| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm/gm.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkColor.h" |
| #include "include/core/SkPaint.h" |
| #include "include/core/SkPoint.h" |
| #include "include/core/SkScalar.h" |
| #include "include/core/SkShader.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/effects/SkGradient.h" |
| |
| // This draws a hard stop gradient applied to a rectangle. The hard stops fall at half pixel |
| // boundaries in y. On some GPUs we've found that the winding of the two triangles that make up the |
| // rectangle can affect whether the interpolants for local coords wind up agreeing across a row. |
| // When they disagree the hard stop gradient appears jagged. We draw the rectangle four times: |
| // no-mirroring, mirror in x, mirror in y, and mirror in x and y. |
| DEF_SIMPLE_GM(crbug_938592, canvas, 500, 300) { |
| static constexpr SkPoint pts[] = {{0, 0}, {0, 30}}; |
| static constexpr SkScalar pos[] = {0.f, 9.f / 20, 9.f / 20, 11.f / 20, 11.f / 20, 20.f / 20}; |
| static constexpr SkColor4f c0 = SkColors::kBlue; |
| static constexpr SkColor4f c1 = SkColors::kRed; |
| static constexpr SkColor4f c2 = SkColors::kGreen; |
| static constexpr SkColor4f colors[] = {c0, c0, c1, c1, c2, c2}; |
| auto grad = SkShaders::LinearGradient(pts, {{colors, pos, SkTileMode::kClamp}, {}}); |
| SkPaint paint; |
| paint.setShader(grad); |
| static constexpr int kMirrorX = 400; |
| static constexpr int kMirrorY = 200; |
| canvas->translate(50, 50); |
| for (int i = 0; i < 4; ++i) { |
| canvas->save(); |
| if (i & 0b01) { |
| canvas->translate(0, kMirrorY); |
| canvas->scale(1.f, -1.f); |
| } |
| if (i & 0b10) { |
| canvas->translate(kMirrorX, 0); |
| canvas->scale(-1.f, 1.f); |
| } |
| canvas->drawRect({0, 0, 150, 30}, paint); |
| canvas->restore(); |
| } |
| } |