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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkRadialGradient.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkShader.h"
#include "include/effects/SkGradient.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkRasterPipeline.h"
#include "src/core/SkRasterPipelineOpList.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkShaderBase.h"
#include "src/shaders/gradients/SkGradientBaseShader.h"
#include <cstdint>
#include <utility>
class SkArenaAlloc;
enum class SkTileMode;
static SkMatrix rad_to_unit_matrix(const SkPoint& center, SkScalar radius) {
SkScalar inv = SkScalarInvert(radius);
SkMatrix matrix;
matrix.setTranslate(-center.fX, -center.fY);
matrix.postScale(inv, inv);
return matrix;
}
SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const SkGradient& desc)
: SkGradientBaseShader(desc, rad_to_unit_matrix(center, radius))
, fCenter(center)
, fRadius(radius) {}
SkShaderBase::GradientType SkRadialGradient::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fCenter;
info->fRadius[0] = fRadius;
}
if (localMatrix) {
*localMatrix = SkMatrix::I();
}
return GradientType::kRadial;
}
sk_sp<SkFlattenable> SkRadialGradient::CreateProc(SkReadBuffer& buffer) {
SkGradientScope scope;
SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
auto grad = scope.unflatten(buffer, &legacyLocalMatrix);
if (!grad) {
return nullptr;
}
if (!legacyLocalMatrix.isIdentity()) {
lmPtr = &legacyLocalMatrix;
}
const SkPoint center = buffer.readPoint();
const SkScalar radius = buffer.readScalar();
return SkShaders::RadialGradient(center, radius, *grad, lmPtr);
}
void SkRadialGradient::flatten(SkWriteBuffer& buffer) const {
this->SkGradientBaseShader::flatten(buffer);
buffer.writePoint(fCenter);
buffer.writeScalar(fRadius);
}
void SkRadialGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline* p,
SkRasterPipeline*) const {
p->append(SkRasterPipelineOp::xy_to_radius);
}
sk_sp<SkShader> SkShaders::RadialGradient(SkPoint center, float radius,
const SkGradient& grad, const SkMatrix* lm) {
if (radius < 0) {
return nullptr;
}
GRADIENT_FACTORY_EARLY_EXIT(grad, lm);
if (SkScalarNearlyZero(radius, SkGradientBaseShader::kDegenerateThreshold)) {
// Degenerate gradient optimization, and no special logic needed for clamped radial gradient
return SkGradientBaseShader::MakeDegenerateGradient(grad.colors());
}
sk_sp<SkShader> s = sk_make_sp<SkRadialGradient>(center, radius, grad);
return s->makeWithLocalMatrix(lm ? *lm : SkMatrix::I());
}
void SkRegisterRadialGradientShaderFlattenable() {
SK_REGISTER_FLATTENABLE(SkRadialGradient);
}