| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/effects/GrShadowGeoProc.h" | |
| #include "src/gpu/GrSurfaceProxyView.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" | |
| #include "src/gpu/glsl/GrGLSLVarying.h" | |
| #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | |
| class GrGLSLRRectShadowGeoProc : public GrGLSLGeometryProcessor { | |
| public: | |
| GrGLSLRRectShadowGeoProc() {} | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | |
| const GrRRectShadowGeoProc& rsgp = args.fGP.cast<GrRRectShadowGeoProc>(); | |
| GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| // emit attributes | |
| varyingHandler->emitAttributes(rsgp); | |
| fragBuilder->codeAppend("half3 shadowParams;"); | |
| varyingHandler->addPassThroughAttribute(rsgp.inShadowParams(), "shadowParams"); | |
| // setup pass through color | |
| varyingHandler->addPassThroughAttribute(rsgp.inColor(), args.fOutputColor); | |
| // Setup position | |
| this->writeOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name()); | |
| // emit transforms | |
| this->emitTransforms(vertBuilder, | |
| varyingHandler, | |
| uniformHandler, | |
| rsgp.inPosition().asShaderVar(), | |
| args.fFPCoordTransformHandler); | |
| fragBuilder->codeAppend("half d = length(shadowParams.xy);"); | |
| fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);"); | |
| fragBuilder->codeAppend("half factor = "); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kFloat2_GrSLType); | |
| fragBuilder->codeAppend(".a;"); | |
| fragBuilder->codeAppendf("%s = half4(factor);", args.fOutputCoverage); | |
| } | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, | |
| const CoordTransformRange& transformRange) override { | |
| this->setTransformDataHelper(SkMatrix::I(), pdman, transformRange); | |
| } | |
| private: | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GrRRectShadowGeoProc::GrRRectShadowGeoProc(const GrSurfaceProxyView& lutView) | |
| : INHERITED(kGrRRectShadowGeoProc_ClassID) { | |
| fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType}; | |
| fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; | |
| fInShadowParams = {"inShadowParams", kFloat3_GrVertexAttribType, kHalf3_GrSLType}; | |
| this->setVertexAttributes(&fInPosition, 3); | |
| SkASSERT(lutView.proxy()); | |
| fLUTTextureSampler.reset(GrSamplerState::ClampBilerp(), lutView.proxy()->backendFormat(), | |
| lutView.swizzle()); | |
| this->setTextureSamplerCnt(1); | |
| } | |
| GrGLSLPrimitiveProcessor* GrRRectShadowGeoProc::createGLSLInstance(const GrShaderCaps&) const { | |
| return new GrGLSLRRectShadowGeoProc(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrRRectShadowGeoProc); | |
| #if GR_TEST_UTILS | |
| GrGeometryProcessor* GrRRectShadowGeoProc::TestCreate(GrProcessorTestData* d) { | |
| sk_sp<GrSurfaceProxy> proxy = d->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx); | |
| GrSurfaceOrigin origin = proxy->origin(); | |
| const GrSwizzle& swizzle = proxy->textureSwizzle(); | |
| GrSurfaceProxyView view(std::move(proxy), origin, swizzle); | |
| return GrRRectShadowGeoProc::Make(d->allocator(), view); | |
| } | |
| #endif |