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/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_PrecompileBlenderPriv_DEFINED
#define skgpu_graphite_PrecompileBlenderPriv_DEFINED
#include "include/gpu/graphite/precompile/PrecompileBlender.h"
#include <vector>
namespace skgpu::graphite {
/** Class that exposes methods in PrecompileBlender that are only intended for use internal to Skia.
This class is purely a privileged window into PrecompileBlender. It should never have additional
data members or virtual methods. */
class PrecompileBlenderPriv {
public:
std::optional<SkBlendMode> asBlendMode() const { return fPrecompileBlender->asBlendMode(); }
// The remaining methods make this a viable standin for PrecompileBasePriv
int numChildCombinations() const { return fPrecompileBlender->numChildCombinations(); }
int numCombinations() const { return fPrecompileBlender->numCombinations(); }
void addToKey(const KeyContext& keyContext, int desiredCombination) const {
fPrecompileBlender->addToKey(keyContext, desiredCombination);
}
private:
friend class PrecompileBlender; // to construct/copy this type.
explicit PrecompileBlenderPriv(PrecompileBlender* precompileBlender)
: fPrecompileBlender(precompileBlender) {}
PrecompileBlenderPriv& operator=(const PrecompileBlenderPriv&) = delete;
// No taking addresses of this type.
const PrecompileBlenderPriv* operator&() const;
PrecompileBlenderPriv *operator&();
PrecompileBlender* fPrecompileBlender;
};
inline PrecompileBlenderPriv PrecompileBlender::priv() { return PrecompileBlenderPriv(this); }
// NOLINTNEXTLINE(readability-const-return-type)
inline const PrecompileBlenderPriv PrecompileBlender::priv() const {
return PrecompileBlenderPriv(const_cast<PrecompileBlender *>(this));
}
class PrecompileBlenderList {
public:
PrecompileBlenderList(SkSpan<const sk_sp<PrecompileBlender>> blenders);
PrecompileBlenderList(SkSpan<const SkBlendMode> blendModes);
int numCombinations() const { return fNumCombos; }
// For options that use a consolidated blend function, a representative blend mode is returned.
// Blend modes passed directly to the list's constructor will be re-wrapped in a
// PrecompileBlender that returns the correct value from asBlendMode().
//
// The representative blend mode is consistent with the block selection logic in AddBlendMode().
std::pair<sk_sp<PrecompileBlender>, int> selectOption(int desiredCombination) const;
private:
// Porter Duff and HSLC blend modes are removed, but any remaining SkBlendModes that do not
// have a consolidated function must be fixed in the PaintParamsKey just like runtime blenders.
std::vector<sk_sp<PrecompileBlender>> fFixedBlenderEffects;
bool fHasPorterDuffBlender = false;
bool fHasHSLCBlender = false;
int fNumCombos = 0;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_PrecompileBlenderPriv_DEFINED