| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/effects/Sk1DPathEffect.h" |
| |
| #include "include/core/SkFlattenable.h" |
| #include "include/core/SkMatrix.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkPathBuilder.h" |
| #include "include/core/SkPathEffect.h" |
| #include "include/core/SkPathMeasure.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkStrokeRec.h" |
| #include "include/core/SkTypes.h" |
| #include "include/private/base/SkFloatingPoint.h" |
| #include "src/core/SkPathEffectBase.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkWriteBuffer.h" |
| |
| struct SkRect; |
| |
| // Since we are stepping by a float, the do/while loop might go on forever (or nearly so). |
| // Put in a governor to limit crash values from looping too long (and allocating too much ram). |
| #define MAX_REASONABLE_ITERATIONS 100000 |
| |
| class Sk1DPathEffect : public SkPathEffectBase { |
| public: |
| protected: |
| bool onFilterPath(SkPathBuilder* builder, const SkPath& src, SkStrokeRec*, const SkRect*, |
| const SkMatrix&) const override { |
| SkPathMeasure meas(src, false); |
| do { |
| int governor = MAX_REASONABLE_ITERATIONS; |
| SkScalar length = meas.getLength(); |
| SkScalar distance = this->begin(length); |
| while (distance < length && --governor >= 0) { |
| SkScalar delta = this->next(builder, distance, meas); |
| if (delta <= 0) { |
| break; |
| } |
| distance += delta; |
| } |
| if (governor < 0) { |
| return false; |
| } |
| } while (meas.nextContour()); |
| return true; |
| } |
| |
| /** Called at the start of each contour, returns the initial offset |
| into that contour. |
| */ |
| virtual SkScalar begin(SkScalar contourLength) const = 0; |
| /** Called with the current distance along the path, with the current matrix |
| for the point/tangent at the specified distance. |
| Return the distance to travel for the next call. If return <= 0, then that |
| contour is done. |
| */ |
| virtual SkScalar next(SkPathBuilder* dst, SkScalar dist, SkPathMeasure&) const = 0; |
| |
| private: |
| // For simplicity, assume fast bounds cannot be computed |
| bool computeFastBounds(SkRect*) const override { return false; } |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| class SkPath1DPathEffectImpl : public Sk1DPathEffect { |
| public: |
| SkPath1DPathEffectImpl(const SkPath& path, SkScalar advance, SkScalar phase, |
| SkPath1DPathEffect::Style style) : fPath(path) { |
| SkASSERT(advance > 0 && !path.isEmpty()); |
| |
| // Make the path thread-safe. |
| fPath.updateBoundsCache(); |
| (void)fPath.getGenerationID(); |
| |
| // cleanup their phase parameter, inverting it so that it becomes an |
| // offset along the path (to match the interpretation in PostScript) |
| if (phase < 0) { |
| phase = -phase; |
| if (phase > advance) { |
| phase = SkScalarMod(phase, advance); |
| } |
| } else { |
| if (phase > advance) { |
| phase = SkScalarMod(phase, advance); |
| } |
| phase = advance - phase; |
| } |
| // now catch the edge case where phase == advance (within epsilon) |
| if (phase >= advance) { |
| phase = 0; |
| } |
| SkASSERT(phase >= 0); |
| |
| fAdvance = advance; |
| fInitialOffset = phase; |
| fStyle = style; |
| } |
| |
| bool onFilterPath(SkPathBuilder* builder, const SkPath& src, SkStrokeRec* rec, |
| const SkRect* cullRect, const SkMatrix& ctm) const override { |
| rec->setFillStyle(); |
| return this->INHERITED::onFilterPath(builder, src, rec, cullRect, ctm); |
| } |
| |
| SkScalar begin(SkScalar contourLength) const override { |
| return fInitialOffset; |
| } |
| |
| SkScalar next(SkPathBuilder*, SkScalar, SkPathMeasure&) const override; |
| |
| static sk_sp<SkFlattenable> CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkFlattenable> result; |
| |
| SkScalar advance = buffer.readScalar(); |
| if (auto path = buffer.readPath()) { |
| SkScalar phase = buffer.readScalar(); |
| SkPath1DPathEffect::Style style = buffer.read32LE(SkPath1DPathEffect::kLastEnum_Style); |
| if (buffer.isValid()) { |
| result = SkPath1DPathEffect::Make(*path, advance, phase, style); |
| } |
| } |
| return result; |
| } |
| |
| void flatten(SkWriteBuffer& buffer) const override { |
| buffer.writeScalar(fAdvance); |
| buffer.writePath(fPath); |
| buffer.writeScalar(fInitialOffset); |
| buffer.writeUInt(fStyle); |
| } |
| |
| Factory getFactory() const override { return CreateProc; } |
| const char* getTypeName() const override { return "SkPath1DPathEffect"; } |
| |
| private: |
| SkPath fPath; // copied from constructor |
| SkScalar fAdvance; // copied from constructor |
| SkScalar fInitialOffset; // computed from phase |
| SkPath1DPathEffect::Style fStyle; // copied from constructor |
| |
| using INHERITED = Sk1DPathEffect; |
| }; |
| |
| static bool morphpoints(SkSpan<SkPoint> dst, SkSpan<const SkPoint> src, |
| SkPathMeasure& meas, SkScalar dist) { |
| SkASSERT(dst.size() >= src.size()); |
| for (size_t i = 0; i < src.size(); i++) { |
| SkPoint pos; |
| SkVector tangent; |
| |
| SkScalar sx = src[i].fX; |
| SkScalar sy = src[i].fY; |
| |
| if (!meas.getPosTan(dist + sx, &pos, &tangent)) { |
| return false; |
| } |
| |
| SkMatrix matrix; |
| SkPoint pt; |
| |
| pt.set(sx, sy); |
| matrix.setSinCos(tangent.fY, tangent.fX, 0, 0); |
| matrix.preTranslate(-sx, 0); |
| matrix.postTranslate(pos.fX, pos.fY); |
| dst[i] = matrix.mapPoint(pt); |
| } |
| return true; |
| } |
| |
| /* TODO |
| |
| Need differentially more subdivisions when the follow-path is curvy. Not sure how to |
| determine that, but we need it. I guess a cheap answer is let the caller tell us, |
| but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out. |
| */ |
| static void morphpath(SkPathBuilder* dst, const SkPath& src, SkPathMeasure& meas, |
| SkScalar dist) { |
| SkPath::Iter iter(src, false); |
| SkPoint dstP[3], scratch[3]; |
| |
| while (auto rec = iter.next()) { |
| SkSpan<const SkPoint> srcP = rec->fPoints; |
| switch (rec->fVerb) { |
| case SkPathVerb::kMove: |
| if (morphpoints(dstP, srcP, meas, dist)) { |
| dst->moveTo(dstP[0]); |
| } |
| break; |
| case SkPathVerb::kLine: |
| scratch[0] = srcP[0]; |
| scratch[1].set(sk_float_midpoint(srcP[0].fX, srcP[1].fX), |
| sk_float_midpoint(srcP[0].fY, srcP[1].fY)); |
| scratch[2] = srcP[1]; |
| srcP = scratch; // now we look like a quad |
| [[fallthrough]]; |
| case SkPathVerb::kQuad: |
| if (morphpoints(dstP, srcP.subspan(1), meas, dist)) { |
| dst->quadTo(dstP[0], dstP[1]); |
| } |
| break; |
| case SkPathVerb::kConic: |
| if (morphpoints(dstP, srcP.subspan(1), meas, dist)) { |
| dst->conicTo(dstP[0], dstP[1], rec->conicWeight()); |
| } |
| break; |
| case SkPathVerb::kCubic: |
| if (morphpoints(dstP, srcP.subspan(1), meas, dist)) { |
| dst->cubicTo(dstP[0], dstP[1], dstP[2]); |
| } |
| break; |
| case SkPathVerb::kClose: |
| dst->close(); |
| break; |
| } |
| } |
| } |
| |
| SkScalar SkPath1DPathEffectImpl::next(SkPathBuilder* builder, SkScalar distance, |
| SkPathMeasure& meas) const { |
| #if defined(SK_BUILD_FOR_FUZZER) |
| if (builder->countPoints() > 100000) { |
| return fAdvance; |
| } |
| #endif |
| switch (fStyle) { |
| case SkPath1DPathEffect::kTranslate_Style: { |
| SkPoint pos; |
| if (meas.getPosTan(distance, &pos, nullptr)) { |
| builder->addPath(fPath, pos.fX, pos.fY); |
| } |
| } break; |
| case SkPath1DPathEffect::kRotate_Style: { |
| SkMatrix matrix; |
| if (meas.getMatrix(distance, &matrix)) { |
| builder->addPath(fPath, matrix); |
| } |
| } break; |
| case SkPath1DPathEffect::kMorph_Style: |
| morphpath(builder, fPath, meas, distance); |
| break; |
| } |
| return fAdvance; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| sk_sp<SkPathEffect> SkPath1DPathEffect::Make(const SkPath& path, SkScalar advance, SkScalar phase, |
| Style style) { |
| if (advance <= 0 || !SkIsFinite(advance, phase) || path.isEmpty()) { |
| return nullptr; |
| } |
| return sk_sp<SkPathEffect>(new SkPath1DPathEffectImpl(path, advance, phase, style)); |
| } |
| |
| void SkPath1DPathEffect::RegisterFlattenables() { |
| SK_REGISTER_FLATTENABLE(SkPath1DPathEffectImpl); |
| } |