| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrContextThreadSafeProxy_DEFINED | |
| #define GrContextThreadSafeProxy_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #if SK_SUPPORT_GPU | |
| #include "include/core/SkImageInfo.h" | |
| #include "include/gpu/GrContextOptions.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include <atomic> | |
| class GrBackendFormat; | |
| class GrCaps; | |
| class GrContextThreadSafeProxyPriv; | |
| class GrTextBlobCache; | |
| class GrThreadSafeCache; | |
| class GrThreadSafePipelineBuilder; | |
| class SkSurfaceCharacterization; | |
| class SkSurfaceProps; | |
| /** | |
| * Can be used to perform actions related to the generating GrContext in a thread safe manner. The | |
| * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. | |
| */ | |
| class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> { | |
| public: | |
| ~GrContextThreadSafeProxy(); | |
| /** | |
| * Create a surface characterization for a DDL that will be replayed into the GrContext | |
| * that created this proxy. On failure the resulting characterization will be invalid (i.e., | |
| * "!c.isValid()"). | |
| * | |
| * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect | |
| * when the DDL created with this characterization is | |
| * replayed. | |
| * Note: the contract here is that the DDL will be | |
| * created as if it had a full 'cacheMaxResourceBytes' | |
| * to use. If replayed into a GrContext that already has | |
| * locked GPU memory, the replay can exceed the budget. | |
| * To rephrase, all resource allocation decisions are | |
| * made at record time and at playback time the budget | |
| * limits will be ignored. | |
| * @param ii The image info specifying properties of the SkSurface | |
| * that the DDL created with this characterization will | |
| * be replayed into. | |
| * Note: Ganesh doesn't make use of the SkImageInfo's | |
| * alphaType | |
| * @param backendFormat Information about the format of the GPU surface that | |
| * will back the SkSurface upon replay | |
| * @param sampleCount The sample count of the SkSurface that the DDL | |
| * created with this characterization will be replayed | |
| * into | |
| * @param origin The origin of the SkSurface that the DDL created with | |
| * this characterization will be replayed into | |
| * @param surfaceProps The surface properties of the SkSurface that the DDL | |
| * created with this characterization will be replayed | |
| * into | |
| * @param isMipMapped Will the surface the DDL will be replayed into have | |
| * space allocated for mipmaps? | |
| * @param willUseGLFBO0 Will the surface the DDL will be replayed into be | |
| * backed by GL FBO 0. This flag is only valid if using | |
| * an GL backend. | |
| * @param isTextureable Will the surface be able to act as a texture? | |
| * @param isProtected Will the (Vulkan) surface be DRM protected? | |
| * @param vkRTSupportsInputAttachment Can the vulkan surface be used as in input | |
| attachment? | |
| * @param forVulkanSecondaryCommandBuffer Will the surface be wrapping a vulkan secondary | |
| * command buffer via a GrVkSecondaryCBDrawContext? If | |
| * this is true then the following is required: | |
| * isTexureable = false | |
| * isMipMapped = false | |
| * willUseGLFBO0 = false | |
| * vkRTSupportsInputAttachment = false | |
| */ | |
| SkSurfaceCharacterization createCharacterization( | |
| size_t cacheMaxResourceBytes, | |
| const SkImageInfo& ii, | |
| const GrBackendFormat& backendFormat, | |
| int sampleCount, | |
| GrSurfaceOrigin origin, | |
| const SkSurfaceProps& surfaceProps, | |
| bool isMipMapped, | |
| bool willUseGLFBO0 = false, | |
| bool isTextureable = true, | |
| GrProtected isProtected = GrProtected::kNo, | |
| bool vkRTSupportsInputAttachment = false, | |
| bool forVulkanSecondaryCommandBuffer = false); | |
| /* | |
| * Retrieve the default GrBackendFormat for a given SkColorType and renderability. | |
| * It is guaranteed that this backend format will be the one used by the following | |
| * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. | |
| * | |
| * The caller should check that the returned format is valid. | |
| */ | |
| GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const; | |
| /** | |
| * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is | |
| * guaranteed to match the backend format used by the following | |
| * createCompressedBackendTexture methods that take a CompressionType. | |
| * | |
| * The caller should check that the returned format is valid. | |
| */ | |
| GrBackendFormat compressedBackendFormat(SkImage::CompressionType c) const; | |
| bool isValid() const { return nullptr != fCaps; } | |
| bool operator==(const GrContextThreadSafeProxy& that) const { | |
| // Each GrContext should only ever have a single thread-safe proxy. | |
| SkASSERT((this == &that) == (this->fContextID == that.fContextID)); | |
| return this == &that; | |
| } | |
| bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } | |
| // Provides access to functions that aren't part of the public API. | |
| GrContextThreadSafeProxyPriv priv(); | |
| const GrContextThreadSafeProxyPriv priv() const; // NOLINT(readability-const-return-type) | |
| private: | |
| friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods | |
| // DDL TODO: need to add unit tests for backend & maybe options | |
| GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&); | |
| void abandonContext(); | |
| bool abandoned() const; | |
| // TODO: This should be part of the constructor but right now we have a chicken-and-egg problem | |
| // with GrContext where we get the caps by creating a GPU which requires a context (see the | |
| // `init` method on GrContext_Base). | |
| void init(sk_sp<const GrCaps>, sk_sp<GrThreadSafePipelineBuilder>); | |
| const GrBackendApi fBackend; | |
| const GrContextOptions fOptions; | |
| const uint32_t fContextID; | |
| sk_sp<const GrCaps> fCaps; | |
| std::unique_ptr<GrTextBlobCache> fTextBlobCache; | |
| std::unique_ptr<GrThreadSafeCache> fThreadSafeCache; | |
| sk_sp<GrThreadSafePipelineBuilder> fPipelineBuilder; | |
| std::atomic<bool> fAbandoned{false}; | |
| }; | |
| #else // !SK_SUPPORT_GPU | |
| class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> {}; | |
| #endif | |
| #endif |