| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLRenderTarget_DEFINED | |
| #define GrGLRenderTarget_DEFINED | |
| #include "include/core/SkScalar.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "src/gpu/GrRenderTarget.h" | |
| class GrGLCaps; | |
| class GrGLGpu; | |
| class GrGLAttachment; | |
| class GrGLRenderTarget : public GrRenderTarget { | |
| public: | |
| using GrSurface::glRTFBOIDis0; | |
| bool alwaysClearStencil() const override { return this->glRTFBOIDis0(); } | |
| // set fSingleSampleFBOID to this value to indicate that it is multisampled but | |
| // Gr doesn't know how to resolve it. | |
| enum { kUnresolvableFBOID = 0 }; | |
| struct IDs { | |
| GrGLuint fMultisampleFBOID; | |
| GrBackendObjectOwnership fRTFBOOwnership; | |
| GrGLuint fSingleSampleFBOID; | |
| GrGLuint fMSColorRenderbufferID; | |
| int fTotalMemorySamplesPerPixel; | |
| }; | |
| static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, | |
| const SkISize&, | |
| GrGLFormat, | |
| int sampleCount, | |
| const IDs&, | |
| int stencilBits); | |
| GrGLuint singleSampleFBOID() const { return fSingleSampleFBOID; } | |
| GrGLuint multisampleFBOID() const { return fMultisampleFBOID; } | |
| GrBackendRenderTarget getBackendRenderTarget() const override; | |
| GrBackendFormat backendFormat() const override; | |
| bool canAttemptStencilAttachment(bool useMultisampleFBO) const override; | |
| // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer | |
| // components separately. | |
| void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; | |
| GrGLFormat format() const { return fRTFormat; } | |
| bool hasDynamicMSAAAttachment() const { return SkToBool(fDynamicMSAAAttachment); } | |
| bool ensureDynamicMSAAAttachment(); | |
| protected: | |
| // Constructor for subclasses. | |
| GrGLRenderTarget(GrGLGpu*, | |
| const SkISize&, | |
| GrGLFormat, | |
| int sampleCount, | |
| const IDs&); | |
| void init(GrGLFormat, const IDs&); | |
| void onAbandon() override; | |
| void onRelease() override; | |
| int totalMemorySamplesPerPixel() const { return fTotalMemorySamplesPerPixel; } | |
| private: | |
| // Constructor for instances wrapping backend objects. | |
| GrGLRenderTarget( | |
| GrGLGpu*, const SkISize&, GrGLFormat, int sampleCount, const IDs&, | |
| sk_sp<GrGLAttachment> stencil); | |
| void setFlags(const GrGLCaps&, const IDs&); | |
| GrGLGpu* getGLGpu() const; | |
| bool completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) override; | |
| size_t onGpuMemorySize() const override; | |
| sk_sp<GrGLAttachment> fDynamicMSAAAttachment; | |
| GrGLuint fMultisampleFBOID; | |
| GrGLuint fSingleSampleFBOID; | |
| GrGLuint fMSColorRenderbufferID; | |
| GrGLFormat fRTFormat; | |
| GrBackendObjectOwnership fRTFBOOwnership; | |
| // The RenderTarget needs to be able to report its VRAM footprint even after abandon and | |
| // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since | |
| // the IDs are just required for the computation in totalSamples we cache that result here. | |
| int fTotalMemorySamplesPerPixel; | |
| using INHERITED = GrRenderTarget; | |
| }; | |
| #endif |