| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _12_colorRed : packoffset(c0); |
| float4 _12_colorGreen : packoffset(c1); |
| float4 _12_testInputs : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float fn_hh4(float4 _27) |
| { |
| for (int x = 1; x <= 2; x++) |
| { |
| return _27.x; |
| } |
| } |
| |
| float4 main(float2 _46) |
| { |
| float4 v = _12_testInputs; |
| float4 _57 = float4(0.0f, _12_testInputs.zyx); |
| v = _57; |
| float4 _61 = float4(0.0f, 0.0f, _57.xw); |
| v = _61; |
| float4 _66 = float4(1.0f, 1.0f, _61.wx); |
| v = _66; |
| float4 _70 = float4(_66.zy, 1.0f, 1.0f); |
| v = _70; |
| float4 _74 = float4(_70.xx, 1.0f, 1.0f); |
| v = _74; |
| float4 _75 = _74.wzwz; |
| v = _75; |
| float4 _76 = _75; |
| float4 _81 = float3(fn_hh4(_76), 123.0f, 456.0f).yyzz; |
| v = _81; |
| float4 _82 = _81; |
| float4 _85 = float3(fn_hh4(_82), 123.0f, 456.0f).yyzz; |
| v = _85; |
| float4 _86 = _85; |
| float4 _88 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_86)); |
| v = _88; |
| float4 _89 = _88; |
| float4 _91 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_89)); |
| v = _91; |
| float4 _92 = _91; |
| float4 _95 = float3(fn_hh4(_92), 123.0f, 456.0f).yxxz; |
| v = _95; |
| float4 _96 = _95; |
| v = float3(fn_hh4(_96), 123.0f, 456.0f).yxxz; |
| v = float4(1.0f, 1.0f, 2.0f, 3.0f); |
| v = float4(_12_colorRed.xyz, 1.0f); |
| float4 _119 = float4(_12_colorRed.x, 1.0f, _12_colorRed.yz); |
| v = _119; |
| float4 _120 = v; |
| float4 _121 = float4(_119.w, _119.z, _119.y, _119.x); |
| v = _121; |
| float2 _122 = _121.yz; |
| float4 _123 = v; |
| float4 _124 = float4(_122.x, _123.y, _123.z, _122.y); |
| v = _124; |
| float3 _128 = float3(_124.ww, 1.0f); |
| float4 _129 = v; |
| float4 _130 = float4(_128.z, _128.y, _128.x, _129.w); |
| v = _130; |
| float4 _135 = 0.0f.xxxx; |
| if (all(bool4(_130.x == 1.0f.xxxx.x, _130.y == 1.0f.xxxx.y, _130.z == 1.0f.xxxx.z, _130.w == 1.0f.xxxx.w))) |
| { |
| _135 = _12_colorGreen; |
| } |
| else |
| { |
| _135 = _12_colorRed; |
| } |
| return _135; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |