blob: 1b51434a8849e3befa183b5e2471b2e265e3f158 [file] [log] [blame] [edit]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/shaders/gradients/SkLinearGradient.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorSpace.h"
#include "include/core/SkMatrix.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/effects/SkGradient.h"
#include "include/private/base/SkFloatingPoint.h"
#include "include/private/base/SkTArray.h"
#include "src/core/SkReadBuffer.h"
#include "src/core/SkWriteBuffer.h"
#include "src/shaders/SkShaderBase.h"
#include <cstdint>
#include <utility>
class SkArenaAlloc;
class SkRasterPipeline;
enum class SkTileMode;
static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
SkVector vec = pts[1] - pts[0];
SkScalar mag = vec.length();
SkScalar inv = mag ? SkScalarInvert(mag) : 0;
vec.scale(inv);
SkMatrix matrix;
matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
matrix.postTranslate(-pts[0].fX, -pts[0].fY);
matrix.postScale(inv, inv);
return matrix;
}
///////////////////////////////////////////////////////////////////////////////
SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const SkGradient& desc)
: SkGradientBaseShader(desc, pts_to_unit_matrix(pts)), fStart(pts[0]), fEnd(pts[1]) {}
sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
SkGradientScope scope;
SkMatrix legacyLocalMatrix, *lmPtr = nullptr;
auto grad = scope.unflatten(buffer, &legacyLocalMatrix);
if (!grad) {
return nullptr;
}
if (!legacyLocalMatrix.isIdentity()) {
lmPtr = &legacyLocalMatrix;
}
SkPoint pts[2];
pts[0] = buffer.readPoint();
pts[1] = buffer.readPoint();
return SkShaders::LinearGradient(pts, *grad, lmPtr);
}
void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
this->INHERITED::flatten(buffer);
buffer.writePoint(fStart);
buffer.writePoint(fEnd);
}
void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
SkRasterPipeline*) const {
// No extra stage needed for linear gradients.
}
SkShaderBase::GradientType SkLinearGradient::asGradient(GradientInfo* info,
SkMatrix* localMatrix) const {
if (info) {
commonAsAGradient(info);
info->fPoint[0] = fStart;
info->fPoint[1] = fEnd;
}
if (localMatrix) {
*localMatrix = SkMatrix::I();
}
return GradientType::kLinear;
}
sk_sp<SkShader> SkShaders::LinearGradient(const SkPoint pts[2], const SkGradient& grad,
const SkMatrix* lm) {
if (!pts || !SkIsFinite((pts[1] - pts[0]).length())) {
return nullptr;
}
GRADIENT_FACTORY_EARLY_EXIT(grad, lm);
if (SkScalarNearlyZero((pts[1] - pts[0]).length(),
SkGradientBaseShader::kDegenerateThreshold)) {
// Degenerate gradient, the only tricky complication is when in clamp mode, the limit of
// the gradient approaches two half planes of solid color (first and last). However, they
// are divided by the line perpendicular to the start and end point, which becomes undefined
// once start and end are exactly the same, so just use the end color for a stable solution.
return SkGradientBaseShader::MakeDegenerateGradient(grad.colors());
}
sk_sp<SkShader> s = sk_make_sp<SkLinearGradient>(pts, grad);
return s->makeWithLocalMatrix(lm ? *lm : SkMatrix::I());
}
void SkRegisterLinearGradientShaderFlattenable() {
SK_REGISTER_FLATTENABLE(SkLinearGradient);
}