| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/d3d/GrD3DGpu.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/d3d/GrD3DBackendContext.h" | |
| #include "src/core/SkConvertPixels.h" | |
| #include "src/core/SkMipmap.h" | |
| #include "src/gpu/GrBackendUtils.h" | |
| #include "src/gpu/GrDataUtils.h" | |
| #include "src/gpu/GrTexture.h" | |
| #include "src/gpu/GrThreadSafePipelineBuilder.h" | |
| #include "src/gpu/d3d/GrD3DAMDMemoryAllocator.h" | |
| #include "src/gpu/d3d/GrD3DAttachment.h" | |
| #include "src/gpu/d3d/GrD3DBuffer.h" | |
| #include "src/gpu/d3d/GrD3DCaps.h" | |
| #include "src/gpu/d3d/GrD3DOpsRenderPass.h" | |
| #include "src/gpu/d3d/GrD3DSemaphore.h" | |
| #include "src/gpu/d3d/GrD3DTexture.h" | |
| #include "src/gpu/d3d/GrD3DTextureRenderTarget.h" | |
| #include "src/gpu/d3d/GrD3DUtil.h" | |
| #include "src/sksl/SkSLCompiler.h" | |
| #if GR_TEST_UTILS | |
| #include <DXProgrammableCapture.h> | |
| #endif | |
| GrThreadSafePipelineBuilder* GrD3DGpu::pipelineBuilder() { | |
| return nullptr; | |
| } | |
| sk_sp<GrThreadSafePipelineBuilder> GrD3DGpu::refPipelineBuilder() { | |
| return nullptr; | |
| } | |
| sk_sp<GrGpu> GrD3DGpu::Make(const GrD3DBackendContext& backendContext, | |
| const GrContextOptions& contextOptions, GrDirectContext* direct) { | |
| sk_sp<GrD3DMemoryAllocator> memoryAllocator = backendContext.fMemoryAllocator; | |
| if (!memoryAllocator) { | |
| // We were not given a memory allocator at creation | |
| memoryAllocator = GrD3DAMDMemoryAllocator::Make( | |
| backendContext.fAdapter.get(), backendContext.fDevice.get()); | |
| } | |
| if (!memoryAllocator) { | |
| SkDEBUGFAIL("No supplied Direct3D memory allocator and unable to create one internally."); | |
| return nullptr; | |
| } | |
| return sk_sp<GrGpu>(new GrD3DGpu(direct, contextOptions, backendContext, memoryAllocator)); | |
| } | |
| // This constant determines how many OutstandingCommandLists are allocated together as a block in | |
| // the deque. As such it needs to balance allocating too much memory vs. incurring | |
| // allocation/deallocation thrashing. It should roughly correspond to the max number of outstanding | |
| // command lists we expect to see. | |
| static const int kDefaultOutstandingAllocCnt = 8; | |
| // constants have to be aligned to 256 | |
| constexpr int kConstantAlignment = 256; | |
| GrD3DGpu::GrD3DGpu(GrDirectContext* direct, const GrContextOptions& contextOptions, | |
| const GrD3DBackendContext& backendContext, | |
| sk_sp<GrD3DMemoryAllocator> allocator) | |
| : INHERITED(direct) | |
| , fDevice(backendContext.fDevice) | |
| , fQueue(backendContext.fQueue) | |
| , fMemoryAllocator(std::move(allocator)) | |
| , fResourceProvider(this) | |
| , fStagingBufferManager(this) | |
| , fConstantsRingBuffer(this, 128 * 1024, kConstantAlignment, GrGpuBufferType::kVertex) | |
| , fOutstandingCommandLists(sizeof(OutstandingCommandList), kDefaultOutstandingAllocCnt) { | |
| this->initCapsAndCompiler(sk_make_sp<GrD3DCaps>(contextOptions, | |
| backendContext.fAdapter.get(), | |
| backendContext.fDevice.get())); | |
| fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); | |
| SkASSERT(fCurrentDirectCommandList); | |
| SkASSERT(fCurrentFenceValue == 0); | |
| GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE, | |
| IID_PPV_ARGS(&fFence))); | |
| #if GR_TEST_UTILS | |
| HRESULT getAnalysis = DXGIGetDebugInterface1(0, IID_PPV_ARGS(&fGraphicsAnalysis)); | |
| if (FAILED(getAnalysis)) { | |
| fGraphicsAnalysis = nullptr; | |
| } | |
| #endif | |
| } | |
| GrD3DGpu::~GrD3DGpu() { | |
| this->destroyResources(); | |
| } | |
| void GrD3DGpu::destroyResources() { | |
| if (fCurrentDirectCommandList) { | |
| fCurrentDirectCommandList->close(); | |
| fCurrentDirectCommandList->reset(); | |
| } | |
| // We need to make sure everything has finished on the queue. | |
| this->waitForQueueCompletion(); | |
| SkDEBUGCODE(uint64_t fenceValue = fFence->GetCompletedValue();) | |
| // We used a placement new for each object in fOutstandingCommandLists, so we're responsible | |
| // for calling the destructor on each of them as well. | |
| while (!fOutstandingCommandLists.empty()) { | |
| OutstandingCommandList* list = (OutstandingCommandList*)fOutstandingCommandLists.front(); | |
| SkASSERT(list->fFenceValue <= fenceValue); | |
| // No reason to recycle the command lists since we are destroying all resources anyways. | |
| list->~OutstandingCommandList(); | |
| fOutstandingCommandLists.pop_front(); | |
| } | |
| fStagingBufferManager.reset(); | |
| fResourceProvider.destroyResources(); | |
| } | |
| GrOpsRenderPass* GrD3DGpu::onGetOpsRenderPass( | |
| GrRenderTarget* rt, | |
| bool /*useMSAASurface*/, | |
| GrAttachment*, | |
| GrSurfaceOrigin origin, | |
| const SkIRect& bounds, | |
| const GrOpsRenderPass::LoadAndStoreInfo& colorInfo, | |
| const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilInfo, | |
| const SkTArray<GrSurfaceProxy*, true>& sampledProxies, | |
| GrXferBarrierFlags renderPassXferBarriers) { | |
| if (!fCachedOpsRenderPass) { | |
| fCachedOpsRenderPass.reset(new GrD3DOpsRenderPass(this)); | |
| } | |
| if (!fCachedOpsRenderPass->set(rt, origin, bounds, colorInfo, stencilInfo, sampledProxies)) { | |
| return nullptr; | |
| } | |
| return fCachedOpsRenderPass.get(); | |
| } | |
| bool GrD3DGpu::submitDirectCommandList(SyncQueue sync) { | |
| SkASSERT(fCurrentDirectCommandList); | |
| fResourceProvider.prepForSubmit(); | |
| for (int i = 0; i < fMipmapCPUDescriptors.count(); ++i) { | |
| fResourceProvider.recycleShaderView(fMipmapCPUDescriptors[i]); | |
| } | |
| fMipmapCPUDescriptors.reset(); | |
| GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); | |
| if (result == GrD3DDirectCommandList::SubmitResult::kFailure) { | |
| return false; | |
| } else if (result == GrD3DDirectCommandList::SubmitResult::kNoWork) { | |
| if (sync == SyncQueue::kForce) { | |
| this->waitForQueueCompletion(); | |
| this->checkForFinishedCommandLists(); | |
| } | |
| return true; | |
| } | |
| // We just submitted the command list so make sure all GrD3DPipelineState's mark their cached | |
| // uniform data as dirty. | |
| fResourceProvider.markPipelineStateUniformsDirty(); | |
| GrFence fence = this->insertFence(); | |
| new (fOutstandingCommandLists.push_back()) OutstandingCommandList( | |
| std::move(fCurrentDirectCommandList), fence); | |
| if (sync == SyncQueue::kForce) { | |
| this->waitForQueueCompletion(); | |
| } | |
| fCurrentDirectCommandList = fResourceProvider.findOrCreateDirectCommandList(); | |
| // This should be done after we have a new command list in case the freeing of any resources | |
| // held by a finished command list causes us send a new command to the gpu (like changing the | |
| // resource state. | |
| this->checkForFinishedCommandLists(); | |
| SkASSERT(fCurrentDirectCommandList); | |
| return true; | |
| } | |
| void GrD3DGpu::checkForFinishedCommandLists() { | |
| uint64_t currentFenceValue = fFence->GetCompletedValue(); | |
| // Iterate over all the outstanding command lists to see if any have finished. The commands | |
| // lists are in order from oldest to newest, so we start at the front to check if their fence | |
| // value is less than the last signaled value. If so we pop it off and move onto the next. | |
| // Repeat till we find a command list that has not finished yet (and all others afterwards are | |
| // also guaranteed to not have finished). | |
| OutstandingCommandList* front = (OutstandingCommandList*)fOutstandingCommandLists.front(); | |
| while (front && front->fFenceValue <= currentFenceValue) { | |
| std::unique_ptr<GrD3DDirectCommandList> currList(std::move(front->fCommandList)); | |
| // Since we used placement new we are responsible for calling the destructor manually. | |
| front->~OutstandingCommandList(); | |
| fOutstandingCommandLists.pop_front(); | |
| fResourceProvider.recycleDirectCommandList(std::move(currList)); | |
| front = (OutstandingCommandList*)fOutstandingCommandLists.front(); | |
| } | |
| } | |
| void GrD3DGpu::waitForQueueCompletion() { | |
| if (fFence->GetCompletedValue() < fCurrentFenceValue) { | |
| HANDLE fenceEvent; | |
| fenceEvent = CreateEvent(nullptr, FALSE, FALSE, nullptr); | |
| SkASSERT(fenceEvent); | |
| GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); | |
| WaitForSingleObject(fenceEvent, INFINITE); | |
| CloseHandle(fenceEvent); | |
| } | |
| } | |
| void GrD3DGpu::submit(GrOpsRenderPass* renderPass) { | |
| SkASSERT(fCachedOpsRenderPass.get() == renderPass); | |
| fCachedOpsRenderPass->submit(); | |
| fCachedOpsRenderPass.reset(); | |
| } | |
| void GrD3DGpu::endRenderPass(GrRenderTarget* target, GrSurfaceOrigin origin, | |
| const SkIRect& bounds) { | |
| this->didWriteToSurface(target, origin, &bounds); | |
| } | |
| void GrD3DGpu::addFinishedProc(GrGpuFinishedProc finishedProc, | |
| GrGpuFinishedContext finishedContext) { | |
| SkASSERT(finishedProc); | |
| this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); | |
| } | |
| void GrD3DGpu::addFinishedCallback(sk_sp<GrRefCntedCallback> finishedCallback) { | |
| SkASSERT(finishedCallback); | |
| // Besides the current command list, we also add the finishedCallback to the newest outstanding | |
| // command list. Our contract for calling the proc is that all previous submitted command lists | |
| // have finished when we call it. However, if our current command list has no work when it is | |
| // flushed it will drop its ref to the callback immediately. But the previous work may not have | |
| // finished. It is safe to only add the proc to the newest outstanding commandlist cause that | |
| // must finish after all previously submitted command lists. | |
| OutstandingCommandList* back = (OutstandingCommandList*)fOutstandingCommandLists.back(); | |
| if (back) { | |
| back->fCommandList->addFinishedCallback(finishedCallback); | |
| } | |
| fCurrentDirectCommandList->addFinishedCallback(std::move(finishedCallback)); | |
| } | |
| sk_sp<GrD3DTexture> GrD3DGpu::createD3DTexture(SkISize dimensions, | |
| DXGI_FORMAT dxgiFormat, | |
| GrRenderable renderable, | |
| int renderTargetSampleCnt, | |
| SkBudgeted budgeted, | |
| GrProtected isProtected, | |
| int mipLevelCount, | |
| GrMipmapStatus mipmapStatus) { | |
| D3D12_RESOURCE_FLAGS usageFlags = D3D12_RESOURCE_FLAG_NONE; | |
| if (renderable == GrRenderable::kYes) { | |
| usageFlags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; | |
| } | |
| // This desc refers to a texture that will be read by the client. Thus even if msaa is | |
| // requested, this describes the resolved texture. Therefore we always have samples set | |
| // to 1. | |
| SkASSERT(mipLevelCount > 0); | |
| D3D12_RESOURCE_DESC resourceDesc = {}; | |
| resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; | |
| // TODO: will use 4MB alignment for MSAA textures and 64KB for everything else | |
| // might want to manually set alignment to 4KB for smaller textures | |
| resourceDesc.Alignment = 0; | |
| resourceDesc.Width = dimensions.fWidth; | |
| resourceDesc.Height = dimensions.fHeight; | |
| resourceDesc.DepthOrArraySize = 1; | |
| resourceDesc.MipLevels = mipLevelCount; | |
| resourceDesc.Format = dxgiFormat; | |
| resourceDesc.SampleDesc.Count = 1; | |
| resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN; | |
| resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle | |
| resourceDesc.Flags = usageFlags; | |
| if (renderable == GrRenderable::kYes) { | |
| return GrD3DTextureRenderTarget::MakeNewTextureRenderTarget( | |
| this, budgeted, dimensions, renderTargetSampleCnt, resourceDesc, isProtected, | |
| mipmapStatus); | |
| } else { | |
| return GrD3DTexture::MakeNewTexture(this, budgeted, dimensions, resourceDesc, isProtected, | |
| mipmapStatus); | |
| } | |
| } | |
| sk_sp<GrTexture> GrD3DGpu::onCreateTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| int renderTargetSampleCnt, | |
| SkBudgeted budgeted, | |
| GrProtected isProtected, | |
| int mipLevelCount, | |
| uint32_t levelClearMask) { | |
| DXGI_FORMAT dxgiFormat; | |
| SkAssertResult(format.asDxgiFormat(&dxgiFormat)); | |
| SkASSERT(!GrDxgiFormatIsCompressed(dxgiFormat)); | |
| GrMipmapStatus mipmapStatus = mipLevelCount > 1 ? GrMipmapStatus::kDirty | |
| : GrMipmapStatus::kNotAllocated; | |
| sk_sp<GrD3DTexture> tex = this->createD3DTexture(dimensions, dxgiFormat, renderable, | |
| renderTargetSampleCnt, budgeted, isProtected, | |
| mipLevelCount, mipmapStatus); | |
| if (!tex) { | |
| return nullptr; | |
| } | |
| if (levelClearMask) { | |
| // TODO | |
| } | |
| return std::move(tex); | |
| } | |
| static void copy_compressed_data(char* mapPtr, DXGI_FORMAT dxgiFormat, | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT* placedFootprints, | |
| UINT* numRows, UINT64* rowSizeInBytes, | |
| const void* compressedData, int numMipLevels) { | |
| SkASSERT(compressedData && numMipLevels); | |
| SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); | |
| SkASSERT(mapPtr); | |
| const char* src = static_cast<const char*>(compressedData); | |
| for (int currentMipLevel = 0; currentMipLevel < numMipLevels; currentMipLevel++) { | |
| // copy data into the buffer, skipping any trailing bytes | |
| char* dst = mapPtr + placedFootprints[currentMipLevel].Offset; | |
| SkRectMemcpy(dst, placedFootprints[currentMipLevel].Footprint.RowPitch, | |
| src, rowSizeInBytes[currentMipLevel], rowSizeInBytes[currentMipLevel], | |
| numRows[currentMipLevel]); | |
| src += numRows[currentMipLevel] * rowSizeInBytes[currentMipLevel]; | |
| } | |
| } | |
| sk_sp<GrTexture> GrD3DGpu::onCreateCompressedTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| SkBudgeted budgeted, | |
| GrMipmapped mipMapped, | |
| GrProtected isProtected, | |
| const void* data, size_t dataSize) { | |
| DXGI_FORMAT dxgiFormat; | |
| SkAssertResult(format.asDxgiFormat(&dxgiFormat)); | |
| SkASSERT(GrDxgiFormatIsCompressed(dxgiFormat)); | |
| SkDEBUGCODE(SkImage::CompressionType compression = GrBackendFormatToCompressionType(format)); | |
| SkASSERT(dataSize == SkCompressedFormatDataSize(compression, dimensions, | |
| mipMapped == GrMipmapped::kYes)); | |
| int mipLevelCount = 1; | |
| if (mipMapped == GrMipmapped::kYes) { | |
| mipLevelCount = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; | |
| } | |
| GrMipmapStatus mipmapStatus = mipLevelCount > 1 ? GrMipmapStatus::kValid | |
| : GrMipmapStatus::kNotAllocated; | |
| sk_sp<GrD3DTexture> d3dTex = this->createD3DTexture(dimensions, dxgiFormat, GrRenderable::kNo, | |
| 1, budgeted, isProtected, | |
| mipLevelCount, mipmapStatus); | |
| if (!d3dTex) { | |
| return nullptr; | |
| } | |
| ID3D12Resource* d3dResource = d3dTex->d3dResource(); | |
| SkASSERT(d3dResource); | |
| D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); | |
| // Either upload only the first miplevel or all miplevels | |
| SkASSERT(1 == mipLevelCount || mipLevelCount == (int)desc.MipLevels); | |
| SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount); | |
| SkAutoTMalloc<UINT> numRows(mipLevelCount); | |
| SkAutoTMalloc<UINT64> rowSizeInBytes(mipLevelCount); | |
| UINT64 combinedBufferSize; | |
| // We reset the width and height in the description to match our subrectangle size | |
| // so we don't end up allocating more space than we need. | |
| desc.Width = dimensions.width(); | |
| desc.Height = dimensions.height(); | |
| fDevice->GetCopyableFootprints(&desc, 0, mipLevelCount, 0, placedFootprints.get(), | |
| numRows.get(), rowSizeInBytes.get(), &combinedBufferSize); | |
| SkASSERT(combinedBufferSize); | |
| GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice( | |
| combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); | |
| if (!slice.fBuffer) { | |
| return nullptr; | |
| } | |
| char* bufferData = (char*)slice.fOffsetMapPtr; | |
| copy_compressed_data(bufferData, desc.Format, placedFootprints.get(), numRows.get(), | |
| rowSizeInBytes.get(), data, mipLevelCount); | |
| // Update the offsets in the footprints to be relative to the slice's offset | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| placedFootprints[i].Offset += slice.fOffset; | |
| } | |
| ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); | |
| fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, d3dTex.get(), mipLevelCount, | |
| placedFootprints.get(), 0, 0); | |
| return std::move(d3dTex); | |
| } | |
| static int get_surface_sample_cnt(GrSurface* surf) { | |
| if (const GrRenderTarget* rt = surf->asRenderTarget()) { | |
| return rt->numSamples(); | |
| } | |
| return 0; | |
| } | |
| bool GrD3DGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return false; | |
| } | |
| int dstSampleCnt = get_surface_sample_cnt(dst); | |
| int srcSampleCnt = get_surface_sample_cnt(src); | |
| GrD3DTextureResource* dstTexResource; | |
| GrD3DTextureResource* srcTexResource; | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| if (dstRT) { | |
| GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(dstRT); | |
| dstTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; | |
| } else { | |
| SkASSERT(dst->asTexture()); | |
| dstTexResource = static_cast<GrD3DTexture*>(dst->asTexture()); | |
| } | |
| GrRenderTarget* srcRT = src->asRenderTarget(); | |
| if (srcRT) { | |
| GrD3DRenderTarget* d3dRT = static_cast<GrD3DRenderTarget*>(srcRT); | |
| srcTexResource = d3dRT->numSamples() > 1 ? d3dRT->msaaTextureResource() : d3dRT; | |
| } else { | |
| SkASSERT(src->asTexture()); | |
| srcTexResource = static_cast<GrD3DTexture*>(src->asTexture()); | |
| } | |
| DXGI_FORMAT dstFormat = dstTexResource->dxgiFormat(); | |
| DXGI_FORMAT srcFormat = srcTexResource->dxgiFormat(); | |
| if (this->d3dCaps().canCopyAsResolve(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt)) { | |
| this->copySurfaceAsResolve(dst, src, srcRect, dstPoint); | |
| return true; | |
| } | |
| if (this->d3dCaps().canCopyTexture(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt)) { | |
| this->copySurfaceAsCopyTexture(dst, src, dstTexResource, srcTexResource, srcRect, dstPoint); | |
| return true; | |
| } | |
| return false; | |
| } | |
| void GrD3DGpu::copySurfaceAsCopyTexture(GrSurface* dst, GrSurface* src, | |
| GrD3DTextureResource* dstResource, | |
| GrD3DTextureResource* srcResource, | |
| const SkIRect& srcRect, const SkIPoint& dstPoint) { | |
| #ifdef SK_DEBUG | |
| int dstSampleCnt = get_surface_sample_cnt(dst); | |
| int srcSampleCnt = get_surface_sample_cnt(src); | |
| DXGI_FORMAT dstFormat = dstResource->dxgiFormat(); | |
| DXGI_FORMAT srcFormat; | |
| SkAssertResult(dst->backendFormat().asDxgiFormat(&srcFormat)); | |
| SkASSERT(this->d3dCaps().canCopyTexture(dstFormat, dstSampleCnt, srcFormat, srcSampleCnt)); | |
| #endif | |
| if (src->isProtected() && !dst->isProtected()) { | |
| SkDebugf("Can't copy from protected memory to non-protected"); | |
| return; | |
| } | |
| dstResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| srcResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); | |
| D3D12_TEXTURE_COPY_LOCATION dstLocation = {}; | |
| dstLocation.pResource = dstResource->d3dResource(); | |
| dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | |
| dstLocation.SubresourceIndex = 0; | |
| D3D12_TEXTURE_COPY_LOCATION srcLocation = {}; | |
| srcLocation.pResource = srcResource->d3dResource(); | |
| srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | |
| srcLocation.SubresourceIndex = 0; | |
| D3D12_BOX srcBox = {}; | |
| srcBox.left = srcRect.fLeft; | |
| srcBox.top = srcRect.fTop; | |
| srcBox.right = srcRect.fRight; | |
| srcBox.bottom = srcRect.fBottom; | |
| srcBox.front = 0; | |
| srcBox.back = 1; | |
| // TODO: use copyResource if copying full resource and sizes match | |
| fCurrentDirectCommandList->copyTextureRegionToTexture(dstResource->resource(), | |
| &dstLocation, | |
| dstPoint.fX, dstPoint.fY, | |
| srcResource->resource(), | |
| &srcLocation, | |
| &srcBox); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| void GrD3DGpu::copySurfaceAsResolve(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) { | |
| GrD3DRenderTarget* srcRT = static_cast<GrD3DRenderTarget*>(src->asRenderTarget()); | |
| SkASSERT(srcRT); | |
| this->resolveTexture(dst, dstPoint.fX, dstPoint.fY, srcRT, srcRect); | |
| SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, | |
| srcRect.width(), srcRect.height()); | |
| // The rect is already in device space so we pass in kTopLeft so no flip is done. | |
| this->didWriteToSurface(dst, kTopLeft_GrSurfaceOrigin, &dstRect); | |
| } | |
| void GrD3DGpu::resolveTexture(GrSurface* dst, int32_t dstX, int32_t dstY, | |
| GrD3DRenderTarget* src, const SkIRect& srcIRect) { | |
| SkASSERT(dst); | |
| SkASSERT(src && src->numSamples() > 1 && src->msaaTextureResource()); | |
| D3D12_RECT srcRect = { srcIRect.fLeft, srcIRect.fTop, srcIRect.fRight, srcIRect.fBottom }; | |
| GrD3DTextureResource* dstTextureResource; | |
| GrRenderTarget* dstRT = dst->asRenderTarget(); | |
| if (dstRT) { | |
| dstTextureResource = static_cast<GrD3DRenderTarget*>(dstRT); | |
| } else { | |
| SkASSERT(dst->asTexture()); | |
| dstTextureResource = static_cast<GrD3DTexture*>(dst->asTexture()); | |
| } | |
| dstTextureResource->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_DEST); | |
| src->msaaTextureResource()->setResourceState(this, D3D12_RESOURCE_STATE_RESOLVE_SOURCE); | |
| fCurrentDirectCommandList->resolveSubresourceRegion(dstTextureResource, dstX, dstY, | |
| src->msaaTextureResource(), &srcRect); | |
| } | |
| void GrD3DGpu::onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) { | |
| SkASSERT(target->numSamples() > 1); | |
| GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(target); | |
| SkASSERT(rt->msaaTextureResource() && rt != rt->msaaTextureResource()); | |
| this->resolveTexture(target, resolveRect.fLeft, resolveRect.fTop, rt, resolveRect); | |
| } | |
| bool GrD3DGpu::onReadPixels(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType dstColorType, | |
| void* buffer, | |
| size_t rowBytes) { | |
| SkASSERT(surface); | |
| if (surfaceColorType != dstColorType) { | |
| return false; | |
| } | |
| GrD3DTextureResource* texResource = nullptr; | |
| GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget()); | |
| if (rt) { | |
| texResource = rt; | |
| } else { | |
| texResource = static_cast<GrD3DTexture*>(surface->asTexture()); | |
| } | |
| if (!texResource) { | |
| return false; | |
| } | |
| D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc(); | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint; | |
| UINT64 transferTotalBytes; | |
| fDevice->GetCopyableFootprints(&desc, 0, 1, 0, &placedFootprint, | |
| nullptr, nullptr, &transferTotalBytes); | |
| SkASSERT(transferTotalBytes); | |
| // TODO: implement some way of reusing buffers instead of making a new one every time. | |
| sk_sp<GrGpuBuffer> transferBuffer = this->createBuffer(transferTotalBytes, | |
| GrGpuBufferType::kXferGpuToCpu, | |
| kDynamic_GrAccessPattern); | |
| this->readOrTransferPixels(texResource, rect, transferBuffer, placedFootprint); | |
| this->submitDirectCommandList(SyncQueue::kForce); | |
| // Copy back to CPU buffer | |
| size_t bpp = GrColorTypeBytesPerPixel(dstColorType); | |
| if (GrDxgiFormatBytesPerBlock(texResource->dxgiFormat()) != bpp) { | |
| return false; | |
| } | |
| size_t tightRowBytes = bpp * rect.width(); | |
| const void* mappedMemory = transferBuffer->map(); | |
| SkRectMemcpy(buffer, | |
| rowBytes, | |
| mappedMemory, | |
| placedFootprint.Footprint.RowPitch, | |
| tightRowBytes, | |
| rect.height()); | |
| transferBuffer->unmap(); | |
| return true; | |
| } | |
| void GrD3DGpu::readOrTransferPixels(GrD3DTextureResource* texResource, | |
| SkIRect rect, | |
| sk_sp<GrGpuBuffer> transferBuffer, | |
| const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& placedFootprint) { | |
| // Set up src location and box | |
| D3D12_TEXTURE_COPY_LOCATION srcLocation = {}; | |
| srcLocation.pResource = texResource->d3dResource(); | |
| SkASSERT(srcLocation.pResource); | |
| srcLocation.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX; | |
| srcLocation.SubresourceIndex = 0; | |
| D3D12_BOX srcBox = {}; | |
| srcBox.left = rect.left(); | |
| srcBox.top = rect.top(); | |
| srcBox.right = rect.right(); | |
| srcBox.bottom = rect.bottom(); | |
| srcBox.front = 0; | |
| srcBox.back = 1; | |
| // Set up dst location | |
| D3D12_TEXTURE_COPY_LOCATION dstLocation = {}; | |
| dstLocation.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT; | |
| dstLocation.PlacedFootprint = placedFootprint; | |
| GrD3DBuffer* d3dBuf = static_cast<GrD3DBuffer*>(transferBuffer.get()); | |
| dstLocation.pResource = d3dBuf->d3dResource(); | |
| // Need to change the resource state to COPY_SOURCE in order to download from it | |
| texResource->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); | |
| fCurrentDirectCommandList->copyTextureRegionToBuffer(transferBuffer, &dstLocation, 0, 0, | |
| texResource->resource(), &srcLocation, | |
| &srcBox); | |
| } | |
| bool GrD3DGpu::onWritePixels(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType srcColorType, | |
| const GrMipLevel texels[], | |
| int mipLevelCount, | |
| bool prepForTexSampling) { | |
| GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(surface->asTexture()); | |
| if (!d3dTex) { | |
| return false; | |
| } | |
| // Make sure we have at least the base level | |
| if (!mipLevelCount || !texels[0].fPixels) { | |
| return false; | |
| } | |
| SkASSERT(!GrDxgiFormatIsCompressed(d3dTex->dxgiFormat())); | |
| bool success = false; | |
| // Need to change the resource state to COPY_DEST in order to upload to it | |
| d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| SkASSERT(mipLevelCount <= d3dTex->maxMipmapLevel() + 1); | |
| success = this->uploadToTexture(d3dTex, rect, srcColorType, texels, mipLevelCount); | |
| if (prepForTexSampling) { | |
| d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE); | |
| } | |
| return success; | |
| } | |
| bool GrD3DGpu::uploadToTexture(GrD3DTexture* tex, | |
| SkIRect rect, | |
| GrColorType colorType, | |
| const GrMipLevel* texels, | |
| int mipLevelCount) { | |
| SkASSERT(this->d3dCaps().isFormatTexturable(tex->dxgiFormat())); | |
| // The assumption is either that we have no mipmaps, or that our rect is the entire texture | |
| SkASSERT(mipLevelCount == 1 || rect == SkIRect::MakeSize(tex->dimensions())); | |
| // We assume that if the texture has mip levels, we either upload to all the levels or just the | |
| // first. | |
| SkASSERT(mipLevelCount == 1 || mipLevelCount == (tex->maxMipmapLevel() + 1)); | |
| if (rect.isEmpty()) { | |
| return false; | |
| } | |
| SkASSERT(this->d3dCaps().surfaceSupportsWritePixels(tex)); | |
| SkASSERT(this->d3dCaps().areColorTypeAndFormatCompatible(colorType, tex->backendFormat())); | |
| ID3D12Resource* d3dResource = tex->d3dResource(); | |
| SkASSERT(d3dResource); | |
| D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); | |
| // Either upload only the first miplevel or all miplevels | |
| SkASSERT(1 == mipLevelCount || mipLevelCount == (int)desc.MipLevels); | |
| if (1 == mipLevelCount && !texels[0].fPixels) { | |
| return true; // no data to upload | |
| } | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| // We do not allow any gaps in the mip data | |
| if (!texels[i].fPixels) { | |
| return false; | |
| } | |
| } | |
| SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount); | |
| UINT64 combinedBufferSize; | |
| // We reset the width and height in the description to match our subrectangle size | |
| // so we don't end up allocating more space than we need. | |
| desc.Width = rect.width(); | |
| desc.Height = rect.height(); | |
| fDevice->GetCopyableFootprints(&desc, 0, mipLevelCount, 0, placedFootprints.get(), | |
| nullptr, nullptr, &combinedBufferSize); | |
| size_t bpp = GrColorTypeBytesPerPixel(colorType); | |
| SkASSERT(combinedBufferSize); | |
| GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice( | |
| combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); | |
| if (!slice.fBuffer) { | |
| return false; | |
| } | |
| char* bufferData = (char*)slice.fOffsetMapPtr; | |
| int currentWidth = rect.width(); | |
| int currentHeight = rect.height(); | |
| for (int currentMipLevel = 0; currentMipLevel < mipLevelCount; currentMipLevel++) { | |
| if (texels[currentMipLevel].fPixels) { | |
| const size_t trimRowBytes = currentWidth * bpp; | |
| const size_t srcRowBytes = texels[currentMipLevel].fRowBytes; | |
| char* dst = bufferData + placedFootprints[currentMipLevel].Offset; | |
| // copy data into the buffer, skipping any trailing bytes | |
| const char* src = (const char*)texels[currentMipLevel].fPixels; | |
| SkRectMemcpy(dst, placedFootprints[currentMipLevel].Footprint.RowPitch, | |
| src, srcRowBytes, trimRowBytes, currentHeight); | |
| } | |
| currentWidth = std::max(1, currentWidth / 2); | |
| currentHeight = std::max(1, currentHeight / 2); | |
| } | |
| // Update the offsets in the footprints to be relative to the slice's offset | |
| for (int i = 0; i < mipLevelCount; ++i) { | |
| placedFootprints[i].Offset += slice.fOffset; | |
| } | |
| ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); | |
| fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, | |
| tex, | |
| mipLevelCount, | |
| placedFootprints.get(), | |
| rect.left(), | |
| rect.top()); | |
| if (mipLevelCount < (int)desc.MipLevels) { | |
| tex->markMipmapsDirty(); | |
| } | |
| return true; | |
| } | |
| bool GrD3DGpu::onTransferPixelsTo(GrTexture* texture, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType bufferColorType, | |
| sk_sp<GrGpuBuffer> transferBuffer, | |
| size_t bufferOffset, | |
| size_t rowBytes) { | |
| if (!this->currentCommandList()) { | |
| return false; | |
| } | |
| if (!transferBuffer) { | |
| return false; | |
| } | |
| size_t bpp = GrColorTypeBytesPerPixel(bufferColorType); | |
| if (GrBackendFormatBytesPerPixel(texture->backendFormat()) != bpp) { | |
| return false; | |
| } | |
| // D3D requires offsets for texture transfers to be aligned to this value | |
| if (SkToBool(bufferOffset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT-1))) { | |
| return false; | |
| } | |
| GrD3DTexture* d3dTex = static_cast<GrD3DTexture*>(texture); | |
| if (!d3dTex) { | |
| return false; | |
| } | |
| SkDEBUGCODE(DXGI_FORMAT format = d3dTex->dxgiFormat()); | |
| // Can't transfer compressed data | |
| SkASSERT(!GrDxgiFormatIsCompressed(format)); | |
| SkASSERT(GrDxgiFormatBytesPerBlock(format) == GrColorTypeBytesPerPixel(bufferColorType)); | |
| SkASSERT(SkIRect::MakeSize(texture->dimensions()).contains(rect)); | |
| // Set up copy region | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint = {}; | |
| ID3D12Resource* d3dResource = d3dTex->d3dResource(); | |
| SkASSERT(d3dResource); | |
| D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); | |
| desc.Width = rect.width(); | |
| desc.Height = rect.height(); | |
| UINT64 totalBytes; | |
| fDevice->GetCopyableFootprints(&desc, 0, 1, 0, &placedFootprint, | |
| nullptr, nullptr, &totalBytes); | |
| placedFootprint.Offset = bufferOffset; | |
| // Change state of our target so it can be copied to | |
| d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| // Copy the buffer to the image. | |
| ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(transferBuffer.get())->d3dResource(); | |
| fCurrentDirectCommandList->copyBufferToTexture(d3dBuffer, | |
| d3dTex, | |
| 1, | |
| &placedFootprint, | |
| rect.left(), | |
| rect.top()); | |
| this->currentCommandList()->addGrBuffer(std::move(transferBuffer)); | |
| d3dTex->markMipmapsDirty(); | |
| return true; | |
| } | |
| bool GrD3DGpu::onTransferPixelsFrom(GrSurface* surface, | |
| SkIRect rect, | |
| GrColorType surfaceColorType, | |
| GrColorType bufferColorType, | |
| sk_sp<GrGpuBuffer> transferBuffer, | |
| size_t offset) { | |
| if (!this->currentCommandList()) { | |
| return false; | |
| } | |
| SkASSERT(surface); | |
| SkASSERT(transferBuffer); | |
| // TODO | |
| //if (fProtectedContext == GrProtected::kYes) { | |
| // return false; | |
| //} | |
| // D3D requires offsets for texture transfers to be aligned to this value | |
| if (SkToBool(offset & (D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT-1))) { | |
| return false; | |
| } | |
| GrD3DTextureResource* texResource = nullptr; | |
| GrD3DRenderTarget* rt = static_cast<GrD3DRenderTarget*>(surface->asRenderTarget()); | |
| if (rt) { | |
| texResource = rt; | |
| } else { | |
| texResource = static_cast<GrD3DTexture*>(surface->asTexture()); | |
| } | |
| if (!texResource) { | |
| return false; | |
| } | |
| SkDEBUGCODE(DXGI_FORMAT format = texResource->dxgiFormat()); | |
| SkASSERT(GrDxgiFormatBytesPerBlock(format) == GrColorTypeBytesPerPixel(bufferColorType)); | |
| D3D12_RESOURCE_DESC desc = texResource->d3dResource()->GetDesc(); | |
| desc.Width = rect.width(); | |
| desc.Height = rect.height(); | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT placedFootprint; | |
| UINT64 transferTotalBytes; | |
| fDevice->GetCopyableFootprints(&desc, 0, 1, offset, &placedFootprint, | |
| nullptr, nullptr, &transferTotalBytes); | |
| SkASSERT(transferTotalBytes); | |
| this->readOrTransferPixels(texResource, rect, transferBuffer, placedFootprint); | |
| // TODO: It's not clear how to ensure the transfer is done before we read from the buffer, | |
| // other than maybe doing a resource state transition. | |
| return true; | |
| } | |
| static bool check_resource_info(const GrD3DTextureResourceInfo& info) { | |
| if (!info.fResource.get()) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool check_tex_resource_info(const GrD3DCaps& caps, const GrD3DTextureResourceInfo& info) { | |
| if (!caps.isFormatTexturable(info.fFormat)) { | |
| return false; | |
| } | |
| // We don't support sampling from multisampled textures. | |
| if (info.fSampleCount != 1) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| static bool check_rt_resource_info(const GrD3DCaps& caps, const GrD3DTextureResourceInfo& info, | |
| int sampleCnt) { | |
| if (!caps.isFormatRenderable(info.fFormat, sampleCnt)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| sk_sp<GrTexture> GrD3DGpu::onWrapBackendTexture(const GrBackendTexture& tex, | |
| GrWrapOwnership, | |
| GrWrapCacheable wrapType, | |
| GrIOType ioType) { | |
| GrD3DTextureResourceInfo textureInfo; | |
| if (!tex.getD3DTextureResourceInfo(&textureInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_resource_info(textureInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_tex_resource_info(this->d3dCaps(), textureInfo)) { | |
| return nullptr; | |
| } | |
| // TODO: support protected context | |
| if (tex.isProtected()) { | |
| return nullptr; | |
| } | |
| sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); | |
| SkASSERT(state); | |
| return GrD3DTexture::MakeWrappedTexture(this, tex.dimensions(), wrapType, ioType, textureInfo, | |
| std::move(state)); | |
| } | |
| sk_sp<GrTexture> GrD3DGpu::onWrapCompressedBackendTexture(const GrBackendTexture& tex, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable wrapType) { | |
| return this->onWrapBackendTexture(tex, ownership, wrapType, kRead_GrIOType); | |
| } | |
| sk_sp<GrTexture> GrD3DGpu::onWrapRenderableBackendTexture(const GrBackendTexture& tex, | |
| int sampleCnt, | |
| GrWrapOwnership ownership, | |
| GrWrapCacheable cacheable) { | |
| GrD3DTextureResourceInfo textureInfo; | |
| if (!tex.getD3DTextureResourceInfo(&textureInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_resource_info(textureInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_tex_resource_info(this->d3dCaps(), textureInfo)) { | |
| return nullptr; | |
| } | |
| if (!check_rt_resource_info(this->d3dCaps(), textureInfo, sampleCnt)) { | |
| return nullptr; | |
| } | |
| // TODO: support protected context | |
| if (tex.isProtected()) { | |
| return nullptr; | |
| } | |
| sampleCnt = this->d3dCaps().getRenderTargetSampleCount(sampleCnt, textureInfo.fFormat); | |
| sk_sp<GrD3DResourceState> state = tex.getGrD3DResourceState(); | |
| SkASSERT(state); | |
| return GrD3DTextureRenderTarget::MakeWrappedTextureRenderTarget(this, tex.dimensions(), | |
| sampleCnt, cacheable, | |
| textureInfo, std::move(state)); | |
| } | |
| sk_sp<GrRenderTarget> GrD3DGpu::onWrapBackendRenderTarget(const GrBackendRenderTarget& rt) { | |
| GrD3DTextureResourceInfo info; | |
| if (!rt.getD3DTextureResourceInfo(&info)) { | |
| return nullptr; | |
| } | |
| if (!check_resource_info(info)) { | |
| return nullptr; | |
| } | |
| if (!check_rt_resource_info(this->d3dCaps(), info, rt.sampleCnt())) { | |
| return nullptr; | |
| } | |
| // TODO: support protected context | |
| if (rt.isProtected()) { | |
| return nullptr; | |
| } | |
| sk_sp<GrD3DResourceState> state = rt.getGrD3DResourceState(); | |
| sk_sp<GrD3DRenderTarget> tgt = GrD3DRenderTarget::MakeWrappedRenderTarget( | |
| this, rt.dimensions(), rt.sampleCnt(), info, std::move(state)); | |
| // We don't allow the client to supply a premade stencil buffer. We always create one if needed. | |
| SkASSERT(!rt.stencilBits()); | |
| if (tgt) { | |
| SkASSERT(tgt->canAttemptStencilAttachment(tgt->numSamples() > 1)); | |
| } | |
| return std::move(tgt); | |
| } | |
| static bool is_odd(int x) { | |
| return x > 1 && SkToBool(x & 0x1); | |
| } | |
| bool GrD3DGpu::onRegenerateMipMapLevels(GrTexture * tex) { | |
| auto * d3dTex = static_cast<GrD3DTexture*>(tex); | |
| SkASSERT(tex->textureType() == GrTextureType::k2D); | |
| int width = tex->width(); | |
| int height = tex->height(); | |
| // determine if we can read from and mipmap this format | |
| const GrD3DCaps & caps = this->d3dCaps(); | |
| if (!caps.isFormatTexturable(d3dTex->dxgiFormat()) || | |
| !caps.mipmapSupport()) { | |
| return false; | |
| } | |
| sk_sp<GrD3DTexture> uavTexture; | |
| // if the format is unordered accessible and resource flag is set, use resource for uav | |
| if (caps.isFormatUnorderedAccessible(d3dTex->dxgiFormat()) && | |
| (d3dTex->d3dResource()->GetDesc().Flags & D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS)) { | |
| uavTexture = sk_ref_sp(d3dTex); | |
| } else { | |
| // need to make a copy and use that for our uav | |
| D3D12_RESOURCE_DESC uavDesc = d3dTex->d3dResource()->GetDesc(); | |
| uavDesc.Flags |= D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS; | |
| // if the format is unordered accessible, copy to resource with same format and flag set | |
| if (!caps.isFormatUnorderedAccessible(d3dTex->dxgiFormat())) { | |
| // TODO: support BGR and sRGB | |
| return false; | |
| } | |
| // TODO: make this a scratch texture | |
| GrProtected grProtected = tex->isProtected() ? GrProtected::kYes : GrProtected::kNo; | |
| uavTexture = GrD3DTexture::MakeNewTexture(this, SkBudgeted::kNo, tex->dimensions(), | |
| uavDesc, grProtected, GrMipmapStatus::kDirty); | |
| if (!uavTexture) { | |
| return false; | |
| } | |
| d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_SOURCE); | |
| // copy top miplevel to uavTexture | |
| uavTexture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| this->currentCommandList()->copyTextureToTexture(uavTexture.get(), d3dTex, 0); | |
| } | |
| uint32_t levelCount = d3dTex->mipLevels(); | |
| // SkMipmap doesn't include the base level in the level count so we have to add 1 | |
| SkASSERT((int)levelCount == SkMipmap::ComputeLevelCount(tex->width(), tex->height()) + 1); | |
| sk_sp<GrD3DRootSignature> rootSig = fResourceProvider.findOrCreateRootSignature(1, 1); | |
| this->currentCommandList()->setComputeRootSignature(rootSig); | |
| // TODO: use linear vs. srgb shader based on texture format | |
| sk_sp<GrD3DPipeline> pipeline = this->resourceProvider().findOrCreateMipmapPipeline(); | |
| SkASSERT(pipeline); | |
| this->currentCommandList()->setPipelineState(std::move(pipeline)); | |
| // set sampler | |
| GrSamplerState samplerState(SkFilterMode::kLinear, SkMipmapMode::kNearest); | |
| std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> samplers(1); | |
| samplers[0] = fResourceProvider.findOrCreateCompatibleSampler(samplerState); | |
| this->currentCommandList()->addSampledTextureRef(uavTexture.get()); | |
| sk_sp<GrD3DDescriptorTable> samplerTable = fResourceProvider.findOrCreateSamplerTable(samplers); | |
| this->currentCommandList()->setComputeRootDescriptorTable( | |
| static_cast<unsigned int>(GrD3DRootSignature::ParamIndex::kSamplerDescriptorTable), | |
| samplerTable->baseGpuDescriptor()); | |
| // Transition the top subresource to be readable in the compute shader | |
| D3D12_RESOURCE_STATES currentResourceState = uavTexture->currentState(); | |
| D3D12_RESOURCE_TRANSITION_BARRIER barrier; | |
| barrier.pResource = uavTexture->d3dResource(); | |
| barrier.Subresource = 0; | |
| barrier.StateBefore = currentResourceState; | |
| barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | |
| this->addResourceBarriers(uavTexture->resource(), 1, &barrier); | |
| // Generate the miplevels | |
| for (unsigned int dstMip = 1; dstMip < levelCount; ++dstMip) { | |
| unsigned int srcMip = dstMip - 1; | |
| width = std::max(1, width / 2); | |
| height = std::max(1, height / 2); | |
| unsigned int sampleMode = 0; | |
| if (is_odd(width) && is_odd(height)) { | |
| sampleMode = 1; | |
| } else if (is_odd(width)) { | |
| sampleMode = 2; | |
| } else if (is_odd(height)) { | |
| sampleMode = 3; | |
| } | |
| // set constants | |
| struct { | |
| SkSize inverseSize; | |
| uint32_t mipLevel; | |
| uint32_t sampleMode; | |
| } constantData = { {1.f / width, 1.f / height}, srcMip, sampleMode }; | |
| D3D12_GPU_VIRTUAL_ADDRESS constantsAddress = | |
| fResourceProvider.uploadConstantData(&constantData, sizeof(constantData)); | |
| this->currentCommandList()->setComputeRootConstantBufferView( | |
| (unsigned int)GrD3DRootSignature::ParamIndex::kConstantBufferView, | |
| constantsAddress); | |
| std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderViews; | |
| // create SRV | |
| GrD3DDescriptorHeap::CPUHandle srvHandle = | |
| fResourceProvider.createShaderResourceView(uavTexture->d3dResource(), srcMip, 1); | |
| shaderViews.push_back(srvHandle.fHandle); | |
| fMipmapCPUDescriptors.push_back(srvHandle); | |
| // create UAV | |
| GrD3DDescriptorHeap::CPUHandle uavHandle = | |
| fResourceProvider.createUnorderedAccessView(uavTexture->d3dResource(), dstMip); | |
| shaderViews.push_back(uavHandle.fHandle); | |
| fMipmapCPUDescriptors.push_back(uavHandle); | |
| // set up and bind shaderView descriptor table | |
| sk_sp<GrD3DDescriptorTable> srvTable = | |
| fResourceProvider.findOrCreateShaderViewTable(shaderViews); | |
| this->currentCommandList()->setComputeRootDescriptorTable( | |
| (unsigned int)GrD3DRootSignature::ParamIndex::kShaderViewDescriptorTable, | |
| srvTable->baseGpuDescriptor()); | |
| // Transition resource state of dstMip subresource so we can write to it | |
| barrier.Subresource = dstMip; | |
| barrier.StateBefore = currentResourceState; | |
| barrier.StateAfter = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | |
| this->addResourceBarriers(uavTexture->resource(), 1, &barrier); | |
| // Using the form (x+7)/8 ensures that the remainder is covered as well | |
| this->currentCommandList()->dispatch((width+7)/8, (height+7)/8); | |
| // guarantee UAV writes have completed | |
| this->currentCommandList()->uavBarrier(uavTexture->resource(), uavTexture->d3dResource()); | |
| // Transition resource state of dstMip subresource so we can read it in the next stage | |
| barrier.StateBefore = D3D12_RESOURCE_STATE_UNORDERED_ACCESS; | |
| barrier.StateAfter = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | |
| this->addResourceBarriers(uavTexture->resource(), 1, &barrier); | |
| } | |
| // copy back if necessary | |
| if (uavTexture.get() != d3dTex) { | |
| d3dTex->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| barrier.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; | |
| barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | |
| barrier.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE; | |
| // TODO: support BGR and sRGB | |
| this->addResourceBarriers(uavTexture->resource(), 1, &barrier); | |
| this->currentCommandList()->copyTextureToTexture(d3dTex, uavTexture.get()); | |
| } else { | |
| // For simplicity our resource state tracking considers all subresources to have the same | |
| // state. However, we've changed that state one subresource at a time without going through | |
| // the tracking system, so we need to patch up the resource states back to the original. | |
| barrier.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; | |
| barrier.StateBefore = D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE; | |
| barrier.StateAfter = currentResourceState; | |
| this->addResourceBarriers(d3dTex->resource(), 1, &barrier); | |
| } | |
| return true; | |
| } | |
| sk_sp<GrGpuBuffer> GrD3DGpu::onCreateBuffer(size_t sizeInBytes, GrGpuBufferType type, | |
| GrAccessPattern accessPattern, const void* data) { | |
| sk_sp<GrD3DBuffer> buffer = GrD3DBuffer::Make(this, sizeInBytes, type, accessPattern); | |
| if (data && buffer) { | |
| buffer->updateData(data, sizeInBytes); | |
| } | |
| return std::move(buffer); | |
| } | |
| sk_sp<GrAttachment> GrD3DGpu::makeStencilAttachment(const GrBackendFormat& /*colorFormat*/, | |
| SkISize dimensions, int numStencilSamples) { | |
| DXGI_FORMAT sFmt = this->d3dCaps().preferredStencilFormat(); | |
| fStats.incStencilAttachmentCreates(); | |
| return GrD3DAttachment::MakeStencil(this, dimensions, numStencilSamples, sFmt); | |
| } | |
| bool GrD3DGpu::createTextureResourceForBackendSurface(DXGI_FORMAT dxgiFormat, | |
| SkISize dimensions, | |
| GrTexturable texturable, | |
| GrRenderable renderable, | |
| GrMipmapped mipMapped, | |
| int sampleCnt, | |
| GrD3DTextureResourceInfo* info, | |
| GrProtected isProtected) { | |
| SkASSERT(texturable == GrTexturable::kYes || renderable == GrRenderable::kYes); | |
| if (this->protectedContext() != (isProtected == GrProtected::kYes)) { | |
| return false; | |
| } | |
| if (texturable == GrTexturable::kYes && !this->d3dCaps().isFormatTexturable(dxgiFormat)) { | |
| return false; | |
| } | |
| if (renderable == GrRenderable::kYes && !this->d3dCaps().isFormatRenderable(dxgiFormat, 1)) { | |
| return false; | |
| } | |
| int numMipLevels = 1; | |
| if (mipMapped == GrMipmapped::kYes) { | |
| numMipLevels = SkMipmap::ComputeLevelCount(dimensions.width(), dimensions.height()) + 1; | |
| } | |
| // create the texture | |
| D3D12_RESOURCE_FLAGS usageFlags = D3D12_RESOURCE_FLAG_NONE; | |
| if (renderable == GrRenderable::kYes) { | |
| usageFlags |= D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET; | |
| } | |
| D3D12_RESOURCE_DESC resourceDesc = {}; | |
| resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D; | |
| resourceDesc.Alignment = 0; // use default alignment | |
| resourceDesc.Width = dimensions.fWidth; | |
| resourceDesc.Height = dimensions.fHeight; | |
| resourceDesc.DepthOrArraySize = 1; | |
| resourceDesc.MipLevels = numMipLevels; | |
| resourceDesc.Format = dxgiFormat; | |
| resourceDesc.SampleDesc.Count = sampleCnt; | |
| resourceDesc.SampleDesc.Quality = DXGI_STANDARD_MULTISAMPLE_QUALITY_PATTERN; | |
| resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN; // use driver-selected swizzle | |
| resourceDesc.Flags = usageFlags; | |
| D3D12_CLEAR_VALUE* clearValuePtr = nullptr; | |
| D3D12_CLEAR_VALUE clearValue = {}; | |
| if (renderable == GrRenderable::kYes) { | |
| clearValue.Format = dxgiFormat; | |
| // Assume transparent black | |
| clearValue.Color[0] = 0; | |
| clearValue.Color[1] = 0; | |
| clearValue.Color[2] = 0; | |
| clearValue.Color[3] = 0; | |
| clearValuePtr = &clearValue; | |
| } | |
| D3D12_RESOURCE_STATES initialState = (renderable == GrRenderable::kYes) | |
| ? D3D12_RESOURCE_STATE_RENDER_TARGET | |
| : D3D12_RESOURCE_STATE_COPY_DEST; | |
| if (!GrD3DTextureResource::InitTextureResourceInfo(this, resourceDesc, initialState, | |
| isProtected, clearValuePtr, info)) { | |
| SkDebugf("Failed to init texture resource info\n"); | |
| return false; | |
| } | |
| return true; | |
| } | |
| GrBackendTexture GrD3DGpu::onCreateBackendTexture(SkISize dimensions, | |
| const GrBackendFormat& format, | |
| GrRenderable renderable, | |
| GrMipmapped mipMapped, | |
| GrProtected isProtected) { | |
| const GrD3DCaps& caps = this->d3dCaps(); | |
| if (this->protectedContext() != (isProtected == GrProtected::kYes)) { | |
| return {}; | |
| } | |
| DXGI_FORMAT dxgiFormat; | |
| if (!format.asDxgiFormat(&dxgiFormat)) { | |
| return {}; | |
| } | |
| // TODO: move the texturability check up to GrGpu::createBackendTexture and just assert here | |
| if (!caps.isFormatTexturable(dxgiFormat)) { | |
| return {}; | |
| } | |
| GrD3DTextureResourceInfo info; | |
| if (!this->createTextureResourceForBackendSurface(dxgiFormat, dimensions, GrTexturable::kYes, | |
| renderable, mipMapped, 1, &info, | |
| isProtected)) { | |
| return {}; | |
| } | |
| return GrBackendTexture(dimensions.width(), dimensions.height(), info); | |
| } | |
| static bool copy_color_data(const GrD3DCaps& caps, | |
| char* mapPtr, | |
| DXGI_FORMAT dxgiFormat, | |
| SkISize dimensions, | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT* placedFootprints, | |
| std::array<float, 4> color) { | |
| auto colorType = caps.getFormatColorType(dxgiFormat); | |
| if (colorType == GrColorType::kUnknown) { | |
| return false; | |
| } | |
| GrImageInfo ii(colorType, kUnpremul_SkAlphaType, nullptr, dimensions); | |
| if (!GrClearImage(ii, mapPtr, placedFootprints[0].Footprint.RowPitch, color)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrD3DGpu::onClearBackendTexture(const GrBackendTexture& backendTexture, | |
| sk_sp<GrRefCntedCallback> finishedCallback, | |
| std::array<float, 4> color) { | |
| GrD3DTextureResourceInfo info; | |
| SkAssertResult(backendTexture.getD3DTextureResourceInfo(&info)); | |
| SkASSERT(!GrDxgiFormatIsCompressed(info.fFormat)); | |
| sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); | |
| SkASSERT(state); | |
| sk_sp<GrD3DTexture> texture = | |
| GrD3DTexture::MakeWrappedTexture(this, backendTexture.dimensions(), | |
| GrWrapCacheable::kNo, | |
| kRW_GrIOType, info, std::move(state)); | |
| if (!texture) { | |
| return false; | |
| } | |
| GrD3DDirectCommandList* cmdList = this->currentCommandList(); | |
| if (!cmdList) { | |
| return false; | |
| } | |
| texture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| ID3D12Resource* d3dResource = texture->d3dResource(); | |
| SkASSERT(d3dResource); | |
| D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); | |
| unsigned int mipLevelCount = 1; | |
| if (backendTexture.fMipmapped == GrMipmapped::kYes) { | |
| mipLevelCount = SkMipmap::ComputeLevelCount(backendTexture.dimensions()) + 1; | |
| } | |
| SkASSERT(mipLevelCount == info.fLevelCount); | |
| SkAutoSTMalloc<15, D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount); | |
| UINT numRows; | |
| UINT64 rowSizeInBytes; | |
| UINT64 combinedBufferSize; | |
| // We reuse the same top-level buffer area for all levels, hence passing 1 for level count. | |
| fDevice->GetCopyableFootprints(&desc, | |
| /* first resource */ 0, | |
| /* mip level count */ 1, | |
| /* base offset */ 0, | |
| placedFootprints.get(), | |
| &numRows, | |
| &rowSizeInBytes, | |
| &combinedBufferSize); | |
| SkASSERT(combinedBufferSize); | |
| GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice( | |
| combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); | |
| if (!slice.fBuffer) { | |
| return false; | |
| } | |
| char* bufferData = (char*)slice.fOffsetMapPtr; | |
| SkASSERT(bufferData); | |
| if (!copy_color_data(this->d3dCaps(), | |
| bufferData, | |
| info.fFormat, | |
| backendTexture.dimensions(), | |
| placedFootprints, | |
| color)) { | |
| return false; | |
| } | |
| // Update the offsets in the footprint to be relative to the slice's offset | |
| placedFootprints[0].Offset += slice.fOffset; | |
| // Since we're sharing data for all the levels, set all the upper level footprints to the base. | |
| UINT w = placedFootprints[0].Footprint.Width; | |
| UINT h = placedFootprints[0].Footprint.Height; | |
| for (unsigned int i = 1; i < mipLevelCount; ++i) { | |
| w = std::max(1U, w/2); | |
| h = std::max(1U, h/2); | |
| placedFootprints[i].Offset = placedFootprints[0].Offset; | |
| placedFootprints[i].Footprint.Format = placedFootprints[0].Footprint.Format; | |
| placedFootprints[i].Footprint.Width = w; | |
| placedFootprints[i].Footprint.Height = h; | |
| placedFootprints[i].Footprint.Depth = 1; | |
| placedFootprints[i].Footprint.RowPitch = placedFootprints[0].Footprint.RowPitch; | |
| } | |
| ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); | |
| cmdList->copyBufferToTexture(d3dBuffer, | |
| texture.get(), | |
| mipLevelCount, | |
| placedFootprints.get(), | |
| /*left*/ 0, | |
| /*top */ 0); | |
| if (finishedCallback) { | |
| this->addFinishedCallback(std::move(finishedCallback)); | |
| } | |
| return true; | |
| } | |
| GrBackendTexture GrD3DGpu::onCreateCompressedBackendTexture( | |
| SkISize dimensions, const GrBackendFormat& format, GrMipmapped mipMapped, | |
| GrProtected isProtected) { | |
| return this->onCreateBackendTexture(dimensions, format, GrRenderable::kNo, mipMapped, | |
| isProtected); | |
| } | |
| bool GrD3DGpu::onUpdateCompressedBackendTexture(const GrBackendTexture& backendTexture, | |
| sk_sp<GrRefCntedCallback> finishedCallback, | |
| const void* data, | |
| size_t size) { | |
| GrD3DTextureResourceInfo info; | |
| SkAssertResult(backendTexture.getD3DTextureResourceInfo(&info)); | |
| sk_sp<GrD3DResourceState> state = backendTexture.getGrD3DResourceState(); | |
| SkASSERT(state); | |
| sk_sp<GrD3DTexture> texture = GrD3DTexture::MakeWrappedTexture(this, | |
| backendTexture.dimensions(), | |
| GrWrapCacheable::kNo, | |
| kRW_GrIOType, | |
| info, | |
| std::move(state)); | |
| if (!texture) { | |
| return false; | |
| } | |
| GrD3DDirectCommandList* cmdList = this->currentCommandList(); | |
| if (!cmdList) { | |
| return false; | |
| } | |
| texture->setResourceState(this, D3D12_RESOURCE_STATE_COPY_DEST); | |
| ID3D12Resource* d3dResource = texture->d3dResource(); | |
| SkASSERT(d3dResource); | |
| D3D12_RESOURCE_DESC desc = d3dResource->GetDesc(); | |
| unsigned int mipLevelCount = 1; | |
| if (backendTexture.hasMipmaps()) { | |
| mipLevelCount = SkMipmap::ComputeLevelCount(backendTexture.dimensions().width(), | |
| backendTexture.dimensions().height()) + 1; | |
| } | |
| SkASSERT(mipLevelCount == info.fLevelCount); | |
| SkAutoTMalloc<D3D12_PLACED_SUBRESOURCE_FOOTPRINT> placedFootprints(mipLevelCount); | |
| UINT64 combinedBufferSize; | |
| SkAutoTMalloc<UINT> numRows(mipLevelCount); | |
| SkAutoTMalloc<UINT64> rowSizeInBytes(mipLevelCount); | |
| fDevice->GetCopyableFootprints(&desc, | |
| 0, | |
| mipLevelCount, | |
| 0, | |
| placedFootprints.get(), | |
| numRows.get(), | |
| rowSizeInBytes.get(), | |
| &combinedBufferSize); | |
| SkASSERT(combinedBufferSize); | |
| SkASSERT(GrDxgiFormatIsCompressed(info.fFormat)); | |
| GrStagingBufferManager::Slice slice = fStagingBufferManager.allocateStagingBufferSlice( | |
| combinedBufferSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); | |
| if (!slice.fBuffer) { | |
| return false; | |
| } | |
| char* bufferData = (char*)slice.fOffsetMapPtr; | |
| SkASSERT(bufferData); | |
| copy_compressed_data(bufferData, | |
| info.fFormat, | |
| placedFootprints.get(), | |
| numRows.get(), | |
| rowSizeInBytes.get(), | |
| data, | |
| info.fLevelCount); | |
| // Update the offsets in the footprints to be relative to the slice's offset | |
| for (unsigned int i = 0; i < mipLevelCount; ++i) { | |
| placedFootprints[i].Offset += slice.fOffset; | |
| } | |
| ID3D12Resource* d3dBuffer = static_cast<GrD3DBuffer*>(slice.fBuffer)->d3dResource(); | |
| cmdList->copyBufferToTexture(d3dBuffer, | |
| texture.get(), | |
| mipLevelCount, | |
| placedFootprints.get(), | |
| 0, | |
| 0); | |
| if (finishedCallback) { | |
| this->addFinishedCallback(std::move(finishedCallback)); | |
| } | |
| return true; | |
| } | |
| void GrD3DGpu::deleteBackendTexture(const GrBackendTexture& tex) { | |
| SkASSERT(GrBackendApi::kDirect3D == tex.fBackend); | |
| // Nothing to do here, will get cleaned up when the GrBackendTexture object goes away | |
| } | |
| bool GrD3DGpu::compile(const GrProgramDesc&, const GrProgramInfo&) { | |
| return false; | |
| } | |
| #if GR_TEST_UTILS | |
| bool GrD3DGpu::isTestingOnlyBackendTexture(const GrBackendTexture& tex) const { | |
| SkASSERT(GrBackendApi::kDirect3D == tex.backend()); | |
| GrD3DTextureResourceInfo info; | |
| if (!tex.getD3DTextureResourceInfo(&info)) { | |
| return false; | |
| } | |
| ID3D12Resource* textureResource = info.fResource.get(); | |
| if (!textureResource) { | |
| return false; | |
| } | |
| return !(textureResource->GetDesc().Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE); | |
| } | |
| GrBackendRenderTarget GrD3DGpu::createTestingOnlyBackendRenderTarget(SkISize dimensions, | |
| GrColorType colorType, | |
| int sampleCnt, | |
| GrProtected isProtected) { | |
| if (dimensions.width() > this->caps()->maxRenderTargetSize() || | |
| dimensions.height() > this->caps()->maxRenderTargetSize()) { | |
| return {}; | |
| } | |
| DXGI_FORMAT dxgiFormat = this->d3dCaps().getFormatFromColorType(colorType); | |
| GrD3DTextureResourceInfo info; | |
| if (!this->createTextureResourceForBackendSurface(dxgiFormat, dimensions, GrTexturable::kNo, | |
| GrRenderable::kYes, GrMipmapped::kNo, | |
| sampleCnt, &info, isProtected)) { | |
| return {}; | |
| } | |
| return GrBackendRenderTarget(dimensions.width(), dimensions.height(), info); | |
| } | |
| void GrD3DGpu::deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget& rt) { | |
| SkASSERT(GrBackendApi::kDirect3D == rt.backend()); | |
| GrD3DTextureResourceInfo info; | |
| if (rt.getD3DTextureResourceInfo(&info)) { | |
| this->submitToGpu(true); | |
| // Nothing else to do here, will get cleaned up when the GrBackendRenderTarget | |
| // is deleted. | |
| } | |
| } | |
| void GrD3DGpu::testingOnly_startCapture() { | |
| if (fGraphicsAnalysis) { | |
| fGraphicsAnalysis->BeginCapture(); | |
| } | |
| } | |
| void GrD3DGpu::testingOnly_endCapture() { | |
| if (fGraphicsAnalysis) { | |
| fGraphicsAnalysis->EndCapture(); | |
| } | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void GrD3DGpu::addResourceBarriers(sk_sp<GrManagedResource> resource, | |
| int numBarriers, | |
| D3D12_RESOURCE_TRANSITION_BARRIER* barriers) const { | |
| SkASSERT(fCurrentDirectCommandList); | |
| SkASSERT(resource); | |
| fCurrentDirectCommandList->resourceBarrier(std::move(resource), numBarriers, barriers); | |
| } | |
| void GrD3DGpu::addBufferResourceBarriers(GrD3DBuffer* buffer, | |
| int numBarriers, | |
| D3D12_RESOURCE_TRANSITION_BARRIER* barriers) const { | |
| SkASSERT(fCurrentDirectCommandList); | |
| SkASSERT(buffer); | |
| fCurrentDirectCommandList->resourceBarrier(nullptr, numBarriers, barriers); | |
| fCurrentDirectCommandList->addGrBuffer(sk_ref_sp<const GrBuffer>(buffer)); | |
| } | |
| void GrD3DGpu::prepareSurfacesForBackendAccessAndStateUpdates( | |
| SkSpan<GrSurfaceProxy*> proxies, | |
| SkSurface::BackendSurfaceAccess access, | |
| const GrBackendSurfaceMutableState* newState) { | |
| // prepare proxies by transitioning to PRESENT renderState | |
| if (!proxies.empty() && access == SkSurface::BackendSurfaceAccess::kPresent) { | |
| GrD3DTextureResource* resource; | |
| for (GrSurfaceProxy* proxy : proxies) { | |
| SkASSERT(proxy->isInstantiated()); | |
| if (GrTexture* tex = proxy->peekTexture()) { | |
| resource = static_cast<GrD3DTexture*>(tex); | |
| } else { | |
| GrRenderTarget* rt = proxy->peekRenderTarget(); | |
| SkASSERT(rt); | |
| resource = static_cast<GrD3DRenderTarget*>(rt); | |
| } | |
| resource->prepareForPresent(this); | |
| } | |
| } | |
| } | |
| void GrD3DGpu::takeOwnershipOfBuffer(sk_sp<GrGpuBuffer> buffer) { | |
| fCurrentDirectCommandList->addGrBuffer(std::move(buffer)); | |
| } | |
| bool GrD3DGpu::onSubmitToGpu(bool syncCpu) { | |
| if (syncCpu) { | |
| return this->submitDirectCommandList(SyncQueue::kForce); | |
| } else { | |
| return this->submitDirectCommandList(SyncQueue::kSkip); | |
| } | |
| } | |
| std::unique_ptr<GrSemaphore> SK_WARN_UNUSED_RESULT GrD3DGpu::makeSemaphore(bool) { | |
| return GrD3DSemaphore::Make(this); | |
| } | |
| std::unique_ptr<GrSemaphore> GrD3DGpu::wrapBackendSemaphore(const GrBackendSemaphore& semaphore, | |
| GrSemaphoreWrapType /* wrapType */, | |
| GrWrapOwnership /* ownership */) { | |
| SkASSERT(this->caps()->semaphoreSupport()); | |
| GrD3DFenceInfo fenceInfo; | |
| if (!semaphore.getD3DFenceInfo(&fenceInfo)) { | |
| return nullptr; | |
| } | |
| return GrD3DSemaphore::MakeWrapped(fenceInfo); | |
| } | |
| void GrD3DGpu::insertSemaphore(GrSemaphore* semaphore) { | |
| SkASSERT(semaphore); | |
| GrD3DSemaphore* d3dSem = static_cast<GrD3DSemaphore*>(semaphore); | |
| // TODO: Do we need to track the lifetime of this? How do we know it's done? | |
| fQueue->Signal(d3dSem->fence(), d3dSem->value()); | |
| } | |
| void GrD3DGpu::waitSemaphore(GrSemaphore* semaphore) { | |
| SkASSERT(semaphore); | |
| GrD3DSemaphore* d3dSem = static_cast<GrD3DSemaphore*>(semaphore); | |
| // TODO: Do we need to track the lifetime of this? | |
| fQueue->Wait(d3dSem->fence(), d3dSem->value()); | |
| } | |
| GrFence SK_WARN_UNUSED_RESULT GrD3DGpu::insertFence() { | |
| GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); | |
| return fCurrentFenceValue; | |
| } | |
| bool GrD3DGpu::waitFence(GrFence fence) { | |
| return (fFence->GetCompletedValue() >= fence); | |
| } | |
| void GrD3DGpu::finishOutstandingGpuWork() { | |
| this->waitForQueueCompletion(); | |
| } |