blob: cb49fbf4cc780803a6837590afab408fed1017df [file] [edit]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _12_colorRed : packoffset(c0);
float4 _12_colorGreen : packoffset(c1);
float4 _12_testInputs : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float fn_hh4(float4 _27)
{
for (int x = 1; x <= 2; x++)
{
return _27.x;
}
}
float4 main(float2 _46)
{
float4 v = _12_testInputs;
float4 _57 = float4(0.0f, _12_testInputs.zyx);
v = _57;
float4 _61 = float4(0.0f, 0.0f, _57.xw);
v = _61;
float4 _66 = float4(1.0f, 1.0f, _61.wx);
v = _66;
float4 _70 = float4(_66.zy, 1.0f, 1.0f);
v = _70;
float4 _74 = float4(_70.xx, 1.0f, 1.0f);
v = _74;
float4 _75 = _74.wzwz;
v = _75;
float4 _76 = _75;
float4 _81 = float3(fn_hh4(_76), 123.0f, 456.0f).yyzz;
v = _81;
float4 _82 = _81;
float4 _85 = float3(fn_hh4(_82), 123.0f, 456.0f).yyzz;
v = _85;
float4 _86 = _85;
float4 _88 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_86));
v = _88;
float4 _89 = _88;
float4 _91 = float4(123.0f, 456.0f, 456.0f, fn_hh4(_89));
v = _91;
float4 _92 = _91;
float4 _95 = float3(fn_hh4(_92), 123.0f, 456.0f).yxxz;
v = _95;
float4 _96 = _95;
v = float3(fn_hh4(_96), 123.0f, 456.0f).yxxz;
v = float4(1.0f, 1.0f, 2.0f, 3.0f);
v = float4(_12_colorRed.xyz, 1.0f);
float4 _119 = float4(_12_colorRed.x, 1.0f, _12_colorRed.yz);
v = _119;
float4 _120 = v;
float4 _121 = float4(_119.w, _119.z, _119.y, _119.x);
v = _121;
float2 _122 = _121.yz;
float4 _123 = v;
float4 _124 = float4(_122.x, _123.y, _123.z, _122.y);
v = _124;
float3 _128 = float3(_124.ww, 1.0f);
float4 _129 = v;
float4 _130 = float4(_128.z, _128.y, _128.x, _129.w);
v = _130;
float4 _135 = 0.0f.xxxx;
if (all(bool4(_130.x == 1.0f.xxxx.x, _130.y == 1.0f.xxxx.y, _130.z == 1.0f.xxxx.z, _130.w == 1.0f.xxxx.w)))
{
_135 = _12_colorGreen;
}
else
{
_135 = _12_colorRed;
}
return _135;
}
void frag_main()
{
float2 _22 = 0.0f.xx;
sk_FragColor = main(_22);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}