| /* | |
| * Copyright 2010 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/SkGr.h" | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkData.h" | |
| #include "include/core/SkPixelRef.h" | |
| #include "include/effects/SkRuntimeEffect.h" | |
| #include "include/gpu/GrRecordingContext.h" | |
| #include "include/private/SkIDChangeListener.h" | |
| #include "include/private/SkImageInfoPriv.h" | |
| #include "include/private/SkTPin.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "src/core/SkAutoMalloc.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkBlenderBase.h" | |
| #include "src/core/SkColorFilterBase.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkImagePriv.h" | |
| #include "src/core/SkMaskFilterBase.h" | |
| #include "src/core/SkMessageBus.h" | |
| #include "src/core/SkMipmap.h" | |
| #include "src/core/SkPaintPriv.h" | |
| #include "src/core/SkResourceCache.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/core/SkTraceEvent.h" | |
| #include "src/gpu/GrCaps.h" | |
| #include "src/gpu/GrColorInfo.h" | |
| #include "src/gpu/GrColorSpaceXform.h" | |
| #include "src/gpu/GrGpuResourcePriv.h" | |
| #include "src/gpu/GrPaint.h" | |
| #include "src/gpu/GrProxyProvider.h" | |
| #include "src/gpu/GrRecordingContextPriv.h" | |
| #include "src/gpu/GrTextureProxy.h" | |
| #include "src/gpu/GrXferProcessor.h" | |
| #include "src/gpu/SkGr.h" | |
| #include "src/gpu/effects/GrBicubicEffect.h" | |
| #include "src/gpu/effects/GrBlendFragmentProcessor.h" | |
| #include "src/gpu/effects/GrPorterDuffXferProcessor.h" | |
| #include "src/gpu/effects/GrSkSLFP.h" | |
| #include "src/gpu/effects/GrTextureEffect.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) { | |
| SkASSERT(key); | |
| SkASSERT(imageID); | |
| SkASSERT(!imageBounds.isEmpty()); | |
| static const GrUniqueKey::Domain kImageIDDomain = GrUniqueKey::GenerateDomain(); | |
| GrUniqueKey::Builder builder(key, kImageIDDomain, 5, "Image"); | |
| builder[0] = imageID; | |
| builder[1] = imageBounds.fLeft; | |
| builder[2] = imageBounds.fTop; | |
| builder[3] = imageBounds.fRight; | |
| builder[4] = imageBounds.fBottom; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<SkIDChangeListener> GrMakeUniqueKeyInvalidationListener(GrUniqueKey* key, | |
| uint32_t contextID) { | |
| class Listener : public SkIDChangeListener { | |
| public: | |
| Listener(const GrUniqueKey& key, uint32_t contextUniqueID) : fMsg(key, contextUniqueID) {} | |
| void changed() override { | |
| SkMessageBus<GrUniqueKeyInvalidatedMessage, uint32_t>::Post(fMsg); | |
| } | |
| private: | |
| GrUniqueKeyInvalidatedMessage fMsg; | |
| }; | |
| auto listener = sk_make_sp<Listener>(*key, contextID); | |
| // We stick a SkData on the key that calls invalidateListener in its destructor. | |
| auto invalidateListener = [](const void* ptr, void* /*context*/) { | |
| auto listener = reinterpret_cast<const sk_sp<Listener>*>(ptr); | |
| (*listener)->markShouldDeregister(); | |
| delete listener; | |
| }; | |
| auto data = SkData::MakeWithProc(new sk_sp<Listener>(listener), | |
| sizeof(sk_sp<Listener>), | |
| invalidateListener, | |
| nullptr); | |
| SkASSERT(!key->getCustomData()); | |
| key->setCustomData(std::move(data)); | |
| return std::move(listener); | |
| } | |
| sk_sp<GrSurfaceProxy> GrCopyBaseMipMapToTextureProxy(GrRecordingContext* ctx, | |
| sk_sp<GrSurfaceProxy> baseProxy, | |
| GrSurfaceOrigin origin, | |
| SkBudgeted budgeted) { | |
| SkASSERT(baseProxy); | |
| // We don't allow this for promise proxies i.e. if they need mips they need to give them | |
| // to us upfront. | |
| if (baseProxy->isPromiseProxy()) { | |
| return nullptr; | |
| } | |
| if (!ctx->priv().caps()->isFormatCopyable(baseProxy->backendFormat())) { | |
| return nullptr; | |
| } | |
| auto copy = GrSurfaceProxy::Copy(ctx, std::move(baseProxy), origin, GrMipmapped::kYes, | |
| SkBackingFit::kExact, budgeted); | |
| if (!copy) { | |
| return nullptr; | |
| } | |
| SkASSERT(copy->asTextureProxy()); | |
| return copy; | |
| } | |
| GrSurfaceProxyView GrCopyBaseMipMapToView(GrRecordingContext* context, | |
| GrSurfaceProxyView src, | |
| SkBudgeted budgeted) { | |
| auto origin = src.origin(); | |
| auto swizzle = src.swizzle(); | |
| auto proxy = src.refProxy(); | |
| return {GrCopyBaseMipMapToTextureProxy(context, proxy, origin, budgeted), origin, swizzle}; | |
| } | |
| static GrMipmapped adjust_mipmapped(GrMipmapped mipmapped, | |
| const SkBitmap& bitmap, | |
| const GrCaps* caps) { | |
| if (!caps->mipmapSupport() || bitmap.dimensions().area() <= 1) { | |
| return GrMipmapped::kNo; | |
| } | |
| return mipmapped; | |
| } | |
| static GrColorType choose_bmp_texture_colortype(const GrCaps* caps, const SkBitmap& bitmap) { | |
| GrColorType ct = SkColorTypeToGrColorType(bitmap.info().colorType()); | |
| if (caps->getDefaultBackendFormat(ct, GrRenderable::kNo).isValid()) { | |
| return ct; | |
| } | |
| return GrColorType::kRGBA_8888; | |
| } | |
| static sk_sp<GrTextureProxy> make_bmp_proxy(GrProxyProvider* proxyProvider, | |
| const SkBitmap& bitmap, | |
| GrColorType ct, | |
| GrMipmapped mipmapped, | |
| SkBackingFit fit, | |
| SkBudgeted budgeted) { | |
| SkBitmap bmpToUpload; | |
| if (ct != SkColorTypeToGrColorType(bitmap.info().colorType())) { | |
| SkColorType skCT = GrColorTypeToSkColorType(ct); | |
| if (!bmpToUpload.tryAllocPixels(bitmap.info().makeColorType(skCT)) || | |
| !bitmap.readPixels(bmpToUpload.pixmap())) { | |
| return {}; | |
| } | |
| bmpToUpload.setImmutable(); | |
| } else { | |
| bmpToUpload = bitmap; | |
| } | |
| auto proxy = proxyProvider->createProxyFromBitmap(bmpToUpload, mipmapped, fit, budgeted); | |
| SkASSERT(!proxy || mipmapped == GrMipmapped::kNo || proxy->mipmapped() == GrMipmapped::kYes); | |
| return proxy; | |
| } | |
| std::tuple<GrSurfaceProxyView, GrColorType> | |
| GrMakeCachedBitmapProxyView(GrRecordingContext* rContext, | |
| const SkBitmap& bitmap, | |
| GrMipmapped mipmapped) { | |
| if (!bitmap.peekPixels(nullptr)) { | |
| return {}; | |
| } | |
| GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); | |
| const GrCaps* caps = rContext->priv().caps(); | |
| GrUniqueKey key; | |
| SkIPoint origin = bitmap.pixelRefOrigin(); | |
| SkIRect subset = SkIRect::MakePtSize(origin, bitmap.dimensions()); | |
| GrMakeKeyFromImageID(&key, bitmap.pixelRef()->getGenerationID(), subset); | |
| mipmapped = adjust_mipmapped(mipmapped, bitmap, caps); | |
| GrColorType ct = choose_bmp_texture_colortype(caps, bitmap); | |
| auto installKey = [&](GrTextureProxy* proxy) { | |
| auto listener = GrMakeUniqueKeyInvalidationListener(&key, proxyProvider->contextID()); | |
| bitmap.pixelRef()->addGenIDChangeListener(std::move(listener)); | |
| proxyProvider->assignUniqueKeyToProxy(key, proxy); | |
| }; | |
| sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey(key); | |
| if (!proxy) { | |
| proxy = make_bmp_proxy(proxyProvider, | |
| bitmap, | |
| ct, | |
| mipmapped, | |
| SkBackingFit::kExact, | |
| SkBudgeted::kYes); | |
| if (!proxy) { | |
| return {}; | |
| } | |
| SkASSERT(mipmapped == GrMipmapped::kNo || proxy->mipmapped() == GrMipmapped::kYes); | |
| installKey(proxy.get()); | |
| } | |
| GrSwizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct); | |
| if (mipmapped == GrMipmapped::kNo || proxy->mipmapped() == GrMipmapped::kYes) { | |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; | |
| } | |
| // We need a mipped proxy, but we found a proxy earlier that wasn't mipped. Thus we generate | |
| // a new mipped surface and copy the original proxy into the base layer. We will then let | |
| // the gpu generate the rest of the mips. | |
| auto mippedProxy = GrCopyBaseMipMapToTextureProxy(rContext, proxy, kTopLeft_GrSurfaceOrigin); | |
| if (!mippedProxy) { | |
| // We failed to make a mipped proxy with the base copied into it. This could have | |
| // been from failure to make the proxy or failure to do the copy. Thus we will fall | |
| // back to just using the non mipped proxy; See skbug.com/7094. | |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; | |
| } | |
| // In this case we are stealing the key from the original proxy which should only happen | |
| // when we have just generated mipmaps for an originally unmipped proxy/texture. This | |
| // means that all future uses of the key will access the mipmapped version. The texture | |
| // backing the unmipped version will remain in the resource cache until the last texture | |
| // proxy referencing it is deleted at which time it too will be deleted or recycled. | |
| SkASSERT(proxy->getUniqueKey() == key); | |
| proxyProvider->removeUniqueKeyFromProxy(proxy.get()); | |
| installKey(mippedProxy->asTextureProxy()); | |
| return {{std::move(mippedProxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; | |
| } | |
| std::tuple<GrSurfaceProxyView, GrColorType> | |
| GrMakeUncachedBitmapProxyView(GrRecordingContext* rContext, | |
| const SkBitmap& bitmap, | |
| GrMipmapped mipmapped, | |
| SkBackingFit fit, | |
| SkBudgeted budgeted) { | |
| GrProxyProvider* proxyProvider = rContext->priv().proxyProvider(); | |
| const GrCaps* caps = rContext->priv().caps(); | |
| mipmapped = adjust_mipmapped(mipmapped, bitmap, caps); | |
| GrColorType ct = choose_bmp_texture_colortype(caps, bitmap); | |
| if (auto proxy = make_bmp_proxy(proxyProvider, bitmap, ct, mipmapped, fit, budgeted)) { | |
| GrSwizzle swizzle = caps->getReadSwizzle(proxy->backendFormat(), ct); | |
| SkASSERT(mipmapped == GrMipmapped::kNo || proxy->mipmapped() == GrMipmapped::kYes); | |
| return {{std::move(proxy), kTopLeft_GrSurfaceOrigin, swizzle}, ct}; | |
| } | |
| return {}; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorInfo& colorInfo) { | |
| SkColor4f color = SkColor4f::FromColor(c); | |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { | |
| color = xform->apply(color); | |
| } | |
| return color.premul(); | |
| } | |
| SkColor4f SkColor4fPrepForDst(SkColor4f color, const GrColorInfo& colorInfo) { | |
| if (auto* xform = colorInfo.colorSpaceXformFromSRGB()) { | |
| color = xform->apply(color); | |
| } | |
| return color; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| static inline bool blend_requires_shader(const SkBlendMode mode) { | |
| return SkBlendMode::kDst != mode; | |
| } | |
| #ifndef SK_IGNORE_GPU_DITHER | |
| static inline float dither_range_for_config(GrColorType dstColorType) { | |
| // We use 1 / (2^bitdepth-1) as the range since each channel can hold 2^bitdepth values | |
| switch (dstColorType) { | |
| // 4 bit | |
| case GrColorType::kABGR_4444: | |
| case GrColorType::kARGB_4444: | |
| case GrColorType::kBGRA_4444: | |
| return 1 / 15.f; | |
| // 6 bit | |
| case GrColorType::kBGR_565: | |
| return 1 / 63.f; | |
| // 8 bit | |
| case GrColorType::kUnknown: | |
| case GrColorType::kAlpha_8: | |
| case GrColorType::kAlpha_8xxx: | |
| case GrColorType::kGray_8: | |
| case GrColorType::kGrayAlpha_88: | |
| case GrColorType::kGray_8xxx: | |
| case GrColorType::kR_8: | |
| case GrColorType::kRG_88: | |
| case GrColorType::kRGB_888: | |
| case GrColorType::kRGB_888x: | |
| case GrColorType::kRGBA_8888: | |
| case GrColorType::kRGBA_8888_SRGB: | |
| case GrColorType::kBGRA_8888: | |
| return 1 / 255.f; | |
| // 10 bit | |
| case GrColorType::kRGBA_1010102: | |
| case GrColorType::kBGRA_1010102: | |
| return 1 / 1023.f; | |
| // 16 bit | |
| case GrColorType::kAlpha_16: | |
| case GrColorType::kR_16: | |
| case GrColorType::kRG_1616: | |
| case GrColorType::kRGBA_16161616: | |
| return 1 / 32767.f; | |
| // Half | |
| case GrColorType::kAlpha_F16: | |
| case GrColorType::kGray_F16: | |
| case GrColorType::kR_F16: | |
| case GrColorType::kRG_F16: | |
| case GrColorType::kRGBA_F16: | |
| case GrColorType::kRGBA_F16_Clamped: | |
| // Float | |
| case GrColorType::kAlpha_F32xxx: | |
| case GrColorType::kRGBA_F32: | |
| return 0.f; // no dithering | |
| } | |
| SkUNREACHABLE; | |
| } | |
| #if !defined(SK_DISABLE_GPU_TABLE_DITHER) | |
| static SkBitmap make_dither_lut() { | |
| static constexpr struct DitherTable { | |
| constexpr DitherTable() : data() { | |
| for (int x = 0; x < 8; ++x) { | |
| for (int y = 0; y < 8; ++y) { | |
| // The computation of 'm' and 'value' is lifted from CPU backend. | |
| unsigned int m = (y & 1) << 5 | (x & 1) << 4 | | |
| (y & 2) << 2 | (x & 2) << 1 | | |
| (y & 4) >> 1 | (x & 4) >> 2; | |
| float value = float(m) * 1.0 / 64.0 - 63.0 / 128.0; | |
| // Bias by 0.5 to be in 0..1, mul by 255 and round to nearest int to make byte. | |
| data[y * 8 + x] = (uint8_t)((value + 0.5) * 255.f + 0.5f); | |
| } | |
| } | |
| } | |
| uint8_t data[64]; | |
| } gTable; | |
| SkBitmap bmp; | |
| bmp.setInfo(SkImageInfo::MakeA8(8, 8)); | |
| bmp.setPixels(const_cast<uint8_t*>(gTable.data)); | |
| bmp.setImmutable(); | |
| return bmp; | |
| } | |
| #endif | |
| static std::unique_ptr<GrFragmentProcessor> make_dither_effect( | |
| GrRecordingContext* rContext, | |
| std::unique_ptr<GrFragmentProcessor> inputFP, | |
| float range, | |
| const GrCaps* caps) { | |
| if (range == 0 || inputFP == nullptr) { | |
| return inputFP; | |
| } | |
| if (caps->avoidDithering()) { | |
| return inputFP; | |
| } | |
| #if !defined(SK_DISABLE_GPU_TABLE_DITHER) | |
| // We used to use integer math on sk_FragCoord, when supported, and a fallback using floating | |
| // point (on a 4x4 rather than 8x8 grid). Now we precompute a 8x8 table in a texture because | |
| // it was shown to be significantly faster on several devices. Test was done with the following | |
| // running in viewer with the stats layer enabled and looking at total frame time: | |
| // SkRandom r; | |
| // for (int i = 0; i < N; ++i) { | |
| // SkColor c[2] = {r.nextU(), c[1] = r.nextU()}; | |
| // SkPoint pts[2] = {{r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)}, | |
| // {r.nextRangeScalar(0, 500), r.nextRangeScalar(0, 500)}}; | |
| // SkPaint p; | |
| // p.setDither(true); | |
| // p.setShader(SkGradientShader::MakeLinear(pts, c, nullptr, 2, SkTileMode::kRepeat)); | |
| // canvas->drawPaint(p); | |
| // } | |
| // Device GPU N no dither int math dither table dither | |
| // Linux desktop QuadroP1000 5000 304ms 400ms (1.31x) 383ms (1.26x) | |
| // TecnoSpark3Pro PowerVRGE8320 200 299ms 820ms (2.74x) 592ms (1.98x) | |
| // Pixel 4 Adreno640 500 110ms 221ms (2.01x) 214ms (1.95x) | |
| // Galaxy S20 FE Mali-G77 MP11 600 165ms 360ms (2.18x) 260ms (1.58x) | |
| static const SkBitmap gLUT = make_dither_lut(); | |
| auto [tex, ct] = GrMakeCachedBitmapProxyView(rContext, gLUT, GrMipmapped::kNo); | |
| if (!tex) { | |
| return inputFP; | |
| } | |
| SkASSERT(ct == GrColorType::kAlpha_8); | |
| GrSamplerState sampler(GrSamplerState::WrapMode::kRepeat, SkFilterMode::kNearest); | |
| auto te = GrTextureEffect::Make( | |
| std::move(tex), kPremul_SkAlphaType, SkMatrix::I(), sampler, *caps); | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"( | |
| uniform half range; | |
| uniform shader table; | |
| half4 main(float2 xy, half4 color) { | |
| half value = sample(table, sk_FragCoord.xy).a - 0.5; // undo the bias in the table | |
| // For each color channel, add the random offset to the channel value and then clamp | |
| // between 0 and alpha to keep the color premultiplied. | |
| return half4(clamp(color.rgb + value * range, 0.0, color.a), color.a); | |
| } | |
| )", SkRuntimeEffectPriv::ES3Options()); | |
| return GrSkSLFP::Make(effect, | |
| "Dither", | |
| std::move(inputFP), | |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, | |
| "range", | |
| range, | |
| "table", | |
| std::move(te)); | |
| #else | |
| if (caps->shaderCaps()->integerSupport()) { | |
| // This ordered-dither code is lifted from the cpu backend. | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"( | |
| uniform half range; | |
| half4 main(float2 xy, half4 color) { | |
| uint x = uint(sk_FragCoord.x); | |
| uint y = uint(sk_FragCoord.y) ^ x; | |
| uint m = (y & 1) << 5 | (x & 1) << 4 | | |
| (y & 2) << 2 | (x & 2) << 1 | | |
| (y & 4) >> 1 | (x & 4) >> 2; | |
| half value = half(m) * 1.0 / 64.0 - 63.0 / 128.0; | |
| // For each color channel, add the random offset to the channel value and then clamp | |
| // between 0 and alpha to keep the color premultiplied. | |
| return half4(clamp(color.rgb + value * range, 0.0, color.a), color.a); | |
| } | |
| )", SkRuntimeEffectPriv::ES3Options()); | |
| return GrSkSLFP::Make(effect, "Dither", std::move(inputFP), | |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, | |
| "range", range); | |
| } else { | |
| // Simulate the integer effect used above using step/mod/abs. For speed, simulates a 4x4 | |
| // dither pattern rather than an 8x8 one. Since it's 4x4, this is effectively computing: | |
| // uint m = (y & 1) << 3 | (x & 1) << 2 | | |
| // (y & 2) << 0 | (x & 2) >> 1; | |
| // where 'y' has already been XOR'ed with 'x' as in the integer-supported case. | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, R"( | |
| uniform half range; | |
| half4 main(float2 xy, half4 color) { | |
| // To get the low bit of p.xy, we compute mod 2.0; for the high bit, we mod 4.0 | |
| half4 bits = mod(half4(sk_FragCoord.yxyx), half4(2.0, 2.0, 4.0, 4.0)); | |
| // Use step to convert the 0-3 value in bits.zw into a 0|1 value. bits.xy is | |
| // already 0|1. | |
| bits.zw = step(2.0, bits.zw); | |
| // bits was constructed such that the p.x bits were already in the right place for | |
| // interleaving (in bits.yw). We just need to update the other bits from p.y to | |
| // (p.x ^ p.y). These are in bits.xz. Since the values are 0|1, we can simulate ^ as | |
| // abs(y - x). | |
| bits.xz = abs(bits.xz - bits.yw); | |
| // Manual binary sum, divide by N^2, and offset | |
| half value = dot(bits, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) | |
| - 15.0 / 32.0; | |
| // For each color channel, add the random offset to the channel value and then clamp | |
| // between 0 and alpha to keep the color premultiplied. | |
| return half4(clamp(color.rgb + value * range, 0.0, color.a), color.a); | |
| } | |
| )"); | |
| return GrSkSLFP::Make(effect, "Dither", std::move(inputFP), | |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, | |
| "range", range); | |
| } | |
| #endif | |
| } | |
| #endif | |
| static inline bool skpaint_to_grpaint_impl(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| std::unique_ptr<GrFragmentProcessor>* shaderProcessor, | |
| SkBlendMode* primColorMode, | |
| GrPaint* grPaint) { | |
| // Convert SkPaint color to 4f format in the destination color space | |
| SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), dstColorInfo); | |
| GrFPArgs fpArgs(context, matrixProvider, &dstColorInfo); | |
| // Setup the initial color considering the shader, the SkPaint color, and the presence or not | |
| // of per-vertex colors. | |
| std::unique_ptr<GrFragmentProcessor> paintFP; | |
| if (!primColorMode || blend_requires_shader(*primColorMode)) { | |
| fpArgs.fInputColorIsOpaque = origColor.isOpaque(); | |
| if (shaderProcessor) { | |
| paintFP = std::move(*shaderProcessor); | |
| } else { | |
| if (const SkShaderBase* shader = as_SB(skPaint.getShader())) { | |
| paintFP = shader->asFragmentProcessor(fpArgs); | |
| if (paintFP == nullptr) { | |
| return false; | |
| } | |
| } | |
| } | |
| } | |
| // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is | |
| // a known constant value. In that case we can simply apply a color filter during this | |
| // conversion without converting the color filter to a GrFragmentProcessor. | |
| bool applyColorFilterToPaintColor = false; | |
| if (paintFP) { | |
| if (primColorMode) { | |
| // There is a blend between the primitive color and the shader color. The shader sees | |
| // the opaque paint color. The shader's output is blended using the provided mode by | |
| // the primitive color. The blended color is then modulated by the paint's alpha. | |
| // The geometry processor will insert the primitive color to start the color chain, so | |
| // the GrPaint color will be ignored. | |
| SkPMColor4f shaderInput = origColor.makeOpaque().premul(); | |
| paintFP = GrFragmentProcessor::OverrideInput(std::move(paintFP), shaderInput); | |
| paintFP = GrBlendFragmentProcessor::Make(std::move(paintFP), | |
| /*dst=*/nullptr, | |
| *primColorMode); | |
| // We can ignore origColor here - alpha is unchanged by gamma | |
| float paintAlpha = skPaint.getColor4f().fA; | |
| if (1.0f != paintAlpha) { | |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all | |
| // color channels. It's value should be treated as the same in ANY color space. | |
| paintFP = GrFragmentProcessor::ModulateRGBA( | |
| std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha}); | |
| } | |
| } else { | |
| grPaint->setColor4f(origColor.premul()); | |
| } | |
| } else { | |
| if (primColorMode) { | |
| // There is a blend between the primitive color and the paint color. The blend considers | |
| // the opaque paint color. The paint's alpha is applied to the post-blended color. | |
| SkPMColor4f opaqueColor = origColor.makeOpaque().premul(); | |
| paintFP = GrFragmentProcessor::MakeColor(opaqueColor); | |
| paintFP = GrBlendFragmentProcessor::Make(std::move(paintFP), | |
| /*dst=*/nullptr, | |
| *primColorMode); | |
| grPaint->setColor4f(opaqueColor); | |
| // We can ignore origColor here - alpha is unchanged by gamma | |
| float paintAlpha = skPaint.getColor4f().fA; | |
| if (1.0f != paintAlpha) { | |
| // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all | |
| // color channels. It's value should be treated as the same in ANY color space. | |
| paintFP = GrFragmentProcessor::ModulateRGBA( | |
| std::move(paintFP), {paintAlpha, paintAlpha, paintAlpha, paintAlpha}); | |
| } | |
| } else { | |
| // No shader, no primitive color. | |
| grPaint->setColor4f(origColor.premul()); | |
| applyColorFilterToPaintColor = true; | |
| } | |
| } | |
| SkColorFilter* colorFilter = skPaint.getColorFilter(); | |
| if (colorFilter) { | |
| if (applyColorFilterToPaintColor) { | |
| SkColorSpace* dstCS = dstColorInfo.colorSpace(); | |
| grPaint->setColor4f(colorFilter->filterColor4f(origColor, dstCS, dstCS).premul()); | |
| } else { | |
| auto [success, fp] = as_CFB(colorFilter)->asFragmentProcessor(std::move(paintFP), | |
| context, dstColorInfo); | |
| if (!success) { | |
| return false; | |
| } | |
| paintFP = std::move(fp); | |
| } | |
| } | |
| SkMaskFilterBase* maskFilter = as_MFB(skPaint.getMaskFilter()); | |
| if (maskFilter) { | |
| // We may have set this before passing to the SkShader. | |
| fpArgs.fInputColorIsOpaque = false; | |
| if (auto mfFP = maskFilter->asFragmentProcessor(fpArgs)) { | |
| grPaint->setCoverageFragmentProcessor(std::move(mfFP)); | |
| } | |
| } | |
| #ifndef SK_IGNORE_GPU_DITHER | |
| GrColorType ct = dstColorInfo.colorType(); | |
| if (SkPaintPriv::ShouldDither(skPaint, GrColorTypeToSkColorType(ct)) && paintFP != nullptr) { | |
| float ditherRange = dither_range_for_config(ct); | |
| paintFP = make_dither_effect( | |
| context, std::move(paintFP), ditherRange, context->priv().caps()); | |
| } | |
| #endif | |
| if (auto bm = skPaint.asBlendMode()) { | |
| // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field | |
| // on the GrPaint to also be null (also kSrcOver). | |
| SkASSERT(!grPaint->getXPFactory()); | |
| if (bm.value() != SkBlendMode::kSrcOver) { | |
| grPaint->setXPFactory(SkBlendMode_AsXPFactory(bm.value())); | |
| } | |
| } else { | |
| // Apply a custom blend against the surface color, and force the XP to kSrc so that the | |
| // computed result is applied directly to the canvas while still honoring the alpha. | |
| paintFP = as_BB(skPaint.getBlender())->asFragmentProcessor( | |
| std::move(paintFP), | |
| GrFragmentProcessor::SurfaceColor(), | |
| fpArgs); | |
| grPaint->setXPFactory(SkBlendMode_AsXPFactory(SkBlendMode::kSrc)); | |
| } | |
| if (GrColorTypeClampType(dstColorInfo.colorType()) == GrClampType::kManual) { | |
| if (paintFP != nullptr) { | |
| paintFP = GrFragmentProcessor::ClampOutput(std::move(paintFP)); | |
| } else { | |
| auto color = grPaint->getColor4f(); | |
| grPaint->setColor4f({SkTPin(color.fR, 0.f, 1.f), | |
| SkTPin(color.fG, 0.f, 1.f), | |
| SkTPin(color.fB, 0.f, 1.f), | |
| SkTPin(color.fA, 0.f, 1.f)}); | |
| } | |
| } | |
| if (paintFP) { | |
| grPaint->setColorFragmentProcessor(std::move(paintFP)); | |
| } | |
| return true; | |
| } | |
| bool SkPaintToGrPaint(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| GrPaint* grPaint) { | |
| return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, | |
| /*shaderProcessor=*/nullptr, /*primColorMode=*/nullptr, grPaint); | |
| } | |
| /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */ | |
| bool SkPaintToGrPaintReplaceShader(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| std::unique_ptr<GrFragmentProcessor> shaderFP, | |
| GrPaint* grPaint) { | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, | |
| /*primColorMode=*/nullptr, grPaint); | |
| } | |
| /** Ignores the SkShader (if any) on skPaint. */ | |
| bool SkPaintToGrPaintNoShader(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| GrPaint* grPaint) { | |
| // Use a ptr to a nullptr to to indicate that the SkShader is ignored and not replaced. | |
| std::unique_ptr<GrFragmentProcessor> nullShaderFP(nullptr); | |
| return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &nullShaderFP, | |
| /*primColorMode=*/nullptr, grPaint); | |
| } | |
| /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must | |
| be setup as a vertex attribute using the specified SkBlendMode. */ | |
| bool SkPaintToGrPaintWithBlend(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| SkBlendMode primColorMode, | |
| GrPaint* grPaint) { | |
| return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, | |
| /*shaderProcessor=*/nullptr, &primColorMode, grPaint); | |
| } | |
| /** Blends the passed-in shader with a per-primitive color which must be setup as a vertex attribute | |
| using the specified SkBlendMode. */ | |
| bool SkPaintToGrPaintWithBlendReplaceShader(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& skPaint, | |
| const SkMatrixProvider& matrixProvider, | |
| std::unique_ptr<GrFragmentProcessor> shaderFP, | |
| SkBlendMode primColorMode, | |
| GrPaint* grPaint) { | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| return skpaint_to_grpaint_impl(context, dstColorInfo, skPaint, matrixProvider, &shaderFP, | |
| &primColorMode, grPaint); | |
| } | |
| bool SkPaintToGrPaintWithTexture(GrRecordingContext* context, | |
| const GrColorInfo& dstColorInfo, | |
| const SkPaint& paint, | |
| const SkMatrixProvider& matrixProvider, | |
| std::unique_ptr<GrFragmentProcessor> fp, | |
| bool textureIsAlphaOnly, | |
| GrPaint* grPaint) { | |
| std::unique_ptr<GrFragmentProcessor> shaderFP; | |
| if (textureIsAlphaOnly) { | |
| if (const auto* shader = as_SB(paint.getShader())) { | |
| shaderFP = shader->asFragmentProcessor( | |
| GrFPArgs(context, matrixProvider, &dstColorInfo)); | |
| if (!shaderFP) { | |
| return false; | |
| } | |
| shaderFP = GrFragmentProcessor::Compose(std::move(fp), std::move(shaderFP)); | |
| } else { | |
| shaderFP = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp)); | |
| } | |
| } else { | |
| if (paint.getColor4f().isOpaque()) { | |
| shaderFP = GrFragmentProcessor::OverrideInput(std::move(fp), SK_PMColor4fWHITE, false); | |
| } else { | |
| shaderFP = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp)); | |
| } | |
| } | |
| return SkPaintToGrPaintReplaceShader(context, dstColorInfo, paint, matrixProvider, | |
| std::move(shaderFP), grPaint); | |
| } |