| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrBackendTextureImageGenerator_DEFINED | |
| #define GrBackendTextureImageGenerator_DEFINED | |
| #include "include/core/SkImageGenerator.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrDirectContext.h" | |
| #include "include/private/GrResourceKey.h" | |
| #include "include/private/SkMutex.h" | |
| #include "src/gpu/GrTexture.h" | |
| class GrSemaphore; | |
| /* | |
| * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source | |
| * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the | |
| * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used | |
| * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same | |
| * semaphore). | |
| * | |
| * In practice, this capability is used by clients to create backend-specific texture resources in | |
| * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say, | |
| * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the | |
| * semaphore to notify GrContext-B when the shared texture is ready to use. | |
| */ | |
| class GrBackendTextureImageGenerator : public SkImageGenerator { | |
| public: | |
| static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, GrSurfaceOrigin, | |
| std::unique_ptr<GrSemaphore>, SkColorType, | |
| SkAlphaType, sk_sp<SkColorSpace>); | |
| ~GrBackendTextureImageGenerator() override; | |
| protected: | |
| bool onIsValid(GrRecordingContext* context) const override { | |
| if (context && context->abandoned()) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| GrSurfaceProxyView onGenerateTexture(GrRecordingContext*, const SkImageInfo&, const SkIPoint&, | |
| GrMipmapped mipMapped, GrImageTexGenPolicy) override; | |
| private: | |
| GrBackendTextureImageGenerator(const SkImageInfo& info, | |
| GrTexture*, | |
| GrSurfaceOrigin, | |
| GrDirectContext::DirectContextID owningContextID, | |
| std::unique_ptr<GrSemaphore>, | |
| const GrBackendTexture&); | |
| static void ReleaseRefHelper_TextureReleaseProc(void* ctx); | |
| class RefHelper : public SkNVRefCnt<RefHelper> { | |
| public: | |
| RefHelper(GrTexture*, | |
| GrDirectContext::DirectContextID owningContextID, | |
| std::unique_ptr<GrSemaphore>); | |
| ~RefHelper(); | |
| GrTexture* fOriginalTexture; | |
| GrDirectContext::DirectContextID fOwningContextID; | |
| // We use this key so that we don't rewrap the GrBackendTexture in a GrTexture for each | |
| // proxy created from this generator for a particular borrowing context. | |
| GrUniqueKey fBorrowedTextureKey; | |
| // There is no ref associated with this pointer. We rely on our atomic bookkeeping with the | |
| // context ID to know when this pointer is valid and safe to use. This is used to make sure | |
| // all uses of the wrapped texture are finished on the borrowing context before we open | |
| // this back up to other contexts. In general a ref to this release proc is owned by all | |
| // proxies and gpu uses of the backend texture. | |
| GrRefCntedCallback* fBorrowingContextReleaseProc; | |
| GrDirectContext::DirectContextID fBorrowingContextID; | |
| std::unique_ptr<GrSemaphore> fSemaphore; | |
| }; | |
| RefHelper* fRefHelper; | |
| // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well | |
| // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with | |
| // the same consuming GrContext try to generate a texture at the same time. | |
| SkMutex fBorrowingMutex; | |
| GrBackendTexture fBackendTexture; | |
| GrSurfaceOrigin fSurfaceOrigin; | |
| using INHERITED = SkImageGenerator; | |
| }; | |
| #endif // GrBackendTextureImageGenerator_DEFINED |