| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/effects/GrTextureDomain.h" | |
| #include "include/gpu/GrTexture.h" | |
| #include "include/private/SkFloatingPoint.h" | |
| #include "src/gpu/GrProxyProvider.h" | |
| #include "src/gpu/GrShaderCaps.h" | |
| #include "src/gpu/GrSurfaceProxyPriv.h" | |
| #include "src/gpu/effects/generated/GrSimpleTextureEffect.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/glsl/GrGLSLShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" | |
| #include <utility> | |
| GrTextureDomain::GrTextureDomain(GrSurfaceProxy* proxy, const SkRect& domain, Mode modeX, | |
| Mode modeY, int index) | |
| : fModeX(modeX) | |
| , fModeY(modeY) | |
| , fIndex(index) { | |
| if (!proxy) { | |
| SkASSERT(modeX == kIgnore_Mode && modeY == kIgnore_Mode); | |
| return; | |
| } | |
| const SkRect kFullRect = proxy->getBoundsRect(); | |
| // We don't currently handle domains that are empty or don't intersect the texture. | |
| // It is OK if the domain rect is a line or point, but it should not be inverted. We do not | |
| // handle rects that do not intersect the [0..1]x[0..1] rect. | |
| SkASSERT(domain.isSorted()); | |
| fDomain.fLeft = SkScalarPin(domain.fLeft, 0.0f, kFullRect.fRight); | |
| fDomain.fRight = SkScalarPin(domain.fRight, fDomain.fLeft, kFullRect.fRight); | |
| fDomain.fTop = SkScalarPin(domain.fTop, 0.0f, kFullRect.fBottom); | |
| fDomain.fBottom = SkScalarPin(domain.fBottom, fDomain.fTop, kFullRect.fBottom); | |
| SkASSERT(fDomain.fLeft <= fDomain.fRight); | |
| SkASSERT(fDomain.fTop <= fDomain.fBottom); | |
| } | |
| GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode modeX, Mode modeY, int index) | |
| : fDomain(domain), fModeX(modeX), fModeY(modeY), fIndex(index) { | |
| // We don't currently handle domains that are empty or don't intersect the texture. | |
| // It is OK if the domain rect is a line or point, but it should not be inverted. | |
| SkASSERT(domain.isSorted()); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| static void append_wrap(GrGLSLShaderBuilder* builder, GrTextureDomain::Mode mode, | |
| const char* inCoord, const char* domainStart, const char* domainEnd, | |
| bool is2D, const char* out) { | |
| switch(mode) { | |
| case GrTextureDomain::kIgnore_Mode: | |
| builder->codeAppendf("%s = %s;\n", out, inCoord); | |
| break; | |
| case GrTextureDomain::kDecal_Mode: | |
| // The lookup coordinate to use for decal will be clamped just like kClamp_Mode, | |
| // it's just that the post-processing will be different, so fall through | |
| case GrTextureDomain::kClamp_Mode: | |
| builder->codeAppendf("%s = clamp(%s, %s, %s);", out, inCoord, domainStart, domainEnd); | |
| break; | |
| case GrTextureDomain::kRepeat_Mode: | |
| builder->codeAppendf("%s = mod(%s - %s, %s - %s) + %s;", out, inCoord, domainStart, | |
| domainEnd, domainStart, domainStart); | |
| break; | |
| case GrTextureDomain::kMirrorRepeat_Mode: { | |
| const char* type = is2D ? "float2" : "float"; | |
| builder->codeAppend("{"); | |
| builder->codeAppendf("%s w = %s - %s;", type, domainEnd, domainStart); | |
| builder->codeAppendf("%s w2 = 2 * w;", type); | |
| builder->codeAppendf("%s m = mod(%s - %s, w2);", type, inCoord, domainStart); | |
| builder->codeAppendf("%s = mix(m, w2 - m, step(w, m)) + %s;", out, domainStart); | |
| builder->codeAppend("}"); | |
| break; | |
| } | |
| } | |
| } | |
| void GrTextureDomain::GLDomain::sampleProcessor(const GrTextureDomain& textureDomain, | |
| const char* inColor, | |
| const char* outColor, | |
| const SkString& inCoords, | |
| GrGLSLFragmentProcessor* parent, | |
| GrGLSLFragmentProcessor::EmitArgs& args, | |
| int childIndex) { | |
| auto appendProcessorSample = [parent, &args, childIndex, inColor](const char* coord) { | |
| SkString outColor("childColor"); | |
| parent->invokeChild(childIndex, inColor, &outColor, args, coord); | |
| return outColor; | |
| }; | |
| this->sample(args.fFragBuilder, args.fUniformHandler, textureDomain, outColor, inCoords, | |
| appendProcessorSample); | |
| } | |
| void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const GrShaderCaps* shaderCaps, | |
| const GrTextureDomain& textureDomain, | |
| const char* outColor, | |
| const SkString& inCoords, | |
| GrGLSLFragmentProcessor::SamplerHandle sampler, | |
| const char* inModulateColor) { | |
| auto appendTextureSample = [&sampler, inModulateColor, builder](const char* coord) { | |
| builder->codeAppend("half4 textureColor = "); | |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, coord); | |
| builder->codeAppend(";"); | |
| return SkString("textureColor"); | |
| }; | |
| this->sample(builder, uniformHandler, textureDomain, outColor, inCoords, appendTextureSample); | |
| } | |
| void GrTextureDomain::GLDomain::sample(GrGLSLShaderBuilder* builder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const GrTextureDomain& textureDomain, | |
| const char* outColor, | |
| const SkString& inCoords, | |
| const std::function<AppendSample>& appendSample) { | |
| SkASSERT(!fHasMode || (textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY)); | |
| SkDEBUGCODE(fModeX = textureDomain.modeX();) | |
| SkDEBUGCODE(fModeY = textureDomain.modeY();) | |
| SkDEBUGCODE(fHasMode = true;) | |
| if ((textureDomain.modeX() != kIgnore_Mode || textureDomain.modeY() != kIgnore_Mode) && | |
| !fDomainUni.isValid()) { | |
| // Must include the domain uniform since at least one axis uses it | |
| const char* name; | |
| SkString uniName("TexDom"); | |
| if (textureDomain.fIndex >= 0) { | |
| uniName.appendS32(textureDomain.fIndex); | |
| } | |
| fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, | |
| uniName.c_str(), &name); | |
| fDomainName = name; | |
| } | |
| bool decalX = textureDomain.modeX() == kDecal_Mode; | |
| bool decalY = textureDomain.modeY() == kDecal_Mode; | |
| if ((decalX || decalY) && !fDecalUni.isValid()) { | |
| const char* name; | |
| SkString uniName("DecalParams"); | |
| if (textureDomain.fIndex >= 0) { | |
| uniName.appendS32(textureDomain.fIndex); | |
| } | |
| // Half3 since this will hold texture width, height, and then a step function control param | |
| fDecalUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf3_GrSLType, | |
| uniName.c_str(), &name); | |
| fDecalName = name; | |
| } | |
| // Add a block so that we can declare variables | |
| GrGLSLShaderBuilder::ShaderBlock block(builder); | |
| // Always use a local variable for the input coordinates; often callers pass in an expression | |
| // and we want to cache it across all of its references in the code below | |
| builder->codeAppendf("float2 origCoord = %s;", inCoords.c_str()); | |
| builder->codeAppend("float2 clampedCoord;"); | |
| SkString start; | |
| SkString end; | |
| bool is2D = textureDomain.modeX() == textureDomain.modeY(); | |
| if (is2D) { | |
| // Doing the domain setup using vectors seems to avoid shader compilation issues on | |
| // Chromecast, possibly due to reducing shader length. | |
| start.printf("%s.xy", fDomainName.c_str()); | |
| end.printf("%s.zw", fDomainName.c_str()); | |
| append_wrap(builder, textureDomain.modeX(), "origCoord", start.c_str(), end.c_str(), | |
| true, "clampedCoord"); | |
| } else { | |
| // Apply x mode to the x coordinate using the left and right edges of the domain rect | |
| // (stored as the x and z components of the domain uniform). | |
| start.printf("%s.x", fDomainName.c_str()); | |
| end.printf("%s.z", fDomainName.c_str()); | |
| append_wrap(builder, textureDomain.modeX(), "origCoord.x", start.c_str(), end.c_str(), | |
| false, "clampedCoord.x"); | |
| // Repeat the same logic for y. | |
| start.printf("%s.y", fDomainName.c_str()); | |
| end.printf("%s.w", fDomainName.c_str()); | |
| append_wrap(builder, textureDomain.modeY(), "origCoord.y", start.c_str(), end.c_str(), | |
| false, "clampedCoord.y"); | |
| } | |
| // Sample 'appendSample' at the clamped coordinate location. | |
| SkString color = appendSample("clampedCoord"); | |
| // Apply decal mode's transparency interpolation if needed | |
| if (decalX || decalY) { | |
| // The decal err is the max absoluate value between the clamped coordinate and the original | |
| // pixel coordinate. This will then be clamped to 1.f if it's greater than the control | |
| // parameter, which simulates kNearest and kBilerp behavior depending on if it's 0 or 1. | |
| if (decalX && decalY) { | |
| builder->codeAppendf("half err = max(half(abs(clampedCoord.x - origCoord.x) * %s.x), " | |
| "half(abs(clampedCoord.y - origCoord.y) * %s.y));", | |
| fDecalName.c_str(), fDecalName.c_str()); | |
| } else if (decalX) { | |
| builder->codeAppendf("half err = half(abs(clampedCoord.x - origCoord.x) * %s.x);", | |
| fDecalName.c_str()); | |
| } else { | |
| SkASSERT(decalY); | |
| builder->codeAppendf("half err = half(abs(clampedCoord.y - origCoord.y) * %s.y);", | |
| fDecalName.c_str()); | |
| } | |
| // Apply a transform to the error rate, which let's us simulate nearest or bilerp filtering | |
| // in the same shader. When the texture is nearest filtered, fSizeName.z is set to 1/2 so | |
| // this becomes a step function centered at .5 away from the clamped coordinate (but the | |
| // domain for decal is inset by .5 so the edge lines up properly). When bilerp, fSizeName.z | |
| // is set to 1 and it becomes a simple linear blend between texture and transparent. | |
| builder->codeAppendf("if (err > %s.z) { err = 1.0; } else if (%s.z < 1) { err = 0.0; }", | |
| fDecalName.c_str(), fDecalName.c_str()); | |
| builder->codeAppendf("%s = mix(%s, half4(0, 0, 0, 0), err);", outColor, color.c_str()); | |
| } else { | |
| // A simple look up | |
| builder->codeAppendf("%s = %s;", outColor, color.c_str()); | |
| } | |
| } | |
| void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, | |
| const GrTextureDomain& textureDomain, | |
| const GrSurfaceProxyView& view, | |
| const GrSamplerState& state) { | |
| // We want a hard transition from texture content to trans-black in nearest mode. | |
| bool filterDecal = state.filter() != GrSamplerState::Filter::kNearest; | |
| this->setData(pdman, textureDomain, view.proxy(), view.origin(), filterDecal); | |
| } | |
| void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, | |
| const GrTextureDomain& textureDomain, | |
| bool filterIfDecal) { | |
| // The origin we pass here doesn't matter | |
| this->setData(pdman, textureDomain, nullptr, kTopLeft_GrSurfaceOrigin, filterIfDecal); | |
| } | |
| void GrTextureDomain::GLDomain::setData(const GrGLSLProgramDataManager& pdman, | |
| const GrTextureDomain& textureDomain, | |
| const GrSurfaceProxy* proxy, | |
| GrSurfaceOrigin origin, | |
| bool filterIfDecal) { | |
| SkASSERT(fHasMode && textureDomain.modeX() == fModeX && textureDomain.modeY() == fModeY); | |
| if (kIgnore_Mode == textureDomain.modeX() && kIgnore_Mode == textureDomain.modeY()) { | |
| return; | |
| } | |
| // If the texture is using nearest filtering, then the decal filter weight should step from | |
| // 0 (texture) to 1 (transparent) one half pixel away from the domain. When doing any other | |
| // form of filtering, the weight should be 1.0 so that it smoothly interpolates between the | |
| // texture and transparent. | |
| // Start off assuming we're in pixel units and later adjust if we have to deal with normalized | |
| // texture coords. | |
| float decalFilterWeights[3] = {1.f, 1.f, filterIfDecal ? 1.f : 0.5f}; | |
| bool sendDecalData = textureDomain.modeX() == kDecal_Mode || | |
| textureDomain.modeY() == kDecal_Mode; | |
| float tempDomainValues[4]; | |
| const float* values; | |
| if (proxy) { | |
| SkScalar wInv, hInv, h; | |
| GrTexture* tex = proxy->peekTexture(); | |
| if (proxy->backendFormat().textureType() == GrTextureType::kRectangle) { | |
| wInv = hInv = 1.f; | |
| h = tex->height(); | |
| // Don't do any scaling by texture size for decal filter rate, it's already in | |
| // pixels | |
| } else { | |
| wInv = SK_Scalar1 / tex->width(); | |
| hInv = SK_Scalar1 / tex->height(); | |
| h = 1.f; | |
| // Account for texture coord normalization in decal filter weights. | |
| decalFilterWeights[0] = tex->width(); | |
| decalFilterWeights[1] = tex->height(); | |
| } | |
| tempDomainValues[0] = SkScalarToFloat(textureDomain.domain().fLeft * wInv); | |
| tempDomainValues[1] = SkScalarToFloat(textureDomain.domain().fTop * hInv); | |
| tempDomainValues[2] = SkScalarToFloat(textureDomain.domain().fRight * wInv); | |
| tempDomainValues[3] = SkScalarToFloat(textureDomain.domain().fBottom * hInv); | |
| if (proxy->backendFormat().textureType() == GrTextureType::kRectangle) { | |
| SkASSERT(tempDomainValues[0] >= 0.0f && tempDomainValues[0] <= proxy->width()); | |
| SkASSERT(tempDomainValues[1] >= 0.0f && tempDomainValues[1] <= proxy->height()); | |
| SkASSERT(tempDomainValues[2] >= 0.0f && tempDomainValues[2] <= proxy->width()); | |
| SkASSERT(tempDomainValues[3] >= 0.0f && tempDomainValues[3] <= proxy->height()); | |
| } else { | |
| SkASSERT(tempDomainValues[0] >= 0.0f && tempDomainValues[0] <= 1.0f); | |
| SkASSERT(tempDomainValues[1] >= 0.0f && tempDomainValues[1] <= 1.0f); | |
| SkASSERT(tempDomainValues[2] >= 0.0f && tempDomainValues[2] <= 1.0f); | |
| SkASSERT(tempDomainValues[3] >= 0.0f && tempDomainValues[3] <= 1.0f); | |
| } | |
| // vertical flip if necessary | |
| if (kBottomLeft_GrSurfaceOrigin == origin) { | |
| tempDomainValues[1] = h - tempDomainValues[1]; | |
| tempDomainValues[3] = h - tempDomainValues[3]; | |
| // The top and bottom were just flipped, so correct the ordering | |
| // of elements so that values = (l, t, r, b). | |
| using std::swap; | |
| swap(tempDomainValues[1], tempDomainValues[3]); | |
| } | |
| values = tempDomainValues; | |
| } else { | |
| values = textureDomain.domain().asScalars(); | |
| } | |
| if (!std::equal(values, values + 4, fPrevDomain)) { | |
| pdman.set4fv(fDomainUni, 1, values); | |
| std::copy_n(values, 4, fPrevDomain); | |
| } | |
| if (sendDecalData && | |
| !std::equal(decalFilterWeights, decalFilterWeights + 3, fPrevDeclFilterWeights)) { | |
| pdman.set3fv(fDecalUni, 1, decalFilterWeights); | |
| std::copy_n(decalFilterWeights, 3, fPrevDeclFilterWeights); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrDomainEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode mode, | |
| bool decalIsFiltered) { | |
| return Make(std::move(fp), domain, mode, mode, decalIsFiltered); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrDomainEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode modeX, | |
| GrTextureDomain::Mode modeY, | |
| bool decalIsFiltered) { | |
| if (modeX == GrTextureDomain::kIgnore_Mode && modeY == GrTextureDomain::kIgnore_Mode) { | |
| return fp; | |
| } | |
| int count = 0; | |
| GrCoordTransform* coordTransform = nullptr; | |
| for (auto [transform, ignored] : GrFragmentProcessor::FPCoordTransformRange(*fp)) { | |
| ++count; | |
| coordTransform = &transform; | |
| } | |
| // If there are no coord transforms on the passed FP or it's children then there's no need to | |
| // enforce a domain. | |
| // We have a limitation that only one coord transform is support when overriding local coords. | |
| // If that limit were relaxed we would need to add a coord transform for each descendent FP | |
| // transform and possibly have multiple domain rects to account for different proxy | |
| // normalization and y-reversals. | |
| if (count != 1) { | |
| return fp; | |
| } | |
| GrCoordTransform transformCopy = *coordTransform; | |
| // Reset the child FP's coord transform. | |
| *coordTransform = {}; | |
| // If both domain modes happen to be ignore, it would be faster to just drop the domain logic | |
| // entirely and return the original FP. We'd need a GrMatrixProcessor if the matrix is not | |
| // identity, though. | |
| return std::unique_ptr<GrFragmentProcessor>(new GrDomainEffect( | |
| std::move(fp), transformCopy, domain, modeX, modeY, decalIsFiltered)); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrDomainEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode mode, | |
| GrSamplerState::Filter filter) { | |
| bool filterIfDecal = filter != GrSamplerState::Filter::kNearest; | |
| return Make(std::move(fp), domain, mode, filterIfDecal); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrDomainEffect::Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode modeX, | |
| GrTextureDomain::Mode modeY, | |
| GrSamplerState::Filter filter) { | |
| bool filterIfDecal = filter != GrSamplerState::Filter::kNearest; | |
| return Make(std::move(fp), domain, modeX, modeY, filterIfDecal); | |
| } | |
| GrFragmentProcessor::OptimizationFlags GrDomainEffect::Flags(GrFragmentProcessor* fp, | |
| GrTextureDomain::Mode modeX, | |
| GrTextureDomain::Mode modeY) { | |
| auto fpFlags = GrFragmentProcessor::ProcessorOptimizationFlags(fp); | |
| if (modeX == GrTextureDomain::kDecal_Mode || modeY == GrTextureDomain::kDecal_Mode) { | |
| return fpFlags & ~kPreservesOpaqueInput_OptimizationFlag; | |
| } | |
| return fpFlags; | |
| } | |
| GrDomainEffect::GrDomainEffect(std::unique_ptr<GrFragmentProcessor> fp, | |
| const GrCoordTransform& coordTransform, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode modeX, | |
| GrTextureDomain::Mode modeY, | |
| bool decalIsFiltered) | |
| : INHERITED(kGrDomainEffect_ClassID, Flags(fp.get(), modeX, modeY)) | |
| , fCoordTransform(coordTransform) | |
| , fDomain(domain, modeX, modeY) | |
| , fDecalIsFiltered(decalIsFiltered) { | |
| SkASSERT(fp); | |
| fp->setSampledWithExplicitCoords(true); | |
| this->registerChildProcessor(std::move(fp)); | |
| this->addCoordTransform(&fCoordTransform); | |
| if (fDomain.modeX() != GrTextureDomain::kDecal_Mode && | |
| fDomain.modeY() != GrTextureDomain::kDecal_Mode) { | |
| // Canonicalize this don't care value so we don't have to worry about it elsewhere. | |
| fDecalIsFiltered = false; | |
| } | |
| } | |
| GrDomainEffect::GrDomainEffect(const GrDomainEffect& that) | |
| : INHERITED(kGrDomainEffect_ClassID, that.optimizationFlags()) | |
| , fCoordTransform(that.fCoordTransform) | |
| , fDomain(that.fDomain) | |
| , fDecalIsFiltered(that.fDecalIsFiltered) { | |
| auto child = that.childProcessor(0).clone(); | |
| child->setSampledWithExplicitCoords(true); | |
| this->registerChildProcessor(std::move(child)); | |
| this->addCoordTransform(&fCoordTransform); | |
| } | |
| void GrDomainEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| b->add32(GrTextureDomain::GLDomain::DomainKey(fDomain)); | |
| } | |
| GrGLSLFragmentProcessor* GrDomainEffect::onCreateGLSLInstance() const { | |
| class GLSLProcessor : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| const GrDomainEffect& de = args.fFp.cast<GrDomainEffect>(); | |
| const GrTextureDomain& domain = de.fDomain; | |
| SkString coords2D = | |
| args.fFragBuilder->ensureCoords2D(args.fTransformedCoords[0].fVaryingPoint); | |
| fGLDomain.sampleProcessor(domain, args.fInputColor, args.fOutputColor, coords2D, this, | |
| args, 0); | |
| } | |
| protected: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& fp) override { | |
| const GrDomainEffect& de = fp.cast<GrDomainEffect>(); | |
| const GrTextureDomain& domain = de.fDomain; | |
| // TODO: Update GrCoordTransform to return a view instead of proxy | |
| const GrSurfaceProxy* proxy = de.fCoordTransform.proxy(); | |
| // If we don't have a proxy the value of the origin doesn't matter | |
| GrSurfaceOrigin origin = proxy ? proxy->origin() : kTopLeft_GrSurfaceOrigin; | |
| fGLDomain.setData(pdman, domain, proxy, origin, de.fDecalIsFiltered); | |
| } | |
| private: | |
| GrTextureDomain::GLDomain fGLDomain; | |
| }; | |
| return new GLSLProcessor; | |
| } | |
| bool GrDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { | |
| auto& td = sBase.cast<GrDomainEffect>(); | |
| return fDomain == td.fDomain && fDecalIsFiltered == td.fDecalIsFiltered; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDomainEffect); | |
| #if GR_TEST_UTILS | |
| std::unique_ptr<GrFragmentProcessor> GrDomainEffect::TestCreate(GrProcessorTestData* d) { | |
| do { | |
| GrTextureDomain::Mode modeX = | |
| (GrTextureDomain::Mode)d->fRandom->nextULessThan(GrTextureDomain::kModeCount); | |
| GrTextureDomain::Mode modeY = | |
| (GrTextureDomain::Mode)d->fRandom->nextULessThan(GrTextureDomain::kModeCount); | |
| auto child = GrProcessorUnitTest::MakeChildFP(d); | |
| const auto* childPtr = child.get(); | |
| SkRect domain; | |
| // We assert if the child's coord transform has a proxy and the domain rect is outside its | |
| // bounds. | |
| GrFragmentProcessor::CoordTransformIter ctIter(*child); | |
| if (!ctIter) { | |
| continue; | |
| } | |
| auto [transform, fp] = *ctIter; | |
| if (auto proxy = transform.proxy()) { | |
| auto [w, h] = proxy->backingStoreDimensions(); | |
| domain.fLeft = d->fRandom->nextRangeScalar(0, w); | |
| domain.fRight = d->fRandom->nextRangeScalar(0, w); | |
| domain.fTop = d->fRandom->nextRangeScalar(0, h); | |
| domain.fBottom = d->fRandom->nextRangeScalar(0, h); | |
| } else { | |
| domain.fLeft = d->fRandom->nextRangeScalar(-100.f, 100.f); | |
| domain.fRight = d->fRandom->nextRangeScalar(-100.f, 100.f); | |
| domain.fTop = d->fRandom->nextRangeScalar(-100.f, 100.f); | |
| domain.fBottom = d->fRandom->nextRangeScalar(-100.f, 100.f); | |
| } | |
| domain.sort(); | |
| bool filterIfDecal = d->fRandom->nextBool(); | |
| auto result = GrDomainEffect::Make(std::move(child), domain, modeX, modeY, filterIfDecal); | |
| if (result && result.get() != childPtr) { | |
| return result; | |
| } | |
| } while (true); | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::Make( | |
| sk_sp<GrSurfaceProxy> proxy, const SkIRect& subset, const SkIPoint& deviceSpaceOffset) { | |
| return std::unique_ptr<GrFragmentProcessor>(new GrDeviceSpaceTextureDecalFragmentProcessor( | |
| std::move(proxy), subset, deviceSpaceOffset)); | |
| } | |
| GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor( | |
| sk_sp<GrSurfaceProxy> proxy, const SkIRect& subset, const SkIPoint& deviceSpaceOffset) | |
| : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID, | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag) | |
| , fTextureSampler(proxy, GrSamplerState::ClampNearest()) | |
| , fTextureDomain(proxy.get(), | |
| GrTextureDomain::MakeTexelDomain(subset, GrTextureDomain::kDecal_Mode), | |
| GrTextureDomain::kDecal_Mode, GrTextureDomain::kDecal_Mode) { | |
| this->setTextureSamplerCnt(1); | |
| fDeviceSpaceOffset.fX = deviceSpaceOffset.fX - subset.fLeft; | |
| fDeviceSpaceOffset.fY = deviceSpaceOffset.fY - subset.fTop; | |
| } | |
| GrDeviceSpaceTextureDecalFragmentProcessor::GrDeviceSpaceTextureDecalFragmentProcessor( | |
| const GrDeviceSpaceTextureDecalFragmentProcessor& that) | |
| : INHERITED(kGrDeviceSpaceTextureDecalFragmentProcessor_ClassID, | |
| kCompatibleWithCoverageAsAlpha_OptimizationFlag) | |
| , fTextureSampler(that.fTextureSampler) | |
| , fTextureDomain(that.fTextureDomain) | |
| , fDeviceSpaceOffset(that.fDeviceSpaceOffset) { | |
| this->setTextureSamplerCnt(1); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>( | |
| new GrDeviceSpaceTextureDecalFragmentProcessor(*this)); | |
| } | |
| GrGLSLFragmentProcessor* GrDeviceSpaceTextureDecalFragmentProcessor::onCreateGLSLInstance() const { | |
| class GLSLProcessor : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp = | |
| args.fFp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>(); | |
| const char* scaleAndTranslateName; | |
| fScaleAndTranslateUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kHalf4_GrSLType, | |
| "scaleAndTranslate", | |
| &scaleAndTranslateName); | |
| args.fFragBuilder->codeAppendf("half2 coords = half2(sk_FragCoord.xy * %s.xy + %s.zw);", | |
| scaleAndTranslateName, scaleAndTranslateName); | |
| fGLDomain.sampleTexture(args.fFragBuilder, | |
| args.fUniformHandler, | |
| args.fShaderCaps, | |
| dstdfp.fTextureDomain, | |
| args.fOutputColor, | |
| SkString("coords"), | |
| args.fTexSamplers[0], | |
| args.fInputColor); | |
| } | |
| protected: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& fp) override { | |
| const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp = | |
| fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>(); | |
| const auto& view = dstdfp.textureSampler(0).view(); | |
| SkISize textureDims = view.proxy()->backingStoreDimensions(); | |
| fGLDomain.setData(pdman, dstdfp.fTextureDomain, view, | |
| dstdfp.textureSampler(0).samplerState()); | |
| float iw = 1.f / textureDims.width(); | |
| float ih = 1.f / textureDims.height(); | |
| float scaleAndTransData[4] = { | |
| iw, ih, | |
| -dstdfp.fDeviceSpaceOffset.fX * iw, -dstdfp.fDeviceSpaceOffset.fY * ih | |
| }; | |
| if (view.origin() == kBottomLeft_GrSurfaceOrigin) { | |
| scaleAndTransData[1] = -scaleAndTransData[1]; | |
| scaleAndTransData[3] = 1 - scaleAndTransData[3]; | |
| } | |
| pdman.set4fv(fScaleAndTranslateUni, 1, scaleAndTransData); | |
| } | |
| private: | |
| GrTextureDomain::GLDomain fGLDomain; | |
| UniformHandle fScaleAndTranslateUni; | |
| }; | |
| return new GLSLProcessor; | |
| } | |
| bool GrDeviceSpaceTextureDecalFragmentProcessor::onIsEqual(const GrFragmentProcessor& fp) const { | |
| const GrDeviceSpaceTextureDecalFragmentProcessor& dstdfp = | |
| fp.cast<GrDeviceSpaceTextureDecalFragmentProcessor>(); | |
| return dstdfp.fTextureSampler.view().proxy()->underlyingUniqueID() == | |
| fTextureSampler.view().proxy()->underlyingUniqueID() && | |
| dstdfp.fDeviceSpaceOffset == fDeviceSpaceOffset && | |
| dstdfp.fTextureDomain == fTextureDomain; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDeviceSpaceTextureDecalFragmentProcessor); | |
| #if GR_TEST_UTILS | |
| std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceTextureDecalFragmentProcessor::TestCreate( | |
| GrProcessorTestData* d) { | |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx | |
| : GrProcessorUnitTest::kAlphaTextureIdx; | |
| sk_sp<GrTextureProxy> proxy = d->textureProxy(texIdx); | |
| SkIRect subset; | |
| subset.fLeft = d->fRandom->nextULessThan(proxy->width() - 1); | |
| subset.fRight = d->fRandom->nextRangeU(subset.fLeft, proxy->width()); | |
| subset.fTop = d->fRandom->nextULessThan(proxy->height() - 1); | |
| subset.fBottom = d->fRandom->nextRangeU(subset.fTop, proxy->height()); | |
| SkIPoint pt; | |
| pt.fX = d->fRandom->nextULessThan(2048); | |
| pt.fY = d->fRandom->nextULessThan(2048); | |
| return GrDeviceSpaceTextureDecalFragmentProcessor::Make(std::move(proxy), subset, pt); | |
| } | |
| #endif |