| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/core/SkMatrixProvider.h" | |
| #include "src/core/SkTLazy.h" | |
| #include "src/core/SkVM.h" | |
| #include "src/shaders/SkLocalMatrixShader.h" | |
| #if SK_SUPPORT_GPU | |
| #include "src/gpu/GrFragmentProcessor.h" | |
| #include "src/gpu/effects/GrMatrixEffect.h" | |
| #endif | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> SkLocalMatrixShader::asFragmentProcessor( | |
| const GrFPArgs& args) const { | |
| return as_SB(fProxyShader)->asFragmentProcessor( | |
| GrFPArgs::WithPreLocalMatrix(args, this->getLocalMatrix())); | |
| } | |
| #endif | |
| sk_sp<SkFlattenable> SkLocalMatrixShader::CreateProc(SkReadBuffer& buffer) { | |
| SkMatrix lm; | |
| buffer.readMatrix(&lm); | |
| auto baseShader(buffer.readShader()); | |
| if (!baseShader) { | |
| return nullptr; | |
| } | |
| return baseShader->makeWithLocalMatrix(lm); | |
| } | |
| void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| buffer.writeFlattenable(fProxyShader.get()); | |
| } | |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT | |
| SkShaderBase::Context* SkLocalMatrixShader::onMakeContext( | |
| const ContextRec& rec, SkArenaAlloc* alloc) const | |
| { | |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); | |
| if (rec.fLocalMatrix) { | |
| lm.writable()->preConcat(*rec.fLocalMatrix); | |
| } | |
| ContextRec newRec(rec); | |
| newRec.fLocalMatrix = lm; | |
| return as_SB(fProxyShader)->makeContext(newRec, alloc); | |
| } | |
| #endif | |
| SkImage* SkLocalMatrixShader::onIsAImage(SkMatrix* outMatrix, SkTileMode* mode) const { | |
| SkMatrix imageMatrix; | |
| SkImage* image = fProxyShader->isAImage(&imageMatrix, mode); | |
| if (image && outMatrix) { | |
| // Local matrix must be applied first so it is on the right side of the concat. | |
| *outMatrix = SkMatrix::Concat(imageMatrix, this->getLocalMatrix()); | |
| } | |
| return image; | |
| } | |
| bool SkLocalMatrixShader::onAppendStages(const SkStageRec& rec) const { | |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); | |
| if (rec.fLocalM) { | |
| lm.writable()->preConcat(*rec.fLocalM); | |
| } | |
| SkStageRec newRec = rec; | |
| newRec.fLocalM = lm; | |
| return as_SB(fProxyShader)->appendStages(newRec); | |
| } | |
| skvm::Color SkLocalMatrixShader::onProgram(skvm::Builder* p, | |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, | |
| const SkMatrixProvider& matrices, const SkMatrix* localM, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { | |
| SkTCopyOnFirstWrite<SkMatrix> lm(this->getLocalMatrix()); | |
| if (localM) { | |
| lm.writable()->preConcat(*localM); | |
| } | |
| return as_SB(fProxyShader)->program(p, device,local, paint, | |
| matrices,lm.get(), dst, | |
| uniforms,alloc); | |
| } | |
| sk_sp<SkShader> SkShader::makeWithLocalMatrix(const SkMatrix& localMatrix) const { | |
| if (localMatrix.isIdentity()) { | |
| return sk_ref_sp(const_cast<SkShader*>(this)); | |
| } | |
| const SkMatrix* lm = &localMatrix; | |
| sk_sp<SkShader> baseShader; | |
| SkMatrix otherLocalMatrix; | |
| sk_sp<SkShader> proxy(as_SB(this)->makeAsALocalMatrixShader(&otherLocalMatrix)); | |
| if (proxy) { | |
| otherLocalMatrix.preConcat(localMatrix); | |
| lm = &otherLocalMatrix; | |
| baseShader = proxy; | |
| } else { | |
| baseShader = sk_ref_sp(const_cast<SkShader*>(this)); | |
| } | |
| return sk_make_sp<SkLocalMatrixShader>(std::move(baseShader), *lm); | |
| } | |
| //////////////////////////////////////////////////////////////////// | |
| /** | |
| * Replaces the CTM when used. Created to support clipShaders, which have to be evaluated | |
| * using the CTM that was present at the time they were specified (which may be different | |
| * from the CTM at the time something is drawn through the clip. | |
| */ | |
| class SkCTMShader final : public SkShaderBase { | |
| public: | |
| SkCTMShader(sk_sp<SkShader> proxy, const SkMatrix& ctm) | |
| : fProxyShader(std::move(proxy)) | |
| , fCTM(ctm) | |
| {} | |
| GradientType asAGradient(GradientInfo* info) const override { | |
| return fProxyShader->asAGradient(info); | |
| } | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&) const override; | |
| #endif | |
| protected: | |
| void flatten(SkWriteBuffer&) const override { SkASSERT(false); } | |
| #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT | |
| Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override { return nullptr; } | |
| #endif | |
| bool onAppendStages(const SkStageRec& rec) const override { | |
| SkOverrideDeviceMatrixProvider matrixProvider(rec.fMatrixProvider, fCTM); | |
| SkStageRec newRec = { | |
| rec.fPipeline, | |
| rec.fAlloc, | |
| rec.fDstColorType, | |
| rec.fDstCS, | |
| rec.fPaint, | |
| rec.fLocalM, | |
| matrixProvider, | |
| }; | |
| return as_SB(fProxyShader)->appendStages(newRec); | |
| } | |
| skvm::Color onProgram(skvm::Builder* p, | |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, | |
| const SkMatrixProvider& matrices, const SkMatrix* localM, | |
| const SkColorInfo& dst, | |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const override { | |
| SkOverrideDeviceMatrixProvider matrixProvider(matrices, fCTM); | |
| return as_SB(fProxyShader)->program(p, device,local, paint, | |
| matrixProvider,localM, dst, | |
| uniforms,alloc); | |
| } | |
| private: | |
| SK_FLATTENABLE_HOOKS(SkCTMShader) | |
| sk_sp<SkShader> fProxyShader; | |
| SkMatrix fCTM; | |
| using INHERITED = SkShaderBase; | |
| }; | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> SkCTMShader::asFragmentProcessor( | |
| const GrFPArgs& args) const { | |
| SkMatrix ctmInv; | |
| if (!fCTM.invert(&ctmInv)) { | |
| return nullptr; | |
| } | |
| auto ctmProvider = SkOverrideDeviceMatrixProvider(args.fMatrixProvider, fCTM); | |
| auto base = as_SB(fProxyShader)->asFragmentProcessor( | |
| GrFPArgs::WithPreLocalMatrix(args.withNewMatrixProvider(ctmProvider), | |
| this->getLocalMatrix())); | |
| if (!base) { | |
| return nullptr; | |
| } | |
| // In order for the shader to be evaluated with the original CTM, we explicitly evaluate it | |
| // at sk_FragCoord, and pass that through the inverse of the original CTM. This avoids requiring | |
| // local coords for the shader and mapping from the draw's local to device and then back. | |
| return GrFragmentProcessor::DeviceSpace(GrMatrixEffect::Make(ctmInv, std::move(base))); | |
| } | |
| #endif | |
| sk_sp<SkFlattenable> SkCTMShader::CreateProc(SkReadBuffer& buffer) { | |
| SkASSERT(false); | |
| return nullptr; | |
| } | |
| sk_sp<SkShader> SkShaderBase::makeWithCTM(const SkMatrix& postM) const { | |
| return sk_sp<SkShader>(new SkCTMShader(sk_ref_sp(this), postM)); | |
| } |