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/*
* Copyright 2025 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/graphite/precompile/PaintParamsTestUtils.h"
#if defined(SK_GRAPHITE)
#include "include/core/SkBitmap.h"
#include "include/core/SkBlurTypes.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkFont.h"
#include "include/core/SkMaskFilter.h"
#include "include/core/SkPathBuilder.h"
#include "include/core/SkPictureRecorder.h"
#include "include/core/SkRRect.h"
#include "include/core/SkShader.h"
#include "include/core/SkYUVAPixmaps.h"
#include "include/effects/SkBlenders.h"
#include "include/effects/SkColorMatrix.h"
#include "include/effects/SkGradient.h"
#include "include/effects/SkHighContrastFilter.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkLumaColorFilter.h"
#include "include/effects/SkOverdrawColorFilter.h"
#include "include/effects/SkPerlinNoiseShader.h"
#include "include/effects/SkRuntimeEffect.h"
#include "include/gpu/graphite/Image.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/precompile/Precompile.h"
#include "include/gpu/graphite/precompile/PrecompileBlender.h"
#include "include/gpu/graphite/precompile/PrecompileColorFilter.h"
#include "include/gpu/graphite/precompile/PrecompileImageFilter.h"
#include "include/gpu/graphite/precompile/PrecompileMaskFilter.h"
#include "include/gpu/graphite/precompile/PrecompileRuntimeEffect.h"
#include "include/gpu/graphite/precompile/PrecompileShader.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkColorFilterPriv.h"
#include "src/gpu/graphite/PrecompileContextPriv.h"
#include "src/gpu/graphite/precompile/PrecompileColorFiltersPriv.h"
#include "src/gpu/graphite/precompile/PrecompileShadersPriv.h"
#include "src/shaders/SkImageShader.h"
#include "tools/ToolUtils.h"
#include "tools/fonts/FontToolUtils.h"
#include "tools/graphite/precompile/PrecompileEffectFactories.h"
using namespace skgpu::graphite;
using PrecompileShaders::GradientShaderFlags;
using PrecompileShaders::ImageShaderFlags;
using PrecompileShaders::YUVImageShaderFlags;
namespace skiatest::graphite {
//--------------------------------------------------------------------------------------------------
// String Converters
//--------------------------------------------------------------------------------------------------
const char* ToStr(ShaderType s) {
switch (s) {
#define M(type) \
case ShaderType::k##type: \
return "ShaderType::k" #type;
SK_ALL_TEST_SHADERS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(MaskFilterType mf) {
switch (mf) {
#define M(type) \
case MaskFilterType::k##type: \
return "MaskFilterType::k" #type;
SK_ALL_TEST_MASKFILTERS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(BlenderType b) {
switch (b) {
#define M(type) \
case BlenderType::k##type: \
return "BlenderType::k" #type;
SK_ALL_TEST_BLENDERS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(ColorFilterType cf) {
switch (cf) {
#define M(type) \
case ColorFilterType::k##type: \
return "ColorFilterType::k" #type;
SK_ALL_TEST_COLORFILTERS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(ClipType c) {
switch (c) {
#define M(type) \
case ClipType::k##type: \
return "ClipType::k" #type;
SK_ALL_TEST_CLIPS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(ImageFilterType c) {
switch (c) {
#define M(type) \
case ImageFilterType::k##type: \
return "ImageFilterType::k" #type;
SK_ALL_TEST_IMAGE_FILTERS(M)
#undef M
}
SkUNREACHABLE;
}
const char* ToStr(DrawTypeFlags dt) {
// Note: This logic assumes single-bit flags for simple string conversion,
// but the flags can be combined.
// We mask out modifiers (like kAnalyticClip) for the base check.
DrawTypeFlags base = static_cast<DrawTypeFlags>(dt & ~DrawTypeFlags::kAnalyticClip);
switch (base) {
case DrawTypeFlags::kBitmapText_Mask:
return "DrawTypeFlags::kBitmapText_Mask";
case DrawTypeFlags::kBitmapText_LCD:
return "DrawTypeFlags::kBitmapText_LCD";
case DrawTypeFlags::kBitmapText_Color:
return "DrawTypeFlags::kBitmapText_Color";
case DrawTypeFlags::kSDFText:
return "DrawTypeFlags::kSDFText";
case DrawTypeFlags::kSDFText_LCD:
return "DrawTypeFlags::kSDFText_LCD";
case DrawTypeFlags::kDrawVertices:
return "DrawTypeFlags::kDrawVertices";
case DrawTypeFlags::kCircularArc:
return "DrawTypeFlags::kCircularArc";
case DrawTypeFlags::kAnalyticRRect:
return "DrawTypeFlags::kAnalyticRRect";
case DrawTypeFlags::kPerEdgeAAQuad:
return "DrawTypeFlags::kPerEdgeAAQuad";
case DrawTypeFlags::kNonAAFillRect:
return "DrawTypeFlags::kNonAAFillRect";
case DrawTypeFlags::kNonSimpleShape:
return "DrawTypeFlags::kNonSimpleShape";
default:
break;
}
if (dt == DrawTypeFlags::kNone) return "DrawTypeFlags::kNone";
return "DrawTypeFlags::kMultiple/Combo";
}
//--------------------------------------------------------------------------------------------------
// Internal Helpers (Static)
//--------------------------------------------------------------------------------------------------
static constexpr skcms_TransferFunction gTransferFunctions[] = {
SkNamedTransferFn::kSRGB,
SkNamedTransferFn::k2Dot2,
SkNamedTransferFn::kLinear,
SkNamedTransferFn::kRec2020,
SkNamedTransferFn::kPQ,
SkNamedTransferFn::kHLG,
};
static constexpr int kTransferFunctionCount = std::size(gTransferFunctions);
static const skcms_TransferFunction& random_xfer_function(SkRandom* rand) {
return gTransferFunctions[rand->nextULessThan(kTransferFunctionCount)];
}
static constexpr skcms_Matrix3x3 gGamuts[] = {
SkNamedGamut::kSRGB,
SkNamedGamut::kAdobeRGB,
SkNamedGamut::kDisplayP3,
SkNamedGamut::kRec2020,
SkNamedGamut::kXYZ,
};
static constexpr int kGamutCount = std::size(gGamuts);
static const skcms_Matrix3x3& random_gamut(SkRandom* rand) {
return gGamuts[rand->nextULessThan(kGamutCount)];
}
enum class ColorSpaceType { kNone, kSRGB, kSRGBLinear, kSRGBSpin, kRGB, kLast = kRGB };
static constexpr int kColorSpaceTypeCount = static_cast<int>(ColorSpaceType::kLast) + 1;
static ColorSpaceType random_colorspacetype(SkRandom* rand) {
return static_cast<ColorSpaceType>(rand->nextULessThan(kColorSpaceTypeCount));
}
static sk_sp<SkColorSpace> random_colorspace(SkRandom* rand) {
ColorSpaceType cs = random_colorspacetype(rand);
switch (cs) {
case ColorSpaceType::kNone:
return nullptr;
case ColorSpaceType::kSRGB:
return SkColorSpace::MakeSRGB();
case ColorSpaceType::kSRGBLinear:
return SkColorSpace::MakeSRGBLinear();
case ColorSpaceType::kSRGBSpin:
return SkColorSpace::MakeSRGB()->makeColorSpin();
case ColorSpaceType::kRGB:
return SkColorSpace::MakeRGB(random_xfer_function(rand), random_gamut(rand));
}
SkUNREACHABLE;
}
enum class ColorConstraint {
kNone,
kOpaque,
kTransparent,
};
static SkColor random_color(SkRandom* rand, ColorConstraint constraint) {
uint32_t color = rand->nextU();
switch (constraint) {
case ColorConstraint::kNone:
return color;
case ColorConstraint::kOpaque:
return 0xff000000 | color;
case ColorConstraint::kTransparent:
return 0x80000000 | color;
}
SkUNREACHABLE;
}
static SkColor4f random_color4f(SkRandom* rand, ColorConstraint constraint) {
SkColor4f result = {rand->nextRangeF(0.0f, 1.0f),
rand->nextRangeF(0.0f, 1.0f),
rand->nextRangeF(0.0f, 1.0f),
rand->nextRangeF(0.0f, 1.0f)};
switch (constraint) {
case ColorConstraint::kNone:
return result;
case ColorConstraint::kOpaque:
result.fA = 1.0f;
return result;
case ColorConstraint::kTransparent:
result.fA = 0.5f;
return result;
}
SkUNREACHABLE;
}
static SkTileMode random_tilemode(SkRandom* rand) {
return static_cast<SkTileMode>(rand->nextULessThan(kSkTileModeCount));
}
static ShaderType random_shadertype(SkRandom* rand) {
// defined in PaintParamsTestUtils.h, assumes contiguous enum ending at kLast
return static_cast<ShaderType>(rand->nextULessThan(static_cast<int>(ShaderType::kLast) + 1));
}
static SkBlendMode random_porter_duff_bm(SkRandom* rand) {
return static_cast<SkBlendMode>(
rand->nextRangeU((unsigned int)SkBlendMode::kClear, (unsigned int)SkBlendMode::kPlus));
}
static SkBlendMode random_complex_bm(SkRandom* rand) {
return static_cast<SkBlendMode>(rand->nextRangeU((unsigned int)SkBlendMode::kPlus,
(unsigned int)SkBlendMode::kLastMode));
}
static SkBlendMode random_blend_mode(SkRandom* rand) {
return static_cast<SkBlendMode>(rand->nextULessThan(kSkBlendModeCount));
}
static BlenderType random_blendertype(SkRandom* rand) {
return static_cast<BlenderType>(rand->nextULessThan(static_cast<int>(BlenderType::kLast) + 1));
}
static ColorFilterType random_colorfiltertype(SkRandom* rand) {
return static_cast<ColorFilterType>(
rand->nextULessThan(static_cast<int>(ColorFilterType::kLast) + 1));
}
[[maybe_unused]] static ImageFilterType random_imagefiltertype(SkRandom* rand) {
return static_cast<ImageFilterType>(
rand->nextULessThan(static_cast<int>(ImageFilterType::kLast) + 1));
}
DrawTypeFlags RandomDrawType(SkRandom* rand) {
uint32_t index = rand->nextULessThan(11);
switch (index) {
case 0:
return DrawTypeFlags::kBitmapText_Mask;
case 1:
return DrawTypeFlags::kBitmapText_LCD;
case 2:
return DrawTypeFlags::kBitmapText_Color;
case 3:
return DrawTypeFlags::kSDFText;
case 4:
return DrawTypeFlags::kSDFText_LCD;
case 5:
return DrawTypeFlags::kDrawVertices;
case 6:
return DrawTypeFlags::kCircularArc;
case 7:
return DrawTypeFlags::kAnalyticRRect;
case 8:
return DrawTypeFlags::kPerEdgeAAQuad;
case 9:
return DrawTypeFlags::kNonAAFillRect;
case 10:
return DrawTypeFlags::kNonSimpleShape;
}
SkASSERT(0);
return DrawTypeFlags::kNone;
}
enum LocalMatrixConstraint {
kNone,
kWithPerspective,
};
static SkMatrix* random_local_matrix(
SkRandom* rand,
SkMatrix* storage,
LocalMatrixConstraint constraint = LocalMatrixConstraint::kNone) {
uint32_t matrix = rand->nextULessThan(constraint == LocalMatrixConstraint::kNone ? 4 : 3);
switch (matrix) {
case 0:
storage->setTranslate(2.0f, 2.0f);
break;
case 1:
storage->setIdentity();
break;
case 2:
storage->setScale(0.25f, 0.25f, 0.0f, 0.0f);
break;
case 3:
return nullptr;
}
if (constraint == LocalMatrixConstraint::kWithPerspective) {
storage->setPerspX(0.5f);
}
return storage;
}
static sk_sp<SkImage> make_image(SkRandom* rand, Recorder* recorder) {
SkColorType ct = SkColorType::kRGBA_8888_SkColorType;
if (rand->nextBool()) {
ct = SkColorType::kAlpha_8_SkColorType;
}
SkImageInfo info = SkImageInfo::Make(32, 32, ct, kPremul_SkAlphaType, random_colorspace(rand));
SkBitmap bitmap;
bitmap.allocPixels(info);
bitmap.eraseColor(SK_ColorBLACK);
sk_sp<SkImage> img = bitmap.asImage();
return SkImages::TextureFromImage(recorder, img, {false});
}
static sk_sp<SkImage> make_yuv_image(SkRandom* rand, Recorder* recorder) {
SkYUVAInfo::PlaneConfig planeConfig = SkYUVAInfo::PlaneConfig::kY_UV;
if (rand->nextBool()) {
planeConfig = SkYUVAInfo::PlaneConfig::kY_U_V_A;
}
SkYUVAInfo yuvaInfo(
{
32,
32,
},
planeConfig,
SkYUVAInfo::Subsampling::k420,
kJPEG_Full_SkYUVColorSpace);
SkYUVAPixmapInfo pmInfo(yuvaInfo, SkYUVAPixmapInfo::DataType::kUnorm8, nullptr);
SkYUVAPixmaps pixmaps = SkYUVAPixmaps::Allocate(pmInfo);
for (int i = 0; i < pixmaps.numPlanes(); ++i) {
pixmaps.plane(i).erase(SK_ColorBLACK);
}
sk_sp<SkColorSpace> cs;
if (rand->nextBool()) {
cs = SkColorSpace::MakeSRGBLinear();
}
return SkImages::TextureFromYUVAPixmaps(recorder,
pixmaps,
{/* fMipmapped= */ false},
/* limitToMaxTextureSize= */ false,
std::move(cs));
}
static sk_sp<SkPicture> make_picture(SkRandom* rand) {
constexpr SkRect kRect = SkRect::MakeWH(128, 128);
SkPictureRecorder recorder;
SkCanvas* canvas = recorder.beginRecording(kRect);
SkPaint paint;
canvas->drawRect(kRect, paint);
return recorder.finishRecordingAsPicture();
}
//--------------------------------------------------------------------------------------------------
// Shader Generators
//--------------------------------------------------------------------------------------------------
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_coord_clamp_shader(SkRandom* rand,
Recorder* recorder,
bool* reqSKPOption) {
auto [s, o] = CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
SkASSERT(!s == !o);
if (!s) {
return {nullptr, nullptr};
}
constexpr SkRect kSubset{0, 0, 256, 256};
sk_sp<SkShader> ccs = SkShaders::CoordClamp(std::move(s), kSubset);
sk_sp<PrecompileShader> cco = PrecompileShaders::CoordClamp({std::move(o)});
return {ccs, cco};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_perlin_noise_shader(SkRandom* rand) {
sk_sp<SkShader> s;
sk_sp<PrecompileShader> o;
if (rand->nextBool()) {
s = SkShaders::MakeFractalNoise(0.3f, 0.3f, 2, 4);
o = PrecompileShaders::MakeFractalNoise();
} else {
s = SkShaders::MakeTurbulence(0.3f, 0.3f, 2, 4);
o = PrecompileShaders::MakeTurbulence();
}
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_picture_shader(SkRandom* rand,
bool* reqSKPOption) {
sk_sp<SkPicture> picture = make_picture(rand);
if (reqSKPOption) {
*reqSKPOption = true;
}
SkMatrix lmStorage;
SkMatrix* lmPtr = random_local_matrix(rand, &lmStorage);
sk_sp<SkShader> s = picture->makeShader(
SkTileMode::kClamp, SkTileMode::kClamp, SkFilterMode::kLinear, lmPtr, nullptr);
sk_sp<PrecompileShader> o = PrecompileShadersPriv::Picture(SkToBool(lmPtr));
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_solid_shader(
SkRandom* rand, ColorConstraint constraint = ColorConstraint::kNone) {
sk_sp<SkShader> s;
sk_sp<PrecompileShader> o;
if (rand->nextBool()) {
s = SkShaders::Color(random_color(rand, constraint));
o = PrecompileShaders::Color();
} else {
sk_sp<SkColorSpace> cs = random_colorspace(rand);
s = SkShaders::Color(random_color4f(rand, constraint), cs);
o = PrecompileShaders::Color(std::move(cs));
}
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_gradient_shader(
SkRandom* rand,
SkShaderBase::GradientType type,
ColorConstraint constraint = ColorConstraint::kOpaque) {
static constexpr int kMaxNumStops = 9;
SkColor4f colors[kMaxNumStops];
for (int i = 0; i < kMaxNumStops; ++i) colors[i] = random_color4f(rand, constraint);
static const SkPoint kPts[kMaxNumStops] = {{-100.0f, -100.0f},
{-50.0f, -50.0f},
{-25.0f, -25.0f},
{-12.5f, -12.5f},
{0.0f, 0.0f},
{12.5f, 12.5f},
{25.0f, 25.0f},
{50.0f, 50.0f},
{100.0f, 100.0f}};
static const float kOffsets[kMaxNumStops] = {
0.0f, 0.125f, 0.25f, 0.375f, 0.5f, 0.625f, 0.75f, 0.875f, 1.0f};
size_t numStops;
switch (rand->nextULessThan(3)) {
case 0:
numStops = 2;
break;
case 1:
numStops = 7;
break;
case 2:
[[fallthrough]];
default:
numStops = kMaxNumStops;
break;
}
SkMatrix lmStorage;
SkMatrix* lmPtr = random_local_matrix(rand, &lmStorage);
const SkGradient::Interpolation::InPremul inPremul =
rand->nextBool() ? SkGradient::Interpolation::InPremul::kYes
: SkGradient::Interpolation::InPremul::kNo;
const SkGradient::Interpolation::ColorSpace colorSpace =
static_cast<SkGradient::Interpolation::ColorSpace>(
rand->nextULessThan(SkGradient::Interpolation::kColorSpaceCount));
SkGradient::Interpolation interpolation = {inPremul, colorSpace};
sk_sp<SkShader> s;
sk_sp<PrecompileShader> o;
SkTileMode tm = random_tilemode(rand);
const SkGradient grad = {{{colors, numStops}, {kOffsets, numStops}, tm}, interpolation};
switch (type) {
case SkShaderBase::GradientType::kLinear:
s = SkShaders::LinearGradient(kPts, grad, lmPtr);
o = PrecompileShaders::LinearGradient(GradientShaderFlags::kAll, interpolation);
break;
case SkShaderBase::GradientType::kRadial:
s = SkShaders::RadialGradient(/* center= */ {0, 0}, /* radius= */ 100, grad, lmPtr);
o = PrecompileShaders::RadialGradient(GradientShaderFlags::kAll, interpolation);
break;
case SkShaderBase::GradientType::kSweep:
s = SkShaders::SweepGradient(/* center= */ {0, 0}, grad, lmPtr);
o = PrecompileShaders::SweepGradient(GradientShaderFlags::kAll, interpolation);
break;
case SkShaderBase::GradientType::kConical:
s = SkShaders::TwoPointConicalGradient(/* start= */ {100, 100},
/* startRadius= */ 100,
/* end= */ {-100, -100},
/* endRadius= */ 100,
grad, lmPtr);
o = PrecompileShaders::TwoPointConicalGradient(GradientShaderFlags::kAll,
interpolation);
break;
case SkShaderBase::GradientType::kNone:
SkDEBUGFAIL("Gradient shader says its type is none");
break;
}
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_localmatrix_shader(SkRandom* rand,
Recorder* recorder,
bool* reqSKPOption) {
auto [s, o] = CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
SkASSERT(!s == !o);
if (!s) {
return {nullptr, nullptr};
}
bool hasPerspective = rand->nextBool();
SkMatrix lmStorage;
random_local_matrix(rand,
&lmStorage,
hasPerspective ? LocalMatrixConstraint::kWithPerspective
: LocalMatrixConstraint::kNone);
return {s->makeWithLocalMatrix(lmStorage), o->makeWithLocalMatrix(hasPerspective)};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_colorfilter_shader(SkRandom* rand,
Recorder* recorder,
bool* reqSKPOption) {
auto [s, o] = CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
SkASSERT(!s == !o);
if (!s) {
return {nullptr, nullptr};
}
auto [cf, cfO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
return {s->makeWithColorFilter(std::move(cf)), o->makeWithColorFilter(std::move(cfO))};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_image_shader(SkRandom* rand,
Recorder* recorder) {
SkTileMode tmX = random_tilemode(rand);
SkTileMode tmY = random_tilemode(rand);
std::vector<SkTileMode> precompileTileModes =
(tmX == tmY) ? std::vector<SkTileMode>{tmX}
: std::vector<SkTileMode>{SkTileMode::kClamp, SkTileMode::kRepeat};
SkMatrix lmStorage;
SkMatrix* lmPtr = random_local_matrix(rand, &lmStorage);
sk_sp<SkShader> s;
sk_sp<PrecompileShader> o;
sk_sp<SkImage> image = make_image(rand, recorder);
SkColorInfo colorInfo = image->imageInfo().colorInfo();
switch (rand->nextULessThan(4)) {
case 0: { // Non-subset image
s = SkShaders::Image(std::move(image), tmX, tmY, SkSamplingOptions(), lmPtr);
o = PrecompileShaders::Image(ImageShaderFlags::kAll, {colorInfo}, precompileTileModes);
} break;
case 1: { // Subset image
const SkRect subset = SkRect::MakeWH(image->width() / 2, image->height() / 2);
s = SkImageShader::MakeSubset(
std::move(image), subset, tmX, tmY, SkSamplingOptions(), lmPtr);
o = PrecompileShaders::Image(ImageShaderFlags::kAll, {colorInfo}, precompileTileModes);
} break;
case 2: { // Cubic-sampled image
s = SkShaders::Image(std::move(image), tmX, tmY, SkCubicResampler::Mitchell(), lmPtr);
o = PrecompileShaders::Image(ImageShaderFlags::kAll, {colorInfo}, precompileTileModes);
} break;
default: { // Raw image draw
s = SkShaders::RawImage(std::move(image), tmX, tmY, SkSamplingOptions(), lmPtr);
o = PrecompileShaders::RawImage(
ImageShaderFlags::kExcludeCubic, {colorInfo}, precompileTileModes);
} break;
}
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_yuv_image_shader(SkRandom* rand,
Recorder* recorder) {
SkTileMode tmX = random_tilemode(rand);
SkTileMode tmY = random_tilemode(rand);
SkMatrix lmStorage;
SkMatrix* lmPtr = random_local_matrix(rand, &lmStorage);
sk_sp<SkShader> s;
sk_sp<PrecompileShader> o;
SkSamplingOptions samplingOptions(SkFilterMode::kLinear);
bool useCubic = rand->nextBool();
if (useCubic) {
samplingOptions = SkCubicResampler::Mitchell();
}
sk_sp<SkImage> yuvImage = make_yuv_image(rand, recorder);
SkColorInfo colorInfo = yuvImage->imageInfo().colorInfo();
if (rand->nextBool()) {
s = SkImageShader::MakeSubset(std::move(yuvImage),
SkRect::MakeXYWH(8, 8, 16, 16),
tmX,
tmY,
samplingOptions,
lmPtr);
} else {
s = SkShaders::Image(std::move(yuvImage), tmX, tmY, samplingOptions, lmPtr);
}
o = PrecompileShaders::YUVImage(
useCubic ? YUVImageShaderFlags::kCubicSampling : YUVImageShaderFlags::kExcludeCubic,
{colorInfo});
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_blend_shader(SkRandom* rand,
Recorder* recorder,
bool* reqSKPOption) {
auto [blender, blenderO] = CreateRandomBlender(rand, random_blendertype(rand));
auto [dstS, dstO] = CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
if (!dstS) return {nullptr, nullptr};
auto [srcS, srcO] = CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
if (!srcS) return {nullptr, nullptr};
auto s = SkShaders::Blend(std::move(blender), std::move(dstS), std::move(srcS));
auto o = PrecompileShaders::Blend(
SkSpan<const sk_sp<PrecompileBlender>>({blenderO}), {dstO}, {srcO});
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> create_workingCS_shader(SkRandom* rand,
Recorder* recorder,
bool* reqSKPOption) {
auto [wrappedS, wrappedO] =
CreateRandomShader(rand, recorder, random_shadertype(rand), reqSKPOption);
if (!wrappedS) return {nullptr, nullptr};
sk_sp<SkColorSpace> cs = random_colorspace(rand);
sk_sp<SkShader> s = wrappedS->makeWithWorkingColorSpace(cs);
sk_sp<PrecompileShader> o = wrappedO->makeWithWorkingColorSpace(std::move(cs));
return {s, o};
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> CreateRandomShader(SkRandom* rand,
Recorder* recorder,
ShaderType shaderType,
bool* reqSKPOption) {
switch (shaderType) {
case ShaderType::kNone:
return {nullptr, nullptr};
case ShaderType::kBlend:
return create_blend_shader(rand, recorder, reqSKPOption);
case ShaderType::kColorFilter:
return create_colorfilter_shader(rand, recorder, reqSKPOption);
case ShaderType::kCoordClamp:
return create_coord_clamp_shader(rand, recorder, reqSKPOption);
case ShaderType::kConicalGradient:
return create_gradient_shader(rand, SkShaderBase::GradientType::kConical);
case ShaderType::kImage:
return create_image_shader(rand, recorder);
case ShaderType::kLinearGradient:
return create_gradient_shader(rand, SkShaderBase::GradientType::kLinear);
case ShaderType::kLocalMatrix:
return create_localmatrix_shader(rand, recorder, reqSKPOption);
case ShaderType::kPerlinNoise:
return create_perlin_noise_shader(rand);
case ShaderType::kPicture:
return create_picture_shader(rand, reqSKPOption);
case ShaderType::kRadialGradient:
return create_gradient_shader(rand, SkShaderBase::GradientType::kRadial);
case ShaderType::kRuntime:
return PrecompileFactories::CreateAnnulusRuntimeShader();
case ShaderType::kSolidColor:
return create_solid_shader(rand);
case ShaderType::kSweepGradient:
return create_gradient_shader(rand, SkShaderBase::GradientType::kSweep);
case ShaderType::kYUVImage:
return create_yuv_image_shader(rand, recorder);
case ShaderType::kWorkingColorSpace:
return create_workingCS_shader(rand, recorder, reqSKPOption);
}
SkUNREACHABLE;
}
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> CreateClipShader(SkRandom* rand,
Recorder* recorder) {
switch (rand->nextULessThan(5)) {
case 0:
return create_gradient_shader(
rand, SkShaderBase::GradientType::kConical, ColorConstraint::kTransparent);
case 1:
return create_gradient_shader(
rand, SkShaderBase::GradientType::kLinear, ColorConstraint::kTransparent);
case 2:
return create_gradient_shader(
rand, SkShaderBase::GradientType::kRadial, ColorConstraint::kTransparent);
case 3:
return create_solid_shader(rand, ColorConstraint::kTransparent);
case 4:
return create_gradient_shader(
rand, SkShaderBase::GradientType::kSweep, ColorConstraint::kTransparent);
}
SkUNREACHABLE;
}
//--------------------------------------------------------------------------------------------------
// Blender Generators
//--------------------------------------------------------------------------------------------------
std::pair<sk_sp<SkBlender>, sk_sp<PrecompileBlender>> create_bm_blender(SkRandom* rand,
SkBlendMode bm) {
return {SkBlender::Mode(bm), PrecompileBlenders::Mode(bm)};
}
std::pair<sk_sp<SkBlender>, sk_sp<PrecompileBlender>> create_arithmetic_blender() {
sk_sp<SkBlender> b = SkBlenders::Arithmetic(0.5f, 0.5f, 0.5f, 0.5f, true);
sk_sp<PrecompileBlender> o = PrecompileBlenders::Arithmetic();
return {std::move(b), std::move(o)};
}
std::pair<sk_sp<SkBlender>, sk_sp<PrecompileBlender>> create_rt_blender(SkRandom* rand) {
int option = rand->nextULessThan(3);
switch (option) {
case 0:
return PrecompileFactories::CreateSrcRuntimeBlender();
case 1:
return PrecompileFactories::CreateDstRuntimeBlender();
case 2:
return PrecompileFactories::CreateComboRuntimeBlender();
}
return {nullptr, nullptr};
}
std::pair<sk_sp<SkBlender>, sk_sp<PrecompileBlender>> CreateRandomBlender(SkRandom* rand,
BlenderType type) {
switch (type) {
case BlenderType::kNone:
return {nullptr, nullptr};
case BlenderType::kPorterDuff:
return create_bm_blender(rand, random_porter_duff_bm(rand));
case BlenderType::kShaderBased:
return create_bm_blender(rand, random_complex_bm(rand));
case BlenderType::kArithmetic:
return create_arithmetic_blender();
case BlenderType::kRuntime:
return create_rt_blender(rand);
}
SkUNREACHABLE;
}
//--------------------------------------------------------------------------------------------------
// ColorFilter Generators
//--------------------------------------------------------------------------------------------------
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_rt_colorfilter(
SkRandom* rand) {
int option = rand->nextULessThan(3);
switch (option) {
case 0:
return PrecompileFactories::CreateDoubleRuntimeColorFilter();
case 1:
return PrecompileFactories::CreateHalfRuntimeColorFilter();
case 2:
return PrecompileFactories::CreateComboRuntimeColorFilter();
}
return {nullptr, nullptr};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_lerp_colorfilter(
SkRandom* rand) {
auto [dst, dstO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
auto [src, srcO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
while (src == dst) { // Avoid optimization where src == dst
std::tie(src, srcO) = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
}
sk_sp<SkColorFilter> cf = SkColorFilters::Lerp(0.5f, std::move(dst), std::move(src));
sk_sp<PrecompileColorFilter> o = PrecompileColorFilters::Lerp({dstO}, {srcO});
return {cf, o};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_lighting_colorfilter() {
return {SkColorFilters::Lighting(SK_ColorGREEN, SK_ColorRED),
PrecompileColorFilters::Lighting()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_blendmode_colorfilter(
SkRandom* rand) {
sk_sp<SkColorFilter> cf;
SkBlendMode blend;
while (!cf) {
blend = random_blend_mode(rand);
cf = SkColorFilters::Blend(
random_color4f(rand, ColorConstraint::kNone), random_colorspace(rand), blend);
}
sk_sp<PrecompileColorFilter> o = PrecompileColorFilters::Blend({&blend, 1});
return {std::move(cf), std::move(o)};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_matrix_colorfilter() {
sk_sp<SkColorFilter> cf = SkColorFilters::Matrix(
SkColorMatrix::RGBtoYUV(SkYUVColorSpace::kJPEG_Full_SkYUVColorSpace));
sk_sp<PrecompileColorFilter> o = PrecompileColorFilters::Matrix();
return {std::move(cf), std::move(o)};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_color_space_colorfilter(
SkRandom* rand) {
sk_sp<SkColorSpace> src = random_colorspace(rand);
sk_sp<SkColorSpace> dst = random_colorspace(rand);
return {SkColorFilterPriv::MakeColorSpaceXform(src, dst),
PrecompileColorFiltersPriv::ColorSpaceXform({src}, {dst})};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_compose_colorfilter(
SkRandom* rand) {
auto [outerCF, outerO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
auto [innerCF, innerO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
return {SkColorFilters::Compose(std::move(outerCF), std::move(innerCF)),
PrecompileColorFilters::Compose({std::move(outerO)}, {std::move(innerO)})};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_gaussian_colorfilter() {
return {SkColorFilterPriv::MakeGaussian(), PrecompileColorFiltersPriv::Gaussian()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_table_colorfilter() {
static constexpr uint8_t kTable[256] = {0};
return {SkColorFilters::Table(kTable), PrecompileColorFilters::Table()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_workingformat_colorfilter(
SkRandom* rand) {
auto [childCF, childO] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
if (!childCF) return {nullptr, nullptr};
const skcms_TransferFunction* tf = rand->nextBool() ? &random_xfer_function(rand) : nullptr;
const skcms_Matrix3x3* gamut = rand->nextBool() ? &random_gamut(rand) : nullptr;
const SkAlphaType unpremul = kUnpremul_SkAlphaType;
sk_sp<SkColorFilter> cf =
SkColorFilterPriv::WithWorkingFormat(std::move(childCF), tf, gamut, &unpremul);
sk_sp<PrecompileColorFilter> o = PrecompileColorFiltersPriv::WithWorkingFormat(
{std::move(childO)}, tf, gamut, &unpremul);
return {std::move(cf), std::move(o)};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_overdraw_colorfilter() {
static const SkColor kColors[SkOverdrawColorFilter::kNumColors] = {
SK_ColorBLACK, SK_ColorBLUE, SK_ColorCYAN, SK_ColorGREEN, SK_ColorYELLOW, SK_ColorRED};
return {SkOverdrawColorFilter::MakeWithSkColors(kColors), PrecompileColorFilters::Overdraw()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_high_contrast_colorfilter() {
SkHighContrastConfig config(false, SkHighContrastConfig::InvertStyle::kInvertBrightness, 0.5f);
return {SkHighContrastFilter::Make(config), PrecompileColorFilters::HighContrast()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_luma_colorfilter() {
return {SkLumaColorFilter::Make(), PrecompileColorFilters::Luma()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_linear_to_srgb_colorfilter() {
return {SkColorFilters::LinearToSRGBGamma(), PrecompileColorFilters::LinearToSRGBGamma()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_srgb_to_linear_colorfilter() {
return {SkColorFilters::SRGBToLinearGamma(), PrecompileColorFilters::SRGBToLinearGamma()};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> create_hsla_matrix_colorfilter() {
sk_sp<SkColorFilter> cf = SkColorFilters::HSLAMatrix(
SkColorMatrix::RGBtoYUV(SkYUVColorSpace::kJPEG_Full_SkYUVColorSpace));
sk_sp<PrecompileColorFilter> o = PrecompileColorFilters::HSLAMatrix();
return {std::move(cf), std::move(o)};
}
std::pair<sk_sp<SkColorFilter>, sk_sp<PrecompileColorFilter>> CreateRandomColorFilter(
SkRandom* rand, ColorFilterType type) {
switch (type) {
case ColorFilterType::kNone:
return {nullptr, nullptr};
case ColorFilterType::kBlendMode:
return create_blendmode_colorfilter(rand);
case ColorFilterType::kColorSpaceXform:
return create_color_space_colorfilter(rand);
case ColorFilterType::kCompose:
return create_compose_colorfilter(rand);
case ColorFilterType::kGaussian:
return create_gaussian_colorfilter();
case ColorFilterType::kHighContrast:
return create_high_contrast_colorfilter();
case ColorFilterType::kHSLAMatrix:
return create_hsla_matrix_colorfilter();
case ColorFilterType::kLerp:
return create_lerp_colorfilter(rand);
case ColorFilterType::kLighting:
return create_lighting_colorfilter();
case ColorFilterType::kLinearToSRGB:
return create_linear_to_srgb_colorfilter();
case ColorFilterType::kLuma:
return create_luma_colorfilter();
case ColorFilterType::kMatrix:
return create_matrix_colorfilter();
case ColorFilterType::kOverdraw:
return create_overdraw_colorfilter();
case ColorFilterType::kRuntime:
return create_rt_colorfilter(rand);
case ColorFilterType::kSRGBToLinear:
return create_srgb_to_linear_colorfilter();
case ColorFilterType::kTable:
return create_table_colorfilter();
case ColorFilterType::kWorkingFormat:
return create_workingformat_colorfilter(rand);
}
SkUNREACHABLE;
}
//--------------------------------------------------------------------------------------------------
// ImageFilter Generators
//--------------------------------------------------------------------------------------------------
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> arithmetic_imagefilter(SkRandom*) {
sk_sp<SkImageFilter> arithmeticIF =
SkImageFilters::Arithmetic(0.5f, 0.5f, 0.5f, 0.5f, false, nullptr, nullptr);
sk_sp<PrecompileImageFilter> option = PrecompileImageFilters::Arithmetic(nullptr, nullptr);
return {std::move(arithmeticIF), std::move(option)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> blendmode_imagefilter(
SkRandom* rand) {
SkBlendMode bm = random_blend_mode(rand);
sk_sp<SkImageFilter> blendIF = SkImageFilters::Blend(bm, nullptr, nullptr);
sk_sp<PrecompileImageFilter> blendO = PrecompileImageFilters::Blend(bm, nullptr, nullptr);
return {std::move(blendIF), std::move(blendO)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> runtime_blender_imagefilter(
SkRandom* rand) {
auto [blender, blenderO] = CreateRandomBlender(rand, BlenderType::kRuntime);
sk_sp<SkImageFilter> blenderIF = SkImageFilters::Blend(std::move(blender), nullptr, nullptr);
sk_sp<PrecompileImageFilter> option =
PrecompileImageFilters::Blend(std::move(blenderO), nullptr, nullptr);
return {std::move(blenderIF), std::move(option)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> blur_imagefilter(SkRandom* rand) {
float sigma = 5.0f;
int option = rand->nextULessThan(3);
if (option == 0)
sigma = 1.0f;
else if (option == 1)
sigma = 2.0f;
sk_sp<SkImageFilter> blurIF = SkImageFilters::Blur(sigma, sigma, nullptr);
sk_sp<PrecompileImageFilter> blurO = PrecompileImageFilters::Blur(nullptr);
return {std::move(blurIF), std::move(blurO)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> displacement_imagefilter(
Recorder* recorder, SkRandom* rand) {
sk_sp<SkImage> checkerboard =
ToolUtils::create_checkerboard_image(16, 16, SK_ColorWHITE, SK_ColorBLACK, 4);
checkerboard = SkImages::TextureFromImage(recorder, std::move(checkerboard), {false});
sk_sp<SkImageFilter> imageIF(
SkImageFilters::Image(std::move(checkerboard), SkFilterMode::kLinear));
sk_sp<SkImageFilter> displacementIF = SkImageFilters::DisplacementMap(
SkColorChannel::kR, SkColorChannel::kB, 2.0f, std::move(imageIF), nullptr);
sk_sp<PrecompileImageFilter> option = PrecompileImageFilters::DisplacementMap(nullptr);
return {std::move(displacementIF), std::move(option)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> colorfilter_imagefilter(
SkRandom* rand) {
auto [cf, o] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
sk_sp<SkImageFilter> inputIF;
sk_sp<PrecompileImageFilter> inputO;
if (rand->nextBool()) {
auto [cf2, o2] = CreateRandomColorFilter(rand, random_colorfiltertype(rand));
inputIF = SkImageFilters::ColorFilter(std::move(cf2), nullptr);
inputO = PrecompileImageFilters::ColorFilter(std::move(o2), nullptr);
}
sk_sp<SkImageFilter> cfIF = SkImageFilters::ColorFilter(std::move(cf), std::move(inputIF));
sk_sp<PrecompileImageFilter> cfIFO =
PrecompileImageFilters::ColorFilter(std::move(o), std::move(inputO));
return {std::move(cfIF), std::move(cfIFO)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> lighting_imagefilter(SkRandom* rand) {
static constexpr SkPoint3 kLocation{10.0f, 2.0f, 30.0f};
static constexpr SkPoint3 kTarget{0, 0, 0};
static constexpr SkPoint3 kDirection{0, 1, 0};
sk_sp<SkImageFilter> lightingIF;
int option = rand->nextULessThan(6);
switch (option) {
case 0:
lightingIF =
SkImageFilters::DistantLitDiffuse(kDirection, SK_ColorRED, 1.0f, 0.5f, nullptr);
break;
case 1:
lightingIF =
SkImageFilters::PointLitDiffuse(kLocation, SK_ColorGREEN, 1.0f, 0.5f, nullptr);
break;
case 2:
lightingIF = SkImageFilters::SpotLitDiffuse(
kLocation, kTarget, 2.0f, 30.0f, SK_ColorBLUE, 1.0f, 0.5f, nullptr);
break;
case 3:
lightingIF = SkImageFilters::DistantLitSpecular(
kDirection, SK_ColorCYAN, 1.0f, 0.5f, 2.0f, nullptr);
break;
case 4:
lightingIF = SkImageFilters::PointLitSpecular(
kLocation, SK_ColorMAGENTA, 1.0f, 0.5f, 2.0f, nullptr);
break;
case 5:
lightingIF = SkImageFilters::SpotLitSpecular(
kLocation, kTarget, 2.0f, 30.0f, SK_ColorYELLOW, 1.0f, 4.0f, 0.5f, nullptr);
break;
}
sk_sp<PrecompileImageFilter> lightingO = PrecompileImageFilters::Lighting(nullptr);
return {std::move(lightingIF), std::move(lightingO)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> matrix_convolution_imagefilter(
SkRandom* rand) {
int kernelSize = 1;
int option = rand->nextULessThan(3);
if (option == 0)
kernelSize = 3;
else if (option == 1)
kernelSize = 7;
else if (option == 2)
kernelSize = 11;
int center = (kernelSize * kernelSize - 1) / 2;
std::vector<float> kernel(kernelSize * kernelSize, SkIntToScalar(1));
kernel[center] = 2.0f - kernelSize * kernelSize;
sk_sp<SkImageFilter> matrixConvIF = SkImageFilters::MatrixConvolution({kernelSize, kernelSize},
kernel.data(),
0.3f,
100.0f,
{1, 1},
SkTileMode::kMirror,
false,
nullptr);
sk_sp<PrecompileImageFilter> convOption = PrecompileImageFilters::MatrixConvolution(nullptr);
return {std::move(matrixConvIF), std::move(convOption)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> morphology_imagefilter(
SkRandom* rand) {
static constexpr float kRadX = 2.0f, kRadY = 4.0f;
sk_sp<SkImageFilter> morphologyIF;
if (rand->nextBool()) {
morphologyIF = SkImageFilters::Erode(kRadX, kRadY, nullptr);
} else {
morphologyIF = SkImageFilters::Dilate(kRadX, kRadY, nullptr);
}
sk_sp<PrecompileImageFilter> option = PrecompileImageFilters::Morphology(nullptr);
return {std::move(morphologyIF), std::move(option)};
}
std::pair<sk_sp<SkImageFilter>, sk_sp<PrecompileImageFilter>> CreateRandomImageFilter(
Recorder* recorder, SkRandom* rand, ImageFilterType type) {
switch (type) {
case ImageFilterType::kNone:
return {};
case ImageFilterType::kArithmetic:
return arithmetic_imagefilter(rand);
case ImageFilterType::kBlendMode:
return blendmode_imagefilter(rand);
case ImageFilterType::kRuntimeBlender:
return runtime_blender_imagefilter(rand);
case ImageFilterType::kBlur:
return blur_imagefilter(rand);
case ImageFilterType::kColorFilter:
return colorfilter_imagefilter(rand);
case ImageFilterType::kDisplacement:
return displacement_imagefilter(recorder, rand);
case ImageFilterType::kLighting:
return lighting_imagefilter(rand);
case ImageFilterType::kMatrixConvolution:
return matrix_convolution_imagefilter(rand);
case ImageFilterType::kMorphology:
return morphology_imagefilter(rand);
}
SkUNREACHABLE;
}
//--------------------------------------------------------------------------------------------------
// MaskFilter Generators
//--------------------------------------------------------------------------------------------------
std::pair<sk_sp<SkMaskFilter>, sk_sp<PrecompileMaskFilter>> create_blur_maskfilter(SkRandom* rand) {
SkBlurStyle style;
switch (rand->nextULessThan(4)) {
case 0:
style = kNormal_SkBlurStyle;
break;
case 1:
style = kSolid_SkBlurStyle;
break;
case 2:
style = kOuter_SkBlurStyle;
break;
case 3:
[[fallthrough]];
default:
style = kInner_SkBlurStyle;
break;
}
float sigma = 1.0f;
switch (rand->nextULessThan(2)) {
case 0:
sigma = 1.0f;
break;
case 1:
sigma = 2.0f;
break;
case 2:
[[fallthrough]];
default:
sigma = 5.0f;
break;
}
bool respectCTM = rand->nextBool();
return {SkMaskFilter::MakeBlur(style, sigma, respectCTM), PrecompileMaskFilters::Blur()};
}
std::pair<sk_sp<SkMaskFilter>, sk_sp<PrecompileMaskFilter>> CreateRandomMaskFilter(
SkRandom* rand, MaskFilterType type) {
switch (type) {
case MaskFilterType::kNone:
return {nullptr, nullptr};
case MaskFilterType::kBlur:
return create_blur_maskfilter(rand);
}
SkUNREACHABLE;
}
//--------------------------------------------------------------------------------------------------
// Main Entry Points
//--------------------------------------------------------------------------------------------------
std::pair<SkPaint, PaintOptions> CreateRandomPaint(SkRandom* rand,
Recorder* recorder,
ShaderType shaderType,
BlenderType blenderType,
ColorFilterType cfType,
MaskFilterType mfType,
ImageFilterType imageFilterType,
bool* reqSKPPaintOption) {
SkColor paintColor = random_color(rand, ColorConstraint::kNone);
SkPaint paint;
paint.setColor(paintColor);
PaintOptions paintOptions;
paintOptions.setPaintColorIsOpaque(SkColorGetA(paintColor) == 0xFF);
{
std::pair<sk_sp<SkShader>, sk_sp<PrecompileShader>> sAndO;
if (shaderType == ShaderType::kPicture) {
sAndO = create_picture_shader(rand, reqSKPPaintOption);
} else {
sAndO = CreateRandomShader(rand, recorder, shaderType, reqSKPPaintOption);
}
auto [s, o] = sAndO;
SkASSERT(!s == !o);
if (s) {
paint.setShader(std::move(s));
paintOptions.setShaders({o});
}
}
{
auto [cf, o] = CreateRandomColorFilter(rand, cfType);
SkASSERT(!cf == !o);
if (cf) {
paint.setColorFilter(std::move(cf));
paintOptions.setColorFilters({o});
}
}
{
auto [mf, o] = CreateRandomMaskFilter(rand, mfType);
SkASSERT(!mf == !o);
if (mf) {
paint.setMaskFilter(std::move(mf));
paintOptions.setMaskFilters({o});
}
}
{
auto [b, o] = CreateRandomBlender(rand, blenderType);
SkASSERT(!b == !o);
if (b) {
paint.setBlender(std::move(b));
paintOptions.setBlenders({o});
}
}
{
auto [filter, o] = CreateRandomImageFilter(recorder, rand, imageFilterType);
SkASSERT(!filter == !o);
if (filter) {
paint.setImageFilter(std::move(filter));
paintOptions.setImageFilters({o});
}
}
if (rand->nextBool()) {
paint.setDither(true);
paintOptions.setDither(true);
}
return {paint, paintOptions};
}
static SkPath make_path() {
SkPathBuilder path;
path.moveTo(0, 0);
path.lineTo(8, 2);
path.lineTo(16, 0);
path.lineTo(14, 8);
path.lineTo(16, 16);
path.lineTo(8, 14);
path.lineTo(0, 16);
path.lineTo(2, 8);
path.close();
return path.detach();
}
DrawData::DrawData() {
static constexpr int kMaskTextFontSize = 16;
static constexpr int kPathTextFontSize = 300;
SkFont font(ToolUtils::DefaultPortableTypeface(), kMaskTextFontSize);
SkFont lcdFont(ToolUtils::DefaultPortableTypeface(), kMaskTextFontSize);
lcdFont.setSubpixel(true);
lcdFont.setEdging(SkFont::Edging::kSubpixelAntiAlias);
ToolUtils::EmojiTestSample emojiTestSample =
ToolUtils::EmojiSample(ToolUtils::EmojiFontFormat::ColrV0);
SkFont emojiFont(emojiTestSample.typeface);
SkFont pathFont(ToolUtils::DefaultPortableTypeface(), kPathTextFontSize);
const char text[] = "hambur1";
constexpr int kNumVerts = 4;
constexpr SkPoint kPositions[kNumVerts]{{0, 0}, {0, 16}, {16, 16}, {16, 0}};
constexpr SkColor kColors[kNumVerts] = {
SK_ColorBLUE, SK_ColorGREEN, SK_ColorCYAN, SK_ColorYELLOW};
fPath = make_path();
fBlob = SkTextBlob::MakeFromText(text, strlen(text), font);
fLCDBlob = SkTextBlob::MakeFromText(text, strlen(text), lcdFont);
fEmojiBlob = SkTextBlob::MakeFromText(
emojiTestSample.sampleText, strlen(emojiTestSample.sampleText), emojiFont);
fPathBlob = SkTextBlob::MakeFromText(text, strlen(text), pathFont);
fVertsWithColors = SkVertices::MakeCopy(
SkVertices::kTriangleFan_VertexMode, kNumVerts, kPositions, kPositions, kColors);
fVertsWithOutColors = SkVertices::MakeCopy(SkVertices::kTriangleFan_VertexMode,
kNumVerts,
kPositions,
kPositions,
/* colors= */ nullptr);
}
void non_simple_draws(SkCanvas* canvas, const SkPaint& paint, const DrawData& drawData) {
canvas->drawPath(drawData.fPath, paint);
canvas->drawTextBlob(drawData.fPathBlob, 0, 16, paint);
if (paint.getStyle() == SkPaint::kStroke_Style) {
canvas->drawArc({0, 0, 16, 16}, 0, 90, /* useCenter= */ true, paint);
}
}
void ExecuteDraw(SkCanvas* canvas,
const SkPaint& paint,
const DrawData& drawData,
DrawTypeFlags dt) {
// Mask out the modifiers that don't affect which API is called on the canvas
DrawTypeFlags drawType = static_cast<DrawTypeFlags>(dt & ~DrawTypeFlags::kAnalyticClip);
switch (drawType) {
case DrawTypeFlags::kBitmapText_Mask:
canvas->drawTextBlob(drawData.fBlob, 0, 16, paint);
break;
case DrawTypeFlags::kBitmapText_LCD:
canvas->drawTextBlob(drawData.fLCDBlob, 0, 16, paint);
break;
case DrawTypeFlags::kBitmapText_Color:
canvas->drawTextBlob(drawData.fEmojiBlob, 0, 16, paint);
break;
case DrawTypeFlags::kSDFText: {
SkMatrix perspective;
perspective.setPerspX(0.01f);
perspective.setPerspY(0.001f);
canvas->save();
canvas->concat(perspective);
canvas->drawTextBlob(drawData.fBlob, 0, 16, paint);
canvas->restore();
} break;
case DrawTypeFlags::kSDFText_LCD: {
SkMatrix perspective;
perspective.setPerspX(0.01f);
perspective.setPerspY(0.001f);
canvas->save();
canvas->concat(perspective);
canvas->drawTextBlob(drawData.fLCDBlob, 0, 16, paint);
canvas->restore();
} break;
case DrawTypeFlags::kDrawVertices:
canvas->drawVertices(drawData.fVertsWithColors, SkBlendMode::kDst, paint);
canvas->drawVertices(drawData.fVertsWithOutColors, SkBlendMode::kDst, paint);
break;
case DrawTypeFlags::kCircularArc:
canvas->drawArc({0, 0, 16, 16}, 0, 90, /* useCenter= */ false, paint);
if (paint.getStyle() == SkPaint::kFill_Style) {
canvas->drawArc({0, 0, 16, 16}, 0, 90, /* useCenter= */ true, paint);
}
break;
case DrawTypeFlags::kAnalyticRRect:
canvas->drawRRect(SkRRect::MakeOval({0, 0, 15, 15}), paint);
canvas->drawRRect(SkRRect::MakeRectXY({0, 0, 15, 15}, 4, 4), paint);
break;
case DrawTypeFlags::kPerEdgeAAQuad:
if (!paint.getShader() && !paint.getColorFilter() && !paint.getImageFilter() &&
paint.asBlendMode().has_value()) {
canvas->experimental_DrawEdgeAAQuad(SkRect::MakeWH(15, 15),
nullptr,
SkCanvas::kAll_QuadAAFlags,
paint.getColor4f(),
paint.asBlendMode().value());
}
break;
case DrawTypeFlags::kNonAAFillRect:
canvas->drawRect(SkRect::MakeWH(15, 15), paint);
break;
case DrawTypeFlags::kNonSimpleShape:
non_simple_draws(canvas, paint, drawData);
break;
default:
SkASSERT(false);
break;
}
}
} // namespace skiatest::graphite
#endif // SK_GRAPHITE