blob: ea347b033b07ad41d2491a916f7ad970926ce36e [file] [log] [blame] [edit]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "modules/svg/include/SkSVGRadialGradient.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkPoint.h"
#include "include/core/SkShader.h"
#include "include/effects/SkGradient.h"
#include "modules/svg/include/SkSVGAttributeParser.h"
#include "modules/svg/include/SkSVGRenderContext.h"
class SkMatrix;
enum class SkTileMode;
SkSVGRadialGradient::SkSVGRadialGradient() : INHERITED(SkSVGTag::kRadialGradient) {}
bool SkSVGRadialGradient::parseAndSetAttribute(const char* name, const char* value) {
return INHERITED::parseAndSetAttribute(name, value) ||
this->setCx(SkSVGAttributeParser::parse<SkSVGLength>("cx", name, value)) ||
this->setCy(SkSVGAttributeParser::parse<SkSVGLength>("cy", name, value)) ||
this->setR(SkSVGAttributeParser::parse<SkSVGLength>("r", name, value)) ||
this->setFx(SkSVGAttributeParser::parse<SkSVGLength>("fx", name, value)) ||
this->setFy(SkSVGAttributeParser::parse<SkSVGLength>("fy", name, value));
}
sk_sp<SkShader> SkSVGRadialGradient::onMakeShader(const SkSVGRenderContext& ctx,
const SkColor4f* colors, const SkScalar* pos,
int count, SkTileMode tm,
const SkMatrix& m) const {
const SkSVGLengthContext lctx =
this->getGradientUnits().type() == SkSVGObjectBoundingBoxUnits::Type::kObjectBoundingBox
? SkSVGLengthContext({1, 1})
: ctx.lengthContext();
const auto r = lctx.resolve(fR , SkSVGLengthContext::LengthType::kOther);
const auto center = SkPoint::Make(
lctx.resolve(fCx, SkSVGLengthContext::LengthType::kHorizontal),
lctx.resolve(fCy, SkSVGLengthContext::LengthType::kVertical));
const auto focal = SkPoint::Make(
fFx.has_value() ? lctx.resolve(*fFx, SkSVGLengthContext::LengthType::kHorizontal)
: center.x(),
fFy.has_value() ? lctx.resolve(*fFy, SkSVGLengthContext::LengthType::kVertical)
: center.y());
if (r == 0) {
const auto last_color = count > 0 ? colors[count - 1] : SkColors::kBlack;
return SkShaders::Color(last_color, nullptr);
}
SkSpan<const float> positions;
if (pos) {
positions = {pos, (size_t)count};
}
SkGradient grad = {{{colors, (size_t)count}, positions, tm, nullptr}, {}};
return center == focal
? SkShaders::RadialGradient(center, r, grad, &m)
: SkShaders::TwoPointConicalGradient(focal, 0, center, r, grad, &m);
}