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/*
* Copyright 2025 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef sktext_gpu_GlyphUtils_DEFINED
#define sktext_gpu_GlyphUtils_DEFINED
#include "src/core/SkMask.h"
#include "src/gpu/MaskFormat.h"
namespace sktext::gpu {
/**
* Utility functions for glyph handling shared across backends.
*/
// Convert SkMask::Format to skgpu::MaskFormat
inline skgpu::MaskFormat FormatFromSkGlyph(SkMask::Format format) {
switch (format) {
case SkMask::kBW_Format:
case SkMask::kSDF_Format:
// fall through to kA8 -- we store BW and SDF glyphs in our 8-bit cache
case SkMask::kA8_Format:
return skgpu::MaskFormat::kA8;
case SkMask::k3D_Format:
return skgpu::MaskFormat::kA8; // ignore the mul and add planes, just use the mask
case SkMask::kLCD16_Format:
return skgpu::MaskFormat::kA565;
case SkMask::kARGB32_Format:
return skgpu::MaskFormat::kARGB;
}
SkUNREACHABLE;
}
} // namespace sktext::gpu
#endif // sktext_gpu_GlyphUtils_DEFINED