| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLDefines_DEFINED | |
| #define GrGLDefines_DEFINED | |
| /* Profiles */ | |
| #define GR_GL_CONTEXT_PROFILE_MASK 0x9126 | |
| #define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 | |
| #define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 | |
| // The following constants consist of the intersection of GL constants | |
| // exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. | |
| #define GR_GL_DEPTH_BUFFER_BIT 0x00000100 | |
| #define GR_GL_STENCIL_BUFFER_BIT 0x00000400 | |
| #define GR_GL_COLOR_BUFFER_BIT 0x00004000 | |
| /* Boolean */ | |
| #define GR_GL_FALSE 0 | |
| #define GR_GL_TRUE 1 | |
| /* BeginMode */ | |
| #define GR_GL_POINTS 0x0000 | |
| #define GR_GL_LINES 0x0001 | |
| #define GR_GL_LINE_LOOP 0x0002 | |
| #define GR_GL_LINE_STRIP 0x0003 | |
| #define GR_GL_TRIANGLES 0x0004 | |
| #define GR_GL_TRIANGLE_STRIP 0x0005 | |
| #define GR_GL_TRIANGLE_FAN 0x0006 | |
| /* AlphaFunction (not supported in ES20) */ | |
| /* GL_NEVER */ | |
| /* GL_LESS */ | |
| /* GL_EQUAL */ | |
| /* GL_LEQUAL */ | |
| /* GL_GREATER */ | |
| /* GL_NOTEQUAL */ | |
| /* GL_GEQUAL */ | |
| /* GL_ALWAYS */ | |
| /* Basic OpenGL blend equations */ | |
| #define GR_GL_FUNC_ADD 0x8006 | |
| #define GR_GL_FUNC_SUBTRACT 0x800A | |
| #define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B | |
| /* GL_KHR_blend_equation_advanced */ | |
| #define GR_GL_SCREEN 0x9295 | |
| #define GR_GL_OVERLAY 0x9296 | |
| #define GR_GL_DARKEN 0x9297 | |
| #define GR_GL_LIGHTEN 0x9298 | |
| #define GR_GL_COLORDODGE 0x9299 | |
| #define GR_GL_COLORBURN 0x929A | |
| #define GR_GL_HARDLIGHT 0x929B | |
| #define GR_GL_SOFTLIGHT 0x929C | |
| #define GR_GL_DIFFERENCE 0x929E | |
| #define GR_GL_EXCLUSION 0x92A0 | |
| #define GR_GL_MULTIPLY 0x9294 | |
| #define GR_GL_HSL_HUE 0x92AD | |
| #define GR_GL_HSL_SATURATION 0x92AE | |
| #define GR_GL_HSL_COLOR 0x92AF | |
| #define GR_GL_HSL_LUMINOSITY 0x92B0 | |
| /* BlendingFactorDest */ | |
| #define GR_GL_ZERO 0 | |
| #define GR_GL_ONE 1 | |
| #define GR_GL_SRC_COLOR 0x0300 | |
| #define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 | |
| #define GR_GL_SRC_ALPHA 0x0302 | |
| #define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 | |
| #define GR_GL_DST_ALPHA 0x0304 | |
| #define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 | |
| /* BlendingFactorSrc */ | |
| /* GL_ZERO */ | |
| /* GL_ONE */ | |
| #define GR_GL_DST_COLOR 0x0306 | |
| #define GR_GL_ONE_MINUS_DST_COLOR 0x0307 | |
| #define GR_GL_SRC_ALPHA_SATURATE 0x0308 | |
| /* GL_SRC_ALPHA */ | |
| /* GL_ONE_MINUS_SRC_ALPHA */ | |
| /* GL_DST_ALPHA */ | |
| /* GL_ONE_MINUS_DST_ALPHA */ | |
| /* ExtendedBlendFactors */ | |
| #define GR_GL_SRC1_COLOR 0x88F9 | |
| #define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA | |
| /* GL_SRC1_ALPHA */ | |
| #define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB | |
| /* Separate Blend Functions */ | |
| #define GR_GL_BLEND_DST_RGB 0x80C8 | |
| #define GR_GL_BLEND_SRC_RGB 0x80C9 | |
| #define GR_GL_BLEND_DST_ALPHA 0x80CA | |
| #define GR_GL_BLEND_SRC_ALPHA 0x80CB | |
| #define GR_GL_CONSTANT_COLOR 0x8001 | |
| #define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | |
| #define GR_GL_CONSTANT_ALPHA 0x8003 | |
| #define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | |
| #define GR_GL_BLEND_COLOR 0x8005 | |
| /* Buffer Objects */ | |
| #define GR_GL_ARRAY_BUFFER 0x8892 | |
| #define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 | |
| #define GR_GL_DRAW_INDIRECT_BUFFER 0x8F3F | |
| #define GR_GL_TEXTURE_BUFFER 0x8C2A | |
| #define GR_GL_ARRAY_BUFFER_BINDING 0x8894 | |
| #define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | |
| #define GR_GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 | |
| #define GR_GL_PIXEL_PACK_BUFFER 0x88EB | |
| #define GR_GL_PIXEL_UNPACK_BUFFER 0x88EC | |
| #define GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC | |
| #define GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED | |
| #define GR_GL_STREAM_DRAW 0x88E0 | |
| #define GR_GL_STREAM_READ 0x88E1 | |
| #define GR_GL_STATIC_DRAW 0x88E4 | |
| #define GR_GL_STATIC_READ 0x88E5 | |
| #define GR_GL_DYNAMIC_DRAW 0x88E8 | |
| #define GR_GL_DYNAMIC_READ 0x88E9 | |
| #define GR_GL_BUFFER_SIZE 0x8764 | |
| #define GR_GL_BUFFER_USAGE 0x8765 | |
| #define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 | |
| /* CullFaceMode */ | |
| #define GR_GL_FRONT 0x0404 | |
| #define GR_GL_BACK 0x0405 | |
| #define GR_GL_FRONT_AND_BACK 0x0408 | |
| /* DepthFunction */ | |
| /* GL_NEVER */ | |
| /* GL_LESS */ | |
| /* GL_EQUAL */ | |
| /* GL_LEQUAL */ | |
| /* GL_GREATER */ | |
| /* GL_NOTEQUAL */ | |
| /* GL_GEQUAL */ | |
| /* GL_ALWAYS */ | |
| /* EnableCap */ | |
| #define GR_GL_TEXTURE_NONE 0x0000 | |
| #define GR_GL_TEXTURE_2D 0x0DE1 | |
| #define GR_GL_CULL_FACE 0x0B44 | |
| #define GR_GL_BLEND 0x0BE2 | |
| #define GR_GL_DITHER 0x0BD0 | |
| #define GR_GL_STENCIL_TEST 0x0B90 | |
| #define GR_GL_DEPTH_TEST 0x0B71 | |
| #define GR_GL_SCISSOR_TEST 0x0C11 | |
| #define GR_GL_POLYGON_OFFSET_FILL 0x8037 | |
| #define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | |
| #define GR_GL_SAMPLE_COVERAGE 0x80A0 | |
| #define GR_GL_POLYGON_OFFSET_FILL 0x8037 | |
| #define GR_GL_POLYGON_SMOOTH 0x0B41 | |
| #define GR_GL_POLYGON_STIPPLE 0x0B42 | |
| #define GR_GL_COLOR_LOGIC_OP 0x0BF2 | |
| #define GR_GL_COLOR_TABLE 0x80D0 | |
| #define GR_GL_INDEX_LOGIC_OP 0x0BF1 | |
| #define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 | |
| #define GR_GL_LINE_STIPPLE 0x0B24 | |
| #define GR_GL_FRAMEBUFFER_SRGB 0x8DB9 | |
| #define GR_GL_SHADER_PIXEL_LOCAL_STORAGE 0x8F64 | |
| #define GR_GL_SAMPLE_SHADING 0x8C36 | |
| /* ErrorCode */ | |
| #define GR_GL_NO_ERROR 0 | |
| #define GR_GL_INVALID_ENUM 0x0500 | |
| #define GR_GL_INVALID_VALUE 0x0501 | |
| #define GR_GL_INVALID_OPERATION 0x0502 | |
| #define GR_GL_OUT_OF_MEMORY 0x0505 | |
| #define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? | |
| /* FrontFaceDirection */ | |
| #define GR_GL_CW 0x0900 | |
| #define GR_GL_CCW 0x0901 | |
| /* GetPName */ | |
| #define GR_GL_LINE_WIDTH 0x0B21 | |
| #define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D | |
| #define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E | |
| #define GR_GL_CULL_FACE_MODE 0x0B45 | |
| #define GR_GL_FRONT_FACE 0x0B46 | |
| #define GR_GL_DEPTH_RANGE 0x0B70 | |
| #define GR_GL_DEPTH_WRITEMASK 0x0B72 | |
| #define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 | |
| #define GR_GL_DEPTH_FUNC 0x0B74 | |
| #define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 | |
| #define GR_GL_STENCIL_FUNC 0x0B92 | |
| #define GR_GL_STENCIL_FAIL 0x0B94 | |
| #define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | |
| #define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | |
| #define GR_GL_STENCIL_REF 0x0B97 | |
| #define GR_GL_STENCIL_VALUE_MASK 0x0B93 | |
| #define GR_GL_STENCIL_WRITEMASK 0x0B98 | |
| #define GR_GL_STENCIL_BACK_FUNC 0x8800 | |
| #define GR_GL_STENCIL_BACK_FAIL 0x8801 | |
| #define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | |
| #define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | |
| #define GR_GL_STENCIL_BACK_REF 0x8CA3 | |
| #define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | |
| #define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 | |
| #define GR_GL_VIEWPORT 0x0BA2 | |
| #define GR_GL_SCISSOR_BOX 0x0C10 | |
| /* GL_SCISSOR_TEST */ | |
| #define GR_GL_COLOR_CLEAR_VALUE 0x0C22 | |
| #define GR_GL_COLOR_WRITEMASK 0x0C23 | |
| #define GR_GL_UNPACK_ALIGNMENT 0x0CF5 | |
| #define GR_GL_PACK_ALIGNMENT 0x0D05 | |
| #define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 | |
| #define GR_GL_MAX_TEXTURE_SIZE 0x0D33 | |
| #define GR_GL_TEXTURE_MIN_LOD 0x813A | |
| #define GR_GL_TEXTURE_MAX_LOD 0x813B | |
| #define GR_GL_TEXTURE_BASE_LEVEL 0x813C | |
| #define GR_GL_TEXTURE_MAX_LEVEL 0x813D | |
| #define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A | |
| #define GR_GL_SUBPIXEL_BITS 0x0D50 | |
| #define GR_GL_RED_BITS 0x0D52 | |
| #define GR_GL_GREEN_BITS 0x0D53 | |
| #define GR_GL_BLUE_BITS 0x0D54 | |
| #define GR_GL_ALPHA_BITS 0x0D55 | |
| #define GR_GL_DEPTH_BITS 0x0D56 | |
| #define GR_GL_STENCIL_BITS 0x0D57 | |
| #define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 | |
| /* GL_POLYGON_OFFSET_FILL */ | |
| #define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 | |
| #define GR_GL_TEXTURE_BINDING_2D 0x8069 | |
| #define GR_GL_SAMPLE_BUFFERS 0x80A8 | |
| #define GR_GL_SAMPLES 0x80A9 | |
| #define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA | |
| #define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB | |
| #define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB | |
| #define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 | |
| #define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 | |
| #define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 | |
| #define GR_GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B | |
| /* GetTextureParameter */ | |
| /* GL_TEXTURE_MAG_FILTER */ | |
| /* GL_TEXTURE_MIN_FILTER */ | |
| /* GL_TEXTURE_WRAP_S */ | |
| /* GL_TEXTURE_WRAP_T */ | |
| #define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | |
| #define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | |
| /* Compressed Texture Formats */ | |
| #define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 | |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 | |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 | |
| #define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 | |
| #define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 | |
| #define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 | |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 | |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 | |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 | |
| #define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 | |
| #define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 | |
| #define GR_GL_COMPRESSED_R11_EAC 0x9270 | |
| #define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 | |
| #define GR_GL_COMPRESSED_RG11_EAC 0x9272 | |
| #define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 | |
| #define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 | |
| #define GR_GL_COMPRESSED_SRGB8 0x9275 | |
| #define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 | |
| #define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 | |
| #define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 | |
| #define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 | |
| #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 | |
| #define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 | |
| #define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 | |
| #define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB | |
| #define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC | |
| #define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD | |
| #define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE | |
| #define GR_GL_COMPRESSED_3DC_X 0x87F9 | |
| #define GR_GL_COMPRESSED_3DC_XY 0x87FA | |
| #define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C | |
| #define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D | |
| #define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E | |
| #define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9 | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC | |
| #define GR_GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9 | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC | |
| #define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD | |
| /* HintMode */ | |
| #define GR_GL_DONT_CARE 0x1100 | |
| #define GR_GL_FASTEST 0x1101 | |
| #define GR_GL_NICEST 0x1102 | |
| /* HintTarget */ | |
| #define GR_GL_GENERATE_MIPMAP_HINT 0x8192 | |
| /* DataType */ | |
| #define GR_GL_BYTE 0x1400 | |
| #define GR_GL_UNSIGNED_BYTE 0x1401 | |
| #define GR_GL_SHORT 0x1402 | |
| #define GR_GL_UNSIGNED_SHORT 0x1403 | |
| #define GR_GL_INT 0x1404 | |
| #define GR_GL_UNSIGNED_INT 0x1405 | |
| #define GR_GL_FLOAT 0x1406 | |
| #define GR_GL_HALF_FLOAT 0x140B | |
| #define GR_GL_FIXED 0x140C | |
| #define GR_GL_HALF_FLOAT_OES 0x8D61 | |
| /* Lighting */ | |
| #define GR_GL_LIGHTING 0x0B50 | |
| #define GR_GL_LIGHT0 0x4000 | |
| #define GR_GL_LIGHT1 0x4001 | |
| #define GR_GL_LIGHT2 0x4002 | |
| #define GR_GL_LIGHT3 0x4003 | |
| #define GR_GL_LIGHT4 0x4004 | |
| #define GR_GL_LIGHT5 0x4005 | |
| #define GR_GL_LIGHT6 0x4006 | |
| #define GR_GL_LIGHT7 0x4007 | |
| #define GR_GL_SPOT_EXPONENT 0x1205 | |
| #define GR_GL_SPOT_CUTOFF 0x1206 | |
| #define GR_GL_CONSTANT_ATTENUATION 0x1207 | |
| #define GR_GL_LINEAR_ATTENUATION 0x1208 | |
| #define GR_GL_QUADRATIC_ATTENUATION 0x1209 | |
| #define GR_GL_AMBIENT 0x1200 | |
| #define GR_GL_DIFFUSE 0x1201 | |
| #define GR_GL_SPECULAR 0x1202 | |
| #define GR_GL_SHININESS 0x1601 | |
| #define GR_GL_EMISSION 0x1600 | |
| #define GR_GL_POSITION 0x1203 | |
| #define GR_GL_SPOT_DIRECTION 0x1204 | |
| #define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 | |
| #define GR_GL_COLOR_INDEXES 0x1603 | |
| #define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 | |
| #define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 | |
| #define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 | |
| #define GR_GL_FRONT_AND_BACK 0x0408 | |
| #define GR_GL_SHADE_MODEL 0x0B54 | |
| #define GR_GL_FLAT 0x1D00 | |
| #define GR_GL_SMOOTH 0x1D01 | |
| #define GR_GL_COLOR_MATERIAL 0x0B57 | |
| #define GR_GL_COLOR_MATERIAL_FACE 0x0B55 | |
| #define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 | |
| #define GR_GL_NORMALIZE 0x0BA1 | |
| /* Matrix Mode */ | |
| #define GR_GL_MATRIX_MODE 0x0BA0 | |
| #define GR_GL_MODELVIEW 0x1700 | |
| #define GR_GL_PROJECTION 0x1701 | |
| #define GR_GL_TEXTURE 0x1702 | |
| /* multisample */ | |
| #define GR_GL_MULTISAMPLE 0x809D | |
| #define GR_GL_SAMPLE_POSITION 0x8E50 | |
| /* Points */ | |
| #define GR_GL_POINT_SMOOTH 0x0B10 | |
| #define GR_GL_POINT_SIZE 0x0B11 | |
| #define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 | |
| #define GR_GL_POINT_SIZE_RANGE 0x0B12 | |
| /* Lines */ | |
| #define GR_GL_LINE_SMOOTH 0x0B20 | |
| #define GR_GL_LINE_STIPPLE 0x0B24 | |
| #define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 | |
| #define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 | |
| #define GR_GL_LINE_WIDTH 0x0B21 | |
| #define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 | |
| #define GR_GL_LINE_WIDTH_RANGE 0x0B22 | |
| /* PolygonMode */ | |
| #define GR_GL_POINT 0x1B00 | |
| #define GR_GL_LINE 0x1B01 | |
| #define GR_GL_FILL 0x1B02 | |
| /* Unsized formats */ | |
| #define GR_GL_STENCIL_INDEX 0x1901 | |
| #define GR_GL_DEPTH_COMPONENT 0x1902 | |
| #define GR_GL_DEPTH_STENCIL 0x84F9 | |
| #define GR_GL_RED 0x1903 | |
| #define GR_GL_RED_INTEGER 0x8D94 | |
| #define GR_GL_GREEN 0x1904 | |
| #define GR_GL_BLUE 0x1905 | |
| #define GR_GL_ALPHA 0x1906 | |
| #define GR_GL_LUMINANCE 0x1909 | |
| #define GR_GL_LUMINANCE_ALPHA 0x190A | |
| #define GR_GL_RG_INTEGER 0x8228 | |
| #define GR_GL_RGB 0x1907 | |
| #define GR_GL_RGB_INTEGER 0x8D98 | |
| #define GR_GL_SRGB 0x8C40 | |
| #define GR_GL_RGBA 0x1908 | |
| #define GR_GL_RG 0x8227 | |
| #define GR_GL_SRGB_ALPHA 0x8C42 | |
| #define GR_GL_RGBA_INTEGER 0x8D99 | |
| #define GR_GL_BGRA 0x80E1 | |
| /* Stencil index sized formats */ | |
| #define GR_GL_STENCIL_INDEX4 0x8D47 | |
| #define GR_GL_STENCIL_INDEX8 0x8D48 | |
| #define GR_GL_STENCIL_INDEX16 0x8D49 | |
| /* Depth component sized formats */ | |
| #define GR_GL_DEPTH_COMPONENT16 0x81A5 | |
| /* Depth stencil sized formats */ | |
| #define GR_GL_DEPTH24_STENCIL8 0x88F0 | |
| /* Red sized formats */ | |
| #define GR_GL_R8 0x8229 | |
| #define GR_GL_R16 0x822A | |
| #define GR_GL_R16F 0x822D | |
| #define GR_GL_R32F 0x822E | |
| /* Red integer sized formats */ | |
| #define GR_GL_R8I 0x8231 | |
| #define GR_GL_R8UI 0x8232 | |
| #define GR_GL_R16I 0x8233 | |
| #define GR_GL_R16UI 0x8234 | |
| #define GR_GL_R32I 0x8235 | |
| #define GR_GL_R32UI 0x8236 | |
| /* Luminance sized formats */ | |
| #define GR_GL_LUMINANCE8 0x8040 | |
| #define GR_GL_LUMINANCE16F 0x881E | |
| /* Alpha sized formats */ | |
| #define GR_GL_ALPHA8 0x803C | |
| #define GR_GL_ALPHA16 0x803E | |
| #define GR_GL_ALPHA16F 0x881C | |
| #define GR_GL_ALPHA32F 0x8816 | |
| /* Alpha integer sized formats */ | |
| #define GR_GL_ALPHA8I 0x8D90 | |
| #define GR_GL_ALPHA8UI 0x8D7E | |
| #define GR_GL_ALPHA16I 0x8D8A | |
| #define GR_GL_ALPHA16UI 0x8D78 | |
| #define GR_GL_ALPHA32I 0x8D84 | |
| #define GR_GL_ALPHA32UI 0x8D72 | |
| /* RG sized formats */ | |
| #define GR_GL_RG8 0x822B | |
| #define GR_GL_RG16 0x822C | |
| #define GR_GL_R16F 0x822D | |
| #define GR_GL_R32F 0x822E | |
| #define GR_GL_RG16F 0x822F | |
| /* RG sized integer formats */ | |
| #define GR_GL_RG8I 0x8237 | |
| #define GR_GL_RG8UI 0x8238 | |
| #define GR_GL_RG16I 0x8239 | |
| #define GR_GL_RG16UI 0x823A | |
| #define GR_GL_RG32I 0x823B | |
| #define GR_GL_RG32UI 0x823C | |
| /* RGB sized formats */ | |
| #define GR_GL_RGB5 0x8050 | |
| #define GR_GL_RGB565 0x8D62 | |
| #define GR_GL_RGB8 0x8051 | |
| #define GR_GL_SRGB8 0x8C41 | |
| /* RGB integer sized formats */ | |
| #define GR_GL_RGB8I 0x8D8F | |
| #define GR_GL_RGB8UI 0x8D7D | |
| #define GR_GL_RGB16I 0x8D89 | |
| #define GR_GL_RGB16UI 0x8D77 | |
| #define GR_GL_RGB32I 0x8D83 | |
| #define GR_GL_RGB32UI 0x8D71 | |
| /* RGBA sized formats */ | |
| #define GR_GL_RGBA4 0x8056 | |
| #define GR_GL_RGB5_A1 0x8057 | |
| #define GR_GL_RGBA8 0x8058 | |
| #define GR_GL_RGB10_A2 0x8059 | |
| #define GR_GL_SRGB8_ALPHA8 0x8C43 | |
| #define GR_GL_RGBA16F 0x881A | |
| #define GR_GL_RGBA32F 0x8814 | |
| #define GR_GL_RG32F 0x8230 | |
| #define GR_GL_RGBA16 0x805B | |
| /* RGBA integer sized formats */ | |
| #define GR_GL_RGBA8I 0x8D8E | |
| #define GR_GL_RGBA8UI 0x8D7C | |
| #define GR_GL_RGBA16I 0x8D88 | |
| #define GR_GL_RGBA16UI 0x8D76 | |
| #define GR_GL_RGBA32I 0x8D82 | |
| #define GR_GL_RGBA32UI 0x8D70 | |
| /* BGRA sized formats */ | |
| #define GR_GL_BGRA8 0x93A1 | |
| /* PixelType */ | |
| /* GL_UNSIGNED_BYTE */ | |
| #define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | |
| #define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
| #define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
| #define GR_GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | |
| /* Shaders */ | |
| #define GR_GL_FRAGMENT_SHADER 0x8B30 | |
| #define GR_GL_VERTEX_SHADER 0x8B31 | |
| #define GR_GL_GEOMETRY_SHADER 0x8DD9 | |
| #define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 | |
| #define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | |
| #define GR_GL_MAX_VARYING_VECTORS 0x8DFC | |
| #define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | |
| #define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | |
| #define GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 | |
| #define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | |
| #define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | |
| #define GR_GL_SHADER_TYPE 0x8B4F | |
| #define GR_GL_DELETE_STATUS 0x8B80 | |
| #define GR_GL_LINK_STATUS 0x8B82 | |
| #define GR_GL_VALIDATE_STATUS 0x8B83 | |
| #define GR_GL_ATTACHED_SHADERS 0x8B85 | |
| #define GR_GL_ACTIVE_UNIFORMS 0x8B86 | |
| #define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | |
| #define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 | |
| #define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | |
| #define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C | |
| #define GR_GL_CURRENT_PROGRAM 0x8B8D | |
| #define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | |
| #define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A | |
| #define GR_GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE 0x8F63 | |
| #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 | |
| /* StencilFunction */ | |
| #define GR_GL_NEVER 0x0200 | |
| #define GR_GL_LESS 0x0201 | |
| #define GR_GL_EQUAL 0x0202 | |
| #define GR_GL_LEQUAL 0x0203 | |
| #define GR_GL_GREATER 0x0204 | |
| #define GR_GL_NOTEQUAL 0x0205 | |
| #define GR_GL_GEQUAL 0x0206 | |
| #define GR_GL_ALWAYS 0x0207 | |
| /* StencilOp */ | |
| /* GL_ZERO */ | |
| #define GR_GL_KEEP 0x1E00 | |
| #define GR_GL_REPLACE 0x1E01 | |
| #define GR_GL_INCR 0x1E02 | |
| #define GR_GL_DECR 0x1E03 | |
| #define GR_GL_INVERT 0x150A | |
| #define GR_GL_INCR_WRAP 0x8507 | |
| #define GR_GL_DECR_WRAP 0x8508 | |
| /* StringName */ | |
| #define GR_GL_VENDOR 0x1F00 | |
| #define GR_GL_RENDERER 0x1F01 | |
| #define GR_GL_VERSION 0x1F02 | |
| #define GR_GL_EXTENSIONS 0x1F03 | |
| /* StringCounts */ | |
| #define GR_GL_NUM_EXTENSIONS 0x821D | |
| /* Pixel Mode / Transfer */ | |
| #define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 | |
| #define GR_GL_PACK_ROW_LENGTH 0x0D02 | |
| /* TextureMagFilter */ | |
| #define GR_GL_NEAREST 0x2600 | |
| #define GR_GL_LINEAR 0x2601 | |
| /* TextureMinFilter */ | |
| /* GL_NEAREST */ | |
| /* GL_LINEAR */ | |
| #define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 | |
| #define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 | |
| #define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 | |
| #define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 | |
| /* TextureUsage */ | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 | |
| /* TextureParameterName */ | |
| #define GR_GL_TEXTURE_MAG_FILTER 0x2800 | |
| #define GR_GL_TEXTURE_MIN_FILTER 0x2801 | |
| #define GR_GL_TEXTURE_WRAP_S 0x2802 | |
| #define GR_GL_TEXTURE_WRAP_T 0x2803 | |
| #define GR_GL_TEXTURE_USAGE 0x93A2 | |
| /* TextureTarget */ | |
| /* GL_TEXTURE_2D */ | |
| #define GR_GL_TEXTURE 0x1702 | |
| #define GR_GL_TEXTURE_CUBE_MAP 0x8513 | |
| #define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | |
| #define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | |
| #define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | |
| #define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | |
| /* TextureUnit */ | |
| #define GR_GL_TEXTURE0 0x84C0 | |
| #define GR_GL_TEXTURE1 0x84C1 | |
| #define GR_GL_TEXTURE2 0x84C2 | |
| #define GR_GL_TEXTURE3 0x84C3 | |
| #define GR_GL_TEXTURE4 0x84C4 | |
| #define GR_GL_TEXTURE5 0x84C5 | |
| #define GR_GL_TEXTURE6 0x84C6 | |
| #define GR_GL_TEXTURE7 0x84C7 | |
| #define GR_GL_TEXTURE8 0x84C8 | |
| #define GR_GL_TEXTURE9 0x84C9 | |
| #define GR_GL_TEXTURE10 0x84CA | |
| #define GR_GL_TEXTURE11 0x84CB | |
| #define GR_GL_TEXTURE12 0x84CC | |
| #define GR_GL_TEXTURE13 0x84CD | |
| #define GR_GL_TEXTURE14 0x84CE | |
| #define GR_GL_TEXTURE15 0x84CF | |
| #define GR_GL_TEXTURE16 0x84D0 | |
| #define GR_GL_TEXTURE17 0x84D1 | |
| #define GR_GL_TEXTURE18 0x84D2 | |
| #define GR_GL_TEXTURE19 0x84D3 | |
| #define GR_GL_TEXTURE20 0x84D4 | |
| #define GR_GL_TEXTURE21 0x84D5 | |
| #define GR_GL_TEXTURE22 0x84D6 | |
| #define GR_GL_TEXTURE23 0x84D7 | |
| #define GR_GL_TEXTURE24 0x84D8 | |
| #define GR_GL_TEXTURE25 0x84D9 | |
| #define GR_GL_TEXTURE26 0x84DA | |
| #define GR_GL_TEXTURE27 0x84DB | |
| #define GR_GL_TEXTURE28 0x84DC | |
| #define GR_GL_TEXTURE29 0x84DD | |
| #define GR_GL_TEXTURE30 0x84DE | |
| #define GR_GL_TEXTURE31 0x84DF | |
| #define GR_GL_ACTIVE_TEXTURE 0x84E0 | |
| #define GR_GL_MAX_TEXTURE_UNITS 0x84E2 | |
| #define GR_GL_MAX_TEXTURE_COORDS 0x8871 | |
| /* TextureWrapMode */ | |
| #define GR_GL_REPEAT 0x2901 | |
| #define GR_GL_CLAMP_TO_EDGE 0x812F | |
| #define GR_GL_MIRRORED_REPEAT 0x8370 | |
| #define GR_GL_CLAMP_TO_BORDER 0x812D | |
| /* Texture Swizzle */ | |
| #define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 | |
| #define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 | |
| #define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 | |
| #define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 | |
| #define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 | |
| /* Texture mapping */ | |
| #define GR_GL_TEXTURE_ENV 0x2300 | |
| #define GR_GL_TEXTURE_ENV_MODE 0x2200 | |
| #define GR_GL_TEXTURE_1D 0x0DE0 | |
| /* GL_TEXTURE_2D */ | |
| /* GL_TEXTURE_WRAP_S */ | |
| /* GL_TEXTURE_WRAP_T */ | |
| /* GL_TEXTURE_MAG_FILTER */ | |
| /* GL_TEXTURE_MIN_FILTER */ | |
| #define GR_GL_TEXTURE_ENV_COLOR 0x2201 | |
| #define GR_GL_TEXTURE_GEN_S 0x0C60 | |
| #define GR_GL_TEXTURE_GEN_T 0x0C61 | |
| #define GR_GL_TEXTURE_GEN_R 0x0C62 | |
| #define GR_GL_TEXTURE_GEN_Q 0x0C63 | |
| #define GR_GL_TEXTURE_GEN_MODE 0x2500 | |
| #define GR_GL_TEXTURE_BORDER_COLOR 0x1004 | |
| #define GR_GL_TEXTURE_WIDTH 0x1000 | |
| #define GR_GL_TEXTURE_HEIGHT 0x1001 | |
| #define GR_GL_TEXTURE_BORDER 0x1005 | |
| #define GR_GL_TEXTURE_COMPONENTS 0x1003 | |
| #define GR_GL_TEXTURE_RED_SIZE 0x805C | |
| #define GR_GL_TEXTURE_GREEN_SIZE 0x805D | |
| #define GR_GL_TEXTURE_BLUE_SIZE 0x805E | |
| #define GR_GL_TEXTURE_ALPHA_SIZE 0x805F | |
| #define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 | |
| #define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 | |
| #define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 | |
| /* GL_NEAREST_MIPMAP_NEAREST */ | |
| /* GL_NEAREST_MIPMAP_LINEAR */ | |
| /* GL_LINEAR_MIPMAP_NEAREST */ | |
| /* GL_LINEAR_MIPMAP_LINEAR */ | |
| #define GR_GL_OBJECT_LINEAR 0x2401 | |
| #define GR_GL_OBJECT_PLANE 0x2501 | |
| #define GR_GL_EYE_LINEAR 0x2400 | |
| #define GR_GL_EYE_PLANE 0x2502 | |
| #define GR_GL_SPHERE_MAP 0x2402 | |
| #define GR_GL_DECAL 0x2101 | |
| #define GR_GL_MODULATE 0x2100 | |
| /* GL_NEAREST */ | |
| /* GL_REPEAT */ | |
| #define GR_GL_CLAMP 0x2900 | |
| #define GR_GL_S 0x2000 | |
| #define GR_GL_T 0x2001 | |
| #define GR_GL_R 0x2002 | |
| #define GR_GL_Q 0x2003 | |
| #define GR_GL_TEXTURE_GEN_R 0x0C62 | |
| #define GR_GL_TEXTURE_GEN_Q 0x0C63 | |
| /* texture_env_combine */ | |
| #define GR_GL_COMBINE 0x8570 | |
| #define GR_GL_COMBINE_RGB 0x8571 | |
| #define GR_GL_COMBINE_ALPHA 0x8572 | |
| #define GR_GL_SOURCE0_RGB 0x8580 | |
| #define GR_GL_SOURCE1_RGB 0x8581 | |
| #define GR_GL_SOURCE2_RGB 0x8582 | |
| #define GR_GL_SOURCE0_ALPHA 0x8588 | |
| #define GR_GL_SOURCE1_ALPHA 0x8589 | |
| #define GR_GL_SOURCE2_ALPHA 0x858A | |
| #define GR_GL_OPERAND0_RGB 0x8590 | |
| #define GR_GL_OPERAND1_RGB 0x8591 | |
| #define GR_GL_OPERAND2_RGB 0x8592 | |
| #define GR_GL_OPERAND0_ALPHA 0x8598 | |
| #define GR_GL_OPERAND1_ALPHA 0x8599 | |
| #define GR_GL_OPERAND2_ALPHA 0x859A | |
| #define GR_GL_RGB_SCALE 0x8573 | |
| #define GR_GL_ADD_SIGNED 0x8574 | |
| #define GR_GL_INTERPOLATE 0x8575 | |
| #define GR_GL_SUBTRACT 0x84E7 | |
| #define GR_GL_CONSTANT 0x8576 | |
| #define GR_GL_PRIMARY_COLOR 0x8577 | |
| #define GR_GL_PREVIOUS 0x8578 | |
| #define GR_GL_SRC0_RGB 0x8580 | |
| #define GR_GL_SRC1_RGB 0x8581 | |
| #define GR_GL_SRC2_RGB 0x8582 | |
| #define GR_GL_SRC0_ALPHA 0x8588 | |
| #define GR_GL_SRC1_ALPHA 0x8589 | |
| #define GR_GL_SRC2_ALPHA 0x858A | |
| /* Uniform Types */ | |
| #define GR_GL_FLOAT_VEC2 0x8B50 | |
| #define GR_GL_FLOAT_VEC3 0x8B51 | |
| #define GR_GL_FLOAT_VEC4 0x8B52 | |
| #define GR_GL_INT_VEC2 0x8B53 | |
| #define GR_GL_INT_VEC3 0x8B54 | |
| #define GR_GL_INT_VEC4 0x8B55 | |
| #define GR_GL_BOOL 0x8B56 | |
| #define GR_GL_BOOL_VEC2 0x8B57 | |
| #define GR_GL_BOOL_VEC3 0x8B58 | |
| #define GR_GL_BOOL_VEC4 0x8B59 | |
| #define GR_GL_FLOAT_MAT2 0x8B5A | |
| #define GR_GL_FLOAT_MAT3 0x8B5B | |
| #define GR_GL_FLOAT_MAT4 0x8B5C | |
| #define GR_GL_SAMPLER_2D 0x8B5E | |
| #define GR_GL_SAMPLER_CUBE 0x8B60 | |
| /* Vertex Arrays */ | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | |
| #define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | |
| #define GR_GL_VERTEX_ARRAY 0x8074 | |
| #define GR_GL_NORMAL_ARRAY 0x8075 | |
| #define GR_GL_COLOR_ARRAY 0x8076 | |
| #define GR_GL_SECONDARY_COLOR_ARRAY 0x845E | |
| #define GR_GL_INDEX_ARRAY 0x8077 | |
| #define GR_GL_TEXTURE_COORD_ARRAY 0x8078 | |
| #define GR_GL_EDGE_FLAG_ARRAY 0x8079 | |
| #define GR_GL_VERTEX_ARRAY_SIZE 0x807A | |
| #define GR_GL_VERTEX_ARRAY_TYPE 0x807B | |
| #define GR_GL_VERTEX_ARRAY_STRIDE 0x807C | |
| #define GR_GL_NORMAL_ARRAY_TYPE 0x807E | |
| #define GR_GL_NORMAL_ARRAY_STRIDE 0x807F | |
| #define GR_GL_COLOR_ARRAY_SIZE 0x8081 | |
| #define GR_GL_COLOR_ARRAY_TYPE 0x8082 | |
| #define GR_GL_COLOR_ARRAY_STRIDE 0x8083 | |
| #define GR_GL_INDEX_ARRAY_TYPE 0x8085 | |
| #define GR_GL_INDEX_ARRAY_STRIDE 0x8086 | |
| #define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 | |
| #define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 | |
| #define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A | |
| #define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C | |
| #define GR_GL_VERTEX_ARRAY_POINTER 0x808E | |
| #define GR_GL_NORMAL_ARRAY_POINTER 0x808F | |
| #define GR_GL_COLOR_ARRAY_POINTER 0x8090 | |
| #define GR_GL_INDEX_ARRAY_POINTER 0x8091 | |
| #define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 | |
| #define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 | |
| #define GR_GL_V2F 0x2A20 | |
| #define GR_GL_V3F 0x2A21 | |
| #define GR_GL_C4UB_V2F 0x2A22 | |
| #define GR_GL_C4UB_V3F 0x2A23 | |
| #define GR_GL_C3F_V3F 0x2A24 | |
| #define GR_GL_N3F_V3F 0x2A25 | |
| #define GR_GL_C4F_N3F_V3F 0x2A26 | |
| #define GR_GL_T2F_V3F 0x2A27 | |
| #define GR_GL_T4F_V4F 0x2A28 | |
| #define GR_GL_T2F_C4UB_V3F 0x2A29 | |
| #define GR_GL_T2F_C3F_V3F 0x2A2A | |
| #define GR_GL_T2F_N3F_V3F 0x2A2B | |
| #define GR_GL_T2F_C4F_N3F_V3F 0x2A2C | |
| #define GR_GL_T4F_C4F_N3F_V4F 0x2A2D | |
| #define GR_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 | |
| /* Buffer Object */ | |
| #define GR_GL_READ_ONLY 0x88B8 | |
| #define GR_GL_WRITE_ONLY 0x88B9 | |
| #define GR_GL_READ_WRITE 0x88BA | |
| #define GR_GL_BUFFER_MAPPED 0x88BC | |
| #define GR_GL_MAP_READ_BIT 0x0001 | |
| #define GR_GL_MAP_WRITE_BIT 0x0002 | |
| #define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 | |
| #define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 | |
| #define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 | |
| #define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 | |
| /* Read Format */ | |
| #define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | |
| #define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | |
| /* Shader Source */ | |
| #define GR_GL_COMPILE_STATUS 0x8B81 | |
| #define GR_GL_INFO_LOG_LENGTH 0x8B84 | |
| #define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 | |
| #define GR_GL_SHADER_COMPILER 0x8DFA | |
| /* Shader Binary */ | |
| #define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 | |
| #define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | |
| /* Program Binary */ | |
| #define GR_GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE | |
| /* Shader Precision-Specified Types */ | |
| #define GR_GL_LOW_FLOAT 0x8DF0 | |
| #define GR_GL_MEDIUM_FLOAT 0x8DF1 | |
| #define GR_GL_HIGH_FLOAT 0x8DF2 | |
| #define GR_GL_LOW_INT 0x8DF3 | |
| #define GR_GL_MEDIUM_INT 0x8DF4 | |
| #define GR_GL_HIGH_INT 0x8DF5 | |
| /* Queries */ | |
| #define GR_GL_QUERY_COUNTER_BITS 0x8864 | |
| #define GR_GL_CURRENT_QUERY 0x8865 | |
| #define GR_GL_QUERY_RESULT 0x8866 | |
| #define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 | |
| #define GR_GL_SAMPLES_PASSED 0x8914 | |
| #define GR_GL_ANY_SAMPLES_PASSED 0x8C2F | |
| #define GR_GL_TIME_ELAPSED 0x88BF | |
| #define GR_GL_TIMESTAMP 0x8E28 | |
| #define GR_GL_PRIMITIVES_GENERATED 0x8C87 | |
| #define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | |
| /* Framebuffer Object. */ | |
| #define GR_GL_FRAMEBUFFER 0x8D40 | |
| #define GR_GL_READ_FRAMEBUFFER 0x8CA8 | |
| #define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 | |
| #define GR_GL_RENDERBUFFER 0x8D41 | |
| #define GR_GL_MAX_SAMPLES 0x8D57 | |
| // GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES | |
| #define GR_GL_MAX_SAMPLES_IMG 0x9135 | |
| #define GR_GL_RENDERBUFFER_WIDTH 0x8D42 | |
| #define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 | |
| #define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | |
| #define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 | |
| #define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | |
| #define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | |
| #define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | |
| #define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | |
| #define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | |
| #define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | |
| #define GR_GL_COLOR_ATTACHMENT0 0x8CE0 | |
| #define GR_GL_DEPTH_ATTACHMENT 0x8D00 | |
| #define GR_GL_STENCIL_ATTACHMENT 0x8D20 | |
| // GL_EXT_discard_framebuffer | |
| #define GR_GL_COLOR 0x1800 | |
| #define GR_GL_DEPTH 0x1801 | |
| #define GR_GL_STENCIL 0x1802 | |
| #define GR_GL_NONE 0 | |
| #define GR_GL_FRAMEBUFFER_DEFAULT 0x8218 | |
| #define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 | |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | |
| #define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | |
| #define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | |
| #define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 | |
| #define GR_GL_RENDERBUFFER_BINDING 0x8CA7 | |
| #define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 | |
| #define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | |
| /* Path Rendering */ | |
| // commands | |
| #define GR_GL_CLOSE_PATH 0x00 | |
| #define GR_GL_MOVE_TO 0x02 | |
| #define GR_GL_LINE_TO 0x04 | |
| #define GR_GL_QUADRATIC_CURVE_TO 0x0A | |
| #define GR_GL_CUBIC_CURVE_TO 0x0C | |
| #define GR_GL_CONIC_CURVE_TO 0x1A | |
| // path parameters | |
| #define GR_GL_PATH_STROKE_WIDTH 0x9075 | |
| #define GR_GL_PATH_END_CAPS 0x9076 | |
| #define GR_GL_PATH_JOIN_STYLE 0x9079 | |
| #define GR_GL_PATH_MITER_LIMIT 0x907A | |
| #define GR_GL_PATH_STROKE_BOUND 0x9086 | |
| // fill modes | |
| #define GR_GL_COUNT_UP 0x9088 | |
| // cover mode | |
| #define GR_GL_BOUNDING_BOX 0x908D | |
| #define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C | |
| // transform type | |
| #define GR_GL_TRANSLATE_X 0x908E | |
| #define GR_GL_TRANSLATE_Y 0x908F | |
| #define GR_GL_TRANSLATE_2D 0x9090 | |
| #define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 | |
| // cap/dash values | |
| #define GR_GL_SQUARE 0x90A3 | |
| #define GR_GL_ROUND 0x90A4 | |
| // join values | |
| #define GR_GL_BEVEL 0x90A6 | |
| #define GR_GL_MITER_REVERT 0x90A7 | |
| // glyph loading values | |
| #define GR_GL_STANDARD_FONT_FORMAT 0x936C | |
| #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 | |
| // NV_path_rendering extension to ARB_program_interface_query: | |
| // .. corresponds to the set of active input variables used by the fragment | |
| // shader stage of <program> (if a fragment stage exists). | |
| #define GR_GL_FRAGMENT_INPUT 0x936D | |
| // NV_path_rendering extension to EXT_direct_state_access: | |
| // [the matrix functions] must support the PATH_PROJECTION_NV and | |
| // PATH_MODELVIEW_NV tokens for matrixMode. | |
| #define GR_GL_PATH_PROJECTION 0x1701 | |
| #define GR_GL_PATH_MODELVIEW 0x1700 | |
| /* ARM specific define for MSAA support on framebuffer fetch */ | |
| #define GR_GL_FETCH_PER_SAMPLE 0x8F65 | |
| /* GL_KHR_debug */ | |
| #define GR_GL_DEBUG_OUTPUT 0x92E0 | |
| #define GR_GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 | |
| #define GR_GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 | |
| #define GR_GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 | |
| #define GR_GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 | |
| #define GR_GL_DEBUG_LOGGED_MESSAGES 0x9145 | |
| #define GR_GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 | |
| #define GR_GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C | |
| #define GR_GL_DEBUG_GROUP_STACK_DEPTH 0x826D | |
| #define GR_GL_MAX_LABEL_LENGTH 0x82E8 | |
| #define GR_GL_DEBUG_SOURCE_API 0x8246 | |
| #define GR_GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 | |
| #define GR_GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 | |
| #define GR_GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 | |
| #define GR_GL_DEBUG_SOURCE_APPLICATION 0x824A | |
| #define GR_GL_DEBUG_SOURCE_OTHER 0x824B | |
| #define GR_GL_DEBUG_TYPE_ERROR 0x824C | |
| #define GR_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D | |
| #define GR_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E | |
| #define GR_GL_DEBUG_TYPE_PORTABILITY 0x824F | |
| #define GR_GL_DEBUG_TYPE_PERFORMANCE 0x8250 | |
| #define GR_GL_DEBUG_TYPE_OTHER 0x8251 | |
| #define GR_GL_DEBUG_TYPE_MARKER 0x8268 | |
| #define GR_GL_DEBUG_TYPE_PUSH_GROUP 0x8269 | |
| #define GR_GL_DEBUG_TYPE_POP_GROUP 0x826A | |
| #define GR_GL_DEBUG_SEVERITY_HIGH 0x9146 | |
| #define GR_GL_DEBUG_SEVERITY_MEDIUM 0x9147 | |
| #define GR_GL_DEBUG_SEVERITY_LOW 0x9148 | |
| #define GR_GL_DEBUG_SEVERITY_NOTIFICATION 0x826B | |
| #define GR_GL_STACK_UNDERFLOW 0x0504 | |
| #define GR_GL_STACK_OVERFLOW 0x0503 | |
| #define GR_GL_BUFFER 0x82E0 | |
| #define GR_GL_SHADER 0x82E1 | |
| #define GR_GL_PROGRAM 0x82E2 | |
| #define GR_GL_QUERY 0x82E3 | |
| #define GR_GL_PROGRAM_PIPELINE 0x82E4 | |
| #define GR_GL_SAMPLER 0x82E6 | |
| /* GL_OES_EGL_image_external */ | |
| #define GR_GL_TEXTURE_EXTERNAL 0x8D65 | |
| #define GR_GL_TEXTURE_BINDING_EXTERNAL 0x8D67 | |
| /* GL_ARB_texture_rectangle or GL_ANGLE_texture_rectangle */ | |
| #define GR_GL_TEXTURE_RECTANGLE 0x84F5 | |
| #define GR_GL_TEXTURE_BINDING_RECTANGLE 0x84F6 | |
| /* GL_EXT_window_rectangles */ | |
| #define GR_GL_MAX_WINDOW_RECTANGLES 0x8f14 | |
| #define GR_GL_INCLUSIVE 0x8f10 | |
| #define GR_GL_EXCLUSIVE 0x8f11 | |
| /** GL_QCOM_tiled_rendering */ | |
| #define GR_GL_COLOR_BUFFER_BIT0 0x00000001 | |
| #define GR_GL_COLOR_BUFFER_BIT1 0x00000002 | |
| #define GR_GL_COLOR_BUFFER_BIT2 0x00000004 | |
| #define GR_GL_COLOR_BUFFER_BIT3 0x00000008 | |
| #define GR_GL_COLOR_BUFFER_BIT4 0x00000010 | |
| #define GR_GL_COLOR_BUFFER_BIT5 0x00000020 | |
| #define GR_GL_COLOR_BUFFER_BIT6 0x00000040 | |
| #define GR_GL_COLOR_BUFFER_BIT7 0x00000080 | |
| #define GR_GL_DEPTH_BUFFER_BIT0 0x00000100 | |
| #define GR_GL_DEPTH_BUFFER_BIT1 0x00000200 | |
| #define GR_GL_DEPTH_BUFFER_BIT2 0x00000400 | |
| #define GR_GL_DEPTH_BUFFER_BIT3 0x00000800 | |
| #define GR_GL_DEPTH_BUFFER_BIT4 0x00001000 | |
| #define GR_GL_DEPTH_BUFFER_BIT5 0x00002000 | |
| #define GR_GL_DEPTH_BUFFER_BIT6 0x00004000 | |
| #define GR_GL_DEPTH_BUFFER_BIT7 0x00008000 | |
| #define GR_GL_STENCIL_BUFFER_BIT0 0x00010000 | |
| #define GR_GL_STENCIL_BUFFER_BIT1 0x00020000 | |
| #define GR_GL_STENCIL_BUFFER_BIT2 0x00040000 | |
| #define GR_GL_STENCIL_BUFFER_BIT3 0x00080000 | |
| #define GR_GL_STENCIL_BUFFER_BIT4 0x00100000 | |
| #define GR_GL_STENCIL_BUFFER_BIT5 0x00200000 | |
| #define GR_GL_STENCIL_BUFFER_BIT6 0x00400000 | |
| #define GR_GL_STENCIL_BUFFER_BIT7 0x00800000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT0 0x01000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT1 0x02000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT2 0x04000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT3 0x08000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT4 0x10000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT5 0x20000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT6 0x40000000 | |
| #define GR_GL_MULTISAMPLE_BUFFER_BIT7 0x80000000 | |
| /* GL_ARB_sync */ | |
| #define GR_GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 | |
| #define GR_GL_ALREADY_SIGNALED 0x911A | |
| #define GR_GL_TIMEOUT_EXPIRED 0x911B | |
| #define GR_GL_CONDITION_SATISFIED 0x911C | |
| #define GR_GL_WAIT_FAILED 0x911D | |
| #define GR_GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 | |
| #define GR_GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull | |
| /* GL_EXT_geometry_shader */ | |
| #define GR_GL_LINES_ADJACENCY 0x000A | |
| /* GL_ARB_internalformat_query */ | |
| #define GR_GL_NUM_SAMPLE_COUNTS 0x9380 | |
| /* EGL Defines */ | |
| #define GR_EGL_NO_DISPLAY ((GrEGLDisplay)0) | |
| #define GR_EGL_EXTENSIONS 0x3055 | |
| #define GR_EGL_GL_TEXTURE_2D 0x30B1 | |
| #define GR_EGL_GL_TEXTURE_LEVEL 0x30BC | |
| #define GR_EGL_IMAGE_PRESERVED 0x30D2 | |
| #define GR_EGL_FALSE 0x0 | |
| #define GR_EGL_TRUE 0x1 | |
| #define GR_EGL_NONE 0x3038 | |
| #define GR_EGL_NO_IMAGE ((GrEGLImage)0) | |
| /* Programs */ | |
| #define GR_GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | |
| #define GL_PROGRAM_BINARY_LENGTH 0x8741 | |
| #endif |