| /* | |
| * Copyright 2021 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/GrPersistentCacheUtils.h" | |
| #include "include/private/SkSLString.h" | |
| #include "src/core/SkReadBuffer.h" | |
| #include "src/core/SkWriteBuffer.h" | |
| namespace GrPersistentCacheUtils { | |
| static constexpr int kCurrentVersion = 7; | |
| int GetCurrentVersion() { | |
| // The persistent cache stores a copy of the SkSL::Program::Inputs struct. If you alter the | |
| // Program::Inputs struct in any way, you must increment kCurrentVersion to invalidate the | |
| // outdated persistent cache files. The KnownSkSLProgramInputs struct must also be updated to | |
| // match the new contents of Program::Inputs. | |
| struct KnownSkSLProgramInputs { bool useRTFlipUniform; }; | |
| static_assert(sizeof(SkSL::Program::Inputs) == sizeof(KnownSkSLProgramInputs)); | |
| return kCurrentVersion; | |
| } | |
| sk_sp<SkData> PackCachedShaders(SkFourByteTag shaderType, | |
| const SkSL::String shaders[], | |
| const SkSL::Program::Inputs inputs[], | |
| int numInputs, | |
| const ShaderMetadata* meta) { | |
| // For consistency (so tools can blindly pack and unpack cached shaders), we always write | |
| // kGrShaderTypeCount inputs. If the backend gives us fewer, we just replicate the last one. | |
| SkASSERT(numInputs >= 1 && numInputs <= kGrShaderTypeCount); | |
| SkBinaryWriteBuffer writer; | |
| writer.writeInt(kCurrentVersion); | |
| writer.writeUInt(shaderType); | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| writer.writeByteArray(shaders[i].c_str(), shaders[i].size()); | |
| writer.writePad32(&inputs[std::min(i, numInputs - 1)], sizeof(SkSL::Program::Inputs)); | |
| } | |
| writer.writeBool(SkToBool(meta)); | |
| if (meta) { | |
| writer.writeBool(SkToBool(meta->fSettings)); | |
| if (meta->fSettings) { | |
| writer.writeBool(meta->fSettings->fFragColorIsInOut); | |
| writer.writeBool(meta->fSettings->fForceHighPrecision); | |
| writer.writeBool(meta->fSettings->fUsePushConstants); | |
| } | |
| writer.writeInt(meta->fAttributeNames.count()); | |
| for (const auto& attr : meta->fAttributeNames) { | |
| writer.writeByteArray(attr.c_str(), attr.size()); | |
| } | |
| writer.writeBool(meta->fHasCustomColorOutput); | |
| writer.writeBool(meta->fHasSecondaryColorOutput); | |
| if (meta->fPlatformData) { | |
| writer.writeByteArray(meta->fPlatformData->data(), meta->fPlatformData->size()); | |
| } | |
| } | |
| return writer.snapshotAsData(); | |
| } | |
| SkFourByteTag GetType(SkReadBuffer* reader) { | |
| constexpr SkFourByteTag kInvalidTag = ~0; | |
| int version = reader->readInt(); | |
| SkFourByteTag typeTag = reader->readUInt(); | |
| return reader->validate(version == kCurrentVersion) ? typeTag : kInvalidTag; | |
| } | |
| bool UnpackCachedShaders(SkReadBuffer* reader, | |
| SkSL::String shaders[], | |
| SkSL::Program::Inputs inputs[], | |
| int numInputs, | |
| ShaderMetadata* meta) { | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| size_t shaderLen = 0; | |
| const char* shaderBuf = static_cast<const char*>(reader->skipByteArray(&shaderLen)); | |
| if (shaderBuf) { | |
| shaders[i].assign(shaderBuf, shaderLen); | |
| } | |
| // GL, for example, only wants one set of Inputs | |
| if (i < numInputs) { | |
| reader->readPad32(&inputs[i], sizeof(inputs[i])); | |
| } else { | |
| reader->skip(sizeof(SkSL::Program::Inputs)); | |
| } | |
| } | |
| if (reader->readBool() && meta) { | |
| SkASSERT(meta->fSettings != nullptr); | |
| if (reader->readBool()) { | |
| meta->fSettings->fFragColorIsInOut = reader->readBool(); | |
| meta->fSettings->fForceHighPrecision = reader->readBool(); | |
| meta->fSettings->fUsePushConstants = reader->readBool(); | |
| } | |
| meta->fAttributeNames.resize(reader->readInt()); | |
| for (auto& attr : meta->fAttributeNames) { | |
| size_t attrLen = 0; | |
| const char* attrName = static_cast<const char*>(reader->skipByteArray(&attrLen)); | |
| if (attrName) { | |
| attr.assign(attrName, attrLen); | |
| } | |
| } | |
| meta->fHasCustomColorOutput = reader->readBool(); | |
| meta->fHasSecondaryColorOutput = reader->readBool(); | |
| // a given platform will be responsible for reading its data | |
| } | |
| if (!reader->isValid()) { | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| shaders[i].clear(); | |
| } | |
| } | |
| return reader->isValid(); | |
| } | |
| } // namespace GrPersistentCacheUtils |