static GrGLTextureParameters::SamplerOverriddenState set_initial_texture_params( | |
| const GrGLInterface* interface, GrGLenum target) { | |
| // Some drivers like to know filter/wrap before seeing glTexImage2D. Some | |
| // drivers have a bug where an FBO won't be complete if it includes a | |
| // texture that is not mipmap complete (considering the filter in use). | |
| GrGLTextureParameters::SamplerOverriddenState state; | |
| state.fMinFilter = GR_GL_NEAREST; | |
| state.fMagFilter = GR_GL_NEAREST; | |
| state.fWrapS = GR_GL_CLAMP_TO_EDGE; | |
| state.fWrapT = GR_GL_CLAMP_TO_EDGE; | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, state.fMagFilter)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, state.fMinFilter)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_S, state.fWrapS)); | |
| GR_GL_CALL(interface, TexParameteri(target, GR_GL_TEXTURE_WRAP_T, state.fWrapT)); | |
| return state; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| int renderTargetSampleCnt, | |
| SkBudgeted budgeted, | |
| GrProtected isProtected, | |
| int mipLevelCount, | |
| uint32_t levelClearMask) { | |
| // We don't support protected textures in GL. | |
| if (isProtected == GrProtected::kYes) { | |
| return nullptr; | |
| } | |
| SkASSERT(GrGLCaps::kNone_MSFBOType != this->glCaps().msFBOType() || renderTargetSampleCnt == 1); | |
| SkASSERT(mipLevelCount > 0); | |
| GrMipMapsStatus mipMapsStatus = | |
| mipLevelCount > 1 ? GrMipMapsStatus::kDirty : GrMipMapsStatus::kNotAllocated; | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| GrGLTexture::Desc texDesc; | |
| texDesc.fSize = {desc.fWidth, desc.fHeight}; | |
| texDesc.fTarget = GR_GL_TEXTURE_2D; | |
| texDesc.fFormat = format.asGLFormat(); | |
| texDesc.fConfig = desc.fConfig; | |
| texDesc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| SkASSERT(texDesc.fFormat != GrGLFormat::kUnknown); | |
| SkASSERT(!GrGLFormatIsCompressed(texDesc.fFormat)); | |
| texDesc.fID = this->createTexture2D({desc.fWidth, desc.fHeight}, texDesc.fFormat, renderable, | |
| &initialState, mipLevelCount); | |
| if (!texDesc.fID) { | |
| return return_null_texture(); | |
| } | |
| sk_sp<GrGLTexture> tex; | |
| if (renderable == GrRenderable::kYes) { | |
| // unbind the texture from the texture unit before binding it to the frame buffer | |
| GL_CALL(BindTexture(texDesc.fTarget, 0)); | |
| GrGLRenderTarget::IDs rtIDDesc; | |
| if (!this->createRenderTargetObjects(texDesc, renderTargetSampleCnt, &rtIDDesc)) { | |
| GL_CALL(DeleteTextures(1, &texDesc.fID)); | |
| return return_null_texture(); | |
| } | |
| tex = sk_make_sp<GrGLTextureRenderTarget>( | |
| this, budgeted, renderTargetSampleCnt, texDesc, rtIDDesc, mipMapsStatus); | |
| tex->baseLevelWasBoundToFBO(); | |
| } else { | |
| tex = sk_make_sp<GrGLTexture>(this, budgeted, texDesc, mipMapsStatus); | |
| } | |
| // The non-sampler params are still at their default values. | |
| tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| if (levelClearMask) { | |
| GrGLenum externalFormat, externalType; | |
| GrColorType colorType; | |
| this->glCaps().getTexSubImageDefaultFormatTypeAndColorType(texDesc.fFormat, &externalFormat, | |
| &externalType, &colorType); | |
| if (this->glCaps().clearTextureSupport()) { | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| GL_CALL(ClearTexImage(tex->textureID(), i, externalFormat, externalType, | |
| nullptr)); | |
| } | |
| } | |
| } else if (this->glCaps().canFormatBeFBOColorAttachment(format.asGLFormat()) && | |
| !this->glCaps().performColorClearsAsDraws()) { | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| this->flushColorWrite(true); | |
| this->flushClearColor(SK_PMColor4fTRANSPARENT); | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| this->bindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER, | |
| kDst_TempFBOTarget); | |
| GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| this->unbindSurfaceFBOForPixelOps(tex.get(), i, GR_GL_FRAMEBUFFER); | |
| } | |
| } | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| } else { | |
| std::unique_ptr<char[]> zeros; | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| if (levelClearMask & (1U << i)) { | |
| int levelWidth = SkTMax(1, texDesc.fSize.width() >> i); | |
| int levelHeight = SkTMax(1, texDesc.fSize.height() >> i); | |
| // Levels only get smaller as we proceed. Once we create a zeros use it for all | |
| // smaller levels that need clearing. | |
| if (!zeros) { | |
| size_t bpp = GrColorTypeBytesPerPixel(colorType); | |
| size_t size = levelWidth * levelHeight * bpp; | |
| zeros.reset(new char[size]()); | |
| } | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, tex->textureID()); | |
| GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, i, 0, 0, levelWidth, levelHeight, | |
| externalFormat, externalType, zeros.get())); | |
| } | |
| } | |
| } | |
| } | |
| return tex; | |
| } | |
| sk_sp<GrTexture> GrGLGpu::onCreateCompressedTexture(int width, int height, | |
| const GrBackendFormat& format, | |
| SkImage::CompressionType compression, | |
| SkBudgeted budgeted, const void* data) { | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| GrGLTexture::Desc desc; | |
| desc.fSize = {width, height}; | |
| desc.fTarget = GR_GL_TEXTURE_2D; | |
| desc.fConfig = GrCompressionTypePixelConfig(compression); | |
| desc.fOwnership = GrBackendObjectOwnership::kOwned; | |
| desc.fFormat = format.asGLFormat(); | |
| desc.fID = this->createCompressedTexture2D(desc.fSize, desc.fFormat, compression, &initialState, | |
| data); | |
| if (!desc.fID) { | |
| return nullptr; | |
| } | |
| auto tex = sk_make_sp<GrGLTexture>(this, budgeted, desc, GrMipMapsStatus::kNotAllocated); | |
| // The non-sampler params are still at their default values. | |
| tex->parameters()->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| return tex; | |
| } | |
| namespace { | |
| const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; | |
| void inline get_stencil_rb_sizes(const GrGLInterface* gl, | |
| GrGLStencilAttachment::Format* format) { | |
| // we shouldn't ever know one size and not the other | |
| SkASSERT((kUnknownBitCount == format->fStencilBits) == | |
| (kUnknownBitCount == format->fTotalBits)); | |
| if (kUnknownBitCount == format->fStencilBits) { | |
| GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, | |
| GR_GL_RENDERBUFFER_STENCIL_SIZE, | |
| (GrGLint*)&format->fStencilBits); | |
| if (format->fPacked) { | |
| GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, | |
| GR_GL_RENDERBUFFER_DEPTH_SIZE, | |
| (GrGLint*)&format->fTotalBits); | |
| format->fTotalBits += format->fStencilBits; | |
| } else { | |
| format->fTotalBits = format->fStencilBits; | |
| } | |
| } | |
| } | |
| } | |
| int GrGLGpu::getCompatibleStencilIndex(GrGLFormat format) { | |
| static const int kSize = 16; | |
| SkASSERT(this->glCaps().canFormatBeFBOColorAttachment(format)); | |
| if (!this->glCaps().hasStencilFormatBeenDeterminedForFormat(format)) { | |
| // Default to unsupported, set this if we find a stencil format that works. | |
| int firstWorkingStencilFormatIndex = -1; | |
| GrGLuint colorID = | |
| this->createTexture2D({kSize, kSize}, format, GrRenderable::kYes, nullptr, 1); | |
| if (!colorID) { | |
| return -1; | |
| } | |
| // unbind the texture from the texture unit before binding it to the frame buffer | |
| GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); | |
| // Create Framebuffer | |
| GrGLuint fb = 0; | |
| GL_CALL(GenFramebuffers(1, &fb)); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, fb); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, | |
| colorID, | |
| 0)); | |
| GrGLuint sbRBID = 0; | |
| GL_CALL(GenRenderbuffers(1, &sbRBID)); | |
| // look over formats till I find a compatible one | |
| int stencilFmtCnt = this->glCaps().stencilFormats().count(); | |
| if (sbRBID) { | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); | |
| for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { | |
| const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; | |
| CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | |
| GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, | |
| sFmt.fInternalFormat, | |
| kSize, kSize)); | |
| if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, sbRBID)); | |
| if (sFmt.fPacked) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, sbRBID)); | |
| } else { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status == GR_GL_FRAMEBUFFER_COMPLETE) { | |
| firstWorkingStencilFormatIndex = i; | |
| break; | |
| } | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| if (sFmt.fPacked) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | |
| GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| } | |
| } | |
| GL_CALL(DeleteRenderbuffers(1, &sbRBID)); | |
| } | |
| GL_CALL(DeleteTextures(1, &colorID)); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); | |
| this->deleteFramebuffer(fb); | |
| fGLContext->caps()->setStencilFormatIndexForFormat(format, firstWorkingStencilFormatIndex); | |
| } | |
| return this->glCaps().getStencilFormatIndexForFormat(format); | |
| } | |
| GrGLuint GrGLGpu::createCompressedTexture2D( | |
| const SkISize& dimensions, | |
| GrGLFormat format, | |
| SkImage::CompressionType compression, | |
| GrGLTextureParameters::SamplerOverriddenState* initialState, | |
| const void* data) { | |
| if (format == GrGLFormat::kUnknown) { | |
| return 0; | |
| } | |
| GrGLuint id = 0; | |
| GL_CALL(GenTextures(1, &id)); | |
| if (!id) { | |
| return 0; | |
| } | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); | |
| *initialState = set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D); | |
| if (!this->uploadCompressedTexData(format, compression, dimensions, GR_GL_TEXTURE_2D, data)) { | |
| GL_CALL(DeleteTextures(1, &id)); | |
| return 0; | |
| } | |
| return id; | |
| } | |
| GrGLuint GrGLGpu::createTexture2D(const SkISize& dimensions, | |
| GrGLFormat format, | |
| GrRenderable renderable, | |
| GrGLTextureParameters::SamplerOverriddenState* initialState, | |
| int mipLevelCount) { | |
| SkASSERT(format != GrGLFormat::kUnknown); | |
| SkASSERT(!GrGLFormatIsCompressed(format)); | |
| GrGLuint id = 0; | |
| GL_CALL(GenTextures(1, &id)); | |
| if (!id) { | |
| return 0; | |
| } | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, id); | |
| if (GrRenderable::kYes == renderable && this->glCaps().textureUsageSupport()) { | |
| // provides a hint about how this texture will be used | |
| GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_USAGE, GR_GL_FRAMEBUFFER_ATTACHMENT)); | |
| } | |
| if (initialState) { | |
| *initialState = set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D); | |
| } else { | |
| set_initial_texture_params(this->glInterface(), GR_GL_TEXTURE_2D); | |
| } | |
| GrGLenum internalFormat = this->glCaps().getTexImageOrStorageInternalFormat(format); | |
| bool success = false; | |
| if (internalFormat) { | |
| CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | |
| if (this->glCaps().formatSupportsTexStorage(format)) { | |
| GL_ALLOC_CALL(this->glInterface(), | |
| TexStorage2D(GR_GL_TEXTURE_2D, SkTMax(mipLevelCount, 1), internalFormat, | |
| dimensions.width(), dimensions.height())); | |
| success = (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); | |
| } else { | |
| GrGLenum externalFormat, externalType; | |
| this->glCaps().getTexImageExternalFormatAndType(format, &externalFormat, &externalType); | |
| GrGLenum error = GR_GL_NO_ERROR; | |
| if (externalFormat && externalType) { | |
| for (int level = 0; level < mipLevelCount && error == GR_GL_NO_ERROR; level++) { | |
| const int twoToTheMipLevel = 1 << level; | |
| const int currentWidth = SkTMax(1, dimensions.width() / twoToTheMipLevel); | |
| const int currentHeight = SkTMax(1, dimensions.height() / twoToTheMipLevel); | |
| GL_ALLOC_CALL( | |
| this->glInterface(), | |
| TexImage2D(GR_GL_TEXTURE_2D, level, internalFormat, currentWidth, | |
| currentHeight, 0, externalFormat, externalType, nullptr)); | |
| error = CHECK_ALLOC_ERROR(this->glInterface()); | |
| } | |
| success = (GR_GL_NO_ERROR == error); | |
| } | |
| } | |
| } | |
| if (success) { | |
| return id; | |
| } | |
| GL_CALL(DeleteTextures(1, &id)); | |
| return 0; | |
| } | |
| GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget( | |
| const GrRenderTarget* rt, int width, int height, int numStencilSamples) { | |
| SkASSERT(width >= rt->width()); | |
| SkASSERT(height >= rt->height()); | |
| GrGLStencilAttachment::IDDesc sbDesc; | |
| int sIdx = this->getCompatibleStencilIndex(rt->backendFormat().asGLFormat()); | |
| if (sIdx < 0) { | |
| return nullptr; | |
| } | |
| if (!sbDesc.fRenderbufferID) { | |
| GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); | |
| } | |
| if (!sbDesc.fRenderbufferID) { | |
| return nullptr; | |
| } | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); | |
| const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; | |
| CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); | |
| // we do this "if" so that we don't call the multisample | |
| // version on a GL that doesn't have an MSAA extension. | |
| if (numStencilSamples > 1) { | |
| SkAssertResult(renderbuffer_storage_msaa(*fGLContext, | |
| numStencilSamples, | |
| sFmt.fInternalFormat, | |
| width, height)); | |
| } else { | |
| GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, | |
| sFmt.fInternalFormat, | |
| width, height)); | |
| SkASSERT(GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())); | |
| } | |
| fStats.incStencilAttachmentCreates(); | |
| // After sized formats we attempt an unsized format and take | |
| // whatever sizes GL gives us. In that case we query for the size. | |
| GrGLStencilAttachment::Format format = sFmt; | |
| get_stencil_rb_sizes(this->glInterface(), &format); | |
| GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, | |
| sbDesc, | |
| width, | |
| height, | |
| numStencilSamples, | |
| format); | |
| return stencil; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrGpuBuffer> GrGLGpu::onCreateBuffer(size_t size, GrGpuBufferType intendedType, | |
| GrAccessPattern accessPattern, const void* data) { | |
| return GrGLBuffer::Make(this, size, intendedType, accessPattern, data); | |
| } | |
| void GrGLGpu::flushScissor(const GrScissorState& scissorState, int rtWidth, int rtHeight, | |
| GrSurfaceOrigin rtOrigin) { | |
| if (scissorState.enabled()) { | |
| auto scissor = GrNativeRect::MakeRelativeTo(rtOrigin, rtHeight, scissorState.rect()); | |
| // if the scissor fully contains the viewport then we fall through and | |
| // disable the scissor test. | |
| if (!scissor.contains(rtWidth, rtHeight)) { | |
| if (fHWScissorSettings.fRect != scissor) { | |
| GL_CALL(Scissor(scissor.fX, scissor.fY, scissor.fWidth, scissor.fHeight)); | |
| fHWScissorSettings.fRect = scissor; | |
| } | |
| if (kYes_TriState != fHWScissorSettings.fEnabled) { | |
| GL_CALL(Enable(GR_GL_SCISSOR_TEST)); | |
| fHWScissorSettings.fEnabled = kYes_TriState; | |
| } | |
| return; | |
| } | |
| } | |
| // See fall through note above | |
| this->disableScissor(); | |
| } | |
| void GrGLGpu::flushWindowRectangles(const GrWindowRectsState& windowState, | |
| const GrGLRenderTarget* rt, GrSurfaceOrigin origin) { | |
| #ifndef USE_NSIGHT | |
| typedef GrWindowRectsState::Mode Mode; | |
| SkASSERT(!windowState.enabled() || rt->renderFBOID()); // Window rects can't be used on-screen. | |
| SkASSERT(windowState.numWindows() <= this->caps()->maxWindowRectangles()); | |
| if (!this->caps()->maxWindowRectangles() || | |
| fHWWindowRectsState.knownEqualTo(origin, rt->width(), rt->height(), windowState)) { | |
| return; | |
| } | |
| // This is purely a workaround for a spurious warning generated by gcc. Otherwise the above | |
| // assert would be sufficient. https://gcc.gnu.org/bugzilla/show_bug.cgi?id=5912 | |
| int numWindows = SkTMin(windowState.numWindows(), int(GrWindowRectangles::kMaxWindows)); | |
| SkASSERT(windowState.numWindows() == numWindows); | |
| GrNativeRect glwindows[GrWindowRectangles::kMaxWindows]; | |
| const SkIRect* skwindows = windowState.windows().data(); | |
| for (int i = 0; i < numWindows; ++i) { | |
| glwindows[i].setRelativeTo(origin, rt->height(), skwindows[i]); | |
| } | |
| GrGLenum glmode = (Mode::kExclusive == windowState.mode()) ? GR_GL_EXCLUSIVE : GR_GL_INCLUSIVE; | |
| GL_CALL(WindowRectangles(glmode, numWindows, glwindows->asInts())); | |
| fHWWindowRectsState.set(origin, rt->width(), rt->height(), windowState); | |
| #endif | |
| } | |
| void GrGLGpu::disableWindowRectangles() { | |
| #ifndef USE_NSIGHT | |
| if (!this->caps()->maxWindowRectangles() || fHWWindowRectsState.knownDisabled()) { | |
| return; | |
| } | |
| GL_CALL(WindowRectangles(GR_GL_EXCLUSIVE, 0, nullptr)); | |
| fHWWindowRectsState.setDisabled(); | |
| #endif | |
| } | |
| bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, const GrProgramInfo& programInfo) { | |
| sk_sp<GrGLProgram> program(fProgramCache->refProgram(this, renderTarget, programInfo)); | |
| if (!program) { | |
| GrCapsDebugf(this->caps(), "Failed to create program!\n"); | |
| return false; | |
| } | |
| this->flushProgram(std::move(program)); | |
| // Swizzle the blend to match what the shader will output. | |
| this->flushBlendAndColorWrite(programInfo.pipeline().getXferProcessor().getBlendInfo(), | |
| programInfo.pipeline().outputSwizzle()); | |
| fHWProgram->updateUniformsAndTextureBindings(renderTarget, programInfo); | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | |
| GrStencilSettings stencil; | |
| if (programInfo.pipeline().isStencilEnabled()) { | |
| SkASSERT(glRT->renderTargetPriv().getStencilAttachment()); | |
| stencil.reset(*programInfo.pipeline().getUserStencil(), | |
| programInfo.pipeline().hasStencilClip(), | |
| glRT->renderTargetPriv().numStencilBits()); | |
| } | |
| this->flushStencil(stencil, programInfo.origin()); | |
| if (programInfo.pipeline().isScissorEnabled()) { | |
| static constexpr SkIRect kBogusScissor{0, 0, 1, 1}; | |
| GrScissorState state(programInfo.fixedDynamicState() ? programInfo.fixedScissor() | |
| : kBogusScissor); | |
| this->flushScissor(state, glRT->width(), glRT->height(), programInfo.origin()); | |
| } else { | |
| this->disableScissor(); | |
| } | |
| this->flushWindowRectangles(programInfo.pipeline().getWindowRectsState(), | |
| glRT, programInfo.origin()); | |
| this->flushHWAAState(glRT, programInfo.pipeline().isHWAntialiasState()); | |
| // This must come after textures are flushed because a texture may need | |
| // to be msaa-resolved (which will modify bound FBO state). | |
| this->flushRenderTarget(glRT); | |
| return true; | |
| } | |
| void GrGLGpu::flushProgram(sk_sp<GrGLProgram> program) { | |
| if (!program) { | |
| fHWProgram.reset(); | |
| fHWProgramID = 0; | |
| return; | |
| } | |
| SkASSERT((program == fHWProgram) == (fHWProgramID == program->programID())); | |
| if (program == fHWProgram) { | |
| return; | |
| } | |
| auto id = program->programID(); | |
| SkASSERT(id); | |
| GL_CALL(UseProgram(id)); | |
| fHWProgram = std::move(program); | |
| fHWProgramID = id; | |
| } | |
| void GrGLGpu::flushProgram(GrGLuint id) { | |
| SkASSERT(id); | |
| if (fHWProgramID == id) { | |
| SkASSERT(!fHWProgram); | |
| return; | |
| } | |
| fHWProgram.reset(); | |
| GL_CALL(UseProgram(id)); | |
| fHWProgramID = id; | |
| } | |
| void GrGLGpu::setupGeometry(const GrBuffer* indexBuffer, | |
| const GrBuffer* vertexBuffer, | |
| int baseVertex, | |
| const GrBuffer* instanceBuffer, | |
| int baseInstance, | |
| GrPrimitiveRestart enablePrimitiveRestart) { | |
| SkASSERT((enablePrimitiveRestart == GrPrimitiveRestart::kNo) || indexBuffer); | |
| GrGLAttribArrayState* attribState; | |
| if (indexBuffer) { | |
| SkASSERT(indexBuffer->isCpuBuffer() || | |
| !static_cast<const GrGpuBuffer*>(indexBuffer)->isMapped()); | |
| attribState = fHWVertexArrayState.bindInternalVertexArray(this, indexBuffer); | |
| } else { | |
| attribState = fHWVertexArrayState.bindInternalVertexArray(this); | |
| } | |
| int numAttribs = fHWProgram->numVertexAttributes() + fHWProgram->numInstanceAttributes(); | |
| attribState->enableVertexArrays(this, numAttribs, enablePrimitiveRestart); | |
| if (int vertexStride = fHWProgram->vertexStride()) { | |
| SkASSERT(vertexBuffer); | |
| SkASSERT(vertexBuffer->isCpuBuffer() || | |
| !static_cast<const GrGpuBuffer*>(vertexBuffer)->isMapped()); | |
| size_t bufferOffset = baseVertex * static_cast<size_t>(vertexStride); | |
| for (int i = 0; i < fHWProgram->numVertexAttributes(); ++i) { | |
| const auto& attrib = fHWProgram->vertexAttribute(i); | |
| static constexpr int kDivisor = 0; | |
| attribState->set(this, attrib.fLocation, vertexBuffer, attrib.fCPUType, attrib.fGPUType, | |
| vertexStride, bufferOffset + attrib.fOffset, kDivisor); | |
| } | |
| } | |
| if (int instanceStride = fHWProgram->instanceStride()) { | |
| SkASSERT(instanceBuffer); | |
| SkASSERT(instanceBuffer->isCpuBuffer() || | |
| !static_cast<const GrGpuBuffer*>(instanceBuffer)->isMapped()); | |
| size_t bufferOffset = baseInstance * static_cast<size_t>(instanceStride); | |
| int attribIdx = fHWProgram->numVertexAttributes(); | |
| for (int i = 0; i < fHWProgram->numInstanceAttributes(); ++i, ++attribIdx) { | |
| const auto& attrib = fHWProgram->instanceAttribute(i); | |
| static constexpr int kDivisor = 1; | |
| attribState->set(this, attrib.fLocation, instanceBuffer, attrib.fCPUType, | |
| attrib.fGPUType, instanceStride, bufferOffset + attrib.fOffset, | |
| kDivisor); | |
| } | |
| } | |
| } | |
| GrGLenum GrGLGpu::bindBuffer(GrGpuBufferType type, const GrBuffer* buffer) { | |
| this->handleDirtyContext(); | |
| // Index buffer state is tied to the vertex array. | |
| if (GrGpuBufferType::kIndex == type) { | |
| this->bindVertexArray(0); | |
| } | |
| auto* bufferState = this->hwBufferState(type); | |
| if (buffer->isCpuBuffer()) { | |
| if (!bufferState->fBufferZeroKnownBound) { | |
| GL_CALL(BindBuffer(bufferState->fGLTarget, 0)); | |
| bufferState->fBufferZeroKnownBound = true; | |
| bufferState->fBoundBufferUniqueID.makeInvalid(); | |
| } | |
| } else if (static_cast<const GrGpuBuffer*>(buffer)->uniqueID() != | |
| bufferState->fBoundBufferUniqueID) { | |
| const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); | |
| GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID())); | |
| bufferState->fBufferZeroKnownBound = false; | |
| bufferState->fBoundBufferUniqueID = glBuffer->uniqueID(); | |
| } | |
| return bufferState->fGLTarget; | |
| } | |
| void GrGLGpu::disableScissor() { | |
| if (kNo_TriState != fHWScissorSettings.fEnabled) { | |
| GL_CALL(Disable(GR_GL_SCISSOR_TEST)); | |
| fHWScissorSettings.fEnabled = kNo_TriState; | |
| return; | |
| } | |
| } | |
| void GrGLGpu::clear(const GrFixedClip& clip, const SkPMColor4f& color, | |
| GrRenderTarget* target, GrSurfaceOrigin origin) { | |
| // parent class should never let us get here with no RT | |
| SkASSERT(target); | |
| SkASSERT(!this->caps()->performColorClearsAsDraws()); | |
| SkASSERT(!clip.scissorEnabled() || !this->caps()->performPartialClearsAsDraws()); | |
| this->handleDirtyContext(); | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | |
| if (clip.scissorEnabled()) { | |
| this->flushRenderTarget(glRT, origin, clip.scissorRect()); | |
| } else { | |
| this->flushRenderTarget(glRT); | |
| } | |
| this->flushScissor(clip.scissorState(), glRT->width(), glRT->height(), origin); | |
| this->flushWindowRectangles(clip.windowRectsState(), glRT, origin); | |
| this->flushColorWrite(true); | |
| this->flushClearColor(color); | |
| GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); | |
| } | |
| void GrGLGpu::clearStencil(GrRenderTarget* target, int clearValue) { | |
| SkASSERT(!this->caps()->performStencilClearsAsDraws()); | |
| if (!target) { | |
| return; | |
| } | |
| // This should only be called internally when we know we have a stencil buffer. | |
| SkASSERT(target->renderTargetPriv().getStencilAttachment()); | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | |
| this->flushRenderTargetNoColorWrites(glRT); | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| GL_CALL(StencilMask(0xffffffff)); | |
| GL_CALL(ClearStencil(clearValue)); | |
| GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | |
| fHWStencilSettings.invalidate(); | |
| } | |
| static bool use_tiled_rendering(const GrGLCaps& glCaps, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| // Only use the tiled rendering extension if we can explicitly clear and discard the stencil. | |
| // Otherwise it's faster to just not use it. | |
| return glCaps.tiledRenderingSupport() && GrLoadOp::kClear == stencilLoadStore.fLoadOp && | |
| GrStoreOp::kDiscard == stencilLoadStore.fStoreOp; | |
| } | |
| void GrGLGpu::beginCommandBuffer(GrRenderTarget* rt, const SkIRect& bounds, GrSurfaceOrigin origin, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| SkASSERT(!fIsExecutingCommandBuffer_DebugOnly); | |
| this->handleDirtyContext(); | |
| auto glRT = static_cast<GrGLRenderTarget*>(rt); | |
| this->flushRenderTarget(glRT); | |
| SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = true); | |
| if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) { | |
| auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, glRT->height(), bounds); | |
| GrGLbitfield preserveMask = (GrLoadOp::kLoad == colorLoadStore.fLoadOp) | |
| ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE; | |
| SkASSERT(GrLoadOp::kLoad != stencilLoadStore.fLoadOp); // Handled by use_tiled_rendering(). | |
| GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth, | |
| nativeBounds.fHeight, preserveMask)); | |
| } | |
| GrGLbitfield clearMask = 0; | |
| if (GrLoadOp::kClear == colorLoadStore.fLoadOp) { | |
| SkASSERT(!this->caps()->performColorClearsAsDraws()); | |
| this->flushClearColor(colorLoadStore.fClearColor); | |
| this->flushColorWrite(true); | |
| clearMask |= GR_GL_COLOR_BUFFER_BIT; | |
| } | |
| if (GrLoadOp::kClear == stencilLoadStore.fLoadOp) { | |
| SkASSERT(!this->caps()->performStencilClearsAsDraws()); | |
| GL_CALL(StencilMask(0xffffffff)); | |
| GL_CALL(ClearStencil(0)); | |
| clearMask |= GR_GL_STENCIL_BUFFER_BIT; | |
| } | |
| if (clearMask) { | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| GL_CALL(Clear(clearMask)); | |
| } | |
| } | |
| void GrGLGpu::endCommandBuffer(GrRenderTarget* rt, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore) { | |
| SkASSERT(fIsExecutingCommandBuffer_DebugOnly); | |
| this->handleDirtyContext(); | |
| if (rt->uniqueID() != fHWBoundRenderTargetUniqueID) { | |
| // The framebuffer binding changed in the middle of a command buffer. We should have already | |
| // printed a warning during onFBOChanged. | |
| return; | |
| } | |
| if (GrGLCaps::kNone_InvalidateFBType != this->glCaps().invalidateFBType()) { | |
| auto glRT = static_cast<GrGLRenderTarget*>(rt); | |
| SkSTArray<2, GrGLenum> discardAttachments; | |
| if (GrStoreOp::kDiscard == colorLoadStore.fStoreOp) { | |
| discardAttachments.push_back( | |
| (0 == glRT->renderFBOID()) ? GR_GL_COLOR : GR_GL_COLOR_ATTACHMENT0); | |
| } | |
| if (GrStoreOp::kDiscard == stencilLoadStore.fStoreOp) { | |
| discardAttachments.push_back( | |
| (0 == glRT->renderFBOID()) ? GR_GL_STENCIL : GR_GL_STENCIL_ATTACHMENT); | |
| } | |
| if (!discardAttachments.empty()) { | |
| if (GrGLCaps::kInvalidate_InvalidateFBType == this->glCaps().invalidateFBType()) { | |
| GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(), | |
| discardAttachments.begin())); | |
| } else { | |
| SkASSERT(GrGLCaps::kDiscard_InvalidateFBType == this->glCaps().invalidateFBType()); | |
| GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, discardAttachments.count(), | |
| discardAttachments.begin())); | |
| } | |
| } | |
| } | |
| if (use_tiled_rendering(this->glCaps(), stencilLoadStore)) { | |
| GrGLbitfield preserveMask = (GrStoreOp::kStore == colorLoadStore.fStoreOp) | |
| ? GR_GL_COLOR_BUFFER_BIT0 : GR_GL_NONE; | |
| // Handled by use_tiled_rendering(). | |
| SkASSERT(GrStoreOp::kStore != stencilLoadStore.fStoreOp); | |
| GL_CALL(EndTiling(preserveMask)); | |
| } | |
| SkDEBUGCODE(fIsExecutingCommandBuffer_DebugOnly = false); | |
| } | |
| void GrGLGpu::clearStencilClip(const GrFixedClip& clip, | |
| bool insideStencilMask, | |
| GrRenderTarget* target, GrSurfaceOrigin origin) { | |
| SkASSERT(target); | |
| SkASSERT(!this->caps()->performStencilClearsAsDraws()); | |
| this->handleDirtyContext(); | |
| GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); | |
| // this should only be called internally when we know we have a | |
| // stencil buffer. | |
| SkASSERT(sb); | |
| GrGLint stencilBitCount = sb->bits(); | |
| #if 0 | |
| SkASSERT(stencilBitCount > 0); | |
| GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); | |
| #else | |
| // we could just clear the clip bit but when we go through | |
| // ANGLE a partial stencil mask will cause clears to be | |
| // turned into draws. Our contract on GrOpsTask says that | |
| // changing the clip between stencil passes may or may not | |
| // zero the client's clip bits. So we just clear the whole thing. | |
| static const GrGLint clipStencilMask = ~0; | |
| #endif | |
| GrGLint value; | |
| if (insideStencilMask) { | |
| value = (1 << (stencilBitCount - 1)); | |
| } else { | |
| value = 0; | |
| } | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); | |
| this->flushRenderTargetNoColorWrites(glRT); | |
| this->flushScissor(clip.scissorState(), glRT->width(), glRT->height(), origin); | |
| this->flushWindowRectangles(clip.windowRectsState(), glRT, origin); | |
| GL_CALL(StencilMask((uint32_t) clipStencilMask)); | |
| GL_CALL(ClearStencil(value)); | |
| GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); | |
| fHWStencilSettings.invalidate(); | |
| } | |
| bool GrGLGpu::readOrTransferPixelsFrom(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType dstColorType, | |
| void* offsetOrPtr, int rowWidthInPixels) { | |
| SkASSERT(surface); | |
| auto format = surface->backendFormat().asGLFormat(); | |
| GrGLRenderTarget* renderTarget = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); | |
| if (!renderTarget && !this->glCaps().isFormatRenderable(format, 1)) { | |
| return false; | |
| } | |
| GrGLenum externalFormat = 0; | |
| GrGLenum externalType = 0; | |
| this->glCaps().getReadPixelsFormat(surface->backendFormat().asGLFormat(), | |
| surfaceColorType, | |
| dstColorType, | |
| &externalFormat, | |
| &externalType); | |
| if (!externalFormat || !externalType) { | |
| return false; | |
| } | |
| if (renderTarget) { | |
| if (renderTarget->numSamples() <= 1 || | |
| renderTarget->renderFBOID() == renderTarget->textureFBOID()) { // Also catches FBO 0. | |
| SkASSERT(!renderTarget->requiresManualMSAAResolve()); | |
| this->flushRenderTargetNoColorWrites(renderTarget); | |
| } else if (GrGLRenderTarget::kUnresolvableFBOID == renderTarget->textureFBOID()) { | |
| SkASSERT(!renderTarget->requiresManualMSAAResolve()); | |
| return false; | |
| } else { | |
| SkASSERT(renderTarget->requiresManualMSAAResolve()); | |
| // we don't track the state of the READ FBO ID. | |
| this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID()); | |
| } | |
| } else { | |
| // Use a temporary FBO. | |
| this->bindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| } | |
| // the read rect is viewport-relative | |
| GrNativeRect readRect = {left, top, width, height}; | |
| // determine if GL can read using the passed rowBytes or if we need a scratch buffer. | |
| if (rowWidthInPixels != width) { | |
| SkASSERT(this->glCaps().readPixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, rowWidthInPixels)); | |
| } | |
| GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, 1)); | |
| bool reattachStencil = false; | |
| if (this->glCaps().detachStencilFromMSAABuffersBeforeReadPixels() && | |
| renderTarget && | |
| renderTarget->renderTargetPriv().getStencilAttachment() && | |
| renderTarget->numSamples() > 1) { | |
| // Fix Adreno devices that won't read from MSAA framebuffers with stencil attached | |
| reattachStencil = true; | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| GL_CALL(ReadPixels(readRect.fX, readRect.fY, readRect.fWidth, readRect.fHeight, | |
| externalFormat, externalType, offsetOrPtr)); | |
| if (reattachStencil) { | |
| GrGLStencilAttachment* stencilAttachment = static_cast<GrGLStencilAttachment*>( | |
| renderTarget->renderTargetPriv().getStencilAttachment()); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, stencilAttachment->renderbufferID())); | |
| } | |
| if (rowWidthInPixels != width) { | |
| SkASSERT(this->glCaps().readPixelsRowBytesSupport()); | |
| GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); | |
| } | |
| if (!renderTarget) { | |
| this->unbindSurfaceFBOForPixelOps(surface, 0, GR_GL_FRAMEBUFFER); | |
| } | |
| return true; | |
| } | |
| bool GrGLGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height, | |
| GrColorType surfaceColorType, GrColorType dstColorType, void* buffer, | |
| size_t rowBytes) { | |
| SkASSERT(surface); | |
| size_t bytesPerPixel = GrColorTypeBytesPerPixel(dstColorType); | |
| // GL_PACK_ROW_LENGTH is in terms of pixels not bytes. | |
| int rowPixelWidth; | |
| if (rowBytes == SkToSizeT(width * bytesPerPixel)) { | |
| rowPixelWidth = width; | |
| } else { | |
| SkASSERT(!(rowBytes % bytesPerPixel)); | |
| rowPixelWidth = rowBytes / bytesPerPixel; | |
| } | |
| return this->readOrTransferPixelsFrom(surface, left, top, width, height, surfaceColorType, | |
| dstColorType, buffer, rowPixelWidth); | |
| } | |
| GrOpsRenderPass* GrGLGpu::getOpsRenderPass( | |
| GrRenderTarget* rt, GrSurfaceOrigin origin, const SkIRect& bounds, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo, | |
| const SkTArray<GrSurfaceProxy*, true>& sampledProxies) { | |
| if (!fCachedOpsRenderPass) { | |
| fCachedOpsRenderPass.reset(new GrGLOpsRenderPass(this)); | |
| } | |
| fCachedOpsRenderPass->set(rt, bounds, origin, colorInfo, stencilInfo); | |
| return fCachedOpsRenderPass.get(); | |
| } | |
| void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, GrSurfaceOrigin origin, | |
| const SkIRect& bounds) { | |
| this->flushRenderTargetNoColorWrites(target); | |
| this->didWriteToSurface(target, origin, &bounds); | |
| } | |
| void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target) { | |
| this->flushRenderTargetNoColorWrites(target); | |
| this->didWriteToSurface(target, kTopLeft_GrSurfaceOrigin, nullptr); | |
| } | |
| void GrGLGpu::flushRenderTargetNoColorWrites(GrGLRenderTarget* target) { | |
| SkASSERT(target); | |
| GrGpuResource::UniqueID rtID = target->uniqueID(); | |
| if (fHWBoundRenderTargetUniqueID != rtID) { | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID()); | |
| #ifdef SK_DEBUG | |
| // don't do this check in Chromium -- this is causing | |
| // lots of repeated command buffer flushes when the compositor is | |
| // rendering with Ganesh, which is really slow; even too slow for | |
| // Debug mode. | |
| if (kChromium_GrGLDriver != this->glContext().driver()) { | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { | |
| SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); | |
| } | |
| } | |
| #endif | |
| fHWBoundRenderTargetUniqueID = rtID; | |
| this->flushViewport(target->width(), target->height()); | |
| } | |
| if (this->glCaps().srgbWriteControl()) { | |
| this->flushFramebufferSRGB(this->caps()->isFormatSRGB(target->backendFormat())); | |
| } | |
| } | |
| void GrGLGpu::flushFramebufferSRGB(bool enable) { | |
| if (enable && kYes_TriState != fHWSRGBFramebuffer) { | |
| GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); | |
| fHWSRGBFramebuffer = kYes_TriState; | |
| } else if (!enable && kNo_TriState != fHWSRGBFramebuffer) { | |
| GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); | |
| fHWSRGBFramebuffer = kNo_TriState; | |
| } | |
| } | |
| void GrGLGpu::flushViewport(int width, int height) { | |
| GrNativeRect viewport = {0, 0, width, height}; | |
| if (fHWViewport != viewport) { | |
| GL_CALL(Viewport(viewport.fX, viewport.fY, viewport.fWidth, viewport.fHeight)); | |
| fHWViewport = viewport; | |
| } | |
| } | |
| #define SWAP_PER_DRAW 0 | |
| #if SWAP_PER_DRAW | |
| #if defined(SK_BUILD_FOR_MAC) | |
| #include <AGL/agl.h> | |
| #elif defined(SK_BUILD_FOR_WIN) | |
| #include <gl/GL.h> | |
| void SwapBuf() { | |
| DWORD procID = GetCurrentProcessId(); | |
| HWND hwnd = GetTopWindow(GetDesktopWindow()); | |
| while(hwnd) { | |
| DWORD wndProcID = 0; | |
| GetWindowThreadProcessId(hwnd, &wndProcID); | |
| if(wndProcID == procID) { | |
| SwapBuffers(GetDC(hwnd)); | |
| } | |
| hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); | |
| } | |
| } | |
| #endif | |
| #endif | |
| void GrGLGpu::draw(GrRenderTarget* renderTarget, | |
| const GrProgramInfo& programInfo, | |
| const GrMesh meshes[], | |
| int meshCount) { | |
| this->handleDirtyContext(); | |
| SkASSERT(meshCount); // guaranteed by GrOpsRenderPass::draw | |
| if (!this->flushGLState(renderTarget, programInfo)) { | |
| return; | |
| } | |
| bool hasDynamicScissors = programInfo.hasDynamicScissors(); | |
| bool hasDynamicPrimProcTextures = programInfo.hasDynamicPrimProcTextures(); | |
| for (int m = 0; m < meshCount; ++m) { | |
| SkASSERT(meshes[m].primitiveType() == programInfo.primitiveType()); | |
| if (auto barrierType = programInfo.pipeline().xferBarrierType(renderTarget->asTexture(), | |
| *this->caps())) { | |
| this->xferBarrier(renderTarget, barrierType); | |
| } | |
| if (hasDynamicScissors) { | |
| GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); | |
| this->flushScissor(GrScissorState(programInfo.dynamicScissor(m)), | |
| glRT->width(), glRT->height(), programInfo.origin()); | |
| } | |
| if (hasDynamicPrimProcTextures) { | |
| auto texProxyArray = programInfo.dynamicPrimProcTextures(m); | |
| fHWProgram->updatePrimitiveProcessorTextureBindings(programInfo.primProc(), | |
| texProxyArray); | |
| } | |
| if (this->glCaps().requiresCullFaceEnableDisableWhenDrawingLinesAfterNonLines() && | |
| GrIsPrimTypeLines(meshes[m].primitiveType()) && | |
| !GrIsPrimTypeLines(fLastPrimitiveType)) { | |
| GL_CALL(Enable(GR_GL_CULL_FACE)); | |
| GL_CALL(Disable(GR_GL_CULL_FACE)); | |
| } | |
| meshes[m].sendToGpu(this); | |
| fLastPrimitiveType = meshes[m].primitiveType(); | |
| } | |
| #if SWAP_PER_DRAW | |
| glFlush(); | |
| #if defined(SK_BUILD_FOR_MAC) | |
| aglSwapBuffers(aglGetCurrentContext()); | |
| int set_a_break_pt_here = 9; | |
| aglSwapBuffers(aglGetCurrentContext()); | |
| #elif defined(SK_BUILD_FOR_WIN) | |
| SwapBuf(); | |
| int set_a_break_pt_here = 9; | |
| SwapBuf(); | |
| #endif | |
| #endif | |
| } | |
| static GrGLenum gr_primitive_type_to_gl_mode(GrPrimitiveType primitiveType) { | |
| switch (primitiveType) { | |
| case GrPrimitiveType::kTriangles: | |
| return GR_GL_TRIANGLES; | |
| case GrPrimitiveType::kTriangleStrip: | |
| return GR_GL_TRIANGLE_STRIP; | |
| case GrPrimitiveType::kPoints: | |
| return GR_GL_POINTS; | |
| case GrPrimitiveType::kLines: | |
| return GR_GL_LINES; | |
| case GrPrimitiveType::kLineStrip: | |
| return GR_GL_LINE_STRIP; | |
| case GrPrimitiveType::kPath: | |
| SK_ABORT("non-mesh-based GrPrimitiveType"); | |
| return 0; | |
| } | |
| SK_ABORT("invalid GrPrimitiveType"); | |
| } | |
| void GrGLGpu::sendMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* vertexBuffer, | |
| int vertexCount, int baseVertex) { | |
| const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType); | |
| if (this->glCaps().drawArraysBaseVertexIsBroken()) { | |
| this->setupGeometry(nullptr, vertexBuffer, baseVertex, nullptr, 0, GrPrimitiveRestart::kNo); | |
| GL_CALL(DrawArrays(glPrimType, 0, vertexCount)); | |
| } else { | |
| this->setupGeometry(nullptr, vertexBuffer, 0, nullptr, 0, GrPrimitiveRestart::kNo); | |
| GL_CALL(DrawArrays(glPrimType, baseVertex, vertexCount)); | |
| } | |
| fStats.incNumDraws(); | |
| } | |
| static const GrGLvoid* element_ptr(const GrBuffer* indexBuffer, int baseIndex) { | |
| size_t baseOffset = baseIndex * sizeof(uint16_t); | |
| if (indexBuffer->isCpuBuffer()) { | |
| return static_cast<const GrCpuBuffer*>(indexBuffer)->data() + baseOffset; | |
| } else { | |
| return reinterpret_cast<const GrGLvoid*>(baseOffset); | |
| } | |
| } | |
| void GrGLGpu::sendIndexedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* indexBuffer, | |
| int indexCount, int baseIndex, uint16_t minIndexValue, | |
| uint16_t maxIndexValue, const GrBuffer* vertexBuffer, | |
| int baseVertex, GrPrimitiveRestart enablePrimitiveRestart) { | |
| const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType); | |
| const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex); | |
| this->setupGeometry(indexBuffer, vertexBuffer, baseVertex, nullptr, 0, enablePrimitiveRestart); | |
| if (this->glCaps().drawRangeElementsSupport()) { | |
| GL_CALL(DrawRangeElements(glPrimType, minIndexValue, maxIndexValue, indexCount, | |
| GR_GL_UNSIGNED_SHORT, elementPtr)); | |
| } else { | |
| GL_CALL(DrawElements(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, elementPtr)); | |
| } | |
| fStats.incNumDraws(); | |
| } | |
| void GrGLGpu::sendInstancedMeshToGpu(GrPrimitiveType primitiveType, const GrBuffer* vertexBuffer, | |
| int vertexCount, int baseVertex, | |
| const GrBuffer* instanceBuffer, int instanceCount, | |
| int baseInstance) { | |
| GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType); | |
| int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); | |
| for (int i = 0; i < instanceCount; i += maxInstances) { | |
| this->setupGeometry(nullptr, vertexBuffer, 0, instanceBuffer, baseInstance + i, | |
| GrPrimitiveRestart::kNo); | |
| GL_CALL(DrawArraysInstanced(glPrimType, baseVertex, vertexCount, | |
| SkTMin(instanceCount - i, maxInstances))); | |
| fStats.incNumDraws(); | |
| } | |
| } | |
| void GrGLGpu::sendIndexedInstancedMeshToGpu(GrPrimitiveType primitiveType, | |
| const GrBuffer* indexBuffer, int indexCount, | |
| int baseIndex, const GrBuffer* vertexBuffer, | |
| int baseVertex, const GrBuffer* instanceBuffer, | |
| int instanceCount, int baseInstance, | |
| GrPrimitiveRestart enablePrimitiveRestart) { | |
| const GrGLenum glPrimType = gr_primitive_type_to_gl_mode(primitiveType); | |
| const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex); | |
| int maxInstances = this->glCaps().maxInstancesPerDrawWithoutCrashing(instanceCount); | |
| for (int i = 0; i < instanceCount; i += maxInstances) { | |
| this->setupGeometry(indexBuffer, vertexBuffer, baseVertex, instanceBuffer, baseInstance + i, | |
| enablePrimitiveRestart); | |
| GL_CALL(DrawElementsInstanced(glPrimType, indexCount, GR_GL_UNSIGNED_SHORT, elementPtr, | |
| SkTMin(instanceCount - i, maxInstances))); | |
| fStats.incNumDraws(); | |
| } | |
| } | |
| void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect, | |
| GrSurfaceOrigin resolveOrigin, ForExternalIO) { | |
| // Some extensions automatically resolves the texture when it is read. | |
| SkASSERT(this->glCaps().usesMSAARenderBuffers()); | |
| GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(target); | |
| SkASSERT(rt->textureFBOID() != rt->renderFBOID()); | |
| SkASSERT(rt->textureFBOID() != 0 && rt->renderFBOID() != 0); | |
| this->bindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID()); | |
| this->bindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID()); | |
| // make sure we go through flushRenderTarget() since we've modified | |
| // the bound DRAW FBO ID. | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { | |
| // Apple's extension uses the scissor as the blit bounds. | |
| GrScissorState scissorState; | |
| scissorState.set(resolveRect); | |
| this->flushScissor(scissorState, rt->width(), rt->height(), resolveOrigin); | |
| this->disableWindowRectangles(); | |
| GL_CALL(ResolveMultisampleFramebuffer()); | |
| } else { | |
| int l, b, r, t; | |
| if (GrGLCaps::kResolveMustBeFull_BlitFrambufferFlag & | |
| this->glCaps().blitFramebufferSupportFlags()) { | |
| l = 0; | |
| b = 0; | |
| r = target->width(); | |
| t = target->height(); | |
| } else { | |
| auto rect = GrNativeRect::MakeRelativeTo( | |
| resolveOrigin, rt->height(), resolveRect); | |
| l = rect.fX; | |
| b = rect.fY; | |
| r = rect.fX + rect.fWidth; | |
| t = rect.fY + rect.fHeight; | |
| } | |
| // BlitFrameBuffer respects the scissor, so disable it. | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| GL_CALL(BlitFramebuffer(l, b, r, t, l, b, r, t, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | |
| } | |
| } | |
| namespace { | |
| GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { | |
| static const GrGLenum gTable[kGrStencilOpCount] = { | |
| GR_GL_KEEP, // kKeep | |
| GR_GL_ZERO, // kZero | |
| GR_GL_REPLACE, // kReplace | |
| GR_GL_INVERT, // kInvert | |
| GR_GL_INCR_WRAP, // kIncWrap | |
| GR_GL_DECR_WRAP, // kDecWrap | |
| GR_GL_INCR, // kIncClamp | |
| GR_GL_DECR, // kDecClamp | |
| }; | |
| GR_STATIC_ASSERT(0 == (int)GrStencilOp::kKeep); | |
| GR_STATIC_ASSERT(1 == (int)GrStencilOp::kZero); | |
| GR_STATIC_ASSERT(2 == (int)GrStencilOp::kReplace); | |
| GR_STATIC_ASSERT(3 == (int)GrStencilOp::kInvert); | |
| GR_STATIC_ASSERT(4 == (int)GrStencilOp::kIncWrap); | |
| GR_STATIC_ASSERT(5 == (int)GrStencilOp::kDecWrap); | |
| GR_STATIC_ASSERT(6 == (int)GrStencilOp::kIncClamp); | |
| GR_STATIC_ASSERT(7 == (int)GrStencilOp::kDecClamp); | |
| SkASSERT(op < (GrStencilOp)kGrStencilOpCount); | |
| return gTable[(int)op]; | |
| } | |
| void set_gl_stencil(const GrGLInterface* gl, | |
| const GrStencilSettings::Face& face, | |
| GrGLenum glFace) { | |
| GrGLenum glFunc = GrToGLStencilFunc(face.fTest); | |
| GrGLenum glFailOp = gr_to_gl_stencil_op(face.fFailOp); | |
| GrGLenum glPassOp = gr_to_gl_stencil_op(face.fPassOp); | |
| GrGLint ref = face.fRef; | |
| GrGLint mask = face.fTestMask; | |
| GrGLint writeMask = face.fWriteMask; | |
| if (GR_GL_FRONT_AND_BACK == glFace) { | |
| // we call the combined func just in case separate stencil is not | |
| // supported. | |
| GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); | |
| GR_GL_CALL(gl, StencilMask(writeMask)); | |
| GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); | |
| } else { | |
| GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); | |
| GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); | |
| GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings, GrSurfaceOrigin origin) { | |
| if (stencilSettings.isDisabled()) { | |
| this->disableStencil(); | |
| } else if (fHWStencilSettings != stencilSettings || | |
| (stencilSettings.isTwoSided() && fHWStencilOrigin != origin)) { | |
| if (kYes_TriState != fHWStencilTestEnabled) { | |
| GL_CALL(Enable(GR_GL_STENCIL_TEST)); | |
| fHWStencilTestEnabled = kYes_TriState; | |
| } | |
| if (!stencilSettings.isTwoSided()) { | |
| set_gl_stencil(this->glInterface(), stencilSettings.singleSidedFace(), | |
| GR_GL_FRONT_AND_BACK); | |
| } else { | |
| set_gl_stencil(this->glInterface(), stencilSettings.postOriginCWFace(origin), | |
| GR_GL_FRONT); | |
| set_gl_stencil(this->glInterface(), stencilSettings.postOriginCCWFace(origin), | |
| GR_GL_BACK); | |
| } | |
| fHWStencilSettings = stencilSettings; | |
| fHWStencilOrigin = origin; | |
| } | |
| } | |
| void GrGLGpu::disableStencil() { | |
| if (kNo_TriState != fHWStencilTestEnabled) { | |
| GL_CALL(Disable(GR_GL_STENCIL_TEST)); | |
| fHWStencilTestEnabled = kNo_TriState; | |
| fHWStencilSettings.invalidate(); | |
| } | |
| } | |
| void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA) { | |
| // rt is only optional if useHWAA is false. | |
| SkASSERT(rt || !useHWAA); | |
| #ifdef SK_DEBUG | |
| if (useHWAA && rt->numSamples() <= 1) { | |
| SkASSERT(this->caps()->mixedSamplesSupport()); | |
| SkASSERT(0 != static_cast<GrGLRenderTarget*>(rt)->renderFBOID()); | |
| SkASSERT(rt->renderTargetPriv().getStencilAttachment()); | |
| } | |
| #endif | |
| if (this->caps()->multisampleDisableSupport()) { | |
| if (useHWAA) { | |
| if (kYes_TriState != fMSAAEnabled) { | |
| GL_CALL(Enable(GR_GL_MULTISAMPLE)); | |
| fMSAAEnabled = kYes_TriState; | |
| } | |
| } else { | |
| if (kNo_TriState != fMSAAEnabled) { | |
| GL_CALL(Disable(GR_GL_MULTISAMPLE)); | |
| fMSAAEnabled = kNo_TriState; | |
| } | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushBlendAndColorWrite( | |
| const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle& swizzle) { | |
| if (this->glCaps().neverDisableColorWrites() && !blendInfo.fWriteColor) { | |
| // We need to work around a driver bug by using a blend state that preserves the dst color, | |
| // rather than disabling color writes. | |
| GrXferProcessor::BlendInfo preserveDstBlend; | |
| preserveDstBlend.fSrcBlend = kZero_GrBlendCoeff; | |
| preserveDstBlend.fDstBlend = kOne_GrBlendCoeff; | |
| this->flushBlendAndColorWrite(preserveDstBlend, swizzle); | |
| return; | |
| } | |
| GrBlendEquation equation = blendInfo.fEquation; | |
| GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; | |
| GrBlendCoeff dstCoeff = blendInfo.fDstBlend; | |
| // Any optimization to disable blending should have already been applied and | |
| // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). | |
| bool blendOff = | |
| ((kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && | |
| kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff) || | |
| !blendInfo.fWriteColor; | |
| if (blendOff) { | |
| if (kNo_TriState != fHWBlendState.fEnabled) { | |
| GL_CALL(Disable(GR_GL_BLEND)); | |
| // Workaround for the ARM KHR_blend_equation_advanced blacklist issue | |
| // https://code.google.com/p/skia/issues/detail?id=3943 | |
| if (kARM_GrGLVendor == this->ctxInfo().vendor() && | |
| GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { | |
| SkASSERT(this->caps()->advancedBlendEquationSupport()); | |
| // Set to any basic blending equation. | |
| GrBlendEquation blend_equation = kAdd_GrBlendEquation; | |
| GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); | |
| fHWBlendState.fEquation = blend_equation; | |
| } | |
| fHWBlendState.fEnabled = kNo_TriState; | |
| } | |
| } else { | |
| if (kYes_TriState != fHWBlendState.fEnabled) { | |
| GL_CALL(Enable(GR_GL_BLEND)); | |
| fHWBlendState.fEnabled = kYes_TriState; | |
| } | |
| if (fHWBlendState.fEquation != equation) { | |
| GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); | |
| fHWBlendState.fEquation = equation; | |
| } | |
| if (GrBlendEquationIsAdvanced(equation)) { | |
| SkASSERT(this->caps()->advancedBlendEquationSupport()); | |
| // Advanced equations have no other blend state. | |
| return; | |
| } | |
| if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) { | |
| GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], | |
| gXfermodeCoeff2Blend[dstCoeff])); | |
| fHWBlendState.fSrcCoeff = srcCoeff; | |
| fHWBlendState.fDstCoeff = dstCoeff; | |
| } | |
| if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff))) { | |
| SkPMColor4f blendConst = swizzle.applyTo(blendInfo.fBlendConstant); | |
| if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) { | |
| GL_CALL(BlendColor(blendConst.fR, blendConst.fG, blendConst.fB, blendConst.fA)); | |
| fHWBlendState.fConstColor = blendConst; | |
| fHWBlendState.fConstColorValid = true; | |
| } | |
| } | |
| } | |
| this->flushColorWrite(blendInfo.fWriteColor); | |
| } | |
| static void get_gl_swizzle_values(const GrSwizzle& swizzle, GrGLenum glValues[4]) { | |
| for (int i = 0; i < 4; ++i) { | |
| switch (swizzle[i]) { | |
| case 'r': glValues[i] = GR_GL_RED; break; | |
| case 'g': glValues[i] = GR_GL_GREEN; break; | |
| case 'b': glValues[i] = GR_GL_BLUE; break; | |
| case 'a': glValues[i] = GR_GL_ALPHA; break; | |
| case '0': glValues[i] = GR_GL_ZERO; break; | |
| case '1': glValues[i] = GR_GL_ONE; break; | |
| default: SK_ABORT("Unsupported component"); | |
| } | |
| } | |
| } | |
| void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle& swizzle, | |
| GrGLTexture* texture) { | |
| SkASSERT(texture); | |
| #ifdef SK_DEBUG | |
| if (!this->caps()->npotTextureTileSupport()) { | |
| if (samplerState.isRepeated()) { | |
| const int w = texture->width(); | |
| const int h = texture->height(); | |
| SkASSERT(SkIsPow2(w) && SkIsPow2(h)); | |
| } | |
| } | |
| #endif | |
| GrGpuResource::UniqueID textureID = texture->uniqueID(); | |
| GrGLenum target = texture->target(); | |
| if (fHWTextureUnitBindings[unitIdx].boundID(target) != textureID) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(BindTexture(target, texture->textureID())); | |
| fHWTextureUnitBindings[unitIdx].setBoundID(target, textureID); | |
| } | |
| if (samplerState.filter() == GrSamplerState::Filter::kMipMap) { | |
| if (!this->caps()->mipMapSupport() || | |
| texture->texturePriv().mipMapped() == GrMipMapped::kNo) { | |
| samplerState.setFilterMode(GrSamplerState::Filter::kBilerp); | |
| } | |
| } | |
| #ifdef SK_DEBUG | |
| // We were supposed to ensure MipMaps were up-to-date before getting here. | |
| if (samplerState.filter() == GrSamplerState::Filter::kMipMap) { | |
| SkASSERT(!texture->texturePriv().mipMapsAreDirty()); | |
| } | |
| #endif | |
| auto timestamp = texture->parameters()->resetTimestamp(); | |
| bool setAll = timestamp < fResetTimestampForTextureParameters; | |
| const GrGLTextureParameters::SamplerOverriddenState* samplerStateToRecord = nullptr; | |
| GrGLTextureParameters::SamplerOverriddenState newSamplerState; | |
| if (fSamplerObjectCache) { | |
| fSamplerObjectCache->bindSampler(unitIdx, samplerState); | |
| } else { | |
| const GrGLTextureParameters::SamplerOverriddenState& oldSamplerState = | |
| texture->parameters()->samplerOverriddenState(); | |
| samplerStateToRecord = &newSamplerState; | |
| newSamplerState.fMinFilter = filter_to_gl_min_filter(samplerState.filter()); | |
| newSamplerState.fMagFilter = filter_to_gl_mag_filter(samplerState.filter()); | |
| newSamplerState.fWrapS = wrap_mode_to_gl_wrap(samplerState.wrapModeX(), this->glCaps()); | |
| newSamplerState.fWrapT = wrap_mode_to_gl_wrap(samplerState.wrapModeY(), this->glCaps()); | |
| // These are the OpenGL default values. | |
| newSamplerState.fMinLOD = -1000.f; | |
| newSamplerState.fMaxLOD = 1000.f; | |
| if (setAll || newSamplerState.fMagFilter != oldSamplerState.fMagFilter) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newSamplerState.fMagFilter)); | |
| } | |
| if (setAll || newSamplerState.fMinFilter != oldSamplerState.fMinFilter) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newSamplerState.fMinFilter)); | |
| } | |
| if (this->glCaps().mipMapLevelAndLodControlSupport()) { | |
| if (setAll || newSamplerState.fMinLOD != oldSamplerState.fMinLOD) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MIN_LOD, newSamplerState.fMinLOD)); | |
| } | |
| if (setAll || newSamplerState.fMaxLOD != oldSamplerState.fMaxLOD) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameterf(target, GR_GL_TEXTURE_MAX_LOD, newSamplerState.fMaxLOD)); | |
| } | |
| } | |
| if (setAll || newSamplerState.fWrapS != oldSamplerState.fWrapS) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newSamplerState.fWrapS)); | |
| } | |
| if (setAll || newSamplerState.fWrapT != oldSamplerState.fWrapT) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newSamplerState.fWrapT)); | |
| } | |
| if (this->glCaps().clampToBorderSupport()) { | |
| // Make sure the border color is transparent black (the default) | |
| if (setAll || oldSamplerState.fBorderColorInvalid) { | |
| this->setTextureUnit(unitIdx); | |
| static const GrGLfloat kTransparentBlack[4] = {0.f, 0.f, 0.f, 0.f}; | |
| GL_CALL(TexParameterfv(target, GR_GL_TEXTURE_BORDER_COLOR, kTransparentBlack)); | |
| } | |
| } | |
| } | |
| GrGLTextureParameters::NonsamplerState newNonsamplerState; | |
| newNonsamplerState.fBaseMipMapLevel = 0; | |
| newNonsamplerState.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel(); | |
| const GrGLTextureParameters::NonsamplerState& oldNonsamplerState = | |
| texture->parameters()->nonsamplerState(); | |
| if (!this->caps()->shaderCaps()->textureSwizzleAppliedInShader()) { | |
| newNonsamplerState.fSwizzleKey = swizzle.asKey(); | |
| if (setAll || swizzle.asKey() != oldNonsamplerState.fSwizzleKey) { | |
| GrGLenum glValues[4]; | |
| get_gl_swizzle_values(swizzle, glValues); | |
| this->setTextureUnit(unitIdx); | |
| if (GR_IS_GR_GL(this->glStandard())) { | |
| GR_STATIC_ASSERT(sizeof(glValues[0]) == sizeof(GrGLint)); | |
| GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, | |
| reinterpret_cast<const GrGLint*>(glValues))); | |
| } else if (GR_IS_GR_GL_ES(this->glStandard())) { | |
| // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, glValues[0])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, glValues[1])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, glValues[2])); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, glValues[3])); | |
| } | |
| } | |
| } | |
| // These are not supported in ES2 contexts | |
| if (this->glCaps().mipMapLevelAndLodControlSupport() && | |
| (texture->texturePriv().textureType() != GrTextureType::kExternal || | |
| !this->glCaps().dontSetBaseOrMaxLevelForExternalTextures())) { | |
| if (newNonsamplerState.fBaseMipMapLevel != oldNonsamplerState.fBaseMipMapLevel) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_BASE_LEVEL, | |
| newNonsamplerState.fBaseMipMapLevel)); | |
| } | |
| if (newNonsamplerState.fMaxMipMapLevel != oldNonsamplerState.fMaxMipMapLevel) { | |
| this->setTextureUnit(unitIdx); | |
| GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAX_LEVEL, | |
| newNonsamplerState.fMaxMipMapLevel)); | |
| } | |
| } | |
| texture->parameters()->set(samplerStateToRecord, newNonsamplerState, | |
| fResetTimestampForTextureParameters); | |
| } | |
| void GrGLGpu::onResetTextureBindings() { | |
| static constexpr GrGLenum kTargets[] = {GR_GL_TEXTURE_2D, GR_GL_TEXTURE_RECTANGLE, | |
| GR_GL_TEXTURE_EXTERNAL}; | |
| for (int i = 0; i < this->numTextureUnits(); ++i) { | |
| this->setTextureUnit(i); | |
| for (auto target : kTargets) { | |
| if (fHWTextureUnitBindings[i].hasBeenModified(target)) { | |
| GL_CALL(BindTexture(target, 0)); | |
| } | |
| } | |
| fHWTextureUnitBindings[i].invalidateAllTargets(true); | |
| } | |
| } | |
| void GrGLGpu::flushColorWrite(bool writeColor) { | |
| if (!writeColor) { | |
| if (kNo_TriState != fHWWriteToColor) { | |
| GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, | |
| GR_GL_FALSE, GR_GL_FALSE)); | |
| fHWWriteToColor = kNo_TriState; | |
| } | |
| } else { | |
| if (kYes_TriState != fHWWriteToColor) { | |
| GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); | |
| fHWWriteToColor = kYes_TriState; | |
| } | |
| } | |
| } | |
| void GrGLGpu::flushClearColor(const SkPMColor4f& color) { | |
| GrGLfloat r = color.fR, g = color.fG, b = color.fB, a = color.fA; | |
| if (this->glCaps().clearToBoundaryValuesIsBroken() && | |
| (1 == r || 0 == r) && (1 == g || 0 == g) && (1 == b || 0 == b) && (1 == a || 0 == a)) { | |
| static const GrGLfloat safeAlpha1 = nextafter(1.f, 2.f); | |
| static const GrGLfloat safeAlpha0 = nextafter(0.f, -1.f); | |
| a = (1 == a) ? safeAlpha1 : safeAlpha0; | |
| } | |
| if (r != fHWClearColor[0] || g != fHWClearColor[1] || | |
| b != fHWClearColor[2] || a != fHWClearColor[3]) { | |
| GL_CALL(ClearColor(r, g, b, a)); | |
| fHWClearColor[0] = r; | |
| fHWClearColor[1] = g; | |
| fHWClearColor[2] = b; | |
| fHWClearColor[3] = a; | |
| } | |
| } | |
| void GrGLGpu::setTextureUnit(int unit) { | |
| SkASSERT(unit >= 0 && unit < this->numTextureUnits()); | |
| if (unit != fHWActiveTextureUnitIdx) { | |
| GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); | |
| fHWActiveTextureUnitIdx = unit; | |
| } | |
| } | |
| void GrGLGpu::bindTextureToScratchUnit(GrGLenum target, GrGLint textureID) { | |
| // Bind the last texture unit since it is the least likely to be used by GrGLProgram. | |
| int lastUnitIdx = this->numTextureUnits() - 1; | |
| if (lastUnitIdx != fHWActiveTextureUnitIdx) { | |
| GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); | |
| fHWActiveTextureUnitIdx = lastUnitIdx; | |
| } | |
| // Clear out the this field so that if a GrGLProgram does use this unit it will rebind the | |
| // correct texture. | |
| fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); | |
| GL_CALL(BindTexture(target, textureID)); | |
| } | |
| // Determines whether glBlitFramebuffer could be used between src and dst by onCopySurface. | |
| static inline bool can_blit_framebuffer_for_copy_surface(const GrSurface* dst, | |
| const GrSurface* src, | |
| const SkIRect& srcRect, | |
| const SkIPoint& dstPoint, | |
| const GrGLCaps& caps) { | |
| int dstSampleCnt = 0; | |
| int srcSampleCnt = 0; | |
| if (const GrRenderTarget* rt = dst->asRenderTarget()) { | |
| dstSampleCnt = rt->numSamples(); | |
| } | |
| if (const GrRenderTarget* rt = src->asRenderTarget()) { | |
| srcSampleCnt = rt->numSamples(); | |
| } | |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTarget())); | |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTarget())); | |
| GrGLFormat dstFormat = dst->backendFormat().asGLFormat(); | |
| GrGLFormat srcFormat = src->backendFormat().asGLFormat(); | |
| const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); | |
| const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); | |
| GrTextureType dstTexType; | |
| GrTextureType* dstTexTypePtr = nullptr; | |
| GrTextureType srcTexType; | |
| GrTextureType* srcTexTypePtr = nullptr; | |
| if (dstTex) { | |
| dstTexType = dstTex->texturePriv().textureType(); | |
| dstTexTypePtr = &dstTexType; | |
| } | |
| if (srcTex) { | |
| srcTexType = srcTex->texturePriv().textureType(); | |
| srcTexTypePtr = &srcTexType; | |
| } | |
| return caps.canCopyAsBlit(dstFormat, dstSampleCnt, dstTexTypePtr, | |
| srcFormat, srcSampleCnt, srcTexTypePtr, | |
| src->getBoundsRect(), true, srcRect, dstPoint); | |
| } | |
| static bool rt_has_msaa_render_buffer(const GrGLRenderTarget* rt, const GrGLCaps& glCaps) { | |
| // A RT has a separate MSAA renderbuffer if: | |
| // 1) It's multisampled | |
| // 2) We're using an extension with separate MSAA renderbuffers | |
| // 3) It's not FBO 0, which is special and always auto-resolves | |
| return rt->numSamples() > 1 && glCaps.usesMSAARenderBuffers() && rt->renderFBOID() != 0; | |
| } | |
| static inline bool can_copy_texsubimage(const GrSurface* dst, const GrSurface* src, | |
| const GrGLCaps& caps) { | |
| const GrGLRenderTarget* dstRT = static_cast<const GrGLRenderTarget*>(dst->asRenderTarget()); | |
| const GrGLRenderTarget* srcRT = static_cast<const GrGLRenderTarget*>(src->asRenderTarget()); | |
| const GrGLTexture* dstTex = static_cast<const GrGLTexture*>(dst->asTexture()); | |
| const GrGLTexture* srcTex = static_cast<const GrGLTexture*>(src->asTexture()); | |
| bool dstHasMSAARenderBuffer = dstRT ? rt_has_msaa_render_buffer(dstRT, caps) : false; | |
| bool srcHasMSAARenderBuffer = srcRT ? rt_has_msaa_render_buffer(srcRT, caps) : false; | |
| GrGLFormat dstFormat = dst->backendFormat().asGLFormat(); | |
| GrGLFormat srcFormat = src->backendFormat().asGLFormat(); | |
| GrTextureType dstTexType; | |
| GrTextureType* dstTexTypePtr = nullptr; | |
| GrTextureType srcTexType; | |
| GrTextureType* srcTexTypePtr = nullptr; | |
| if (dstTex) { | |
| dstTexType = dstTex->texturePriv().textureType(); | |
| dstTexTypePtr = &dstTexType; | |
| } | |
| if (srcTex) { | |
| srcTexType = srcTex->texturePriv().textureType(); | |
| srcTexTypePtr = &srcTexType; | |
| } | |
| return caps.canCopyTexSubImage(dstFormat, dstHasMSAARenderBuffer, dstTexTypePtr, | |
| srcFormat, srcHasMSAARenderBuffer, srcTexTypePtr); | |
| } | |
| // If a temporary FBO was created, its non-zero ID is returned. | |
| void GrGLGpu::bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, | |
| TempFBOTarget tempFBOTarget) { | |
| GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget()); | |
| if (!rt || mipLevel > 0) { | |
| SkASSERT(surface->asTexture()); | |
| GrGLTexture* texture = static_cast<GrGLTexture*>(surface->asTexture()); | |
| GrGLuint texID = texture->textureID(); | |
| GrGLenum target = texture->target(); | |
| GrGLuint* tempFBOID; | |
| tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; | |
| if (0 == *tempFBOID) { | |
| GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); | |
| } | |
| this->bindFramebuffer(fboTarget, *tempFBOID); | |
| GR_GL_CALL( | |
| this->glInterface(), | |
| FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, target, texID, mipLevel)); | |
| if (mipLevel == 0) { | |
| texture->baseLevelWasBoundToFBO(); | |
| } | |
| } else { | |
| this->bindFramebuffer(fboTarget, rt->renderFBOID()); | |
| } | |
| } | |
| void GrGLGpu::unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget) { | |
| // bindSurfaceFBOForPixelOps temporarily binds textures that are not render targets to | |
| if (mipLevel > 0 || !surface->asRenderTarget()) { | |
| SkASSERT(surface->asTexture()); | |
| GrGLenum textureTarget = static_cast<GrGLTexture*>(surface->asTexture())->target(); | |
| GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, | |
| GR_GL_COLOR_ATTACHMENT0, | |
| textureTarget, | |
| 0, | |
| 0)); | |
| } | |
| } | |
| void GrGLGpu::onFBOChanged() { | |
| if (this->caps()->workarounds().flush_on_framebuffer_change || | |
| this->caps()->workarounds().restore_scissor_on_fbo_change) { | |
| GL_CALL(Flush()); | |
| } | |
| #ifdef SK_DEBUG | |
| if (fIsExecutingCommandBuffer_DebugOnly) { | |
| SkDebugf("WARNING: GL FBO binding changed while executing a command buffer. " | |
| "This will severely hurt performance.\n"); | |
| } | |
| #endif | |
| } | |
| void GrGLGpu::bindFramebuffer(GrGLenum target, GrGLuint fboid) { | |
| fStats.incRenderTargetBinds(); | |
| GL_CALL(BindFramebuffer(target, fboid)); | |
| if (target == GR_GL_FRAMEBUFFER || target == GR_GL_DRAW_FRAMEBUFFER) { | |
| fBoundDrawFramebuffer = fboid; | |
| } | |
| if (this->caps()->workarounds().restore_scissor_on_fbo_change) { | |
| // The driver forgets the correct scissor when modifying the FBO binding. | |
| if (!fHWScissorSettings.fRect.isInvalid()) { | |
| const GrNativeRect& r = fHWScissorSettings.fRect; | |
| GL_CALL(Scissor(r.fX, r.fY, r.fWidth, r.fHeight)); | |
| } | |
| } | |
| this->onFBOChanged(); | |
| } | |
| void GrGLGpu::deleteFramebuffer(GrGLuint fboid) { | |
| if (fboid == fBoundDrawFramebuffer && | |
| this->caps()->workarounds().unbind_attachments_on_bound_render_fbo_delete) { | |
| // This workaround only applies to deleting currently bound framebuffers | |
| // on Adreno 420. Because this is a somewhat rare case, instead of | |
| // tracking all the attachments of every framebuffer instead just always | |
| // unbind all attachments. | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, 0)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, 0)); | |
| } | |
| GL_CALL(DeleteFramebuffers(1, &fboid)); | |
| // Deleting the currently bound framebuffer rebinds to 0. | |
| if (fboid == fBoundDrawFramebuffer) { | |
| this->onFBOChanged(); | |
| } | |
| } | |
| bool GrGLGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| // Don't prefer copying as a draw if the dst doesn't already have a FBO object. | |
| // This implicitly handles this->glCaps().useDrawInsteadOfAllRenderTargetWrites(). | |
| bool preferCopy = SkToBool(dst->asRenderTarget()); | |
| auto dstFormat = dst->backendFormat().asGLFormat(); | |
| if (preferCopy && this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()))) { | |
| if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) { | |
| return true; | |
| } | |
| } | |
| if (can_copy_texsubimage(dst, src, this->glCaps())) { | |
| this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); | |
| return true; | |
| } | |
| if (can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this->glCaps())) { | |
| return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); | |
| } | |
| if (!preferCopy && this->glCaps().canCopyAsDraw(dstFormat, SkToBool(src->asTexture()))) { | |
| if (this->copySurfaceAsDraw(dst, src, srcRect, dstPoint)) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| bool GrGLGpu::createCopyProgram(GrTexture* srcTex) { | |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); | |
| int progIdx = TextureToCopyProgramIdx(srcTex); | |
| const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); | |
| GrSLType samplerType = | |
| GrSLCombinedSamplerTypeForTextureType(srcTex->texturePriv().textureType()); | |
| if (!fCopyProgramArrayBuffer) { | |
| static const GrGLfloat vdata[] = { | |
| 0, 0, | |
| 0, 1, | |
| 1, 0, | |
| 1, 1 | |
| }; | |
| fCopyProgramArrayBuffer = GrGLBuffer::Make(this, sizeof(vdata), GrGpuBufferType::kVertex, | |
| kStatic_GrAccessPattern, vdata); | |
| } | |
| if (!fCopyProgramArrayBuffer) { | |
| return false; | |
| } | |
| SkASSERT(!fCopyPrograms[progIdx].fProgram); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fProgram, CreateProgram()); | |
| if (!fCopyPrograms[progIdx].fProgram) { | |
| return false; | |
| } | |
| GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier); | |
| GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType, | |
| GrShaderVar::kUniform_TypeModifier); | |
| GrShaderVar uPosXform("u_posXform", kHalf4_GrSLType, GrShaderVar::kUniform_TypeModifier); | |
| GrShaderVar uTexture("u_texture", samplerType, GrShaderVar::kUniform_TypeModifier); | |
| GrShaderVar vTexCoord("v_texCoord", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier); | |
| GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType, GrShaderVar::kOut_TypeModifier); | |
| SkString vshaderTxt; | |
| if (shaderCaps->noperspectiveInterpolationSupport()) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| vshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| vTexCoord.addModifier("noperspective"); | |
| } | |
| aVertex.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uPosXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| vTexCoord.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| vshaderTxt.append( | |
| "// Copy Program VS\n" | |
| "void main() {" | |
| " v_texCoord = half2(a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw);" | |
| " sk_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" | |
| " sk_Position.zw = half2(0, 1);" | |
| "}" | |
| ); | |
| SkString fshaderTxt; | |
| if (shaderCaps->noperspectiveInterpolationSupport()) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| fshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| } | |
| vTexCoord.setTypeModifier(GrShaderVar::kIn_TypeModifier); | |
| vTexCoord.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| uTexture.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| fshaderTxt.appendf( | |
| "// Copy Program FS\n" | |
| "void main() {" | |
| " sk_FragColor = sample(u_texture, v_texCoord);" | |
| "}" | |
| ); | |
| auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); | |
| SkSL::String sksl(vshaderTxt.c_str(), vshaderTxt.size()); | |
| SkSL::Program::Settings settings; | |
| settings.fCaps = shaderCaps; | |
| SkSL::String glsl; | |
| std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kVertex_Kind, | |
| sksl, settings, &glsl, errorHandler); | |
| GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, | |
| GR_GL_VERTEX_SHADER, glsl, &fStats, errorHandler); | |
| SkASSERT(program->fInputs.isEmpty()); | |
| sksl.assign(fshaderTxt.c_str(), fshaderTxt.size()); | |
| program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kFragment_Kind, sksl, settings, &glsl, | |
| errorHandler); | |
| GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, | |
| GR_GL_FRAGMENT_SHADER, glsl, &fStats, | |
| errorHandler); | |
| SkASSERT(program->fInputs.isEmpty()); | |
| GL_CALL(LinkProgram(fCopyPrograms[progIdx].fProgram)); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fTextureUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texture")); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fPosXformUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_posXform")); | |
| GL_CALL_RET(fCopyPrograms[progIdx].fTexCoordXformUniform, | |
| GetUniformLocation(fCopyPrograms[progIdx].fProgram, "u_texCoordXform")); | |
| GL_CALL(BindAttribLocation(fCopyPrograms[progIdx].fProgram, 0, "a_vertex")); | |
| GL_CALL(DeleteShader(vshader)); | |
| GL_CALL(DeleteShader(fshader)); | |
| return true; | |
| } | |
| bool GrGLGpu::createMipmapProgram(int progIdx) { | |
| const bool oddWidth = SkToBool(progIdx & 0x2); | |
| const bool oddHeight = SkToBool(progIdx & 0x1); | |
| const int numTaps = (oddWidth ? 2 : 1) * (oddHeight ? 2 : 1); | |
| const GrShaderCaps* shaderCaps = this->caps()->shaderCaps(); | |
| SkASSERT(!fMipmapPrograms[progIdx].fProgram); | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fProgram, CreateProgram()); | |
| if (!fMipmapPrograms[progIdx].fProgram) { | |
| return false; | |
| } | |
| GrShaderVar aVertex("a_vertex", kHalf2_GrSLType, GrShaderVar::kIn_TypeModifier); | |
| GrShaderVar uTexCoordXform("u_texCoordXform", kHalf4_GrSLType, | |
| GrShaderVar::kUniform_TypeModifier); | |
| GrShaderVar uTexture("u_texture", kTexture2DSampler_GrSLType, | |
| GrShaderVar::kUniform_TypeModifier); | |
| // We need 1, 2, or 4 texture coordinates (depending on parity of each dimension): | |
| GrShaderVar vTexCoords[] = { | |
| GrShaderVar("v_texCoord0", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), | |
| GrShaderVar("v_texCoord1", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), | |
| GrShaderVar("v_texCoord2", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), | |
| GrShaderVar("v_texCoord3", kHalf2_GrSLType, GrShaderVar::kOut_TypeModifier), | |
| }; | |
| GrShaderVar oFragColor("o_FragColor", kHalf4_GrSLType,GrShaderVar::kOut_TypeModifier); | |
| SkString vshaderTxt; | |
| if (shaderCaps->noperspectiveInterpolationSupport()) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| vshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| vTexCoords[0].addModifier("noperspective"); | |
| vTexCoords[1].addModifier("noperspective"); | |
| vTexCoords[2].addModifier("noperspective"); | |
| vTexCoords[3].addModifier("noperspective"); | |
| } | |
| aVertex.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| uTexCoordXform.appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| for (int i = 0; i < numTaps; ++i) { | |
| vTexCoords[i].appendDecl(shaderCaps, &vshaderTxt); | |
| vshaderTxt.append(";"); | |
| } | |
| vshaderTxt.append( | |
| "// Mipmap Program VS\n" | |
| "void main() {" | |
| " sk_Position.xy = a_vertex * half2(2, 2) - half2(1, 1);" | |
| " sk_Position.zw = half2(0, 1);" | |
| ); | |
| // Insert texture coordinate computation: | |
| if (oddWidth && oddHeight) { | |
| vshaderTxt.append( | |
| " v_texCoord0 = a_vertex.xy * u_texCoordXform.yw;" | |
| " v_texCoord1 = a_vertex.xy * u_texCoordXform.yw + half2(u_texCoordXform.x, 0);" | |
| " v_texCoord2 = a_vertex.xy * u_texCoordXform.yw + half2(0, u_texCoordXform.z);" | |
| " v_texCoord3 = a_vertex.xy * u_texCoordXform.yw + u_texCoordXform.xz;" | |
| ); | |
| } else if (oddWidth) { | |
| vshaderTxt.append( | |
| " v_texCoord0 = a_vertex.xy * half2(u_texCoordXform.y, 1);" | |
| " v_texCoord1 = a_vertex.xy * half2(u_texCoordXform.y, 1) + half2(u_texCoordXform.x, 0);" | |
| ); | |
| } else if (oddHeight) { | |
| vshaderTxt.append( | |
| " v_texCoord0 = a_vertex.xy * half2(1, u_texCoordXform.w);" | |
| " v_texCoord1 = a_vertex.xy * half2(1, u_texCoordXform.w) + half2(0, u_texCoordXform.z);" | |
| ); | |
| } else { | |
| vshaderTxt.append( | |
| " v_texCoord0 = a_vertex.xy;" | |
| ); | |
| } | |
| vshaderTxt.append("}"); | |
| SkString fshaderTxt; | |
| if (shaderCaps->noperspectiveInterpolationSupport()) { | |
| if (const char* extension = shaderCaps->noperspectiveInterpolationExtensionString()) { | |
| fshaderTxt.appendf("#extension %s : require\n", extension); | |
| } | |
| } | |
| for (int i = 0; i < numTaps; ++i) { | |
| vTexCoords[i].setTypeModifier(GrShaderVar::kIn_TypeModifier); | |
| vTexCoords[i].appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| } | |
| uTexture.appendDecl(shaderCaps, &fshaderTxt); | |
| fshaderTxt.append(";"); | |
| fshaderTxt.append( | |
| "// Mipmap Program FS\n" | |
| "void main() {" | |
| ); | |
| if (oddWidth && oddHeight) { | |
| fshaderTxt.append( | |
| " sk_FragColor = (sample(u_texture, v_texCoord0) + " | |
| " sample(u_texture, v_texCoord1) + " | |
| " sample(u_texture, v_texCoord2) + " | |
| " sample(u_texture, v_texCoord3)) * 0.25;" | |
| ); | |
| } else if (oddWidth || oddHeight) { | |
| fshaderTxt.append( | |
| " sk_FragColor = (sample(u_texture, v_texCoord0) + " | |
| " sample(u_texture, v_texCoord1)) * 0.5;" | |
| ); | |
| } else { | |
| fshaderTxt.append( | |
| " sk_FragColor = sample(u_texture, v_texCoord0);" | |
| ); | |
| } | |
| fshaderTxt.append("}"); | |
| auto errorHandler = this->getContext()->priv().getShaderErrorHandler(); | |
| SkSL::String sksl(vshaderTxt.c_str(), vshaderTxt.size()); | |
| SkSL::Program::Settings settings; | |
| settings.fCaps = shaderCaps; | |
| SkSL::String glsl; | |
| std::unique_ptr<SkSL::Program> program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kVertex_Kind, | |
| sksl, settings, &glsl, errorHandler); | |
| GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, | |
| GR_GL_VERTEX_SHADER, glsl, &fStats, errorHandler); | |
| SkASSERT(program->fInputs.isEmpty()); | |
| sksl.assign(fshaderTxt.c_str(), fshaderTxt.size()); | |
| program = GrSkSLtoGLSL(*fGLContext, SkSL::Program::kFragment_Kind, sksl, settings, &glsl, | |
| errorHandler); | |
| GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, | |
| GR_GL_FRAGMENT_SHADER, glsl, &fStats, | |
| errorHandler); | |
| SkASSERT(program->fInputs.isEmpty()); | |
| GL_CALL(LinkProgram(fMipmapPrograms[progIdx].fProgram)); | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fTextureUniform, | |
| GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texture")); | |
| GL_CALL_RET(fMipmapPrograms[progIdx].fTexCoordXformUniform, | |
| GetUniformLocation(fMipmapPrograms[progIdx].fProgram, "u_texCoordXform")); | |
| GL_CALL(BindAttribLocation(fMipmapPrograms[progIdx].fProgram, 0, "a_vertex")); | |
| GL_CALL(DeleteShader(vshader)); | |
| GL_CALL(DeleteShader(fshader)); | |
| return true; | |
| } | |
| bool GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| auto* srcTex = static_cast<GrGLTexture*>(src->asTexture()); | |
| auto* dstTex = static_cast<GrGLTexture*>(src->asTexture()); | |
| auto* dstRT = static_cast<GrGLRenderTarget*>(src->asRenderTarget()); | |
| if (!srcTex) { | |
| return false; | |
| } | |
| int progIdx = TextureToCopyProgramIdx(srcTex); | |
| if (!dstRT) { | |
| SkASSERT(dstTex); | |
| if (!this->glCaps().isFormatRenderable(dstTex->format(), 1)) { | |
| return false; | |
| } | |
| } | |
| if (!fCopyPrograms[progIdx].fProgram) { | |
| if (!this->createCopyProgram(srcTex)) { | |
| SkDebugf("Failed to create copy program.\n"); | |
| return false; | |
| } | |
| } | |
| int w = srcRect.width(); | |
| int h = srcRect.height(); | |
| // We don't swizzle at all in our copies. | |
| this->bindTexture(0, GrSamplerState::ClampNearest(), GrSwizzle::RGBA(), srcTex); | |
| this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER, kDst_TempFBOTarget); | |
| this->flushViewport(dst->width(), dst->height()); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); | |
| this->flushProgram(fCopyPrograms[progIdx].fProgram); | |
| fHWVertexArrayState.setVertexArrayID(this, 0); | |
| GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); | |
| attribs->enableVertexArrays(this, 1); | |
| attribs->set(this, 0, fCopyProgramArrayBuffer.get(), kFloat2_GrVertexAttribType, | |
| kFloat2_GrSLType, 2 * sizeof(GrGLfloat), 0); | |
| // dst rect edges in NDC (-1 to 1) | |
| int dw = dst->width(); | |
| int dh = dst->height(); | |
| GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; | |
| GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; | |
| GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; | |
| GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; | |
| GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft; | |
| GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w); | |
| GrGLfloat sy0 = (GrGLfloat)srcRect.fTop; | |
| GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h); | |
| int sw = src->width(); | |
| int sh = src->height(); | |
| if (srcTex->texturePriv().textureType() != GrTextureType::kRectangle) { | |
| // src rect edges in normalized texture space (0 to 1) | |
| sx0 /= sw; | |
| sx1 /= sw; | |
| sy0 /= sh; | |
| sy1 /= sh; | |
| } | |
| GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); | |
| GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, | |
| sx1 - sx0, sy1 - sy0, sx0, sy0)); | |
| GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); | |
| this->flushBlendAndColorWrite(GrXferProcessor::BlendInfo(), GrSwizzle::RGBA()); | |
| this->flushHWAAState(nullptr, false); | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| this->disableStencil(); | |
| if (this->glCaps().srgbWriteControl()) { | |
| this->flushFramebufferSRGB(true); | |
| } | |
| GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | |
| this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_FRAMEBUFFER); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| return true; | |
| } | |
| void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| SkASSERT(can_copy_texsubimage(dst, src, this->glCaps())); | |
| this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| GrGLTexture* dstTex = static_cast<GrGLTexture *>(dst->asTexture()); | |
| SkASSERT(dstTex); | |
| // We modified the bound FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| this->bindTextureToScratchUnit(dstTex->target(), dstTex->textureID()); | |
| GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, | |
| dstPoint.fX, dstPoint.fY, | |
| srcRect.fLeft, srcRect.fTop, | |
| srcRect.width(), srcRect.height())); | |
| this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_FRAMEBUFFER); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| SkASSERT(can_blit_framebuffer_for_copy_surface(dst, src, srcRect, dstPoint, this->glCaps())); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| if (dst == src) { | |
| if (SkIRect::Intersects(dstRect, srcRect)) { | |
| return false; | |
| } | |
| } | |
| this->bindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER, kDst_TempFBOTarget); | |
| this->bindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER, kSrc_TempFBOTarget); | |
| // We modified the bound FBO | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| // BlitFrameBuffer respects the scissor, so disable it. | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| GL_CALL(BlitFramebuffer(srcRect.fLeft, | |
| srcRect.fTop, | |
| srcRect.fRight, | |
| srcRect.fBottom, | |
| dstRect.fLeft, | |
| dstRect.fTop, | |
| dstRect.fRight, | |
| dstRect.fBottom, | |
| GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | |
| this->unbindSurfaceFBOForPixelOps(dst, 0, GR_GL_DRAW_FRAMEBUFFER); | |
| this->unbindSurfaceFBOForPixelOps(src, 0, GR_GL_READ_FRAMEBUFFER); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| return true; | |
| } | |
| bool GrGLGpu::onRegenerateMipMapLevels(GrTexture* texture) { | |
| auto glTex = static_cast<GrGLTexture*>(texture); | |
| // Mipmaps are only supported on 2D textures: | |
| if (GR_GL_TEXTURE_2D != glTex->target()) { | |
| return false; | |
| } | |
| GrGLFormat format = glTex->format(); | |
| // Manual implementation of mipmap generation, to work around driver bugs w/sRGB. | |
| // Uses draw calls to do a series of downsample operations to successive mips. | |
| // The manual approach requires the ability to limit which level we're sampling and that the | |
| // destination can be bound to a FBO: | |
| if (!this->glCaps().doManualMipmapping() || !this->glCaps().isFormatRenderable(format, 1)) { | |
| GrGLenum target = glTex->target(); | |
| this->bindTextureToScratchUnit(target, glTex->textureID()); | |
| GL_CALL(GenerateMipmap(glTex->target())); | |
| return true; | |
| } | |
| int width = texture->width(); | |
| int height = texture->height(); | |
| int levelCount = SkMipMap::ComputeLevelCount(width, height) + 1; | |
| SkASSERT(levelCount == texture->texturePriv().maxMipMapLevel() + 1); | |
| // Create (if necessary), then bind temporary FBO: | |
| if (0 == fTempDstFBOID) { | |
| GL_CALL(GenFramebuffers(1, &fTempDstFBOID)); | |
| } | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, fTempDstFBOID); | |
| fHWBoundRenderTargetUniqueID.makeInvalid(); | |
| // Bind the texture, to get things configured for filtering. | |
| // We'll be changing our base level further below: | |
| this->setTextureUnit(0); | |
| // The mipmap program does not do any swizzling. | |
| this->bindTexture(0, GrSamplerState::ClampBilerp(), GrSwizzle::RGBA(), glTex); | |
| // Vertex data: | |
| if (!fMipmapProgramArrayBuffer) { | |
| static const GrGLfloat vdata[] = { | |
| 0, 0, | |
| 0, 1, | |
| 1, 0, | |
| 1, 1 | |
| }; | |
| fMipmapProgramArrayBuffer = GrGLBuffer::Make(this, sizeof(vdata), GrGpuBufferType::kVertex, | |
| kStatic_GrAccessPattern, vdata); | |
| } | |
| if (!fMipmapProgramArrayBuffer) { | |
| return false; | |
| } | |
| fHWVertexArrayState.setVertexArrayID(this, 0); | |
| GrGLAttribArrayState* attribs = fHWVertexArrayState.bindInternalVertexArray(this); | |
| attribs->enableVertexArrays(this, 1); | |
| attribs->set(this, 0, fMipmapProgramArrayBuffer.get(), kFloat2_GrVertexAttribType, | |
| kFloat2_GrSLType, 2 * sizeof(GrGLfloat), 0); | |
| // Set "simple" state once: | |
| this->flushBlendAndColorWrite(GrXferProcessor::BlendInfo(), GrSwizzle::RGBA()); | |
| this->flushHWAAState(nullptr, false); | |
| this->disableScissor(); | |
| this->disableWindowRectangles(); | |
| this->disableStencil(); | |
| // Do all the blits: | |
| width = texture->width(); | |
| height = texture->height(); | |
| for (GrGLint level = 1; level < levelCount; ++level) { | |
| // Get and bind the program for this particular downsample (filter shape can vary): | |
| int progIdx = TextureSizeToMipmapProgramIdx(width, height); | |
| if (!fMipmapPrograms[progIdx].fProgram) { | |
| if (!this->createMipmapProgram(progIdx)) { | |
| SkDebugf("Failed to create mipmap program.\n"); | |
| // Invalidate all params to cover base level change in a previous iteration. | |
| glTex->textureParamsModified(); | |
| return false; | |
| } | |
| } | |
| this->flushProgram(fMipmapPrograms[progIdx].fProgram); | |
| // Texcoord uniform is expected to contain (1/w, (w-1)/w, 1/h, (h-1)/h) | |
| const float invWidth = 1.0f / width; | |
| const float invHeight = 1.0f / height; | |
| GL_CALL(Uniform4f(fMipmapPrograms[progIdx].fTexCoordXformUniform, | |
| invWidth, (width - 1) * invWidth, invHeight, (height - 1) * invHeight)); | |
| GL_CALL(Uniform1i(fMipmapPrograms[progIdx].fTextureUniform, 0)); | |
| // Only sample from previous mip | |
| GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_BASE_LEVEL, level - 1)); | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, | |
| glTex->textureID(), level)); | |
| width = SkTMax(1, width / 2); | |
| height = SkTMax(1, height / 2); | |
| this->flushViewport(width, height); | |
| GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); | |
| } | |
| // Unbind: | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_TEXTURE_2D, 0, 0)); | |
| // We modified the base level param. | |
| GrGLTextureParameters::NonsamplerState nonsamplerState = glTex->parameters()->nonsamplerState(); | |
| // We drew the 2nd to last level into the last level. | |
| nonsamplerState.fBaseMipMapLevel = levelCount - 2; | |
| glTex->parameters()->set(nullptr, nonsamplerState, fResetTimestampForTextureParameters); | |
| return true; | |
| } | |
| void GrGLGpu::querySampleLocations( | |
| GrRenderTarget* renderTarget, SkTArray<SkPoint>* sampleLocations) { | |
| this->flushRenderTargetNoColorWrites(static_cast<GrGLRenderTarget*>(renderTarget)); | |
| int effectiveSampleCnt; | |
| GR_GL_GetIntegerv(this->glInterface(), GR_GL_SAMPLES, &effectiveSampleCnt); | |
| SkASSERT(effectiveSampleCnt >= renderTarget->numSamples()); | |
| sampleLocations->reset(effectiveSampleCnt); | |
| for (int i = 0; i < effectiveSampleCnt; ++i) { | |
| GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, &(*sampleLocations)[i].fX)); | |
| } | |
| } | |
| void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { | |
| SkASSERT(type); | |
| switch (type) { | |
| case kTexture_GrXferBarrierType: { | |
| GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | |
| SkASSERT(glrt->textureFBOID() != 0 && glrt->renderFBOID() != 0); | |
| if (glrt->textureFBOID() != glrt->renderFBOID()) { | |
| // The render target uses separate storage so no need for glTextureBarrier. | |
| // FIXME: The render target will resolve automatically when its texture is bound, | |
| // but we could resolve only the bounds that will be read if we do it here instead. | |
| return; | |
| } | |
| SkASSERT(this->caps()->textureBarrierSupport()); | |
| GL_CALL(TextureBarrier()); | |
| return; | |
| } | |
| case kBlend_GrXferBarrierType: | |
| SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == | |
| this->caps()->blendEquationSupport()); | |
| GL_CALL(BlendBarrier()); | |
| return; | |
| default: break; // placate compiler warnings that kNone not handled | |
| } | |
| } | |
| static GrPixelConfig gl_format_to_pixel_config(GrGLFormat format) { | |
| switch (format) { | |
| case GrGLFormat::kRGBA8: return kRGBA_8888_GrPixelConfig; | |
| case GrGLFormat::kRGB8: return kRGB_888_GrPixelConfig; | |
| case GrGLFormat::kRG8: return kRG_88_GrPixelConfig; | |
| case GrGLFormat::kBGRA8: return kBGRA_8888_GrPixelConfig; | |
| case GrGLFormat::kLUMINANCE8: return kGray_8_GrPixelConfig; | |
| case GrGLFormat::kSRGB8_ALPHA8: return kSRGBA_8888_GrPixelConfig; | |
| case GrGLFormat::kRGB10_A2: return kRGBA_1010102_GrPixelConfig; | |
| case GrGLFormat::kRGB565: return kRGB_565_GrPixelConfig; | |
| case GrGLFormat::kRGBA4: return kRGBA_4444_GrPixelConfig; | |
| case GrGLFormat::kRGBA16F: return kRGBA_half_GrPixelConfig; | |
| case GrGLFormat::kR16: return kAlpha_16_GrPixelConfig; | |
| case GrGLFormat::kRG16: return kRG_1616_GrPixelConfig; | |
| case GrGLFormat::kRGBA16: return kRGBA_16161616_GrPixelConfig; | |
| case GrGLFormat::kRG16F: return kRG_half_GrPixelConfig; | |
| case GrGLFormat::kUnknown: return kUnknown_GrPixelConfig; | |
| // Configs with multiple equivalent formats. | |
| case GrGLFormat::kR16F: return kAlpha_half_GrPixelConfig; | |
| case GrGLFormat::kLUMINANCE16F: return kAlpha_half_GrPixelConfig; | |
| case GrGLFormat::kALPHA8: return kAlpha_8_GrPixelConfig; | |
| case GrGLFormat::kR8: return kAlpha_8_GrPixelConfig; | |
| case GrGLFormat::kCOMPRESSED_RGB8_ETC2: return kRGB_ETC1_GrPixelConfig; | |
| case GrGLFormat::kCOMPRESSED_ETC1_RGB8: return kRGB_ETC1_GrPixelConfig; | |
| } | |
| SkUNREACHABLE; | |
| } | |
| GrBackendTexture GrGLGpu::onCreateBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| const BackendTextureData* data, | |
| int numMipLevels, | |
| GrProtected isProtected) { | |
| this->handleDirtyContext(); | |
| GrGLFormat glFormat = format.asGLFormat(); | |
| if (glFormat == GrGLFormat::kUnknown) { | |
| return GrBackendTexture(); // invalid | |
| } | |
| // Compressed formats go through onCreateCompressedBackendTexture | |
| SkASSERT(!GrGLFormatIsCompressed(glFormat)); | |
| GrGLTextureInfo info; | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| GrSurfaceDesc desc; | |
| desc.fWidth = dimensions.width(); | |
| desc.fHeight = dimensions.height(); | |
| desc.fConfig = gl_format_to_pixel_config(glFormat); | |
| if (desc.fConfig == kUnknown_GrPixelConfig) { | |
| return GrBackendTexture(); // invalid | |
| } | |
| info.fTarget = GR_GL_TEXTURE_2D; | |
| info.fFormat = GrGLFormatToEnum(glFormat); | |
| info.fID = this->createTexture2D(dimensions, glFormat, renderable, &initialState, numMipLevels); | |
| if (!info.fID) { | |
| return {}; | |
| } | |
| if (data && data->type() == BackendTextureData::Type::kPixmaps) { | |
| SkTDArray<GrMipLevel> texels; | |
| GrColorType colorType = SkColorTypeToGrColorType(data->pixmap(0).colorType()); | |
| // Incorporate the color type into the config to make it "specific" if applicable. | |
| desc.fConfig = this->caps()->getConfigFromBackendFormat(format, colorType); | |
| SkASSERT(desc.fConfig != kUnknown_GrPixelConfig); | |
| texels.append(numMipLevels); | |
| for (int i = 0; i < numMipLevels; ++i) { | |
| texels[i] = {data->pixmap(i).addr(), data->pixmap(i).rowBytes()}; | |
| } | |
| if (!this->uploadTexData(glFormat, colorType, desc.fWidth, desc.fHeight, GR_GL_TEXTURE_2D, | |
| 0, 0, desc.fWidth, desc.fHeight, colorType, texels.begin(), | |
| texels.count())) { | |
| GL_CALL(DeleteTextures(1, &info.fID)); | |
| return {}; | |
| } | |
| } else if (data && data->type() == BackendTextureData::Type::kColor) { | |
| // TODO: Unify this with the clear texture code in onCreateTexture(). | |
| GrColorType colorType; | |
| GrGLenum externalFormat, externalType; | |
| this->glCaps().getTexSubImageDefaultFormatTypeAndColorType(glFormat, &externalFormat, | |
| &externalType, &colorType); | |
| if (colorType == GrColorType::kUnknown) { | |
| GL_CALL(DeleteTextures(1, &info.fID)); | |
| return {}; | |
| } | |
| // Make one tight image at the base size and reuse it for smaller levels. | |
| GrImageInfo ii(colorType, kUnpremul_SkAlphaType, nullptr, dimensions); | |
| auto rb = ii.minRowBytes(); | |
| std::unique_ptr<char[]> pixelStorage(new char[rb * dimensions.height()]); | |
| if (!GrClearImage(ii, pixelStorage.get(), rb, data->color())) { | |
| GL_CALL(DeleteTextures(1, &info.fID)); | |
| return {}; | |
| } | |
| GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); | |
| SkISize levelDimensions = dimensions; | |
| for (int i = 0; i < numMipLevels; ++i) { | |
| GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D, i, 0, 0, levelDimensions.width(), | |
| levelDimensions.height(), externalFormat, externalType, | |
| pixelStorage.get())); | |
| levelDimensions = {SkTMax(1, levelDimensions.width() /2), | |
| SkTMax(1, levelDimensions.height()/2)}; | |
| } | |
| } | |
| // Unbind this texture from the scratch texture unit. | |
| this->bindTextureToScratchUnit(GR_GL_TEXTURE_2D, 0); | |
| auto parameters = sk_make_sp<GrGLTextureParameters>(); | |
| parameters->set(&initialState, GrGLTextureParameters::NonsamplerState(), | |
| fResetTimestampForTextureParameters); | |
| auto mipMapped = numMipLevels > 1 ? GrMipMapped::kYes : GrMipMapped::kNo; | |
| return GrBackendTexture(dimensions.width(), dimensions.height(), mipMapped, info, | |
| std::move(parameters)); | |
| } | |
| void GrGLGpu::deleteBackendTexture(const GrBackendTexture& tex) { | |
| SkASSERT(GrBackendApi::kOpenGL == tex.backend()); | |
| GrGLTextureInfo info; | |
| if (tex.getGLTextureInfo(&info)) { | |
| GL_CALL(DeleteTextures(1, &info.fID)); | |
| } | |
| } | |
| #if GR_TEST_UTILS | |
| bool GrGLGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { | |
| SkASSERT(GrBackendApi::kOpenGL == tex.backend()); | |
| GrGLTextureInfo info; | |
| if (!tex.getGLTextureInfo(&info)) { | |
| return false; | |
| } | |
| GrGLboolean result; | |
| GL_CALL_RET(result, IsTexture(info.fID)); | |
| return (GR_GL_TRUE == result); | |
| } | |
| GrBackendRenderTarget GrGLGpu::createTestingOnlyBackendRenderTarget(int w, int h, | |
| GrColorType colorType) { | |
| if (w > this->caps()->maxRenderTargetSize() || h > this->caps()->maxRenderTargetSize()) { | |
| return GrBackendRenderTarget(); // invalid | |
| } | |
| this->handleDirtyContext(); | |
| auto format = this->glCaps().getFormatFromColorType(colorType); | |
| if (!this->glCaps().isFormatRenderable(format, 1)) { | |
| return {}; | |
| } | |
| bool useTexture = format == GrGLFormat::kBGRA8; | |
| int sFormatIdx = this->getCompatibleStencilIndex(format); | |
| if (sFormatIdx < 0) { | |
| return {}; | |
| } | |
| GrGLuint colorID = 0; | |
| GrGLuint stencilID = 0; | |
| auto deleteIDs = [&] { | |
| if (colorID) { | |
| if (useTexture) { | |
| GL_CALL(DeleteTextures(1, &colorID)); | |
| } else { | |
| GL_CALL(DeleteRenderbuffers(1, &colorID)); | |
| } | |
| } | |
| if (stencilID) { | |
| GL_CALL(DeleteRenderbuffers(1, &stencilID)); | |
| } | |
| }; | |
| if (useTexture) { | |
| GL_CALL(GenTextures(1, &colorID)); | |
| } else { | |
| GL_CALL(GenRenderbuffers(1, &colorID)); | |
| } | |
| GL_CALL(GenRenderbuffers(1, &stencilID)); | |
| if (!stencilID || !colorID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| GrGLFramebufferInfo info; | |
| info.fFBOID = 0; | |
| info.fFormat = GrGLFormatToEnum(format); | |
| GL_CALL(GenFramebuffers(1, &info.fFBOID)); | |
| if (!info.fFBOID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| this->invalidateBoundRenderTarget(); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); | |
| if (useTexture) { | |
| GrGLTextureParameters::SamplerOverriddenState initialState; | |
| colorID = this->createTexture2D({w, h}, format, GrRenderable::kYes, &initialState, 1); | |
| if (!colorID) { | |
| deleteIDs(); | |
| return {}; | |
| } | |
| GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, | |
| colorID, 0)); | |
| } else { | |
| GrGLenum renderBufferFormat = this->glCaps().getRenderbufferInternalFormat(format); | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, colorID)); | |
| GL_ALLOC_CALL(this->glInterface(), | |
| RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, w, h)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, | |
| GR_GL_RENDERBUFFER, colorID)); | |
| } | |
| GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, stencilID)); | |
| auto stencilBufferFormat = this->glCaps().stencilFormats()[sFormatIdx].fInternalFormat; | |
| GL_ALLOC_CALL(this->glInterface(), | |
| RenderbufferStorage(GR_GL_RENDERBUFFER, stencilBufferFormat, w, h)); | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, | |
| stencilID)); | |
| if (this->glCaps().stencilFormats()[sFormatIdx].fPacked) { | |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, | |
| GR_GL_RENDERBUFFER, stencilID)); | |
| } | |
| // We don't want to have to recover the renderbuffer/texture IDs later to delete them. OpenGL | |
| // has this rule that if a renderbuffer/texture is deleted and a FBO other than the current FBO | |
| // has the RB attached then deletion is delayed. So we unbind the FBO here and delete the | |
| // renderbuffers/texture. | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, 0); | |
| deleteIDs(); | |
| this->bindFramebuffer(GR_GL_FRAMEBUFFER, info.fFBOID); | |
| GrGLenum status; | |
| GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | |
| if (GR_GL_FRAMEBUFFER_COMPLETE != status) { | |
| this->deleteFramebuffer(info.fFBOID); | |
| return {}; | |
| } | |
| auto stencilBits = SkToInt(this->glCaps().stencilFormats()[sFormatIdx].fStencilBits); | |
| GrBackendRenderTarget beRT = GrBackendRenderTarget(w, h, 1, stencilBits, info); | |
| SkASSERT(this->caps()->areColorTypeAndFormatCompatible(colorType, beRT.getBackendFormat())); | |
| return beRT; | |
| } | |
| void GrGLGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& backendRT) { | |
| SkASSERT(GrBackendApi::kOpenGL == backendRT.backend()); | |
| GrGLFramebufferInfo info; | |
| if (backendRT.getGLFramebufferInfo(&info)) { | |
| if (info.fFBOID) { | |
| this->deleteFramebuffer(info.fFBOID); | |
| } | |
| } | |
| } | |
| void GrGLGpu::testingOnly_flushGpuAndSync() { | |
| GL_CALL(Finish()); | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu, | |
| const GrBuffer* ibuf) { | |
| GrGLAttribArrayState* attribState; | |
| if (gpu->glCaps().isCoreProfile()) { | |
| if (!fCoreProfileVertexArray) { | |
| GrGLuint arrayID; | |
| GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); | |
| int attrCount = gpu->glCaps().maxVertexAttributes(); | |
| fCoreProfileVertexArray = new GrGLVertexArray(arrayID, attrCount); | |
| } | |
| if (ibuf) { | |
| attribState = fCoreProfileVertexArray->bindWithIndexBuffer(gpu, ibuf); | |
| } else { | |
| attribState = fCoreProfileVertexArray->bind(gpu); | |
| } | |
| } else { | |
| if (ibuf) { | |
| // bindBuffer implicitly binds VAO 0 when binding an index buffer. | |
| gpu->bindBuffer(GrGpuBufferType::kIndex, ibuf); | |
| } else { | |
| this->setVertexArrayID(gpu, 0); | |
| } | |
| int attrCount = gpu->glCaps().maxVertexAttributes(); | |
| if (fDefaultVertexArrayAttribState.count() != attrCount) { | |
| fDefaultVertexArrayAttribState.resize(attrCount); | |
| } | |
| attribState = &fDefaultVertexArrayAttribState; | |
| } | |
| return attribState; | |
| } | |
| bool GrGLGpu::onFinishFlush(GrSurfaceProxy*[], int, SkSurface::BackendSurfaceAccess access, | |
| const GrFlushInfo& info, const GrPrepareForExternalIORequests&) { | |
| // If we inserted semaphores during the flush, we need to call GLFlush. | |
| bool insertedSemaphore = info.fNumSemaphores > 0 && this->caps()->semaphoreSupport(); | |
| // We call finish if the client told us to sync or if we have a finished proc but don't support | |
| // GLsync objects. | |
| bool finish = (info.fFlags & kSyncCpu_GrFlushFlag) || | |
| (info.fFinishedProc && !this->caps()->fenceSyncSupport()); | |
| if (finish) { | |
| GL_CALL(Finish()); | |
| // After a finish everything previously sent to GL is done. | |
| for (const auto& cb : fFinishCallbacks) { | |
| cb.fCallback(cb.fContext); | |
| this->deleteSync(cb.fSync); | |
| } | |
| fFinishCallbacks.clear(); | |
| if (info.fFinishedProc) { | |
| info.fFinishedProc(info.fFinishedContext); | |
| } | |
| } else { | |
| if (info.fFinishedProc) { | |
| FinishCallback callback; | |
| callback.fCallback = info.fFinishedProc; | |
| callback.fContext = info.fFinishedContext; | |
| callback.fSync = (GrGLsync)this->insertFence(); | |
| fFinishCallbacks.push_back(callback); | |
| GL_CALL(Flush()); | |
| } else if (insertedSemaphore) { | |
| // Must call flush after semaphores in case they are waited on another GL context. | |
| GL_CALL(Flush()); | |
| } | |
| // See if any previously inserted finish procs are good to go. | |
| this->checkFinishProcs(); | |
| } | |
| return true; | |
| } | |
| void GrGLGpu::submit(GrOpsRenderPass* renderPass) { | |
| // The GrGLOpsRenderPass doesn't buffer ops so there is nothing to do here | |
| SkASSERT(fCachedOpsRenderPass.get() == renderPass); | |
| fCachedOpsRenderPass->reset(); | |
| } | |
| GrFence SK_WARN_UNUSED_RESULT GrGLGpu::insertFence() { | |
| SkASSERT(this->caps()->fenceSyncSupport()); | |
| GrGLsync sync; | |
| GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); | |
| GR_STATIC_ASSERT(sizeof(GrFence) >= sizeof(GrGLsync)); | |
| return (GrFence)sync; | |
| } | |
| bool GrGLGpu::waitSync(GrGLsync sync, uint64_t timeout, bool flush) { | |
| GrGLbitfield flags = flush ? GR_GL_SYNC_FLUSH_COMMANDS_BIT : 0; | |
| GrGLenum result; | |
| GL_CALL_RET(result, ClientWaitSync(sync, flags, timeout)); | |
| return (GR_GL_CONDITION_SATISFIED == result || GR_GL_ALREADY_SIGNALED == result); | |
| } | |
| bool GrGLGpu::waitFence(GrFence fence, uint64_t timeout) { | |
| return this->waitSync((GrGLsync)fence, timeout, /* flush = */ true); | |
| } | |
| void GrGLGpu::deleteFence(GrFence fence) const { | |
| this->deleteSync((GrGLsync)fence); | |
| } | |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrGLGpu::makeSemaphore(bool isOwned) { | |
| SkASSERT(this->caps()->semaphoreSupport()); | |
| return GrGLSemaphore::Make(this, isOwned); | |
| } | |
| std::unique_ptr<GrSemaphore> GrGLGpu::wrapBackendSemaphore( | |
| const GrBackendSemaphore& semaphore, | |
| GrResourceProvider::SemaphoreWrapType wrapType, | |
| GrWrapOwnership ownership) { | |
| SkASSERT(this->caps()->semaphoreSupport()); | |
| return GrGLSemaphore::MakeWrapped(this, semaphore.glSync(), ownership); | |
| } | |
| void GrGLGpu::insertSemaphore(GrSemaphore* semaphore) { | |
| GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore); | |
| GrGLsync sync; | |
| GL_CALL_RET(sync, FenceSync(GR_GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); | |
| glSem->setSync(sync); | |
| } | |
| void GrGLGpu::waitSemaphore(GrSemaphore* semaphore) { | |
| GrGLSemaphore* glSem = static_cast<GrGLSemaphore*>(semaphore); | |
| GL_CALL(WaitSync(glSem->sync(), 0, GR_GL_TIMEOUT_IGNORED)); | |
| } | |
| void GrGLGpu::checkFinishProcs() { | |
| // Bail after the first unfinished sync since we expect they signal in the order inserted. | |
| while (!fFinishCallbacks.empty() && this->waitSync(fFinishCallbacks.front().fSync, | |
| /* timeout = */ 0, /* flush = */ false)) { | |
| fFinishCallbacks.front().fCallback(fFinishCallbacks.front().fContext); | |
| this->deleteSync(fFinishCallbacks.front().fSync); | |
| fFinishCallbacks.pop_front(); | |
| } | |
| } | |
| void GrGLGpu::deleteSync(GrGLsync sync) const { | |
| GL_CALL(DeleteSync(sync)); | |
| } | |
| void GrGLGpu::insertEventMarker(const char* msg) { | |
| GL_CALL(InsertEventMarker(strlen(msg), msg)); | |
| } | |
| std::unique_ptr<GrSemaphore> GrGLGpu::prepareTextureForCrossContextUsage(GrTexture* texture) { | |
| // Set up a semaphore to be signaled once the data is ready, and flush GL | |
| std::unique_ptr<GrSemaphore> semaphore = this->makeSemaphore(true); | |
| SkASSERT(semaphore); | |
| this->insertSemaphore(semaphore.get()); | |
| // We must call flush here to make sure the GrGLSync object gets created and sent to the gpu. | |
| GL_CALL(Flush()); | |
| return semaphore; | |
| } | |
| int GrGLGpu::TextureToCopyProgramIdx(GrTexture* texture) { | |
| switch (GrSLCombinedSamplerTypeForTextureType(texture->texturePriv().textureType())) { | |
| case kTexture2DSampler_GrSLType: | |
| return 0; | |
| case kTexture2DRectSampler_GrSLType: | |
| return 1; | |
| case kTextureExternalSampler_GrSLType: | |
| return 2; | |
| default: | |
| SK_ABORT("Unexpected samper type"); | |
| } | |
| } | |
| #ifdef SK_ENABLE_DUMP_GPU | |
| #include "src/utils/SkJSONWriter.h" | |
| void GrGLGpu::onDumpJSON(SkJSONWriter* writer) const { | |
| // We are called by the base class, which has already called beginObject(). We choose to nest | |
| // all of our caps information in a named sub-object. | |
| writer->beginObject("GL GPU"); | |
| const GrGLubyte* str; | |
| GL_CALL_RET(str, GetString(GR_GL_VERSION)); | |
| writer->appendString("GL_VERSION", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_RENDERER)); | |
| writer->appendString("GL_RENDERER", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_VENDOR)); | |
| writer->appendString("GL_VENDOR", (const char*)(str)); | |
| GL_CALL_RET(str, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); | |
| writer->appendString("GL_SHADING_LANGUAGE_VERSION", (const char*)(str)); | |
| writer->appendName("extensions"); | |
| glInterface()->fExtensions.dumpJSON(writer); | |
| writer->endObject(); | |
| } | |
| #endif |