| /* |
| * Copyright 2025 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef sktext_gpu_GlyphUtils_DEFINED |
| #define sktext_gpu_GlyphUtils_DEFINED |
| |
| #include "src/core/SkMask.h" |
| #include "src/gpu/MaskFormat.h" |
| |
| namespace sktext::gpu { |
| |
| /** |
| * Utility functions for glyph handling shared across backends. |
| */ |
| |
| // Convert SkMask::Format to skgpu::MaskFormat |
| inline skgpu::MaskFormat FormatFromSkGlyph(SkMask::Format format) { |
| switch (format) { |
| case SkMask::kBW_Format: |
| case SkMask::kSDF_Format: |
| // fall through to kA8 -- we store BW and SDF glyphs in our 8-bit cache |
| case SkMask::kA8_Format: |
| return skgpu::MaskFormat::kA8; |
| case SkMask::k3D_Format: |
| return skgpu::MaskFormat::kA8; // ignore the mul and add planes, just use the mask |
| case SkMask::kLCD16_Format: |
| return skgpu::MaskFormat::kA565; |
| case SkMask::kARGB32_Format: |
| return skgpu::MaskFormat::kARGB; |
| } |
| |
| SkUNREACHABLE; |
| } |
| |
| } // namespace sktext::gpu |
| |
| #endif // sktext_gpu_GlyphUtils_DEFINED |