blob: 35baefb6c61d4a69e228f8d0a4e2ee585d25938b [file] [log] [blame] [edit]
// Copyright 2020 Google LLC.
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
#include "tools/fiddle/examples.h"
REG_FIDDLE(BlendModes, 256, 4352, false, 0) {
void drawBG(SkCanvas* canvas) {
SkColor4f radColors[] = {{1,1,1,1}, {1,1,1,1}, {1,1,1,0}};
auto rad = SkShaders::RadialGradient({128, 128}, 128,
{{radColors, {}, SkTileMode::kClamp}, {}});
SkMatrix rotMtx;
rotMtx.setRotate(-90, 128, 128);
SkColor4f sweepColors[] = {
{1,0,1,1}, {1,0,0,1}, {1,1,0,1}, {0,1,0,1}, {0,1,1,1}, {0,0,1,1}, {1,0,1,1}
};
auto sweep = SkShaders::SweepGradient({128, 128},
{{sweepColors, {}, SkTileMode::kClamp}, {}}, &rotMtx);
auto comp = SkShaders::Blend(SkBlendMode::kModulate, std::move(rad), std::move(sweep));
SkPaint p;
p.setShader(std::move(comp));
canvas->drawPaint(p);
}
void draw(SkCanvas* canvas) {
SkBlendMode blendModes[] = {
SkBlendMode::kDst,
SkBlendMode::kSrc,
SkBlendMode::kSrcOver,
SkBlendMode::kDstOver,
SkBlendMode::kSrcIn,
SkBlendMode::kDstIn,
SkBlendMode::kSrcOut,
SkBlendMode::kDstOut,
SkBlendMode::kSrcATop,
SkBlendMode::kDstATop,
SkBlendMode::kXor,
SkBlendMode::kPlus,
SkBlendMode::kModulate,
SkBlendMode::kScreen,
SkBlendMode::kOverlay,
SkBlendMode::kDarken,
SkBlendMode::kLighten,
};
SkPaint labelPaint;
labelPaint.setAntiAlias(true);
SkFont font(fontMgr->matchFamilyStyle(nullptr, {}), 12);
for (auto mode : blendModes) {
SkPaint layerPaint;
layerPaint.setBlendMode(mode);
canvas->save();
canvas->clipRect(SkRect::MakeWH(256, 256));
drawBG(canvas);
canvas->saveLayer(nullptr, &layerPaint);
const SkScalar r = 80;
SkPaint discP;
discP.setAntiAlias(true);
discP.setBlendMode(SkBlendMode::kPlus);
discP.setColor(SK_ColorGREEN); canvas->drawCircle(128, r, r, discP);
discP.setColor(SK_ColorRED); canvas->drawCircle(r, 256 - r, r, discP);
discP.setColor(SK_ColorBLUE); canvas->drawCircle(256 - r, 256 - r, r, discP);
canvas->restore();
canvas->drawSimpleText(SkBlendMode_Name(mode), strlen(SkBlendMode_Name(mode)),
SkTextEncoding::kUTF8, 10, 10, font, labelPaint);
canvas->restore();
canvas->translate(0, 256);
}
}
} // END FIDDLE