blob: 26935b354c3e98ec57a5adf6e3a68fdd2dec83b9 [file] [edit]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm/gm.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPoint.h"
#include "include/core/SkScalar.h"
#include "include/core/SkShader.h"
#include "include/core/SkTileMode.h"
#include "include/core/SkTypes.h"
#include "include/effects/SkGradient.h"
// All we're looking for here is that we see a smooth gradient.
DEF_SIMPLE_GM(radial_gradient_precision, canvas, 200, 200) {
SkPoint center = {1000, 1000};
SkScalar radius = 40;
SkColor4f colors[] = {SkColors::kBlack, SkColors::kGreen};
SkPaint p;
p.setShader(SkShaders::RadialGradient(center, radius, {{colors, {}, SkTileMode::kRepeat}, {}}));
canvas->drawPaint(p);
}