| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/dawn/DawnCaps.h" |
| |
| #include <algorithm> |
| #include <string> |
| |
| #include "include/core/SkTextureCompressionType.h" |
| #include "include/gpu/graphite/ContextOptions.h" |
| #include "include/gpu/graphite/TextureInfo.h" |
| #include "include/gpu/graphite/dawn/DawnBackendContext.h" |
| #include "include/gpu/graphite/dawn/DawnGraphiteTypes.h" |
| #include "src/gpu/SwizzlePriv.h" |
| #include "src/gpu/graphite/ComputePipelineDesc.h" |
| #include "src/gpu/graphite/GraphicsPipelineDesc.h" |
| #include "src/gpu/graphite/GraphiteResourceKey.h" |
| #include "src/gpu/graphite/RenderPassDesc.h" |
| #include "src/gpu/graphite/RendererProvider.h" |
| #include "src/gpu/graphite/ResourceTypes.h" |
| #include "src/gpu/graphite/TextureInfoPriv.h" |
| #include "src/gpu/graphite/UniformManager.h" |
| #include "src/gpu/graphite/dawn/DawnGraphicsPipeline.h" |
| #include "src/gpu/graphite/dawn/DawnGraphiteUtils.h" |
| #include "src/sksl/SkSLUtil.h" |
| |
| #if defined(__EMSCRIPTEN__) |
| #include <emscripten/version.h> |
| #endif |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| skgpu::UniqueKey::Domain get_pipeline_domain() { |
| static const skgpu::UniqueKey::Domain kDawnGraphicsPipelineDomain = |
| skgpu::UniqueKey::GenerateDomain(); |
| |
| return kDawnGraphicsPipelineDomain; |
| } |
| |
| // These are all the valid wgpu::TextureFormat that we currently support in Skia. |
| // They are roughly ordered from most frequently used to least to improve lookup times in arrays. |
| static constexpr wgpu::TextureFormat kFormats[] = { |
| wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::R8Unorm, |
| #if !defined(__EMSCRIPTEN__) |
| wgpu::TextureFormat::R16Unorm, |
| #endif |
| wgpu::TextureFormat::BGRA8Unorm, |
| wgpu::TextureFormat::RGBA16Float, |
| wgpu::TextureFormat::R16Float, |
| wgpu::TextureFormat::RG8Unorm, |
| #if !defined(__EMSCRIPTEN__) |
| wgpu::TextureFormat::RG16Unorm, |
| wgpu::TextureFormat::RGBA16Unorm, |
| #endif |
| wgpu::TextureFormat::RGB10A2Unorm, |
| wgpu::TextureFormat::RG16Float, |
| |
| wgpu::TextureFormat::R32Float, |
| wgpu::TextureFormat::RG32Float, |
| wgpu::TextureFormat::RGBA32Float, |
| |
| wgpu::TextureFormat::RGBA8UnormSrgb, |
| wgpu::TextureFormat::BGRA8UnormSrgb, |
| |
| wgpu::TextureFormat::Stencil8, |
| wgpu::TextureFormat::Depth16Unorm, |
| wgpu::TextureFormat::Depth32Float, |
| wgpu::TextureFormat::Depth24PlusStencil8, |
| wgpu::TextureFormat::Depth32FloatStencil8, |
| |
| wgpu::TextureFormat::BC1RGBAUnorm, |
| wgpu::TextureFormat::BC1RGBAUnormSrgb, |
| wgpu::TextureFormat::ETC2RGB8Unorm, |
| wgpu::TextureFormat::ETC2RGB8UnormSrgb, |
| wgpu::TextureFormat::ETC2RGBA8Unorm, |
| wgpu::TextureFormat::ETC2RGBA8UnormSrgb, |
| |
| wgpu::TextureFormat::R8BG8Biplanar420Unorm, |
| wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm, |
| |
| #if !defined(__EMSCRIPTEN__) |
| wgpu::TextureFormat::OpaqueYCbCrAndroid, |
| #endif |
| |
| wgpu::TextureFormat::Undefined |
| }; |
| |
| bool is_valid_view(const DawnTextureInfo& dawnInfo) { |
| #if !defined(__EMSCRIPTEN__) |
| switch (dawnInfo.fFormat) { |
| case wgpu::TextureFormat::R8BG8Biplanar420Unorm: |
| if (dawnInfo.fAspect == wgpu::TextureAspect::Plane0Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::R8Unorm; |
| } else if (dawnInfo.fAspect == wgpu::TextureAspect::Plane1Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::RG8Unorm; |
| } |
| break; // else fall through to validate All aspect |
| |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm: |
| if (dawnInfo.fAspect == wgpu::TextureAspect::Plane0Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::R16Unorm; |
| } else if (dawnInfo.fAspect == wgpu::TextureAspect::Plane1Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::RG16Unorm; |
| } |
| break; // else fall through to validate All aspect |
| |
| case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm: |
| if (dawnInfo.fAspect == wgpu::TextureAspect::Plane0Only || |
| dawnInfo.fAspect == wgpu::TextureAspect::Plane2Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::R8Unorm; |
| } else if (dawnInfo.fAspect == wgpu::TextureAspect::Plane1Only) { |
| return dawnInfo.getViewFormat() == wgpu::TextureFormat::RG8Unorm; |
| } |
| break; // else fall through to validate All aspect |
| |
| default: |
| // Not a multiplanar format, fall through |
| break; |
| } |
| #endif |
| |
| // No multiplanar formats in pure WebGPU, so require that aspect == All and view format and |
| // base format are the same. We allow the format to be Undefined if the view format is set, |
| // which can arise with promise images. |
| return dawnInfo.fAspect == wgpu::TextureAspect::All && |
| dawnInfo.getViewFormat() != wgpu::TextureFormat::Undefined && |
| (dawnInfo.fFormat == dawnInfo.getViewFormat() || |
| dawnInfo.fFormat == wgpu::TextureFormat::Undefined); |
| } |
| |
| } // anonymous namespace |
| |
| DawnCaps::DawnCaps(const DawnBackendContext& backendContext, const ContextOptions& options) |
| : Caps() { |
| this->initCaps(backendContext, options); |
| this->initShaderCaps(backendContext.fDevice); |
| this->initFormatTable(backendContext.fDevice); |
| this->finishInitialization(options); |
| } |
| |
| DawnCaps::~DawnCaps() = default; |
| |
| std::pair<SkEnumBitMask<TextureUsage>, SkEnumBitMask<SampleCount>> DawnCaps::getTextureSupport( |
| TextureFormat format, Tiling tiling) const { |
| // TODO(michaelludwig): Define supported usage by porting the table from |
| // https://gpuweb.github.io/gpuweb/#plain-color-formats to C++ |
| const FormatInfo& formatInfo = this->getFormatInfo(TextureFormatToDawnFormat(format)); |
| if (tiling == Tiling::kLinear || formatInfo.fFlags == 0) { |
| return {{}, {}}; // Not supported or unavailable in WebGPU |
| } |
| |
| // At this point, we can claim at least 1 sample is supported |
| SkEnumBitMask<SampleCount> sampleCounts = SampleCount::k1; |
| SkEnumBitMask<TextureUsage> supported; |
| |
| if (formatInfo.fFlags & FormatInfo::kTexturable_Flag) { |
| supported |= TextureUsage::kSample; |
| } |
| |
| if (formatInfo.fFlags & FormatInfo::kRenderable_Flag) { |
| supported |= TextureUsage::kRender; |
| |
| uint16_t msaaFlag = FormatInfo::kMSAA_Flag; |
| if (!TextureFormatIsDepthOrStencil(format)) { |
| // We never resolve depth/stencil, but Graphite assumes we resolve to color formats |
| msaaFlag |= FormatInfo::kResolve_Flag; |
| } |
| if ((formatInfo.fFlags & msaaFlag) == msaaFlag) { |
| // WebGPU only supports 1x and 4x MSAA |
| sampleCounts |= SampleCount::k4; |
| } |
| } |
| |
| if (formatInfo.fFlags & FormatInfo::kStorage_Flag) { |
| supported |= TextureUsage::kStorage; |
| } |
| |
| if (TextureFormatCompressionType(format) != SkTextureCompressionType::kNone) { |
| // Compressed textures can be copied into, but disallow copying out |
| supported |= TextureUsage::kCopyDst; |
| } else if (format != TextureFormat::kExternal) { |
| // Plain textures can be copied into and out of |
| supported |= TextureUsage::kCopySrc | TextureUsage::kCopyDst; |
| } // else no copying for external texture formats |
| |
| return {supported, sampleCounts}; |
| } |
| |
| std::pair<SkEnumBitMask<TextureUsage>, Tiling> DawnCaps::getTextureUsage( |
| const TextureInfo& info) const { |
| const auto& dawnInfo = TextureInfoPriv::Get<DawnTextureInfo>(info); |
| |
| SkEnumBitMask<TextureUsage> usage; |
| if (is_valid_view(dawnInfo)) { |
| if (dawnInfo.fUsage & wgpu::TextureUsage::RenderAttachment) { |
| usage |= TextureUsage::kRender; |
| // All color renderable formats can be used with MSRTSS when the extension is available |
| if (this->msaaRenderToSingleSampledSupport() && |
| !TextureFormatIsDepthOrStencil(TextureInfoPriv::ViewFormat(info))) { |
| usage |= TextureUsage::kMSRTSS; |
| } |
| } |
| if (dawnInfo.fUsage & wgpu::TextureUsage::TextureBinding) { |
| usage |= TextureUsage::kSample; |
| } |
| if (dawnInfo.fUsage & wgpu::TextureUsage::CopySrc) { |
| usage |= TextureUsage::kCopySrc; |
| } |
| if (dawnInfo.fUsage & wgpu::TextureUsage::CopyDst) { |
| usage |= TextureUsage::kCopyDst; |
| } |
| if (dawnInfo.fUsage & wgpu::TextureUsage::StorageBinding) { |
| usage |= TextureUsage::kStorage; |
| } |
| // NOTE: No support for TextureUsage::kHostCopy yet |
| } |
| |
| return {usage, Tiling::kOptimal}; |
| } |
| |
| TextureInfo DawnCaps::onGetDefaultTextureInfo(SkEnumBitMask<TextureUsage> usage, |
| TextureFormat format, |
| SampleCount sampleCount, |
| Mipmapped mipmapped, |
| Protected, |
| Discardable discardable) const { |
| wgpu::TextureFormat dawnFormat = TextureFormatToDawnFormat(format); |
| SkASSERT(dawnFormat != wgpu::TextureFormat::Undefined); // should have been caught by Caps first |
| |
| wgpu::TextureUsage dawnUsage = wgpu::TextureUsage::None; |
| |
| if (usage & TextureUsage::kSample) { |
| dawnUsage |= wgpu::TextureUsage::TextureBinding; |
| } |
| if (usage & TextureUsage::kStorage) { |
| dawnUsage |= wgpu::TextureUsage::StorageBinding; |
| } |
| if (usage & TextureUsage::kCopySrc) { |
| dawnUsage |= wgpu::TextureUsage::CopySrc; |
| } |
| if (usage & TextureUsage::kCopyDst) { |
| dawnUsage |= wgpu::TextureUsage::CopyDst; |
| } |
| if (usage & TextureUsage::kRender) { |
| dawnUsage |= wgpu::TextureUsage::RenderAttachment; |
| // Use transient attachments if possible for discardable textures |
| if (fSupportedTransientAttachmentUsage != wgpu::TextureUsage::None && |
| discardable == Discardable::kYes) { |
| dawnUsage |= fSupportedTransientAttachmentUsage; |
| } |
| if (fEmulateLoadStoreResolve && !TextureFormatIsDepthOrStencil(format)) { |
| // When emulating the store, the color attachment is sampled into the resolve so add |
| // this usage even if higher-up Graphite logic wasn't expecting to sample it. |
| dawnUsage |= wgpu::TextureUsage::TextureBinding; |
| } |
| } |
| // NOTE: kMSRTSS is ignored since it's implicitly available on any wgpu::Texture if the |
| // extension is available. kHostCopy should not be requested from Caps since it's unsupported. |
| SkASSERT(!SkToBool(usage & TextureUsage::kHostCopy)); |
| |
| DawnTextureInfo info; |
| info.fSampleCount = sampleCount; |
| info.fMipmapped = mipmapped; |
| info.fFormat = dawnFormat; |
| info.fUsage = dawnUsage; |
| |
| return TextureInfos::MakeDawn(info); |
| } |
| |
| TextureFormat DawnCaps::getFormatForColorType(SkColorType colorType, Renderable renderable) const { |
| wgpu::TextureFormat dawnFormat = this->getFormatFromColorType(colorType); |
| if (dawnFormat == wgpu::TextureFormat::Undefined) { |
| return TextureFormat::kUnsupported; |
| } |
| |
| auto supportsColorType = [colorType, renderable](const FormatInfo& info) { |
| for (int i = 0; i < info.fColorTypeInfoCount; ++i) { |
| const ColorTypeInfo& ctInfo = info.fColorTypeInfos[i]; |
| if (ctInfo.fColorType == colorType && |
| (renderable == Renderable::kNo || |
| ctInfo.fFlags & Caps::ColorTypeInfo::kRenderable_Flag)) { |
| return true; |
| } |
| } |
| return false; |
| }; |
| |
| const FormatInfo& preferredInfo = this->getFormatInfo(dawnFormat); |
| if (supportsColorType(preferredInfo)) { |
| return DawnFormatToTextureFormat(dawnFormat); |
| } |
| |
| // We don't just use getFormatFromColorType(), since that returns the first format that |
| // initialized the color type, but is not necessarily the color type that supports the |
| // renderability requirement, e.g. RGBA8 can support RGBx but is not renderable; RGB8 also |
| // supports RGBx and is renderable. |
| for (int j = 0; j < kFormatCount; ++j) { |
| if (supportsColorType(fFormatTable[j])) { |
| return DawnFormatToTextureFormat(kFormats[j]); |
| } |
| } |
| |
| return TextureFormat::kUnsupported; |
| } |
| |
| SkISize DawnCaps::getDepthAttachmentDimensions(const TextureInfo& textureInfo, |
| const SkISize colorAttachmentDimensions) const { |
| #if !defined(__EMSCRIPTEN__) |
| // For multiplanar textures, texture->textureInfo() uses the format of planes instead of |
| // textures (R8, R8G8, vs R8BG8Biplanar420Unorm), so we have to query texture format from |
| // wgpu::Texture object, and then use it reconstruct the full dimensions. |
| const auto& dawnInfo = TextureInfoPriv::Get<DawnTextureInfo>(textureInfo); |
| switch (dawnInfo.fFormat) { |
| case wgpu::TextureFormat::R8BG8Biplanar420Unorm: |
| case wgpu::TextureFormat::R10X6BG10X6Biplanar420Unorm: |
| case wgpu::TextureFormat::R8BG8A8Triplanar420Unorm: |
| if (dawnInfo.fAspect == wgpu::TextureAspect::Plane1Only) { |
| // Dawn requires depth attachment to match the size of Y plane (texture size). |
| return SkISize::Make(colorAttachmentDimensions.width() * 2, |
| colorAttachmentDimensions.height() * 2); |
| } |
| |
| // Otherwise this is the Y or A plane, so no adjustment needed |
| [[fallthrough]]; |
| default: |
| // Not multiplanar, so no adjustment needed |
| break; |
| } |
| #endif |
| |
| return colorAttachmentDimensions; |
| } |
| |
| SkSpan<const Caps::ColorTypeInfo> DawnCaps::getColorTypeInfos( |
| const TextureInfo& textureInfo) const { |
| auto dawnFormat = TextureInfoPriv::Get<DawnTextureInfo>(textureInfo).getViewFormat(); |
| if (dawnFormat == wgpu::TextureFormat::Undefined) { |
| return {}; |
| } |
| |
| const FormatInfo& formatInfo = this->getFormatInfo(dawnFormat); |
| return {formatInfo.fColorTypeInfos.get(), formatInfo.fColorTypeInfoCount}; |
| } |
| |
| void DawnCaps::initCaps(const DawnBackendContext& backendContext, const ContextOptions& options) { |
| // GetAdapter() is not available in WASM and there's no way to get AdapterInfo off of |
| // the WGPUDevice directly. |
| #if !defined(__EMSCRIPTEN__) |
| wgpu::AdapterInfo info; |
| backendContext.fDevice.GetAdapter().GetInfo(&info); |
| |
| #if defined(GPU_TEST_UTILS) |
| this->setDeviceName(std::string(info.device)); |
| #endif |
| #endif // defined(__EMSCRIPTEN__) |
| |
| #if defined(__EMSCRIPTEN__) |
| wgpu::SupportedLimits supportedLimits; |
| // TODO(crbug.com/42241199): Update to use wgpu::Status when webgpu.h in Emscripten is updated. |
| [[maybe_unused]] bool limitsSucceeded = backendContext.fDevice.GetLimits(&supportedLimits); |
| SkASSERT(limitsSucceeded); |
| wgpu::Limits& limits = supportedLimits.limits; |
| #else |
| wgpu::CompatibilityModeLimits compatLimits; |
| wgpu::Limits limits{.nextInChain = &compatLimits}; |
| wgpu::DawnTexelCopyBufferRowAlignmentLimits alignmentLimits{}; |
| if (backendContext.fDevice.HasFeature(wgpu::FeatureName::DawnTexelCopyBufferRowAlignment)) { |
| compatLimits.nextInChain = &alignmentLimits; |
| } |
| [[maybe_unused]] wgpu::Status status = backendContext.fDevice.GetLimits(&limits); |
| SkASSERT(status == wgpu::Status::Success); |
| #endif // defined(__EMSCRIPTEN__) |
| |
| fMaxTextureSize = limits.maxTextureDimension2D; |
| |
| fRequiredTransferBufferAlignment = 4; |
| fRequiredUniformBufferAlignment = limits.minUniformBufferOffsetAlignment; |
| fRequiredStorageBufferAlignment = limits.minStorageBufferOffsetAlignment; |
| |
| fMaxVaryings = limits.maxInterStageShaderVariables; |
| |
| // Dawn requires 256 bytes per row alignment for buffer texture copies. |
| fTextureDataRowBytesAlignment = 256; |
| #if !defined(__EMSCRIPTEN__) |
| // If the device supports the DawnTexelCopyBufferRowAlignment feature, the alignment can be |
| // queried from its limits. |
| if (backendContext.fDevice.HasFeature(wgpu::FeatureName::DawnTexelCopyBufferRowAlignment)) { |
| fTextureDataRowBytesAlignment = alignmentLimits.minTexelCopyBufferRowAlignment; |
| } |
| #endif |
| |
| fSupportsHalfPrecision = backendContext.fDevice.HasFeature(wgpu::FeatureName::ShaderF16); |
| fResourceBindingReqs.fBackendApi = BackendApi::kDawn; |
| // The WGSL generator assumes tightly packed std430 layout for SSBOs which is also the default |
| // for all types outside the uniform address space in WGSL (which is emulated to 140 by SkSL's |
| // WGSL generation). If ShaderF16 is supported, we switch the layout to upload half data. |
| fResourceBindingReqs.fUniformBufferLayout = fSupportsHalfPrecision ? Layout::kStd140_F16 |
| : Layout::kStd140; |
| fResourceBindingReqs.fStorageBufferLayout = fSupportsHalfPrecision ? Layout::kStd430_F16 |
| : Layout::kStd430; |
| fResourceBindingReqs.fSeparateTextureAndSamplerBinding = true; |
| |
| #if !defined(__EMSCRIPTEN__) |
| // We need 32 bytes push constant for 2 vectors worth of intrinsic data. |
| fResourceBindingReqs.fUsePushConstantsForIntrinsicConstants = |
| limits.maxImmediateSize >= DawnGraphicsPipeline::kIntrinsicUniformSize; |
| #endif |
| |
| fResourceBindingReqs.fUniformsSetIdx = DawnGraphicsPipeline::kUniformBufferBindGroupIndex; |
| fResourceBindingReqs.fTextureSamplerSetIdx = DawnGraphicsPipeline::kTextureBindGroupIndex; |
| |
| fResourceBindingReqs.fIntrinsicBufferBinding = |
| DawnGraphicsPipeline::kIntrinsicUniformBufferIndex; |
| fResourceBindingReqs.fCombinedUniformBufferBinding = |
| DawnGraphicsPipeline::kCombinedUniformIndex; |
| fResourceBindingReqs.fGradientBufferBinding = DawnGraphicsPipeline::kGradientBufferIndex; |
| |
| #if !defined(__EMSCRIPTEN__) |
| // We need at least 4 SSBOs for intrinsic, render step, paint & gradient buffers. |
| // TODO(b/418235681): Enable SSBOs after fixing performance regressions for Dawn/Vulkan. |
| fStorageBufferSupport = info.backendType != wgpu::BackendType::OpenGL && |
| info.backendType != wgpu::BackendType::OpenGLES && |
| info.backendType != wgpu::BackendType::Vulkan && |
| compatLimits.maxStorageBuffersInVertexStage >= 4 && |
| compatLimits.maxStorageBuffersInFragmentStage >= 4; |
| #else |
| // WASM doesn't provide a way to query the backend, so can't tell if we are on a backend that |
| // needs to have SSBOs disabled. Pessimistically assume we could be. Once the above conditions |
| // go away in Dawn-native, then we can assume SSBOs are always supported in pure WebGPU too. |
| fStorageBufferSupport = false; |
| #endif |
| |
| fDrawBufferCanBeMapped = false; |
| |
| fComputeSupport = true; |
| |
| // TODO: support clamp to border. |
| fClampToBorderSupport = false; |
| |
| // We use async map. |
| fBufferMapsAreAsync = true; |
| |
| #if defined(GPU_TEST_UTILS) |
| fDrawBufferCanBeMappedForReadback = false; |
| #endif |
| |
| #if !defined(__EMSCRIPTEN__) |
| fDrawBufferCanBeMapped = |
| backendContext.fDevice.HasFeature(wgpu::FeatureName::BufferMapExtendedUsages); |
| |
| fMSAARenderToSingleSampledSupport = |
| backendContext.fDevice.HasFeature(wgpu::FeatureName::MSAARenderToSingleSampled); |
| |
| if (backendContext.fDevice.HasFeature(wgpu::FeatureName::TransientAttachments)) { |
| fSupportedTransientAttachmentUsage = wgpu::TextureUsage::TransientAttachment; |
| } |
| #endif |
| |
| #if !defined(__EMSCRIPTEN__) |
| if (backendContext.fDevice.HasFeature(wgpu::FeatureName::DawnLoadResolveTexture)) { |
| fSupportedResolveTextureLoadOp = wgpu::LoadOp::ExpandResolveTexture; |
| fSupportsPartialLoadResolve = |
| backendContext.fDevice.HasFeature(wgpu::FeatureName::DawnPartialLoadResolveTexture); |
| fDifferentResolveAttachmentSizeSupport = fSupportsPartialLoadResolve; |
| } |
| #endif |
| |
| if (!fSupportsPartialLoadResolve && |
| fSupportedTransientAttachmentUsage == wgpu::TextureUsage::None) { |
| // If the device doesn't support partial resolve nor transient attachments, we will emulate |
| // load/resolve using separate render passes. This helps reuse MSAA textures better to |
| // reduce memory usage. |
| fEmulateLoadStoreResolve = true; |
| fDifferentResolveAttachmentSizeSupport = true; |
| |
| // On hardware that doesn't support transient attachments or partial resolve, we |
| // force-disable the ExpandResolveTexture loadOp. This is done because, under emulation, |
| // ExpandResolveTexture isn't used, and fully disabling it prevents the precompilation API |
| // from generating duplicate pipeline permutations (one for load resolve texture, one for |
| // others). |
| fSupportedResolveTextureLoadOp = std::nullopt; |
| } |
| |
| if (backendContext.fDevice.HasFeature(wgpu::FeatureName::TimestampQuery)) { |
| // Native Dawn has an API for writing timestamps on command buffers. WebGPU only supports |
| // begin and end timestamps on render and compute passes. |
| #if !defined(__EMSCRIPTEN__) |
| // TODO(b/42240559): On Apple silicon, the timer queries don't have the correct dependencies |
| // to measure all the encoders that the start/end commands encapsulate in the commandbuffer. |
| // We would prefer to keep this API as it lets us measure our texture uploads. If either |
| // this is fixed in Dawn, we can unconditionally take this approach for dawn-native; or |
| // the WebGPU API can hopefully be extended to capture blit passes. |
| fSupportsCommandBufferTimestamps = info.backendType != wgpu::BackendType::Metal; |
| #endif |
| |
| // The emscripten C/C++ interface before 3.1.48 for timestamp query writes on render and |
| // compute passes is different than on current emsdk. The older API isn't correctly |
| // translated to the current JS WebGPU API in emsdk. So we require 3.1.48+. |
| #if !defined(__EMSCRIPTEN__) \ |
| || (__EMSCRIPTEN_major__ > 3) \ |
| || (__EMSCRIPTEN_major__ == 3 && __EMSCRIPTEN_minor__ > 1) \ |
| || (__EMSCRIPTEN_major__ == 3 && __EMSCRIPTEN_minor__ == 1 && __EMSCRIPTEN_tiny__ >= 48) |
| fSupportedGpuStats |= GpuStatsFlags::kElapsedTime; |
| #endif |
| } |
| |
| if (!backendContext.fTick) { |
| fAllowCpuSync = false; |
| // This seems paradoxical. However, if we use the async pipeline creation methods (e.g |
| // Device::CreateRenderPipelineAsync) then we may have to synchronize before a submit that |
| // uses the pipeline. If we use the methods that look synchronous (e.g. |
| // Device::CreateRenderPipeline) they actually operate asynchronously on WebGPU but the |
| // browser becomes responsible for synchronizing when we call submit. |
| fUseAsyncPipelineCreation = false; |
| |
| // The implementation busy waits after popping. |
| fAllowScopedErrorChecks = false; |
| } |
| |
| fFullCompressedUploadSizeMustAlignToBlockDims = true; |
| } |
| |
| void DawnCaps::initShaderCaps(const wgpu::Device& device) { |
| SkSL::ShaderCaps* shaderCaps = fShaderCaps.get(); |
| |
| // WGSL does not support infinities regardless of hardware support. There are discussions around |
| // enabling it using an extension in the future. |
| shaderCaps->fInfinitySupport = false; |
| |
| // WGSL supports shader derivatives in the fragment shader |
| shaderCaps->fShaderDerivativeSupport = true; |
| |
| if (device.HasFeature(wgpu::FeatureName::DualSourceBlending)) { |
| shaderCaps->fDualSourceBlendingSupport = true; |
| } |
| #if !defined(__EMSCRIPTEN__) |
| if (device.HasFeature(wgpu::FeatureName::FramebufferFetch)) { |
| shaderCaps->fFBFetchSupport = true; |
| } |
| #endif |
| } |
| |
| void DawnCaps::initFormatTable(const wgpu::Device& device) { |
| // NOTE: wgpu::TextureFormat's naming convention orders channels from least significant to most, |
| // matching the data address ordering of a little endian system. |
| FormatInfo* info; |
| // Format: RGBA8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RGBA8Unorm)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 3; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RGBA8Unorm, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGBA8Unorm, Surface: kBGRA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kBGRA_8888_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGBA8Unorm, Surface: kRGB_888x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_888x_SkColorType; |
| ctInfo.fTransferColorType = kRGB_888x_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1(); |
| } |
| } |
| |
| // Format: R8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::R8Unorm)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| if (!device.HasFeature(wgpu::FeatureName::TextureFormatsTier1)) { |
| info->fFlags &= ~FormatInfo::kStorage_Flag; |
| } |
| info->fColorTypeInfoCount = 3; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: R8Unorm, Surface: kAlpha_8 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kAlpha_8_SkColorType; |
| ctInfo.fTransferColorType = kAlpha_8_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle("000r"); |
| ctInfo.fWriteSwizzle = skgpu::Swizzle("a000"); |
| } |
| // Format: R8Unorm, Surface: kR8_unorm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kR8_unorm_SkColorType; |
| ctInfo.fTransferColorType = kR8_unorm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: R8Unorm, Surface: kGray_8 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kGray_8_SkColorType; |
| ctInfo.fTransferColorType = kGray_8_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle("rrr1"); |
| } |
| } |
| |
| #if !defined(__EMSCRIPTEN__) |
| const bool supportUnorm16 = device.HasFeature(wgpu::FeatureName::Unorm16TextureFormats); |
| // TODO(crbug.com/dawn/1856): Support storage binding for compute shader in Dawn. |
| // Format: R16Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::R16Unorm)]; |
| if (supportUnorm16) { |
| info->fFlags = FormatInfo::kAllFlags & ~FormatInfo::kStorage_Flag; |
| info->fColorTypeInfoCount = 2; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: R16Unorm, Surface: kA16_unorm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kA16_unorm_SkColorType; |
| ctInfo.fTransferColorType = kA16_unorm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle("000r"); |
| ctInfo.fWriteSwizzle = skgpu::Swizzle("a000"); |
| } |
| // Format: R16Unorm, Surface: kR16_unorm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kR16_unorm_SkColorType; |
| ctInfo.fTransferColorType = kR16_unorm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| } |
| #endif |
| |
| // Format: BGRA8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::BGRA8Unorm)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 3; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: BGRA8Unorm, Surface: kBGRA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kBGRA_8888_SkColorType; |
| ctInfo.fTransferColorType = kBGRA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: BGRA8Unorm, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kBGRA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: BGRA8Unorm, Surface: kRGB_888x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_888x_SkColorType; |
| // There is no kBGR_888x color type, so report that the data is BGRA and rely on |
| // SkConvertPixels to force alpha to opaque when kRGB_888x is either the src or dst type |
| ctInfo.fTransferColorType = kBGRA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1(); |
| } |
| } |
| |
| // Format: RGBA16Float |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RGBA16Float)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 3; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RGBA16Float, Surface: RGBA_F16 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_F16_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_F16_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGBA16Float, Surface: RGBA_F16Norm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_F16Norm_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_F16Norm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGBA16Float, Surface: RGB_F16F16F16x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_F16F16F16x_SkColorType; |
| ctInfo.fTransferColorType = kRGB_F16F16F16x_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1(); |
| } |
| } |
| |
| // Format: R16Float |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::R16Float)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: R16Float, Surface: kA16_float |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kA16_float_SkColorType; |
| ctInfo.fTransferColorType = kA16_float_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle("000r"); |
| ctInfo.fWriteSwizzle = skgpu::Swizzle("a000"); |
| } |
| } |
| |
| // TODO(crbug.com/dawn/1856): Support storage binding for compute shader in Dawn. |
| // Format: RG8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RG8Unorm)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RG8Unorm, Surface: kR8G8_unorm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kR8G8_unorm_SkColorType; |
| ctInfo.fTransferColorType = kR8G8_unorm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| |
| #if !defined(__EMSCRIPTEN__) |
| // TODO(crbug.com/dawn/1856): Support storage binding for compute shader in Dawn. |
| // Format: RG16Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RG16Unorm)]; |
| if (supportUnorm16) { |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RG16Unorm, Surface: kR16G16_unorm |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kR16G16_unorm_SkColorType; |
| ctInfo.fTransferColorType = kR16G16_unorm_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| } |
| #endif |
| |
| // Format: RGB10A2Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RGB10A2Unorm)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 4; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RGB10A2Unorm, Surface: kRGBA_1010102 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_1010102_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_1010102_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGB10A2Unorm, Surface: kBGRA_1010102 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kBGRA_1010102_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_1010102_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| // Format: RGB10A2Unorm, Surface: kRGB_101010x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_101010x_SkColorType; |
| ctInfo.fTransferColorType = kRGB_101010x_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1(); |
| } |
| // Format: RGB10A2Unorm, Surface: kBGR_101010x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kBGR_101010x_SkColorType; |
| ctInfo.fTransferColorType = kRGB_101010x_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| ctInfo.fReadSwizzle = skgpu::Swizzle::RGB1(); |
| } |
| } |
| |
| // Format RGBA32Float |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RGBA32Float)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RGBA32Float, Surface: kRGBA_F32 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_F32_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_F32_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| |
| // Format: RGBA8UnormSrgb |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RGBA8UnormSrgb)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RGBA8UnormSrgb, Surface: kSRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| |
| // Format: RG16Float |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::RG16Float)]; |
| info->fFlags = FormatInfo::kAllFlags; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: RG16Float, Surface: kR16G16_float |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kR16G16_float_SkColorType; |
| ctInfo.fTransferColorType = kR16G16_float_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag | ColorTypeInfo::kRenderable_Flag; |
| } |
| } |
| |
| // ETC2 |
| { |
| if (device.HasFeature(wgpu::FeatureName::TextureCompressionETC2)) { |
| // Format: ETC2RGB8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::ETC2RGB8Unorm)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: ETC2RGB8Unorm, Surface: kRGB_888x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_888x_SkColorType; |
| ctInfo.fTransferColorType = kRGB_888x_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| // Format: ETC2RGB8UnormSrgb |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::ETC2RGB8UnormSrgb)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: ETC2RGB8UnormSrgb, Surface: kSRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| // Format: ETC2RGBA8Unorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::ETC2RGBA8Unorm)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: ETC2RGBA8Unorm, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| // Format: ETC2RGB8UnormSrgb |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::ETC2RGBA8UnormSrgb)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: ETC2RGBA8UnormSrgb, Surface: kSRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| } |
| } |
| |
| // BC1 |
| { |
| if (device.HasFeature(wgpu::FeatureName::TextureCompressionBC)) { |
| // Format: BC1RGBAUnorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::BC1RGBAUnorm)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: BC1RGBAUnorm, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| // Format: BC1RGBAUnormSrgb |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::BC1RGBAUnormSrgb)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 1; |
| info->fColorTypeInfos = |
| std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: BC1RGBAUnorm, Surface: kSRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fTransferColorType = kSRGBA_8888_SkColorType; |
| ctInfo.fFlags = ColorTypeInfo::kUploadData_Flag; |
| } |
| } |
| } |
| } |
| |
| /* |
| * Non-color formats (renderable but with no color type) |
| */ |
| |
| // Format: Stencil8 |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::Stencil8)]; |
| info->fFlags = FormatInfo::kMSAA_Flag | FormatInfo::kRenderable_Flag; |
| info->fColorTypeInfoCount = 0; |
| } |
| |
| // Format: Depth16UNorm |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::Depth16Unorm)]; |
| info->fFlags = FormatInfo::kMSAA_Flag | FormatInfo::kRenderable_Flag; |
| info->fColorTypeInfoCount = 0; |
| } |
| |
| // Format: Depth32Float |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::Depth32Float)]; |
| info->fFlags = FormatInfo::kMSAA_Flag | FormatInfo::kRenderable_Flag; |
| info->fColorTypeInfoCount = 0; |
| } |
| |
| // Format: Depth24PlusStencil8 |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::Depth24PlusStencil8)]; |
| info->fFlags = FormatInfo::kMSAA_Flag | FormatInfo::kRenderable_Flag; |
| info->fColorTypeInfoCount = 0; |
| } |
| |
| #if !defined(__EMSCRIPTEN__) |
| // Format: External |
| { |
| info = &fFormatTable[GetFormatIndex(wgpu::TextureFormat::OpaqueYCbCrAndroid)]; |
| info->fFlags = FormatInfo::kTexturable_Flag; |
| info->fColorTypeInfoCount = 2; |
| info->fColorTypeInfos = std::make_unique<ColorTypeInfo[]>(info->fColorTypeInfoCount); |
| int ctIdx = 0; |
| // Format: External, Surface: kRGBA_8888 |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGBA_8888_SkColorType; |
| } |
| // Format: External, Surface: kRGB_888x |
| { |
| auto& ctInfo = info->fColorTypeInfos[ctIdx++]; |
| ctInfo.fColorType = kRGB_888x_SkColorType; |
| ctInfo.fReadSwizzle = Swizzle::RGB1(); |
| } |
| } |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////// |
| // Map SkColorTypes (used for creating SkSurfaces) to wgpu::TextureFormat. |
| // The order in which the formats are passed into the setColorType function |
| // indicates the priority in selecting which format we use for a given |
| // SkColorType. |
| |
| std::fill_n(fColorTypeToFormatTable, kSkColorTypeCnt, wgpu::TextureFormat::Undefined); |
| |
| this->setColorType(kAlpha_8_SkColorType, { wgpu::TextureFormat::R8Unorm }); |
| this->setColorType(kRGBA_8888_SkColorType, { wgpu::TextureFormat::RGBA8Unorm }); |
| this->setColorType(kRGB_888x_SkColorType, { wgpu::TextureFormat::RGBA8Unorm, |
| wgpu::TextureFormat::BGRA8Unorm }); |
| this->setColorType(kBGRA_8888_SkColorType, { wgpu::TextureFormat::BGRA8Unorm }); |
| this->setColorType(kGray_8_SkColorType, { wgpu::TextureFormat::R8Unorm }); |
| this->setColorType(kR8_unorm_SkColorType, { wgpu::TextureFormat::R8Unorm }); |
| this->setColorType(kRGBA_F16_SkColorType, { wgpu::TextureFormat::RGBA16Float }); |
| this->setColorType(kRGB_F16F16F16x_SkColorType, { wgpu::TextureFormat::RGBA16Float }); |
| this->setColorType(kA16_float_SkColorType, { wgpu::TextureFormat::R16Float }); |
| this->setColorType(kR8G8_unorm_SkColorType, { wgpu::TextureFormat::RG8Unorm }); |
| this->setColorType(kRGBA_1010102_SkColorType, { wgpu::TextureFormat::RGB10A2Unorm }); |
| this->setColorType(kRGB_101010x_SkColorType, { wgpu::TextureFormat::RGB10A2Unorm }); |
| this->setColorType(kR16G16_float_SkColorType, { wgpu::TextureFormat::RG16Float }); |
| |
| #if !defined(__EMSCRIPTEN__) |
| this->setColorType(kA16_unorm_SkColorType, { wgpu::TextureFormat::R16Unorm }); |
| this->setColorType(kR16_unorm_SkColorType, { wgpu::TextureFormat::R16Unorm }); |
| this->setColorType(kR16G16_unorm_SkColorType, { wgpu::TextureFormat::RG16Unorm }); |
| #endif |
| } |
| |
| // static |
| size_t DawnCaps::GetFormatIndex(wgpu::TextureFormat format) { |
| for (size_t i = 0; i < std::size(kFormats); ++i) { |
| if (format == kFormats[i]) { |
| return i; |
| } |
| } |
| SkDEBUGFAILF("Unsupported wgpu::TextureFormat: 0x%08X\n", static_cast<uint32_t>(format)); |
| return 0; |
| } |
| |
| void DawnCaps::setColorType(SkColorType colorType, |
| std::initializer_list<wgpu::TextureFormat> formats) { |
| static_assert(std::size(kFormats) == kFormatCount, |
| "Size is not compatible for DawnCaps::fFormatTable and kFormats"); |
| int idx = static_cast<int>(colorType); |
| for (auto it = formats.begin(); it != formats.end(); ++it) { |
| const auto& info = this->getFormatInfo(*it); |
| for (int i = 0; i < info.fColorTypeInfoCount; ++i) { |
| if (info.fColorTypeInfos[i].fColorType == colorType) { |
| fColorTypeToFormatTable[idx] = *it; |
| return; |
| } |
| } |
| } |
| } |
| |
| // TextureFormat is backed by a uint8_t, so 8 bits are always sufficient (including using |
| // kUnsupported) to represent an unused attachment. To make room for the load-from-resolve bit, we |
| // reduce the uint8_t of fSampleCount to 3 bits with the SampleToKey function (x2 attachments) |
| static constexpr int kFormatBits = 8; // x2 attachments (color & depthStencil formats) |
| static constexpr int kResolveBits = 1; |
| |
| static_assert(2*(kFormatBits + kNumSampleKeyBits) + kResolveBits <= 32); |
| static_assert(kTextureFormatCount < 1 << kFormatBits); |
| |
| static constexpr int kDepthStencilNumSamplesOffset = /*loadResolveOffset=0 + */ kResolveBits; |
| static constexpr int kDepthStencilFormatOffset = kDepthStencilNumSamplesOffset + kNumSampleKeyBits; |
| static constexpr int kColorNumSamplesOffset = kDepthStencilFormatOffset + kFormatBits; |
| static constexpr int kColorFormatOffset = kColorNumSamplesOffset + kNumSampleKeyBits; |
| static constexpr int kAdditionalFlagOffset = kColorFormatOffset + kFormatBits; |
| static_assert(kAdditionalFlagOffset <= 31); |
| |
| static constexpr uint32_t kFormatMask = (1 << kFormatBits) - 1; |
| static constexpr uint32_t kNumSamplesMask = (1 << kNumSampleKeyBits) - 1; |
| static constexpr uint32_t kResolveMask = (1 << kResolveBits) - 1; |
| |
| uint32_t DawnCaps::getRenderPassDescKeyForPipeline(const RenderPassDesc& renderPassDesc, |
| bool additionalFlag) const { |
| // The color attachment should be valid; the depth-stencil attachment may not be if it's not |
| // being used. The full resolve attachment (if present) does not need to be included. |
| const auto& color = renderPassDesc.fColorAttachment; |
| const auto& depthStencil = renderPassDesc.fDepthStencilAttachment; |
| SkASSERT(color.fFormat != TextureFormat::kUnsupported); |
| |
| // Note: if Dawn supports ExpandResolveTexture load op and the render pass uses it to load the |
| // resolve texture, a render pipeline will need to be created with |
| // wgpu::ColorTargetStateExpandResolveTextureDawn chained struct in order to be compatible. |
| // Hence a render pipeline created for a render pass using ExpandResolveTexture load op will be |
| // different from the one created for a render pass not using that load op. So we need to |
| // include a bit flag to differentiate the two kinds of pipelines. |
| const bool shouldIncludeLoadResolveAttachmentBit = this->loadOpAffectsMSAAPipelines(); |
| uint32_t loadResolveAttachmentKey = 0; |
| if (shouldIncludeLoadResolveAttachmentBit && |
| renderPassDesc.fColorResolveAttachment.fFormat != TextureFormat::kUnsupported && |
| renderPassDesc.fColorResolveAttachment.fLoadOp == LoadOp::kLoad) { |
| loadResolveAttachmentKey = 1; |
| } |
| |
| SkASSERT(SamplesToKey(color.fSampleCount) < (1 << kNumSampleKeyBits)); |
| SkASSERT(SamplesToKey(depthStencil.fSampleCount) < (1 << kNumSampleKeyBits)); |
| SkASSERT(loadResolveAttachmentKey < (1 << kResolveBits)); |
| uint32_t additionalFlagKey = additionalFlag ? 1 : 0; |
| |
| return (additionalFlagKey << kAdditionalFlagOffset) | |
| (static_cast<uint32_t>(color.fFormat) << kColorFormatOffset) | |
| (SamplesToKey(color.fSampleCount) << kColorNumSamplesOffset) | |
| (static_cast<uint32_t>(depthStencil.fFormat) << kDepthStencilFormatOffset) | |
| (SamplesToKey(depthStencil.fSampleCount) << kDepthStencilNumSamplesOffset) | |
| loadResolveAttachmentKey; |
| } |
| |
| static constexpr int kDawnGraphicsPipelineKeyData32Count = 4; |
| |
| UniqueKey DawnCaps::makeGraphicsPipelineKey(const GraphicsPipelineDesc& pipelineDesc, |
| const RenderPassDesc& renderPassDesc) const { |
| UniqueKey pipelineKey; |
| { |
| // 4 uint32_t's (render step id, paint id, uint32 RenderPassDesc, uint16 write swizzle key) |
| UniqueKey::Builder builder(&pipelineKey, get_pipeline_domain(), |
| kDawnGraphicsPipelineKeyData32Count, "DawnGraphicsPipeline"); |
| // Add GraphicsPipelineDesc key. |
| builder[0] = static_cast<uint32_t>(pipelineDesc.renderStepID()); |
| builder[1] = pipelineDesc.paintParamsID().asUInt(); |
| |
| // Add RenderPassDesc key and write swizzle (which is separate from the RenderPassDescKey |
| // because it is applied in the program writing to the target, and is not actually part of |
| // the underlying GPU render pass config). |
| builder[2] = this->getRenderPassDescKeyForPipeline(renderPassDesc); |
| builder[3] = renderPassDesc.fWriteSwizzle.asKey(); |
| builder.finish(); |
| } |
| |
| return pipelineKey; |
| } |
| |
| bool DawnCaps::extractGraphicsDescs(const UniqueKey& key, |
| GraphicsPipelineDesc* pipelineDesc, |
| RenderPassDesc* renderPassDesc, |
| const RendererProvider* rendererProvider) const { |
| SkASSERT(key.domain() == get_pipeline_domain()); |
| SkASSERT(key.dataSize() == 4 * kDawnGraphicsPipelineKeyData32Count); |
| |
| const uint32_t* rawKeyData = key.data(); |
| |
| SkASSERT(RenderStep::IsValidRenderStepID(rawKeyData[0])); |
| RenderStep::RenderStepID renderStepID = static_cast<RenderStep::RenderStepID>(rawKeyData[0]); |
| |
| *pipelineDesc = GraphicsPipelineDesc(renderStepID, UniquePaintParamsID(rawKeyData[1])); |
| |
| const uint32_t rpDescBits = rawKeyData[2]; |
| TextureFormat colorFormat = |
| static_cast<TextureFormat>((rpDescBits >> kColorFormatOffset) & kFormatMask); |
| SampleCount colorSamples = |
| KeyToSamples((rpDescBits >> kColorNumSamplesOffset) & kNumSamplesMask); |
| |
| TextureFormat depthStencilFormat = |
| static_cast<TextureFormat>((rpDescBits >> kDepthStencilFormatOffset) & kFormatMask); |
| SampleCount depthStencilSamples = |
| KeyToSamples((rpDescBits >> kDepthStencilNumSamplesOffset) & kNumSamplesMask); |
| |
| const bool loadFromResolve = (rpDescBits & kResolveMask) != 0; |
| // This bit should only be set if Dawn supports ExpandResolveTexture load op |
| SkASSERT(!loadFromResolve || this->loadOpAffectsMSAAPipelines()); |
| |
| // Recreate the RenderPassDesc, assuming that if there is MSAA on the color attachment that |
| // a resolve attachment is also required. The resolve attachment's load op will match the key. |
| SkASSERT(colorSamples == depthStencilSamples || |
| depthStencilFormat == TextureFormat::kUnsupported); |
| *renderPassDesc = {}; |
| renderPassDesc->fColorAttachment = {colorFormat, |
| LoadOp::kClear, |
| StoreOp::kStore, |
| colorSamples}; |
| renderPassDesc->fDepthStencilAttachment = {depthStencilFormat, |
| LoadOp::kClear, |
| StoreOp::kDiscard, |
| depthStencilSamples}; |
| if (colorSamples > SampleCount::k1) { |
| renderPassDesc->fColorResolveAttachment = {colorFormat, |
| loadFromResolve ? LoadOp::kLoad : LoadOp::kClear, |
| StoreOp::kStore, |
| SampleCount::k1}; |
| renderPassDesc->fColorAttachment.fStoreOp = StoreOp::kDiscard; |
| } |
| |
| renderPassDesc->fSampleCount = colorSamples; |
| renderPassDesc->fWriteSwizzle = SwizzleCtorAccessor::Make(rawKeyData[3]); |
| renderPassDesc->fDstReadStrategy = this->getDstReadStrategy(); |
| |
| return true; |
| } |
| |
| UniqueKey DawnCaps::makeComputePipelineKey(const ComputePipelineDesc& pipelineDesc) const { |
| UniqueKey pipelineKey; |
| { |
| static const skgpu::UniqueKey::Domain kComputePipelineDomain = UniqueKey::GenerateDomain(); |
| // The key is made up of a single uint32_t corresponding to the compute step ID. |
| UniqueKey::Builder builder(&pipelineKey, kComputePipelineDomain, 1, "ComputePipeline"); |
| builder[0] = pipelineDesc.computeStep()->uniqueID(); |
| |
| // TODO(b/240615224): The local work group size should factor into the key here since it is |
| // specified in the shader text on Dawn/SPIR-V. This is not a problem right now since |
| // ComputeSteps don't vary their workgroup size dynamically. |
| |
| builder.finish(); |
| } |
| return pipelineKey; |
| } |
| |
| ImmutableSamplerInfo DawnCaps::getImmutableSamplerInfo(const TextureInfo& textureInfo) const { |
| #if !defined(__EMSCRIPTEN__) |
| const wgpu::YCbCrVkDescriptor& ycbcrConversionInfo = |
| TextureInfoPriv::Get<DawnTextureInfo>(textureInfo).fYcbcrVkDescriptor; |
| |
| if (DawnDescriptorIsValid(ycbcrConversionInfo)) { |
| return DawnDescriptorToImmutableSamplerInfo(ycbcrConversionInfo); |
| } |
| #endif |
| |
| // If the YCbCr conversion for is invalid, then return a default ImmutableSamplerInfo struct. |
| return {}; |
| } |
| |
| #if !defined(__EMSCRIPTEN__) |
| static constexpr const char* filter_mode_to_str(wgpu::FilterMode mode) { |
| switch (mode) { |
| case wgpu::FilterMode::Undefined: return "undefined"; |
| case wgpu::FilterMode::Nearest: return "nearest"; |
| case wgpu::FilterMode::Linear: return "linear"; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static constexpr const char* model_to_str(uint32_t c) { |
| switch (c) { |
| case 0 /* VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY */: return "RGB-I"; |
| case 1 /* VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY */: return "YCbCr-I"; |
| case 2 /* VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 */: return "709"; |
| case 3 /* VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 */: return "601"; |
| case 4 /* VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 */: return "2020"; |
| default: return "unknown"; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static constexpr const char* range_to_str(uint32_t r) { |
| switch (r) { |
| case 0 /* VK_SAMPLER_YCBCR_RANGE_ITU_FULL */: return "full"; |
| case 1 /* VK_SAMPLER_YCBCR_RANGE_ITU_NARROW */: return "narrow"; |
| default: return "unknown"; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static constexpr char swizzle_to_str(uint32_t c, char identityAnswer) { |
| switch (c) { |
| case 0 /* VK_COMPONENT_SWIZZLE_IDENTITY */: return identityAnswer; |
| case 1 /* VK_COMPONENT_SWIZZLE_ZERO */: return '0'; |
| case 2 /* VK_COMPONENT_SWIZZLE_ONE */: return '1'; |
| case 3 /* VK_COMPONENT_SWIZZLE_R */: return 'r'; |
| case 4 /* VK_COMPONENT_SWIZZLE_G */: return 'g'; |
| case 5 /* VK_COMPONENT_SWIZZLE_B */: return 'b'; |
| case 6 /* VK_COMPONENT_SWIZZLE_A */: return 'a'; |
| default: return '?'; |
| } |
| SkUNREACHABLE; |
| } |
| #endif |
| |
| std::string DawnCaps::toString(const ImmutableSamplerInfo& immutableSamplerInfo) const { |
| #if defined(__EMSCRIPTEN__) |
| return ""; |
| #else |
| const wgpu::YCbCrVkDescriptor info = |
| DawnDescriptorFromImmutableSamplerInfo(immutableSamplerInfo); |
| if (!DawnDescriptorIsValid(info)) { |
| return ""; |
| } |
| |
| std::string result; |
| |
| if (info.vkFormat == 0) { |
| result += 'x'; |
| result += std::to_string(info.externalFormat); |
| } else { |
| result += std::to_string(info.vkFormat); |
| } |
| |
| result += " "; |
| result += model_to_str(info.vkYCbCrModel); |
| result += "+"; |
| result += range_to_str(info.vkYCbCrRange); |
| result += info.vkXChromaOffset ? " mid" : " cos"; // midpoint or cosited-even |
| result += info.vkYChromaOffset ? " mid " : " cos "; // midpoint or cosited-even |
| result += filter_mode_to_str(info.vkChromaFilter); |
| result += info.forceExplicitReconstruction ? " T " : " F "; |
| result += swizzle_to_str(info.vkComponentSwizzleRed, 'r'); |
| result += swizzle_to_str(info.vkComponentSwizzleGreen, 'g'); |
| result += swizzle_to_str(info.vkComponentSwizzleBlue, 'b'); |
| result += swizzle_to_str(info.vkComponentSwizzleAlpha, 'a'); |
| return result; |
| #endif |
| } |
| |
| void DawnCaps::buildKeyForTexture(SkISize dimensions, |
| const TextureInfo& info, |
| ResourceType type, |
| GraphiteResourceKey* key) const { |
| const auto& dawnInfo = TextureInfoPriv::Get<DawnTextureInfo>(info); |
| |
| SkASSERT(!dimensions.isEmpty()); |
| |
| SkASSERT(dawnInfo.getViewFormat() != wgpu::TextureFormat::Undefined); |
| // FIXME we can reduce this by packing format into samplesKey and then we're back down to 5 ints |
| // we could go further if we said textures were likely to be under 65kx65kf... |
| uint32_t formatKey = static_cast<uint32_t>(dawnInfo.getViewFormat()); |
| |
| uint32_t samplesKey = SamplesToKey(info.sampleCount()); |
| // We don't have to key the number of mip levels because it is inherit in the combination of |
| // isMipped and dimensions. |
| bool isMipped = info.mipmapped() == Mipmapped::kYes; |
| |
| // Confirm all the below parts of the key can fit in a single uint32_t. The sum of the shift |
| // amounts in the asserts must be less than or equal to 32. |
| SkASSERT(samplesKey < (1u << 3)); // sample key is first 3 bits |
| SkASSERT(static_cast<uint32_t>(isMipped) < (1u << 1)); // isMapped is 4th bit |
| SkASSERT(static_cast<uint32_t>(dawnInfo.fUsage) < (1u << 28)); // usage is remaining 28 bits |
| |
| // We need two uint32_ts for dimensions, 1 for format, and 1 for the rest of the key; |
| int num32DataCnt = 2 + 1 + 1; |
| bool hasYcbcrInfo = false; |
| #if !defined(__EMSCRIPTEN__) |
| // If we are using ycbcr texture/sampling, more key information is needed. |
| if ((hasYcbcrInfo = DawnDescriptorIsValid(dawnInfo.fYcbcrVkDescriptor))) { |
| num32DataCnt += 3; // non-format flags and 64-bit format |
| } |
| #endif |
| GraphiteResourceKey::Builder builder(key, type, num32DataCnt); |
| |
| builder[0] = dimensions.width(); |
| builder[1] = dimensions.height(); |
| builder[2] = formatKey; |
| builder[3] = (samplesKey << 0) | |
| (static_cast<uint32_t>(isMipped) << 3) | |
| (static_cast<uint32_t>(dawnInfo.fUsage) << 4); |
| |
| #if !defined(__EMSCRIPTEN__) |
| if (hasYcbcrInfo) { |
| ImmutableSamplerInfo packedInfo = |
| DawnDescriptorToImmutableSamplerInfo(dawnInfo.fYcbcrVkDescriptor); |
| builder[4] = packedInfo.fNonFormatYcbcrConversionInfo; |
| // Even though we already have formatKey appended to the texture key, we still need to add |
| // fYcbcrVkDescriptor's vkFormat or externalFormat. The latter two are distinct from |
| // dawnSpec's wgpu::TextureFormat. |
| builder[5] = (uint32_t) packedInfo.fFormat; |
| builder[6] = (uint32_t) (packedInfo.fFormat >> 32); |
| } |
| #endif |
| } |
| |
| } // namespace skgpu::graphite |