| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrBackendSurface_DEFINED | |
| #define GrBackendSurface_DEFINED | |
| #include "include/gpu/GrBackendSurfaceMutableState.h" | |
| #include "include/gpu/GrTypes.h" | |
| #include "include/gpu/gl/GrGLTypes.h" | |
| #include "include/gpu/mock/GrMockTypes.h" | |
| #include "include/gpu/vk/GrVkTypes.h" | |
| #include "include/private/GrGLTypesPriv.h" | |
| #include "include/private/GrVkTypesPriv.h" | |
| #ifdef SK_DAWN | |
| #include "include/gpu/dawn/GrDawnTypes.h" | |
| #endif | |
| class GrBackendSurfaceMutableStateImpl; | |
| class GrVkImageLayout; | |
| class GrGLTextureParameters; | |
| class GrColorFormatDesc; | |
| #ifdef SK_DAWN | |
| #include "dawn/webgpu_cpp.h" | |
| #endif | |
| #ifdef SK_METAL | |
| #include "include/gpu/mtl/GrMtlTypes.h" | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| #include "include/gpu/d3d/GrD3DTypesMinimal.h" | |
| #include "include/private/GrD3DTypesPriv.h" | |
| class GrD3DResourceState; | |
| #endif | |
| #if defined(SK_DEBUG) || GR_TEST_UTILS | |
| class SkString; | |
| #endif | |
| #if !SK_SUPPORT_GPU | |
| // SkSurfaceCharacterization always needs a minimal version of this | |
| class SK_API GrBackendFormat { | |
| public: | |
| bool isValid() const { return false; } | |
| }; | |
| // SkSurface and SkImage rely on a minimal version of these always being available | |
| class SK_API GrBackendTexture { | |
| public: | |
| GrBackendTexture() {} | |
| bool isValid() const { return false; } | |
| }; | |
| class SK_API GrBackendRenderTarget { | |
| public: | |
| GrBackendRenderTarget() {} | |
| bool isValid() const { return false; } | |
| bool isFramebufferOnly() const { return false; } | |
| }; | |
| #else | |
| enum class GrGLFormat; | |
| class SK_API GrBackendFormat { | |
| public: | |
| // Creates an invalid backend format. | |
| GrBackendFormat() {} | |
| GrBackendFormat(const GrBackendFormat&); | |
| GrBackendFormat& operator=(const GrBackendFormat&); | |
| static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { | |
| return GrBackendFormat(format, target); | |
| } | |
| static GrBackendFormat MakeVk(VkFormat format) { | |
| return GrBackendFormat(format, GrVkYcbcrConversionInfo()); | |
| } | |
| static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); | |
| #ifdef SK_DAWN | |
| static GrBackendFormat MakeDawn(wgpu::TextureFormat format) { | |
| return GrBackendFormat(format); | |
| } | |
| #endif | |
| #ifdef SK_METAL | |
| static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { | |
| return GrBackendFormat(format); | |
| } | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| static GrBackendFormat MakeDxgi(DXGI_FORMAT format) { | |
| return GrBackendFormat(format); | |
| } | |
| #endif | |
| static GrBackendFormat MakeMock(GrColorType colorType, SkImage::CompressionType compression, | |
| bool isStencilFormat = false); | |
| bool operator==(const GrBackendFormat& that) const; | |
| bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } | |
| GrBackendApi backend() const { return fBackend; } | |
| GrTextureType textureType() const { return fTextureType; } | |
| /** | |
| * Gets the channels present in the format as a bitfield of SkColorChannelFlag values. | |
| * Luminance channels are reported as kGray_SkColorChannelFlag. | |
| */ | |
| uint32_t channelMask() const; | |
| GrColorFormatDesc desc() const; | |
| /** | |
| * If the backend API is GL this gets the format as a GrGLFormat. Otherwise, returns | |
| * GrGLFormat::kUnknown. | |
| */ | |
| GrGLFormat asGLFormat() const; | |
| /** | |
| * If the backend API is Vulkan this gets the format as a VkFormat and returns true. Otherwise, | |
| * returns false. | |
| */ | |
| bool asVkFormat(VkFormat*) const; | |
| const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; | |
| #ifdef SK_DAWN | |
| /** | |
| * If the backend API is Dawn this gets the format as a wgpu::TextureFormat and returns true. | |
| * Otherwise, returns false. | |
| */ | |
| bool asDawnFormat(wgpu::TextureFormat*) const; | |
| #endif | |
| #ifdef SK_METAL | |
| /** | |
| * If the backend API is Metal this gets the format as a GrMtlPixelFormat. Otherwise, | |
| * Otherwise, returns MTLPixelFormatInvalid. | |
| */ | |
| GrMTLPixelFormat asMtlFormat() const; | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| /** | |
| * If the backend API is Direct3D this gets the format as a DXGI_FORMAT and returns true. | |
| * Otherwise, returns false. | |
| */ | |
| bool asDxgiFormat(DXGI_FORMAT*) const; | |
| #endif | |
| /** | |
| * If the backend API is not Mock these three calls will return kUnknown, kNone or false, | |
| * respectively. Otherwise, only one of the following can be true. The GrColorType is not | |
| * kUnknown, the compression type is not kNone, or this is a mock stencil format. | |
| */ | |
| GrColorType asMockColorType() const; | |
| SkImage::CompressionType asMockCompressionType() const; | |
| bool isMockStencilFormat() const; | |
| // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the | |
| // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will | |
| // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. | |
| GrBackendFormat makeTexture2D() const; | |
| // Returns true if the backend format has been initialized. | |
| bool isValid() const { return fValid; } | |
| #if defined(SK_DEBUG) || GR_TEST_UTILS | |
| SkString toStr() const; | |
| #endif | |
| private: | |
| GrBackendFormat(GrGLenum format, GrGLenum target); | |
| GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); | |
| #ifdef SK_DAWN | |
| GrBackendFormat(wgpu::TextureFormat format); | |
| #endif | |
| #ifdef SK_METAL | |
| GrBackendFormat(const GrMTLPixelFormat mtlFormat); | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| GrBackendFormat(DXGI_FORMAT dxgiFormat); | |
| #endif | |
| GrBackendFormat(GrColorType, SkImage::CompressionType, bool isStencilFormat); | |
| #ifdef SK_DEBUG | |
| bool validateMock() const; | |
| #endif | |
| GrBackendApi fBackend = GrBackendApi::kMock; | |
| bool fValid = false; | |
| union { | |
| GrGLenum fGLFormat; // the sized, internal format of the GL resource | |
| struct { | |
| VkFormat fFormat; | |
| GrVkYcbcrConversionInfo fYcbcrConversionInfo; | |
| } fVk; | |
| #ifdef SK_DAWN | |
| wgpu::TextureFormat fDawnFormat; | |
| #endif | |
| #ifdef SK_METAL | |
| GrMTLPixelFormat fMtlFormat; | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| DXGI_FORMAT fDxgiFormat; | |
| #endif | |
| struct { | |
| GrColorType fColorType; | |
| SkImage::CompressionType fCompressionType; | |
| bool fIsStencilFormat; | |
| } fMock; | |
| }; | |
| GrTextureType fTextureType = GrTextureType::kNone; | |
| }; | |
| class SK_API GrBackendTexture { | |
| public: | |
| // Creates an invalid backend texture. | |
| GrBackendTexture(); | |
| // The GrGLTextureInfo must have a valid fFormat. | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipmapped, | |
| const GrGLTextureInfo& glInfo); | |
| #ifdef SK_VULKAN | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrVkImageInfo& vkInfo); | |
| #endif | |
| #ifdef SK_METAL | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipmapped, | |
| const GrMtlTextureInfo& mtlInfo); | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrD3DTextureResourceInfo& d3dInfo); | |
| #endif | |
| #ifdef SK_DAWN | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrDawnTextureInfo& dawnInfo); | |
| #endif | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipmapped, | |
| const GrMockTextureInfo& mockInfo); | |
| GrBackendTexture(const GrBackendTexture& that); | |
| ~GrBackendTexture(); | |
| GrBackendTexture& operator=(const GrBackendTexture& that); | |
| SkISize dimensions() const { return {fWidth, fHeight}; } | |
| int width() const { return fWidth; } | |
| int height() const { return fHeight; } | |
| GrMipmapped mipmapped() const { return fMipmapped; } | |
| bool hasMipmaps() const { return fMipmapped == GrMipmapped::kYes; } | |
| /** deprecated alias of hasMipmaps(). */ | |
| bool hasMipMaps() const { return this->hasMipmaps(); } | |
| GrBackendApi backend() const {return fBackend; } | |
| GrTextureType textureType() const { return fTextureType; } | |
| // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in | |
| // pointer and returns true. Otherwise returns false if the backend API is not GL. | |
| bool getGLTextureInfo(GrGLTextureInfo*) const; | |
| // Call this to indicate that the texture parameters have been modified in the GL context | |
| // externally to GrContext. | |
| void glTextureParametersModified(); | |
| #ifdef SK_DAWN | |
| // If the backend API is Dawn, copies a snapshot of the GrDawnTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Dawn. | |
| bool getDawnTextureInfo(GrDawnTextureInfo*) const; | |
| #endif | |
| // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed | |
| // in pointer and returns true. This snapshot will set the fImageLayout to the current layout | |
| // state. Otherwise returns false if the backend API is not Vulkan. | |
| bool getVkImageInfo(GrVkImageInfo*) const; | |
| // Anytime the client changes the VkImageLayout of the VkImage captured by this | |
| // GrBackendTexture, they must call this function to notify Skia of the changed layout. | |
| void setVkImageLayout(VkImageLayout); | |
| #ifdef SK_METAL | |
| // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Metal. | |
| bool getMtlTextureInfo(GrMtlTextureInfo*) const; | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| // If the backend API is Direct3D, copies a snapshot of the GrD3DTextureResourceInfo struct into | |
| // the passed in pointer and returns true. This snapshot will set the fResourceState to the | |
| // current resource state. Otherwise returns false if the backend API is not D3D. | |
| bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; | |
| // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this | |
| // GrBackendTexture, they must call this function to notify Skia of the changed layout. | |
| void setD3DResourceState(GrD3DResourceStateEnum); | |
| #endif | |
| // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). | |
| GrBackendFormat getBackendFormat() const; | |
| // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Mock. | |
| bool getMockTextureInfo(GrMockTextureInfo*) const; | |
| // If the client changes any of the mutable backend of the GrBackendTexture they should call | |
| // this function to inform Skia that those values have changed. The backend API specific state | |
| // that can be set from this function are: | |
| // | |
| // Vulkan: VkImageLayout and QueueFamilyIndex | |
| void setMutableState(const GrBackendSurfaceMutableState&); | |
| // Returns true if we are working with protected content. | |
| bool isProtected() const; | |
| // Returns true if the backend texture has been initialized. | |
| bool isValid() const { return fIsValid; } | |
| // Returns true if both textures are valid and refer to the same API texture. | |
| bool isSameTexture(const GrBackendTexture&); | |
| #if GR_TEST_UTILS | |
| static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); | |
| #endif | |
| private: | |
| friend class GrVkGpu; // for getMutableState | |
| sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; | |
| #ifdef SK_GL | |
| friend class GrGLTexture; | |
| friend class GrGLGpu; // for getGLTextureParams | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipmapped, | |
| const GrGLTextureInfo, | |
| sk_sp<GrGLTextureParameters>); | |
| sk_sp<GrGLTextureParameters> getGLTextureParams() const; | |
| #endif | |
| #ifdef SK_VULKAN | |
| friend class GrVkTexture; | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrVkImageInfo& vkInfo, | |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| friend class GrD3DTexture; | |
| friend class GrD3DGpu; // for getGrD3DResourceState | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrD3DTextureResourceInfo& vkInfo, | |
| sk_sp<GrD3DResourceState> state); | |
| sk_sp<GrD3DResourceState> getGrD3DResourceState() const; | |
| #endif | |
| // Free and release and resources being held by the GrBackendTexture. | |
| void cleanup(); | |
| bool fIsValid; | |
| int fWidth; //<! width in pixels | |
| int fHeight; //<! height in pixels | |
| GrMipmapped fMipmapped; | |
| GrBackendApi fBackend; | |
| GrTextureType fTextureType; | |
| union { | |
| #ifdef SK_GL | |
| GrGLBackendTextureInfo fGLInfo; | |
| #endif | |
| GrVkBackendSurfaceInfo fVkInfo; | |
| GrMockTextureInfo fMockInfo; | |
| #ifdef SK_DIRECT3D | |
| GrD3DBackendSurfaceInfo fD3DInfo; | |
| #endif | |
| }; | |
| #ifdef SK_METAL | |
| GrMtlTextureInfo fMtlInfo; | |
| #endif | |
| #ifdef SK_DAWN | |
| GrDawnTextureInfo fDawnInfo; | |
| #endif | |
| sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; | |
| }; | |
| class SK_API GrBackendRenderTarget { | |
| public: | |
| // Creates an invalid backend texture. | |
| GrBackendRenderTarget(); | |
| // The GrGLTextureInfo must have a valid fFormat. If wrapping in an SkSurface we require the | |
| // stencil bits to be either 0, 8 or 16. | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrGLFramebufferInfo& glInfo); | |
| #ifdef SK_DAWN | |
| // If wrapping in an SkSurface we require the stencil bits to be either 0, 8 or 16. | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrDawnRenderTargetInfo& dawnInfo); | |
| #endif | |
| #ifdef SK_VULKAN | |
| /** Deprecated. Sample count is now part of GrVkImageInfo. */ | |
| GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); | |
| GrBackendRenderTarget(int width, int height, const GrVkImageInfo& vkInfo); | |
| #endif | |
| #ifdef SK_METAL | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| const GrMtlTextureInfo& mtlInfo); | |
| /** Deprecated. Sample count is ignored and is instead retrieved from the MtlTexture. */ | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| const GrMtlTextureInfo& mtlInfo); | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| const GrD3DTextureResourceInfo& d3dInfo); | |
| #endif | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrMockRenderTargetInfo& mockInfo); | |
| ~GrBackendRenderTarget(); | |
| GrBackendRenderTarget(const GrBackendRenderTarget& that); | |
| GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); | |
| SkISize dimensions() const { return {fWidth, fHeight}; } | |
| int width() const { return fWidth; } | |
| int height() const { return fHeight; } | |
| int sampleCnt() const { return fSampleCnt; } | |
| int stencilBits() const { return fStencilBits; } | |
| GrBackendApi backend() const {return fBackend; } | |
| bool isFramebufferOnly() const { return fFramebufferOnly; } | |
| // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not GL. | |
| bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; | |
| #ifdef SK_DAWN | |
| // If the backend API is Dawn, copies a snapshot of the GrDawnRenderTargetInfo struct into the | |
| // passed-in pointer and returns true. Otherwise returns false if the backend API is not Dawn. | |
| bool getDawnRenderTargetInfo(GrDawnRenderTargetInfo*) const; | |
| #endif | |
| // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed | |
| // in pointer and returns true. This snapshot will set the fImageLayout to the current layout | |
| // state. Otherwise returns false if the backend API is not Vulkan. | |
| bool getVkImageInfo(GrVkImageInfo*) const; | |
| // Anytime the client changes the VkImageLayout of the VkImage captured by this | |
| // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. | |
| void setVkImageLayout(VkImageLayout); | |
| #ifdef SK_METAL | |
| // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Metal. | |
| bool getMtlTextureInfo(GrMtlTextureInfo*) const; | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| // If the backend API is Direct3D, copies a snapshot of the GrMtlTextureInfo struct into the | |
| // passed in pointer and returns true. Otherwise returns false if the backend API is not D3D. | |
| bool getD3DTextureResourceInfo(GrD3DTextureResourceInfo*) const; | |
| // Anytime the client changes the D3D12_RESOURCE_STATES of the D3D12_RESOURCE captured by this | |
| // GrBackendTexture, they must call this function to notify Skia of the changed layout. | |
| void setD3DResourceState(GrD3DResourceStateEnum); | |
| #endif | |
| // Get the GrBackendFormat for this render target (or an invalid format if this is not valid). | |
| GrBackendFormat getBackendFormat() const; | |
| // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Mock. | |
| bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; | |
| // If the client changes any of the mutable backend of the GrBackendTexture they should call | |
| // this function to inform Skia that those values have changed. The backend API specific state | |
| // that can be set from this function are: | |
| // | |
| // Vulkan: VkImageLayout and QueueFamilyIndex | |
| void setMutableState(const GrBackendSurfaceMutableState&); | |
| // Returns true if we are working with protected content. | |
| bool isProtected() const; | |
| // Returns true if the backend texture has been initialized. | |
| bool isValid() const { return fIsValid; } | |
| #if GR_TEST_UTILS | |
| static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); | |
| #endif | |
| private: | |
| friend class GrVkGpu; // for getMutableState | |
| sk_sp<GrBackendSurfaceMutableStateImpl> getMutableState() const; | |
| #ifdef SK_VULKAN | |
| friend class GrVkRenderTarget; | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| const GrVkImageInfo& vkInfo, | |
| sk_sp<GrBackendSurfaceMutableStateImpl> mutableState); | |
| #endif | |
| #ifdef SK_DIRECT3D | |
| friend class GrD3DGpu; | |
| friend class GrD3DRenderTarget; | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| const GrD3DTextureResourceInfo& d3dInfo, | |
| sk_sp<GrD3DResourceState> state); | |
| sk_sp<GrD3DResourceState> getGrD3DResourceState() const; | |
| #endif | |
| // Free and release and resources being held by the GrBackendTexture. | |
| void cleanup(); | |
| bool fIsValid; | |
| bool fFramebufferOnly = false; | |
| int fWidth; //<! width in pixels | |
| int fHeight; //<! height in pixels | |
| int fSampleCnt; | |
| int fStencilBits; | |
| GrBackendApi fBackend; | |
| union { | |
| #ifdef SK_GL | |
| GrGLFramebufferInfo fGLInfo; | |
| #endif | |
| GrVkBackendSurfaceInfo fVkInfo; | |
| GrMockRenderTargetInfo fMockInfo; | |
| #ifdef SK_DIRECT3D | |
| GrD3DBackendSurfaceInfo fD3DInfo; | |
| #endif | |
| }; | |
| #ifdef SK_METAL | |
| GrMtlTextureInfo fMtlInfo; | |
| #endif | |
| #ifdef SK_DAWN | |
| GrDawnRenderTargetInfo fDawnInfo; | |
| #endif | |
| sk_sp<GrBackendSurfaceMutableStateImpl> fMutableState; | |
| }; | |
| #endif | |
| #endif | |