| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_PrecompileBlenderPriv_DEFINED |
| #define skgpu_graphite_PrecompileBlenderPriv_DEFINED |
| |
| #include "include/gpu/graphite/precompile/PrecompileBlender.h" |
| |
| #include <vector> |
| |
| namespace skgpu::graphite { |
| |
| /** Class that exposes methods in PrecompileBlender that are only intended for use internal to Skia. |
| This class is purely a privileged window into PrecompileBlender. It should never have additional |
| data members or virtual methods. */ |
| class PrecompileBlenderPriv { |
| public: |
| std::optional<SkBlendMode> asBlendMode() const { return fPrecompileBlender->asBlendMode(); } |
| |
| // The remaining methods make this a viable standin for PrecompileBasePriv |
| int numChildCombinations() const { return fPrecompileBlender->numChildCombinations(); } |
| |
| int numCombinations() const { return fPrecompileBlender->numCombinations(); } |
| |
| void addToKey(const KeyContext& keyContext, int desiredCombination) const { |
| fPrecompileBlender->addToKey(keyContext, desiredCombination); |
| } |
| |
| private: |
| friend class PrecompileBlender; // to construct/copy this type. |
| |
| explicit PrecompileBlenderPriv(PrecompileBlender* precompileBlender) |
| : fPrecompileBlender(precompileBlender) {} |
| |
| PrecompileBlenderPriv& operator=(const PrecompileBlenderPriv&) = delete; |
| |
| // No taking addresses of this type. |
| const PrecompileBlenderPriv* operator&() const; |
| PrecompileBlenderPriv *operator&(); |
| |
| PrecompileBlender* fPrecompileBlender; |
| }; |
| |
| inline PrecompileBlenderPriv PrecompileBlender::priv() { return PrecompileBlenderPriv(this); } |
| |
| // NOLINTNEXTLINE(readability-const-return-type) |
| inline const PrecompileBlenderPriv PrecompileBlender::priv() const { |
| return PrecompileBlenderPriv(const_cast<PrecompileBlender *>(this)); |
| } |
| |
| class PrecompileBlenderList { |
| public: |
| PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders); |
| PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes); |
| |
| int numCombinations() const { return fNumCombos; } |
| |
| // For options that use a consolidated blend function, a representative blend mode is returned. |
| // Blend modes passed directly to the list's constructor will be re-wrapped in a |
| // PrecompileBlender that returns the correct value from asBlendMode(). |
| // |
| // The representative blend mode is consistent with the block selection logic in AddBlendMode(). |
| std::pair<sk_sp<PrecompileBlender>, int> selectOption(int desiredCombination) const; |
| |
| private: |
| // Porter Duff and HSLC blend modes are removed, but any remaining SkBlendModes that do not |
| // have a consolidated function must be fixed in the PaintParamsKey just like runtime blenders. |
| std::vector<sk_sp<PrecompileBlender>> fFixedBlenderEffects; |
| bool fHasPorterDuffBlender = false; |
| bool fHasHSLCBlender = false; |
| |
| int fNumCombos = 0; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_PrecompileBlenderPriv_DEFINED |