| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/GrFragmentProcessor.h" | |
| #include "src/core/SkRuntimeEffectPriv.h" | |
| #include "src/gpu/GrPipeline.h" | |
| #include "src/gpu/GrProcessorAnalysis.h" | |
| #include "src/gpu/GrShaderCaps.h" | |
| #include "src/gpu/effects/GrBlendFragmentProcessor.h" | |
| #include "src/gpu/effects/GrSkSLFP.h" | |
| #include "src/gpu/effects/GrTextureEffect.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" | |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" | |
| bool GrFragmentProcessor::isEqual(const GrFragmentProcessor& that) const { | |
| if (this->classID() != that.classID()) { | |
| return false; | |
| } | |
| if (this->sampleUsage() != that.sampleUsage()) { | |
| return false; | |
| } | |
| if (!this->onIsEqual(that)) { | |
| return false; | |
| } | |
| if (this->numChildProcessors() != that.numChildProcessors()) { | |
| return false; | |
| } | |
| for (int i = 0; i < this->numChildProcessors(); ++i) { | |
| auto thisChild = this->childProcessor(i), | |
| thatChild = that .childProcessor(i); | |
| if (SkToBool(thisChild) != SkToBool(thatChild)) { | |
| return false; | |
| } | |
| if (thisChild && !thisChild->isEqual(*thatChild)) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| void GrFragmentProcessor::visitProxies(const GrVisitProxyFunc& func) const { | |
| this->visitTextureEffects([&func](const GrTextureEffect& te) { | |
| func(te.view().proxy(), te.samplerState().mipmapped()); | |
| }); | |
| } | |
| void GrFragmentProcessor::visitTextureEffects( | |
| const std::function<void(const GrTextureEffect&)>& func) const { | |
| if (auto* te = this->asTextureEffect()) { | |
| func(*te); | |
| } | |
| for (auto& child : fChildProcessors) { | |
| if (child) { | |
| child->visitTextureEffects(func); | |
| } | |
| } | |
| } | |
| void GrFragmentProcessor::visitWithImpls( | |
| const std::function<void(const GrFragmentProcessor&, ProgramImpl&)>& f, | |
| ProgramImpl& impl) const { | |
| f(*this, impl); | |
| SkASSERT(impl.numChildProcessors() == this->numChildProcessors()); | |
| for (int i = 0; i < this->numChildProcessors(); ++i) { | |
| if (const auto* child = this->childProcessor(i)) { | |
| child->visitWithImpls(f, *impl.childProcessor(i)); | |
| } | |
| } | |
| } | |
| GrTextureEffect* GrFragmentProcessor::asTextureEffect() { | |
| if (this->classID() == kGrTextureEffect_ClassID) { | |
| return static_cast<GrTextureEffect*>(this); | |
| } | |
| return nullptr; | |
| } | |
| const GrTextureEffect* GrFragmentProcessor::asTextureEffect() const { | |
| if (this->classID() == kGrTextureEffect_ClassID) { | |
| return static_cast<const GrTextureEffect*>(this); | |
| } | |
| return nullptr; | |
| } | |
| #if GR_TEST_UTILS | |
| static void recursive_dump_tree_info(const GrFragmentProcessor& fp, | |
| SkString indent, | |
| SkString* text) { | |
| for (int index = 0; index < fp.numChildProcessors(); ++index) { | |
| text->appendf("\n%s(#%d) -> ", indent.c_str(), index); | |
| if (const GrFragmentProcessor* childFP = fp.childProcessor(index)) { | |
| text->append(childFP->dumpInfo()); | |
| indent.append("\t"); | |
| recursive_dump_tree_info(*childFP, indent, text); | |
| } else { | |
| text->append("null"); | |
| } | |
| } | |
| } | |
| SkString GrFragmentProcessor::dumpTreeInfo() const { | |
| SkString text = this->dumpInfo(); | |
| recursive_dump_tree_info(*this, SkString("\t"), &text); | |
| text.append("\n"); | |
| return text; | |
| } | |
| #endif | |
| std::unique_ptr<GrFragmentProcessor::ProgramImpl> GrFragmentProcessor::makeProgramImpl() const { | |
| std::unique_ptr<ProgramImpl> impl = this->onMakeProgramImpl(); | |
| impl->fChildProcessors.push_back_n(fChildProcessors.count()); | |
| for (int i = 0; i < fChildProcessors.count(); ++i) { | |
| impl->fChildProcessors[i] = fChildProcessors[i] ? fChildProcessors[i]->makeProgramImpl() | |
| : nullptr; | |
| } | |
| return impl; | |
| } | |
| int GrFragmentProcessor::numNonNullChildProcessors() const { | |
| return std::count_if(fChildProcessors.begin(), fChildProcessors.end(), | |
| [](const auto& c) { return c != nullptr; }); | |
| } | |
| #ifdef SK_DEBUG | |
| bool GrFragmentProcessor::isInstantiated() const { | |
| bool result = true; | |
| this->visitTextureEffects([&result](const GrTextureEffect& te) { | |
| if (!te.texture()) { | |
| result = false; | |
| } | |
| }); | |
| return result; | |
| } | |
| #endif | |
| void GrFragmentProcessor::registerChild(std::unique_ptr<GrFragmentProcessor> child, | |
| SkSL::SampleUsage sampleUsage) { | |
| if (!child) { | |
| fChildProcessors.push_back(nullptr); | |
| return; | |
| } | |
| // The child should not have been attached to another FP already and not had any sampling | |
| // strategy set on it. | |
| SkASSERT(!child->fParent && !child->sampleUsage().isSampled()); | |
| // Configure child's sampling state first | |
| child->fUsage = sampleUsage; | |
| // Propagate the "will read dest-color" flag up to parent FPs. | |
| if (child->willReadDstColor()) { | |
| this->setWillReadDstColor(); | |
| } | |
| // If this child receives passthrough or matrix transformed coords from its parent then note | |
| // that the parent's coords are used indirectly to ensure that they aren't omitted. | |
| if ((sampleUsage.isPassThrough() || sampleUsage.isUniformMatrix()) && | |
| child->usesSampleCoords()) { | |
| fFlags |= kUsesSampleCoordsIndirectly_Flag; | |
| } | |
| // Record that the child is attached to us; this FP is the source of any uniform data needed | |
| // to evaluate the child sample matrix. | |
| child->fParent = this; | |
| fChildProcessors.push_back(std::move(child)); | |
| // Validate: our sample strategy comes from a parent we shouldn't have yet. | |
| SkASSERT(!fUsage.isSampled() && !fParent); | |
| } | |
| void GrFragmentProcessor::cloneAndRegisterAllChildProcessors(const GrFragmentProcessor& src) { | |
| for (int i = 0; i < src.numChildProcessors(); ++i) { | |
| if (auto fp = src.childProcessor(i)) { | |
| this->registerChild(fp->clone(), fp->sampleUsage()); | |
| } else { | |
| this->registerChild(nullptr); | |
| } | |
| } | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MakeColor(SkPMColor4f color) { | |
| // Use ColorFilter signature/factory to get the constant output for constant input optimization | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| uniform half4 color; | |
| half4 main(half4 inColor) { return color; } | |
| )"); | |
| SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect)); | |
| return GrSkSLFP::Make(effect, "color_fp", /*inputFP=*/nullptr, | |
| color.isOpaque() ? GrSkSLFP::OptFlags::kPreservesOpaqueInput | |
| : GrSkSLFP::OptFlags::kNone, | |
| "color", color); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MulChildByInputAlpha( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| return GrBlendFragmentProcessor::Make(/*src=*/nullptr, | |
| OverrideInput(std::move(fp), SK_PMColor4fWHITE), | |
| SkBlendMode::kDstIn); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MulInputByChildAlpha( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| return GrBlendFragmentProcessor::Make(/*src=*/nullptr, | |
| OverrideInput(std::move(fp), SK_PMColor4fWHITE), | |
| SkBlendMode::kSrcIn); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ModulateAlpha( | |
| std::unique_ptr<GrFragmentProcessor> inputFP, const SkPMColor4f& color) { | |
| auto colorFP = MakeColor(color); | |
| return GrBlendFragmentProcessor::Make(std::move(colorFP), | |
| std::move(inputFP), | |
| SkBlendMode::kSrcIn); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ModulateRGBA( | |
| std::unique_ptr<GrFragmentProcessor> inputFP, const SkPMColor4f& color) { | |
| auto colorFP = MakeColor(color); | |
| return GrBlendFragmentProcessor::Make(std::move(colorFP), | |
| std::move(inputFP), | |
| SkBlendMode::kModulate); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ClampOutput( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| SkASSERT(fp); | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| half4 main(half4 inColor) { | |
| return saturate(inColor); | |
| } | |
| )"); | |
| SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect)); | |
| return GrSkSLFP::Make( | |
| effect, "Clamp", std::move(fp), GrSkSLFP::OptFlags::kPreservesOpaqueInput); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ClampPremulOutput( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| SkASSERT(fp); | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| half4 main(half4 inColor) { | |
| half alpha = saturate(inColor.a); | |
| return half4(clamp(inColor.rgb, 0, alpha), alpha); | |
| } | |
| )"); | |
| SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect)); | |
| return GrSkSLFP::Make( | |
| effect, "ClampPremul", std::move(fp), GrSkSLFP::OptFlags::kPreservesOpaqueInput); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::SwizzleOutput( | |
| std::unique_ptr<GrFragmentProcessor> fp, const GrSwizzle& swizzle) { | |
| class SwizzleFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp, | |
| const GrSwizzle& swizzle) { | |
| return std::unique_ptr<GrFragmentProcessor>( | |
| new SwizzleFragmentProcessor(std::move(fp), swizzle)); | |
| } | |
| const char* name() const override { return "Swizzle"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return Make(this->childProcessor(0)->clone(), fSwizzle); | |
| } | |
| private: | |
| SwizzleFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp, const GrSwizzle& swizzle) | |
| : INHERITED(kSwizzleFragmentProcessor_ClassID, ProcessorOptimizationFlags(fp.get())) | |
| , fSwizzle(swizzle) { | |
| this->registerChild(std::move(fp)); | |
| } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| SkString childColor = this->invokeChild(0, args); | |
| const SwizzleFragmentProcessor& sfp = args.fFp.cast<SwizzleFragmentProcessor>(); | |
| const GrSwizzle& swizzle = sfp.fSwizzle; | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| fragBuilder->codeAppendf("return %s.%s;", | |
| childColor.c_str(), swizzle.asString().c_str()); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override { | |
| b->add32(fSwizzle.asKey()); | |
| } | |
| bool onIsEqual(const GrFragmentProcessor& other) const override { | |
| const SwizzleFragmentProcessor& sfp = other.cast<SwizzleFragmentProcessor>(); | |
| return fSwizzle == sfp.fSwizzle; | |
| } | |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override { | |
| return fSwizzle.applyTo(ConstantOutputForConstantInput(this->childProcessor(0), input)); | |
| } | |
| GrSwizzle fSwizzle; | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| if (GrSwizzle::RGBA() == swizzle) { | |
| return fp; | |
| } | |
| return SwizzleFragmentProcessor::Make(std::move(fp), swizzle); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MakeInputPremulAndMulByOutput( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| class PremulFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make( | |
| std::unique_ptr<GrFragmentProcessor> processor) { | |
| return std::unique_ptr<GrFragmentProcessor>( | |
| new PremulFragmentProcessor(std::move(processor))); | |
| } | |
| const char* name() const override { return "Premultiply"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return Make(this->childProcessor(0)->clone()); | |
| } | |
| private: | |
| PremulFragmentProcessor(std::unique_ptr<GrFragmentProcessor> processor) | |
| : INHERITED(kPremulFragmentProcessor_ClassID, OptFlags(processor.get())) { | |
| this->registerChild(std::move(processor)); | |
| } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| SkString temp = this->invokeChild(/*childIndex=*/0, "half4(1)", args); | |
| fragBuilder->codeAppendf("half4 color = %s;", temp.c_str()); | |
| fragBuilder->codeAppendf("color.rgb *= %s.rgb;", args.fInputColor); | |
| fragBuilder->codeAppendf("return color * %s.a;", args.fInputColor); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| static OptimizationFlags OptFlags(const GrFragmentProcessor* inner) { | |
| OptimizationFlags flags = kNone_OptimizationFlags; | |
| if (inner->preservesOpaqueInput()) { | |
| flags |= kPreservesOpaqueInput_OptimizationFlag; | |
| } | |
| if (inner->hasConstantOutputForConstantInput()) { | |
| flags |= kConstantOutputForConstantInput_OptimizationFlag; | |
| } | |
| return flags; | |
| } | |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override { | |
| SkPMColor4f childColor = ConstantOutputForConstantInput(this->childProcessor(0), | |
| SK_PMColor4fWHITE); | |
| SkPMColor4f premulInput = SkColor4f{ input.fR, input.fG, input.fB, input.fA }.premul(); | |
| return premulInput * childColor; | |
| } | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| return PremulFragmentProcessor::Make(std::move(fp)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::OverrideInput( | |
| std::unique_ptr<GrFragmentProcessor> fp, const SkPMColor4f& color, bool useUniform) { | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| uniform colorFilter fp; // Declared as colorFilter so we can use sample(..., color) | |
| uniform half4 color; | |
| half4 main(half4 inColor) { | |
| return sample(fp, color); | |
| } | |
| )"); | |
| SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect)); | |
| return GrSkSLFP::Make(effect, "OverrideInput", /*inputFP=*/nullptr, | |
| color.isOpaque() ? GrSkSLFP::OptFlags::kPreservesOpaqueInput | |
| : GrSkSLFP::OptFlags::kNone, | |
| "fp", std::move(fp), | |
| "color", GrSkSLFP::SpecializeIf(!useUniform, color)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::UseDestColorAsInput( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForBlender, R"( | |
| uniform colorFilter fp; // Declared as colorFilter so we can use sample(..., color) | |
| half4 main(half4 src, half4 dst) { | |
| return sample(fp, dst); | |
| } | |
| )"); | |
| return GrSkSLFP::Make(effect, "UseDestColorAsInput", /*inputFP=*/nullptr, | |
| GrSkSLFP::OptFlags::kNone, "fp", std::move(fp)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::MakeInputOpaqueAndPostApplyAlpha( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| uniform colorFilter fp; // Declared as colorFilter so we can use sample(..., color) | |
| half4 main(half4 inColor) { | |
| return inColor.a * sample(fp, unpremul(inColor).rgb1); | |
| } | |
| )"); | |
| return GrSkSLFP::Make(effect, | |
| "MakeInputOpaque", | |
| /*inputFP=*/nullptr, | |
| GrSkSLFP::OptFlags::kPreservesOpaqueInput, | |
| "fp", std::move(fp)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::Compose( | |
| std::unique_ptr<GrFragmentProcessor> f, std::unique_ptr<GrFragmentProcessor> g) { | |
| class ComposeProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> f, | |
| std::unique_ptr<GrFragmentProcessor> g) { | |
| return std::unique_ptr<GrFragmentProcessor>(new ComposeProcessor(std::move(f), | |
| std::move(g))); | |
| } | |
| const char* name() const override { return "Compose"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return std::unique_ptr<GrFragmentProcessor>(new ComposeProcessor(*this)); | |
| } | |
| private: | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| SkString result = this->invokeChild(1, args); // g(x) | |
| result = this->invokeChild(0, result.c_str(), args); // f(g(x)) | |
| args.fFragBuilder->codeAppendf("return %s;", result.c_str()); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| ComposeProcessor(std::unique_ptr<GrFragmentProcessor> f, | |
| std::unique_ptr<GrFragmentProcessor> g) | |
| : INHERITED(kSeriesFragmentProcessor_ClassID, | |
| f->optimizationFlags() & g->optimizationFlags()) { | |
| this->registerChild(std::move(f)); | |
| this->registerChild(std::move(g)); | |
| } | |
| ComposeProcessor(const ComposeProcessor& that) : INHERITED(that) {} | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) const override { | |
| SkPMColor4f color = inColor; | |
| color = ConstantOutputForConstantInput(this->childProcessor(1), color); | |
| color = ConstantOutputForConstantInput(this->childProcessor(0), color); | |
| return color; | |
| } | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| // Allow either of the composed functions to be null. | |
| if (f == nullptr) { | |
| return g; | |
| } | |
| if (g == nullptr) { | |
| return f; | |
| } | |
| // Run an optimization pass on this composition. | |
| GrProcessorAnalysisColor inputColor; | |
| inputColor.setToUnknown(); | |
| std::unique_ptr<GrFragmentProcessor> series[2] = {std::move(g), std::move(f)}; | |
| GrColorFragmentProcessorAnalysis info(inputColor, series, SK_ARRAY_COUNT(series)); | |
| SkPMColor4f knownColor; | |
| int leadingFPsToEliminate = info.initialProcessorsToEliminate(&knownColor); | |
| switch (leadingFPsToEliminate) { | |
| default: | |
| // We shouldn't eliminate more than we started with. | |
| SkASSERT(leadingFPsToEliminate <= 2); | |
| [[fallthrough]]; | |
| case 0: | |
| // Compose the two processors as requested. | |
| return ComposeProcessor::Make(/*f=*/std::move(series[1]), /*g=*/std::move(series[0])); | |
| case 1: | |
| // Replace the first processor with a constant color. | |
| return ComposeProcessor::Make(/*f=*/std::move(series[1]), | |
| /*g=*/MakeColor(knownColor)); | |
| case 2: | |
| // Replace the entire composition with a constant color. | |
| return MakeColor(knownColor); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::ColorMatrix( | |
| std::unique_ptr<GrFragmentProcessor> child, | |
| const float matrix[20], | |
| bool unpremulInput, | |
| bool clampRGBOutput, | |
| bool premulOutput) { | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForColorFilter, R"( | |
| uniform half4x4 m; | |
| uniform half4 v; | |
| uniform int unpremulInput; // always specialized | |
| uniform int clampRGBOutput; // always specialized | |
| uniform int premulOutput; // always specialized | |
| half4 main(half4 color) { | |
| if (bool(unpremulInput)) { | |
| color = unpremul(color); | |
| } | |
| color = m * color + v; | |
| if (bool(clampRGBOutput)) { | |
| color = saturate(color); | |
| } else { | |
| color.a = saturate(color.a); | |
| } | |
| if (bool(premulOutput)) { | |
| color.rgb *= color.a; | |
| } | |
| return color; | |
| } | |
| )"); | |
| SkASSERT(SkRuntimeEffectPriv::SupportsConstantOutputForConstantInput(effect)); | |
| SkM44 m44(matrix[ 0], matrix[ 1], matrix[ 2], matrix[ 3], | |
| matrix[ 5], matrix[ 6], matrix[ 7], matrix[ 8], | |
| matrix[10], matrix[11], matrix[12], matrix[13], | |
| matrix[15], matrix[16], matrix[17], matrix[18]); | |
| SkV4 v4 = {matrix[4], matrix[9], matrix[14], matrix[19]}; | |
| return GrSkSLFP::Make(effect, "ColorMatrix", std::move(child), GrSkSLFP::OptFlags::kNone, | |
| "m", m44, | |
| "v", v4, | |
| "unpremulInput", GrSkSLFP::Specialize(unpremulInput ? 1 : 0), | |
| "clampRGBOutput", GrSkSLFP::Specialize(clampRGBOutput ? 1 : 0), | |
| "premulOutput", GrSkSLFP::Specialize(premulOutput ? 1 : 0)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::SurfaceColor() { | |
| class SurfaceColorProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make() { | |
| return std::unique_ptr<GrFragmentProcessor>(new SurfaceColorProcessor()); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); } | |
| const char* name() const override { return "SurfaceColor"; } | |
| private: | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| const char* dstColor = args.fFragBuilder->dstColor(); | |
| args.fFragBuilder->codeAppendf("return %s;", dstColor); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| SurfaceColorProcessor() | |
| : INHERITED(kSurfaceColorProcessor_ClassID, kNone_OptimizationFlags) { | |
| this->setWillReadDstColor(); | |
| } | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| return SurfaceColorProcessor::Make(); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::DeviceSpace( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| class DeviceSpace : GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) { | |
| return std::unique_ptr<GrFragmentProcessor>(new DeviceSpace(std::move(fp))); | |
| } | |
| private: | |
| DeviceSpace(std::unique_ptr<GrFragmentProcessor> fp) | |
| : GrFragmentProcessor(kDeviceSpace_ClassID, fp->optimizationFlags()) { | |
| // Passing FragCoord here is the reason this is a subclass and not a runtime-FP. | |
| this->registerChild(std::move(fp), SkSL::SampleUsage::FragCoord()); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| auto child = this->childProcessor(0)->clone(); | |
| return std::unique_ptr<GrFragmentProcessor>(new DeviceSpace(std::move(child))); | |
| } | |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& f) const override { | |
| return this->childProcessor(0)->constantOutputForConstantInput(f); | |
| } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| Impl() = default; | |
| void emitCode(ProgramImpl::EmitArgs& args) override { | |
| auto child = this->invokeChild(0, args.fInputColor, args, "sk_FragCoord.xy"); | |
| args.fFragBuilder->codeAppendf("return %s;", child.c_str()); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor& processor) const override { return true; } | |
| const char* name() const override { return "DeviceSpace"; } | |
| }; | |
| return DeviceSpace::Make(std::move(fp)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| #define CLIP_EDGE_SKSL \ | |
| "const int kFillBW = 0;" \ | |
| "const int kFillAA = 1;" \ | |
| "const int kInverseFillBW = 2;" \ | |
| "const int kInverseFillAA = 3;" | |
| static_assert(static_cast<int>(GrClipEdgeType::kFillBW) == 0); | |
| static_assert(static_cast<int>(GrClipEdgeType::kFillAA) == 1); | |
| static_assert(static_cast<int>(GrClipEdgeType::kInverseFillBW) == 2); | |
| static_assert(static_cast<int>(GrClipEdgeType::kInverseFillAA) == 3); | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::Rect( | |
| std::unique_ptr<GrFragmentProcessor> inputFP, GrClipEdgeType edgeType, SkRect rect) { | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, CLIP_EDGE_SKSL R"( | |
| uniform int edgeType; // GrClipEdgeType, specialized | |
| uniform float4 rectUniform; | |
| half4 main(float2 xy, half4 inColor) { | |
| half coverage; | |
| if (edgeType == kFillBW || edgeType == kInverseFillBW) { | |
| // non-AA | |
| coverage = all(greaterThan(float4(sk_FragCoord.xy, rectUniform.zw), | |
| float4(rectUniform.xy, sk_FragCoord.xy))) ? 1 : 0; | |
| } else { | |
| // compute coverage relative to left and right edges, add, then subtract 1 to | |
| // account for double counting. And similar for top/bottom. | |
| half4 dists4 = clamp(half4(1, 1, -1, -1) * | |
| half4(sk_FragCoord.xyxy - rectUniform), 0, 1); | |
| half2 dists2 = dists4.xy + dists4.zw - 1; | |
| coverage = dists2.x * dists2.y; | |
| } | |
| if (edgeType == kInverseFillBW || edgeType == kInverseFillAA) { | |
| coverage = 1.0 - coverage; | |
| } | |
| return inColor * coverage; | |
| } | |
| )"); | |
| SkASSERT(rect.isSorted()); | |
| // The AA math in the shader evaluates to 0 at the uploaded coordinates, so outset by 0.5 | |
| // to interpolate from 0 at a half pixel inset and 1 at a half pixel outset of rect. | |
| SkRect rectUniform = GrClipEdgeTypeIsAA(edgeType) ? rect.makeOutset(.5f, .5f) : rect; | |
| return GrSkSLFP::Make(effect, "Rect", std::move(inputFP), | |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, | |
| "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)), | |
| "rectUniform", rectUniform); | |
| } | |
| GrFPResult GrFragmentProcessor::Circle(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| SkPoint center, | |
| float radius) { | |
| // A radius below half causes the implicit insetting done by this processor to become | |
| // inverted. We could handle this case by making the processor code more complicated. | |
| if (radius < .5f && GrClipEdgeTypeIsInverseFill(edgeType)) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, CLIP_EDGE_SKSL R"( | |
| uniform int edgeType; // GrClipEdgeType, specialized | |
| // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0.5)) for regular | |
| // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. | |
| uniform float4 circle; | |
| half4 main(float2 xy, half4 inColor) { | |
| // TODO: Right now the distance to circle calculation is performed in a space normalized | |
| // to the radius and then denormalized. This is to mitigate overflow on devices that | |
| // don't have full float. | |
| half d; | |
| if (edgeType == kInverseFillBW || edgeType == kInverseFillAA) { | |
| d = half((length((circle.xy - sk_FragCoord.xy) * circle.w) - 1.0) * circle.z); | |
| } else { | |
| d = half((1.0 - length((circle.xy - sk_FragCoord.xy) * circle.w)) * circle.z); | |
| } | |
| if (edgeType == kFillAA || edgeType == kInverseFillAA) { | |
| return inColor * saturate(d); | |
| } else { | |
| return d > 0.5 ? inColor : half4(0); | |
| } | |
| } | |
| )"); | |
| SkScalar effectiveRadius = radius; | |
| if (GrClipEdgeTypeIsInverseFill(edgeType)) { | |
| effectiveRadius -= 0.5f; | |
| // When the radius is 0.5 effectiveRadius is 0 which causes an inf * 0 in the shader. | |
| effectiveRadius = std::max(0.001f, effectiveRadius); | |
| } else { | |
| effectiveRadius += 0.5f; | |
| } | |
| SkV4 circle = {center.fX, center.fY, effectiveRadius, SkScalarInvert(effectiveRadius)}; | |
| return GrFPSuccess(GrSkSLFP::Make(effect, "Circle", std::move(inputFP), | |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, | |
| "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)), | |
| "circle", circle)); | |
| } | |
| GrFPResult GrFragmentProcessor::Ellipse(std::unique_ptr<GrFragmentProcessor> inputFP, | |
| GrClipEdgeType edgeType, | |
| SkPoint center, | |
| SkPoint radii, | |
| const GrShaderCaps& caps) { | |
| const bool medPrecision = !caps.floatIs32Bits(); | |
| // Small radii produce bad results on devices without full float. | |
| if (medPrecision && (radii.fX < 0.5f || radii.fY < 0.5f)) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| // Very narrow ellipses produce bad results on devices without full float | |
| if (medPrecision && (radii.fX > 255*radii.fY || radii.fY > 255*radii.fX)) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| // Very large ellipses produce bad results on devices without full float | |
| if (medPrecision && (radii.fX > 16384 || radii.fY > 16384)) { | |
| return GrFPFailure(std::move(inputFP)); | |
| } | |
| static auto effect = SkMakeRuntimeEffect(SkRuntimeEffect::MakeForShader, CLIP_EDGE_SKSL R"( | |
| uniform int edgeType; // GrClipEdgeType, specialized | |
| uniform int medPrecision; // !sk_Caps.floatIs32Bits, specialized | |
| uniform float4 ellipse; | |
| uniform float2 scale; // only for medPrecision | |
| half4 main(float2 xy, half4 inColor) { | |
| // d is the offset to the ellipse center | |
| float2 d = sk_FragCoord.xy - ellipse.xy; | |
| // If we're on a device with a "real" mediump then we'll do the distance computation in | |
| // a space that is normalized by the larger radius or 128, whichever is smaller. The | |
| // scale uniform will be scale, 1/scale. The inverse squared radii uniform values are | |
| // already in this normalized space. The center is not. | |
| if (bool(medPrecision)) { | |
| d *= scale.y; | |
| } | |
| float2 Z = d * ellipse.zw; | |
| // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. | |
| float implicit = dot(Z, d) - 1; | |
| // grad_dot is the squared length of the gradient of the implicit. | |
| float grad_dot = 4 * dot(Z, Z); | |
| // Avoid calling inversesqrt on zero. | |
| if (bool(medPrecision)) { | |
| grad_dot = max(grad_dot, 6.1036e-5); | |
| } else { | |
| grad_dot = max(grad_dot, 1.1755e-38); | |
| } | |
| float approx_dist = implicit * inversesqrt(grad_dot); | |
| if (bool(medPrecision)) { | |
| approx_dist *= scale.x; | |
| } | |
| half alpha; | |
| if (edgeType == kFillBW) { | |
| alpha = approx_dist > 0.0 ? 0.0 : 1.0; | |
| } else if (edgeType == kFillAA) { | |
| alpha = saturate(0.5 - half(approx_dist)); | |
| } else if (edgeType == kInverseFillBW) { | |
| alpha = approx_dist > 0.0 ? 1.0 : 0.0; | |
| } else { // edgeType == kInverseFillAA | |
| alpha = saturate(0.5 + half(approx_dist)); | |
| } | |
| return inColor * alpha; | |
| } | |
| )"); | |
| float invRXSqd; | |
| float invRYSqd; | |
| SkV2 scale = {1, 1}; | |
| // If we're using a scale factor to work around precision issues, choose the larger radius as | |
| // the scale factor. The inv radii need to be pre-adjusted by the scale factor. | |
| if (medPrecision) { | |
| if (radii.fX > radii.fY) { | |
| invRXSqd = 1.f; | |
| invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY); | |
| scale = {radii.fX, 1.f / radii.fX}; | |
| } else { | |
| invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX); | |
| invRYSqd = 1.f; | |
| scale = {radii.fY, 1.f / radii.fY}; | |
| } | |
| } else { | |
| invRXSqd = 1.f / (radii.fX * radii.fX); | |
| invRYSqd = 1.f / (radii.fY * radii.fY); | |
| } | |
| SkV4 ellipse = {center.fX, center.fY, invRXSqd, invRYSqd}; | |
| return GrFPSuccess(GrSkSLFP::Make(effect, "Ellipse", std::move(inputFP), | |
| GrSkSLFP::OptFlags::kCompatibleWithCoverageAsAlpha, | |
| "edgeType", GrSkSLFP::Specialize(static_cast<int>(edgeType)), | |
| "medPrecision", GrSkSLFP::Specialize<int>(medPrecision), | |
| "ellipse", ellipse, | |
| "scale", scale)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| std::unique_ptr<GrFragmentProcessor> GrFragmentProcessor::HighPrecision( | |
| std::unique_ptr<GrFragmentProcessor> fp) { | |
| class HighPrecisionFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) { | |
| return std::unique_ptr<GrFragmentProcessor>( | |
| new HighPrecisionFragmentProcessor(std::move(fp))); | |
| } | |
| const char* name() const override { return "HighPrecision"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return Make(this->childProcessor(0)->clone()); | |
| } | |
| private: | |
| HighPrecisionFragmentProcessor(std::unique_ptr<GrFragmentProcessor> fp) | |
| : INHERITED(kHighPrecisionFragmentProcessor_ClassID, | |
| ProcessorOptimizationFlags(fp.get())) { | |
| this->registerChild(std::move(fp)); | |
| } | |
| std::unique_ptr<ProgramImpl> onMakeProgramImpl() const override { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| SkString childColor = this->invokeChild(0, args); | |
| args.fFragBuilder->forceHighPrecision(); | |
| args.fFragBuilder->codeAppendf("return %s;", childColor.c_str()); | |
| } | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| void onAddToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor& other) const override { return true; } | |
| SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& input) const override { | |
| return ConstantOutputForConstantInput(this->childProcessor(0), input); | |
| } | |
| using INHERITED = GrFragmentProcessor; | |
| }; | |
| return HighPrecisionFragmentProcessor::Make(std::move(fp)); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| using ProgramImpl = GrFragmentProcessor::ProgramImpl; | |
| void ProgramImpl::setData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& processor) { | |
| this->onSetData(pdman, processor); | |
| } | |
| void ProgramImpl::emitChildFunctions(EmitArgs& args) { | |
| for (int i = 0; i < this->numChildProcessors(); ++i) { | |
| ProgramImpl* childGLSLFP = this->childProcessor(i); | |
| if (!childGLSLFP) { | |
| continue; | |
| } | |
| const GrFragmentProcessor* childFP = args.fFp.childProcessor(i); | |
| SkASSERT(childFP); | |
| EmitArgs childArgs(args.fFragBuilder, | |
| args.fUniformHandler, | |
| args.fShaderCaps, | |
| *childFP, | |
| childFP->isBlendFunction() ? "_src" : "_input", | |
| "_dst", | |
| "_coords"); | |
| args.fFragBuilder->writeProcessorFunction(childGLSLFP, childArgs); | |
| } | |
| } | |
| SkString ProgramImpl::invokeChild(int childIndex, | |
| const char* inputColor, | |
| const char* destColor, | |
| EmitArgs& args, | |
| SkSL::String skslCoords) { | |
| SkASSERT(childIndex >= 0); | |
| if (!inputColor) { | |
| inputColor = args.fInputColor; | |
| } | |
| const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex); | |
| if (!childProc) { | |
| // If no child processor is provided, return the input color as-is. | |
| return SkString(inputColor); | |
| } | |
| auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(), | |
| inputColor); | |
| if (childProc->isBlendFunction()) { | |
| if (!destColor) { | |
| destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)"; | |
| } | |
| invocation.appendf(", %s", destColor); | |
| } | |
| // Assert that the child has no sample matrix. A uniform matrix sample call would go through | |
| // invokeChildWithMatrix, not here. | |
| SkASSERT(!childProc->sampleUsage().isUniformMatrix()); | |
| if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) { | |
| SkASSERT(!childProc->sampleUsage().isFragCoord() || skslCoords == "sk_FragCoord.xy"); | |
| // The child's function takes a half4 color and a float2 coordinate | |
| invocation.appendf(", %s", skslCoords.empty() ? args.fSampleCoord : skslCoords.c_str()); | |
| } | |
| invocation.append(")"); | |
| return invocation; | |
| } | |
| SkString ProgramImpl::invokeChildWithMatrix(int childIndex, | |
| const char* inputColor, | |
| const char* destColor, | |
| EmitArgs& args) { | |
| SkASSERT(childIndex >= 0); | |
| if (!inputColor) { | |
| inputColor = args.fInputColor; | |
| } | |
| const GrFragmentProcessor* childProc = args.fFp.childProcessor(childIndex); | |
| if (!childProc) { | |
| // If no child processor is provided, return the input color as-is. | |
| return SkString(inputColor); | |
| } | |
| SkASSERT(childProc->sampleUsage().isUniformMatrix()); | |
| // Every uniform matrix has the same (initial) name. Resolve that into the mangled name: | |
| GrShaderVar uniform = args.fUniformHandler->getUniformMapping( | |
| args.fFp, SkString(SkSL::SampleUsage::MatrixUniformName())); | |
| SkASSERT(uniform.getType() == kFloat3x3_GrSLType); | |
| const SkString& matrixName(uniform.getName()); | |
| auto invocation = SkStringPrintf("%s(%s", this->childProcessor(childIndex)->functionName(), | |
| inputColor); | |
| if (childProc->isBlendFunction()) { | |
| if (!destColor) { | |
| destColor = args.fFp.isBlendFunction() ? args.fDestColor : "half4(1)"; | |
| } | |
| invocation.appendf(", %s", destColor); | |
| } | |
| // Produce a string containing the call to the helper function. We have a uniform variable | |
| // containing our transform (matrixName). If the parent coords were produced by uniform | |
| // transforms, then the entire expression (matrixName * coords) is lifted to a vertex shader | |
| // and is stored in a varying. In that case, childProc will not be sampled explicitly, so its | |
| // function signature will not take in coords. | |
| // | |
| // In all other cases, we need to insert sksl to compute matrix * parent coords and then invoke | |
| // the function. | |
| if (args.fFragBuilder->getProgramBuilder()->fragmentProcessorHasCoordsParam(childProc)) { | |
| // Only check perspective for this specific matrix transform, not the aggregate FP property. | |
| // Any parent perspective will have already been applied when evaluated in the FS. | |
| if (childProc->sampleUsage().hasPerspective()) { | |
| invocation.appendf(", proj((%s) * %s.xy1)", matrixName.c_str(), args.fSampleCoord); | |
| } else if (args.fShaderCaps->nonsquareMatrixSupport()) { | |
| invocation.appendf(", float3x2(%s) * %s.xy1", matrixName.c_str(), args.fSampleCoord); | |
| } else { | |
| invocation.appendf(", ((%s) * %s.xy1).xy", matrixName.c_str(), args.fSampleCoord); | |
| } | |
| } | |
| invocation.append(")"); | |
| return invocation; | |
| } |