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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/FactoryFunctions.h"
#include "include/gpu/graphite/precompile/PrecompileBase.h"
#include "include/gpu/graphite/precompile/PrecompileBlender.h"
#include "include/gpu/graphite/precompile/PrecompileColorFilter.h"
#include "include/gpu/graphite/precompile/PrecompileShader.h"
#include "src/gpu/graphite/KeyContext.h"
#include "src/gpu/graphite/KeyHelpers.h"
#include "src/gpu/graphite/PaintParams.h"
#include "src/gpu/graphite/PaintParamsKey.h"
#include "src/gpu/graphite/precompile/PrecompileBasePriv.h"
#include "src/gpu/graphite/precompile/PrecompileBlenderPriv.h"
#include "src/gpu/graphite/precompile/PrecompileShaderPriv.h"
namespace skgpu::graphite {
namespace {
#ifdef SK_DEBUG
bool precompilebase_is_valid_as_child(const PrecompileBase *child) {
if (!child) {
return true;
}
switch (child->type()) {
case PrecompileBase::Type::kShader:
case PrecompileBase::Type::kColorFilter:
case PrecompileBase::Type::kBlender:
return true;
default:
return false;
}
}
#endif // SK_DEBUG
} // anonymous namespace
//--------------------------------------------------------------------------------------------------
class PrecompileYUVImageShader : public PrecompileShader {
public:
PrecompileYUVImageShader() {}
private:
// non-cubic and cubic sampling
inline static constexpr int kNumIntrinsicCombinations = 2;
int numIntrinsicCombinations() const override { return kNumIntrinsicCombinations; }
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < kNumIntrinsicCombinations);
static constexpr SkSamplingOptions kDefaultCubicSampling(SkCubicResampler::Mitchell());
static constexpr SkSamplingOptions kDefaultSampling;
YUVImageShaderBlock::ImageData imgData(desiredCombination == 1 ? kDefaultCubicSampling
: kDefaultSampling,
SkTileMode::kClamp, SkTileMode::kClamp,
SkISize::MakeEmpty(), SkRect::MakeEmpty());
YUVImageShaderBlock::AddBlock(keyContext, builder, gatherer, imgData);
}
};
sk_sp<PrecompileShader> PrecompileShaders::YUVImage() {
return sk_make_sp<PrecompileYUVImageShader>();
}
//--------------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------------
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileShader> s) : fChild(std::move(s)) {}
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileColorFilter> cf)
: fChild(std::move(cf)) {
}
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBlender> b) : fChild(std::move(b)) {}
PrecompileChildPtr::PrecompileChildPtr(sk_sp<PrecompileBase> child)
: fChild(std::move(child)) {
SkASSERT(precompilebase_is_valid_as_child(fChild.get()));
}
std::optional<SkRuntimeEffect::ChildType> PrecompileChildPtr::type() const {
if (fChild) {
switch (fChild->type()) {
case PrecompileBase::Type::kShader:
return SkRuntimeEffect::ChildType::kShader;
case PrecompileBase::Type::kColorFilter:
return SkRuntimeEffect::ChildType::kColorFilter;
case PrecompileBase::Type::kBlender:
return SkRuntimeEffect::ChildType::kBlender;
default:
break;
}
}
return std::nullopt;
}
PrecompileShader* PrecompileChildPtr::shader() const {
return (fChild && fChild->type() == PrecompileBase::Type::kShader)
? static_cast<PrecompileShader*>(fChild.get())
: nullptr;
}
PrecompileColorFilter* PrecompileChildPtr::colorFilter() const {
return (fChild && fChild->type() == PrecompileBase::Type::kColorFilter)
? static_cast<PrecompileColorFilter*>(fChild.get())
: nullptr;
}
PrecompileBlender* PrecompileChildPtr::blender() const {
return (fChild && fChild->type() == PrecompileBase::Type::kBlender)
? static_cast<PrecompileBlender*>(fChild.get())
: nullptr;
}
//--------------------------------------------------------------------------------------------------
namespace {
int num_options_in_set(const std::vector<PrecompileChildPtr>& optionSet) {
int numOptions = 1;
for (const PrecompileChildPtr& childOption : optionSet) {
// A missing child will fall back to a passthrough object
if (childOption.base()) {
numOptions *= childOption.base()->priv().numCombinations();
}
}
return numOptions;
}
// This is the precompile correlate to KeyHelper.cpp's add_children_to_key
void add_children_to_key(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination,
const std::vector<PrecompileChildPtr>& optionSet,
SkSpan<const SkRuntimeEffect::Child> childInfo) {
using ChildType = SkRuntimeEffect::ChildType;
SkASSERT(optionSet.size() == childInfo.size());
KeyContextWithScope childContext(keyContext, KeyContext::Scope::kRuntimeEffect);
int remainingCombinations = desiredCombination;
for (size_t index = 0; index < optionSet.size(); ++index) {
const PrecompileChildPtr& childOption = optionSet[index];
const int numChildCombos = childOption.base() ? childOption.base()->priv().numCombinations()
: 1;
const int curCombo = remainingCombinations % numChildCombos;
remainingCombinations /= numChildCombos;
std::optional<ChildType> type = childOption.type();
if (type == ChildType::kShader) {
childOption.shader()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else if (type == ChildType::kColorFilter) {
childOption.colorFilter()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else if (type == ChildType::kBlender) {
childOption.blender()->priv().addToKey(childContext, builder, gatherer, curCombo);
} else {
SkASSERT(curCombo == 0);
// We don't have a child effect. Substitute in a no-op effect.
switch (childInfo[index].type) {
case ChildType::kShader:
// A missing shader returns transparent black
SolidColorShaderBlock::AddBlock(childContext, builder, gatherer,
SK_PMColor4fTRANSPARENT);
break;
case ChildType::kColorFilter:
// A "passthrough" shader returns the input color as-is.
builder->addBlock(BuiltInCodeSnippetID::kPriorOutput);
break;
case ChildType::kBlender:
// A "passthrough" blender performs `blend_src_over(src, dest)`.
AddKnownModeBlend(childContext, builder, gatherer, SkBlendMode::kSrcOver);
break;
}
}
}
}
} // anonymous namespace
template<typename T>
class PrecompileRTEffect : public T {
public:
PrecompileRTEffect(sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions)
: fEffect(std::move(effect)) {
fChildOptions.reserve(childOptions.size());
for (PrecompileChildOptions c : childOptions) {
fChildOptions.push_back({ c.begin(), c.end() });
}
}
private:
int numChildCombinations() const override {
int numOptions = 0;
for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) {
numOptions += num_options_in_set(optionSet);
}
return numOptions ? numOptions : 1;
}
void addToKey(const KeyContext& keyContext,
PaintParamsKeyBuilder* builder,
PipelineDataGatherer* gatherer,
int desiredCombination) const override {
SkASSERT(desiredCombination < this->numCombinations());
SkSpan<const SkRuntimeEffect::Child> childInfo = fEffect->children();
RuntimeEffectBlock::BeginBlock(keyContext, builder, gatherer, { fEffect });
for (const std::vector<PrecompileChildPtr>& optionSet : fChildOptions) {
int numOptionsInSet = num_options_in_set(optionSet);
if (desiredCombination < numOptionsInSet) {
add_children_to_key(keyContext, builder, gatherer, desiredCombination, optionSet,
childInfo);
break;
}
desiredCombination -= numOptionsInSet;
}
builder->endBlock();
}
sk_sp<SkRuntimeEffect> fEffect;
std::vector<std::vector<PrecompileChildPtr>> fChildOptions;
};
sk_sp<PrecompileShader> MakePrecompileShader(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowShader_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileShader>>(std::move(effect), childOptions);
}
sk_sp<PrecompileColorFilter> MakePrecompileColorFilter(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowColorFilter_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileColorFilter>>(std::move(effect), childOptions);
}
sk_sp<PrecompileBlender> MakePrecompileBlender(
sk_sp<SkRuntimeEffect> effect,
SkSpan<const PrecompileChildOptions> childOptions) {
// TODO: check that 'effect' has the kAllowBlender_Flag bit set and:
// for each entry in childOptions:
// all the SkPrecompileChildPtrs have the same type as the corresponding child in the effect
return sk_make_sp<PrecompileRTEffect<PrecompileBlender>>(std::move(effect), childOptions);
}
} // namespace skgpu::graphite
//--------------------------------------------------------------------------------------------------