| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrOpsRenderPass_DEFINED | |
| #define GrOpsRenderPass_DEFINED | |
| #include "include/core/SkDrawable.h" | |
| #include "src/gpu/GrDeferredUpload.h" | |
| #include "src/gpu/GrPipeline.h" | |
| class GrOpFlushState; | |
| class GrGpu; | |
| class GrPipeline; | |
| class GrGeometryProcessor; | |
| class GrProgramInfo; | |
| class GrRenderTarget; | |
| class GrScissorState; | |
| class GrSemaphore; | |
| struct SkIRect; | |
| struct SkRect; | |
| /** | |
| * The GrOpsRenderPass is a series of commands (draws, clears, and discards), which all target the | |
| * same render target. It is possible that these commands execute immediately (GL), or get buffered | |
| * up for later execution (Vulkan). GrOps execute into a GrOpsRenderPass. | |
| */ | |
| class GrOpsRenderPass { | |
| public: | |
| virtual ~GrOpsRenderPass() {} | |
| struct LoadAndStoreInfo { | |
| GrLoadOp fLoadOp; | |
| GrStoreOp fStoreOp; | |
| std::array<float, 4> fClearColor; | |
| }; | |
| // Load-time clears of the stencil buffer are always to 0 so we don't store | |
| // an 'fStencilClearValue' | |
| struct StencilLoadAndStoreInfo { | |
| GrLoadOp fLoadOp; | |
| GrStoreOp fStoreOp; | |
| }; | |
| void begin(); | |
| // Signals the end of recording to the GrOpsRenderPass and that it can now be submitted. | |
| void end(); | |
| // Updates the internal pipeline state for drawing with the provided GrProgramInfo. Enters an | |
| // internal "bad" state if the pipeline could not be set. | |
| void bindPipeline(const GrProgramInfo&, const SkRect& drawBounds); | |
| // The scissor rect is always dynamic state and therefore not stored on GrPipeline. If scissor | |
| // test is enabled on the current pipeline, then the client must call setScissorRect() before | |
| // drawing. The scissor rect may also be updated between draws without having to bind a new | |
| // pipeline. | |
| void setScissorRect(const SkIRect&); | |
| // Binds textures for the primitive processor and any FP on the GrPipeline. Texture bindings are | |
| // dynamic state and therefore not set during bindPipeline(). If the current program uses | |
| // textures, then the client must call bindTextures() before drawing. The primitive processor | |
| // textures may also be updated between draws by calling bindTextures() again with a different | |
| // array for primProcTextures. (On subsequent calls, if the backend is capable of updating the | |
| // primitive processor textures independently, then it will automatically skip re-binding | |
| // FP textures from GrPipeline.) | |
| // | |
| // If the current program does not use textures, this is a no-op. | |
| void bindTextures(const GrGeometryProcessor&, | |
| const GrSurfaceProxy* const geomProcTextures[], | |
| const GrPipeline&); | |
| void bindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, | |
| sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart = GrPrimitiveRestart::kNo); | |
| // The next several draw*() methods issue draws using the current pipeline state. Before | |
| // drawing, the caller must configure the pipeline and dynamic state: | |
| // | |
| // - Call bindPipeline() | |
| // - If the scissor test is enabled, call setScissorRect() | |
| // - If the current program uses textures, call bindTextures() | |
| // - Call bindBuffers() (even if all buffers are null) | |
| void draw(int vertexCount, int baseVertex); | |
| void drawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, | |
| int baseVertex); | |
| // Requires caps.drawInstancedSupport(). | |
| void drawInstanced(int instanceCount, int baseInstance, int vertexCount, int baseVertex); | |
| // Requires caps.drawInstancedSupport(). | |
| void drawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, int baseInstance, | |
| int baseVertex); | |
| // Executes multiple draws from an array of GrDrawIndirectCommand in the provided buffer. | |
| // | |
| // Requires caps.drawInstancedSupport(). | |
| // | |
| // If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a | |
| // GrCpuBuffer in order to polyfill. Performance may suffer in this scenario. | |
| void drawIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, int drawCount); | |
| // Executes multiple draws from an array of GrDrawIndexedIndirectCommand in the provided buffer. | |
| // | |
| // Requires caps.drawInstancedSupport(). | |
| // | |
| // If caps.nativeDrawIndirectSupport() is unavailable, then 'drawIndirectBuffer' must be a | |
| // GrCpuBuffer in order to polyfill. Performance may suffer in this scenario. | |
| void drawIndexedIndirect(const GrBuffer* drawIndirectBuffer, size_t bufferOffset, | |
| int drawCount); | |
| // This is a helper method for drawing a repeating pattern of vertices. The bound index buffer | |
| // is understood to contain 'maxPatternRepetitionsInIndexBuffer' repetitions of the pattern. | |
| // If more repetitions are required, then we loop. | |
| void drawIndexPattern(int patternIndexCount, int patternRepeatCount, | |
| int maxPatternRepetitionsInIndexBuffer, int patternVertexCount, | |
| int baseVertex); | |
| // Performs an upload of vertex data in the middle of a set of a set of draws | |
| virtual void inlineUpload(GrOpFlushState*, GrDeferredTextureUploadFn&) = 0; | |
| /** | |
| * Clear the owned render target. Clears the full target if 'scissor' is disabled, otherwise it | |
| * is restricted to 'scissor'. Must check caps.performPartialClearsAsDraws() before using an | |
| * enabled scissor test; must check caps.performColorClearsAsDraws() before using this at all. | |
| */ | |
| void clear(const GrScissorState& scissor, std::array<float, 4> color); | |
| /** | |
| * Same as clear() but modifies the stencil; check caps.performStencilClearsAsDraws() and | |
| * caps.performPartialClearsAsDraws(). | |
| */ | |
| void clearStencilClip(const GrScissorState& scissor, bool insideStencilMask); | |
| /** | |
| * Executes the SkDrawable object for the underlying backend. | |
| */ | |
| void executeDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>); | |
| protected: | |
| GrOpsRenderPass() : fOrigin(kTopLeft_GrSurfaceOrigin), fRenderTarget(nullptr) {} | |
| GrOpsRenderPass(GrRenderTarget* rt, GrSurfaceOrigin origin) | |
| : fOrigin(origin) | |
| , fRenderTarget(rt) { | |
| } | |
| void set(GrRenderTarget* rt, GrSurfaceOrigin origin) { | |
| SkASSERT(!fRenderTarget); | |
| fRenderTarget = rt; | |
| fOrigin = origin; | |
| } | |
| GrSurfaceOrigin fOrigin; | |
| GrRenderTarget* fRenderTarget; | |
| // Backends may defer binding of certain buffers if their draw API requires a buffer, or if | |
| // their bind methods don't support base values. | |
| sk_sp<const GrBuffer> fActiveIndexBuffer; | |
| sk_sp<const GrBuffer> fActiveVertexBuffer; | |
| sk_sp<const GrBuffer> fActiveInstanceBuffer; | |
| private: | |
| virtual GrGpu* gpu() = 0; | |
| void resetActiveBuffers() { | |
| fActiveIndexBuffer.reset(); | |
| fActiveInstanceBuffer.reset(); | |
| fActiveVertexBuffer.reset(); | |
| } | |
| bool prepareToDraw(); | |
| // overridden by backend-specific derived class to perform the rendering command. | |
| virtual void onBegin() {} | |
| virtual void onEnd() {} | |
| virtual bool onBindPipeline(const GrProgramInfo&, const SkRect& drawBounds) = 0; | |
| virtual void onSetScissorRect(const SkIRect&) = 0; | |
| virtual bool onBindTextures(const GrGeometryProcessor&, | |
| const GrSurfaceProxy* const geomProcTextures[], | |
| const GrPipeline&) = 0; | |
| virtual void onBindBuffers(sk_sp<const GrBuffer> indexBuffer, sk_sp<const GrBuffer> instanceBuffer, | |
| sk_sp<const GrBuffer> vertexBuffer, GrPrimitiveRestart) = 0; | |
| virtual void onDraw(int vertexCount, int baseVertex) = 0; | |
| virtual void onDrawIndexed(int indexCount, int baseIndex, uint16_t minIndexValue, | |
| uint16_t maxIndexValue, int baseVertex) = 0; | |
| virtual void onDrawInstanced(int instanceCount, int baseInstance, int vertexCount, | |
| int baseVertex) = 0; | |
| virtual void onDrawIndexedInstanced(int indexCount, int baseIndex, int instanceCount, | |
| int baseInstance, int baseVertex) = 0; | |
| virtual void onDrawIndirect(const GrBuffer*, size_t offset, int drawCount) { | |
| SK_ABORT("Not implemented."); // Only called if caps.nativeDrawIndirectSupport(). | |
| } | |
| virtual void onDrawIndexedIndirect(const GrBuffer*, size_t offset, int drawCount) { | |
| SK_ABORT("Not implemented."); // Only called if caps.nativeDrawIndirectSupport(). | |
| } | |
| virtual void onClear(const GrScissorState&, std::array<float, 4> color) = 0; | |
| virtual void onClearStencilClip(const GrScissorState&, bool insideStencilMask) = 0; | |
| virtual void onExecuteDrawable(std::unique_ptr<SkDrawable::GpuDrawHandler>) {} | |
| enum class DrawPipelineStatus { | |
| kOk = 0, | |
| kNotConfigured, | |
| kFailedToBind | |
| }; | |
| DrawPipelineStatus fDrawPipelineStatus = DrawPipelineStatus::kNotConfigured; | |
| GrXferBarrierType fXferBarrierType; | |
| #ifdef SK_DEBUG | |
| enum class DynamicStateStatus { | |
| kDisabled, | |
| kUninitialized, | |
| kConfigured | |
| }; | |
| DynamicStateStatus fScissorStatus; | |
| DynamicStateStatus fTextureBindingStatus; | |
| bool fHasIndexBuffer; | |
| DynamicStateStatus fInstanceBufferStatus; | |
| DynamicStateStatus fVertexBufferStatus; | |
| #endif | |
| using INHERITED = GrOpsRenderPass; | |
| }; | |
| #endif |