| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkPromiseImageTexture_DEFINED | |
| #define SkPromiseImageTexture_DEFINED | |
| #include "include/core/SkRefCnt.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/private/GrResourceKey.h" | |
| #if SK_SUPPORT_GPU | |
| /** | |
| * This type is used to fulfill textures for PromiseImages. Once an instance is returned from a | |
| * PromiseImageTextureFulfillProc the GrBackendTexture it wraps must remain valid until the | |
| * corresponding PromiseImageTextureReleaseProc is called. For performance reasons it is | |
| * recommended that the client reuse a single PromiseImageTexture each time a given texture | |
| * is returned by the PromiseImageTextureFulfillProc rather than creating a new PromiseImageTexture | |
| * representing the same underlying backend API texture. If the underlying texture is deleted (after | |
| * PromiseImageTextureReleaseProc has been called if this was returned by a | |
| * PromiseImageTextureFulfillProc) then this object should be disposed as the texture it represented | |
| * cannot be used to fulfill again. | |
| */ | |
| class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> { | |
| public: | |
| SkPromiseImageTexture() = delete; | |
| SkPromiseImageTexture(const SkPromiseImageTexture&) = delete; | |
| SkPromiseImageTexture(SkPromiseImageTexture&&) = delete; | |
| ~SkPromiseImageTexture(); | |
| SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete; | |
| SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete; | |
| static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) { | |
| if (!backendTexture.isValid()) { | |
| return nullptr; | |
| } | |
| return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture)); | |
| } | |
| GrBackendTexture backendTexture() const { return fBackendTexture; } | |
| void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key); | |
| uint32_t uniqueID() const { return fUniqueID; } | |
| #if GR_TEST_UTILS | |
| SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const; | |
| #endif | |
| private: | |
| explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture); | |
| SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages; | |
| GrBackendTexture fBackendTexture; | |
| uint32_t fUniqueID = SK_InvalidUniqueID; | |
| static std::atomic<uint32_t> gUniqueID; | |
| }; | |
| #endif | |
| #endif |