| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/gl/GrGLGLSL.h" | |
| #include "src/gpu/gl/GrGLUtil.h" | |
| bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) { | |
| SkASSERT(generation); | |
| GrGLSLVersion ver = GrGLGetGLSLVersion(gl); | |
| if (GR_GLSL_INVALID_VER == ver) { | |
| return false; | |
| } | |
| // Workaround for a bug on some Adreno 308 devices with Android 9. The driver reports a GL | |
| // version of 3.0, and a GLSL version of 3.1. If we use version 310 shaders, the driver reports | |
| // that it's not supported. To keep things simple, we pin the GLSL version to the GL version. | |
| // Note that GLSL versions have an extra digit on their minor level, so we have to scale up | |
| // the GL version's minor revision to get a comparable GLSL version. This logic can easily | |
| // create invalid GLSL versions (older GL didn't keep the versions in sync), but the checks | |
| // below will further pin the GLSL generation correctly. | |
| // https://github.com/flutter/flutter/issues/36130 | |
| GrGLVersion glVer = GrGLGetVersion(gl); | |
| uint32_t glMajor = GR_GL_MAJOR_VER(glVer), | |
| glMinor = GR_GL_MINOR_VER(glVer); | |
| ver = SkTMin(ver, GR_GLSL_VER(glMajor, 10 * glMinor)); | |
| if (GR_IS_GR_GL(gl->fStandard)) { | |
| SkASSERT(ver >= GR_GLSL_VER(1,10)); | |
| if (ver >= GR_GLSL_VER(4,20)) { | |
| *generation = k420_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(4,00)) { | |
| *generation = k400_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(3,30)) { | |
| *generation = k330_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(1,50)) { | |
| *generation = k150_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(1,40)) { | |
| *generation = k140_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(1,30)) { | |
| *generation = k130_GrGLSLGeneration; | |
| } else { | |
| *generation = k110_GrGLSLGeneration; | |
| } | |
| return true; | |
| } else if (GR_IS_GR_GL_ES(gl->fStandard)) { | |
| SkASSERT(ver >= GR_GL_VER(1,00)); | |
| if (ver >= GR_GLSL_VER(3,20)) { | |
| *generation = k320es_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(3,10)) { | |
| *generation = k310es_GrGLSLGeneration; | |
| } else if (ver >= GR_GLSL_VER(3,00)) { | |
| *generation = k330_GrGLSLGeneration; | |
| } else { | |
| *generation = k110_GrGLSLGeneration; | |
| } | |
| return true; | |
| } else if (GR_IS_GR_WEBGL(gl->fStandard)) { | |
| SkASSERT(ver >= GR_GL_VER(1,0)); | |
| if (ver >= GR_GLSL_VER(2,0)) { | |
| *generation = k330_GrGLSLGeneration; // ES 3.0 | |
| } else { | |
| *generation = k110_GrGLSLGeneration; | |
| } | |
| return true; | |
| } | |
| SK_ABORT("Unknown GL Standard"); | |
| } |