| /* | |
| * Copyright 2021 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/ops/PathStencilCoverOp.h" | |
| #include "src/gpu/GrEagerVertexAllocator.h" | |
| #include "src/gpu/GrGpu.h" | |
| #include "src/gpu/GrOpFlushState.h" | |
| #include "src/gpu/GrRecordingContextPriv.h" | |
| #include "src/gpu/GrResourceProvider.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLVarying.h" | |
| #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | |
| #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h" | |
| #include "src/gpu/tessellate/AffineMatrix.h" | |
| #include "src/gpu/tessellate/MiddleOutPolygonTriangulator.h" | |
| #include "src/gpu/tessellate/PathCurveTessellator.h" | |
| #include "src/gpu/tessellate/PathWedgeTessellator.h" | |
| #include "src/gpu/tessellate/Tessellation.h" | |
| #include "src/gpu/tessellate/shaders/GrPathTessellationShader.h" | |
| namespace { | |
| // Fills a path's bounding box, with subpixel outset to avoid possible T-junctions with extreme | |
| // edges of the path. | |
| // NOTE: The emitted geometry may not be axis-aligned, depending on the view matrix. | |
| class BoundingBoxShader : public GrGeometryProcessor { | |
| public: | |
| BoundingBoxShader(SkPMColor4f color, const GrShaderCaps& shaderCaps) | |
| : GrGeometryProcessor(kTessellate_BoundingBoxShader_ClassID) | |
| , fColor(color) { | |
| if (!shaderCaps.vertexIDSupport()) { | |
| constexpr static Attribute kUnitCoordAttrib("unitCoord", kFloat2_GrVertexAttribType, | |
| kFloat2_GrSLType); | |
| this->setVertexAttributes(&kUnitCoordAttrib, 1); | |
| } | |
| constexpr static Attribute kInstanceAttribs[] = { | |
| {"matrix2d", kFloat4_GrVertexAttribType, kFloat4_GrSLType}, | |
| {"translate", kFloat2_GrVertexAttribType, kFloat2_GrSLType}, | |
| {"pathBounds", kFloat4_GrVertexAttribType, kFloat4_GrSLType} | |
| }; | |
| this->setInstanceAttributes(kInstanceAttribs, SK_ARRAY_COUNT(kInstanceAttribs)); | |
| } | |
| private: | |
| const char* name() const final { return "tessellate_BoundingBoxShader"; } | |
| void addToKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const final {} | |
| std::unique_ptr<ProgramImpl> makeProgramImpl(const GrShaderCaps&) const final; | |
| const SkPMColor4f fColor; | |
| }; | |
| std::unique_ptr<GrGeometryProcessor::ProgramImpl> BoundingBoxShader::makeProgramImpl( | |
| const GrShaderCaps&) const { | |
| class Impl : public ProgramImpl { | |
| public: | |
| void setData(const GrGLSLProgramDataManager& pdman, | |
| const GrShaderCaps&, | |
| const GrGeometryProcessor& gp) override { | |
| const SkPMColor4f& color = gp.cast<BoundingBoxShader>().fColor; | |
| pdman.set4f(fColorUniform, color.fR, color.fG, color.fB, color.fA); | |
| } | |
| private: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final { | |
| args.fVaryingHandler->emitAttributes(args.fGeomProc); | |
| // Vertex shader. | |
| if (args.fShaderCaps->vertexIDSupport()) { | |
| // If we don't have sk_VertexID support then "unitCoord" already came in as a vertex | |
| // attrib. | |
| args.fVertBuilder->codeAppend(R"( | |
| float2 unitCoord = float2(sk_VertexID & 1, sk_VertexID >> 1);)"); | |
| } | |
| args.fVertBuilder->codeAppend(R"( | |
| // Bloat the bounding box by 1/4px to be certain we will reset every stencil value. | |
| float2x2 M_ = inverse(float2x2(matrix2d)); | |
| float2 bloat = float2(abs(M_[0]) + abs(M_[1])) * .25; | |
| // Find the vertex position. | |
| float2 localcoord = mix(pathBounds.xy - bloat, pathBounds.zw + bloat, unitCoord); | |
| float2 vertexpos = float2x2(matrix2d) * localcoord + translate;)"); | |
| gpArgs->fLocalCoordVar.set(kFloat2_GrSLType, "localcoord"); | |
| gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertexpos"); | |
| // Fragment shader. | |
| const char* color; | |
| fColorUniform = args.fUniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, | |
| kHalf4_GrSLType, "color", &color); | |
| args.fFragBuilder->codeAppendf("half4 %s = %s;", args.fOutputColor, color); | |
| args.fFragBuilder->codeAppendf("const half4 %s = half4(1);", args.fOutputCoverage); | |
| } | |
| GrGLSLUniformHandler::UniformHandle fColorUniform; | |
| }; | |
| return std::make_unique<Impl>(); | |
| } | |
| } // anonymous namespace | |
| namespace skgpu::v1 { | |
| void PathStencilCoverOp::visitProxies(const GrVisitProxyFunc& func) const { | |
| if (fCoverBBoxProgram) { | |
| fCoverBBoxProgram->pipeline().visitProxies(func); | |
| } else { | |
| fProcessors.visitProxies(func); | |
| } | |
| } | |
| GrDrawOp::FixedFunctionFlags PathStencilCoverOp::fixedFunctionFlags() const { | |
| auto flags = FixedFunctionFlags::kUsesStencil; | |
| if (fAAType != GrAAType::kNone) { | |
| flags |= FixedFunctionFlags::kUsesHWAA; | |
| } | |
| return flags; | |
| } | |
| GrProcessorSet::Analysis PathStencilCoverOp::finalize(const GrCaps& caps, | |
| const GrAppliedClip* clip, | |
| GrClampType clampType) { | |
| return fProcessors.finalize(fColor, GrProcessorAnalysisCoverage::kNone, clip, nullptr, caps, | |
| clampType, &fColor); | |
| } | |
| void PathStencilCoverOp::prePreparePrograms(const GrTessellationShader::ProgramArgs& args, | |
| GrAppliedClip&& appliedClip) { | |
| SkASSERT(!fTessellator); | |
| SkASSERT(!fStencilFanProgram); | |
| SkASSERT(!fStencilPathProgram); | |
| SkASSERT(!fCoverBBoxProgram); | |
| // We transform paths on the CPU. This allows for better batching. | |
| const SkMatrix& shaderMatrix = SkMatrix::I(); | |
| auto pipelineFlags = (fPathFlags & FillPathFlags::kWireframe) | |
| ? GrPipeline::InputFlags::kWireframe | |
| : GrPipeline::InputFlags::kNone; | |
| const GrPipeline* stencilPipeline = GrPathTessellationShader::MakeStencilOnlyPipeline( | |
| args, fAAType, appliedClip.hardClip(), pipelineFlags); | |
| const GrUserStencilSettings* stencilSettings = GrPathTessellationShader::StencilPathSettings( | |
| GrFillRuleForPathFillType(this->pathFillType())); | |
| if (fTotalCombinedPathVerbCnt > 50 && | |
| this->bounds().height() * this->bounds().width() > 256 * 256) { | |
| // Large complex paths do better with a dedicated triangle shader for the inner fan. | |
| // This takes less PCI bus bandwidth (6 floats per triangle instead of 8) and allows us | |
| // to make sure it has an efficient middle-out topology. | |
| auto shader = GrPathTessellationShader::MakeSimpleTriangleShader(args.fArena, | |
| shaderMatrix, | |
| SK_PMColor4fTRANSPARENT); | |
| fStencilFanProgram = GrTessellationShader::MakeProgram(args, | |
| shader, | |
| stencilPipeline, | |
| stencilSettings); | |
| fTessellator = PathCurveTessellator::Make(args.fArena, | |
| args.fCaps->shaderCaps()->infinitySupport()); | |
| } else { | |
| fTessellator = PathWedgeTessellator::Make(args.fArena, | |
| args.fCaps->shaderCaps()->infinitySupport()); | |
| } | |
| auto* tessShader = GrPathTessellationShader::Make(args.fArena, | |
| shaderMatrix, | |
| SK_PMColor4fTRANSPARENT, | |
| fTotalCombinedPathVerbCnt, | |
| *stencilPipeline, | |
| fTessellator->patchAttribs(), | |
| *args.fCaps); | |
| fStencilPathProgram = GrTessellationShader::MakeProgram(args, | |
| tessShader, | |
| stencilPipeline, | |
| stencilSettings); | |
| if (!(fPathFlags & FillPathFlags::kStencilOnly)) { | |
| // Create a program that draws a bounding box over the path and fills its stencil coverage | |
| // into the color buffer. | |
| auto* bboxShader = args.fArena->make<BoundingBoxShader>(fColor, *args.fCaps->shaderCaps()); | |
| auto* bboxPipeline = GrTessellationShader::MakePipeline(args, fAAType, | |
| std::move(appliedClip), | |
| std::move(fProcessors)); | |
| auto* bboxStencil = GrPathTessellationShader::TestAndResetStencilSettings( | |
| SkPathFillType_IsInverse(this->pathFillType())); | |
| fCoverBBoxProgram = GrSimpleMeshDrawOpHelper::CreateProgramInfo( | |
| args.fCaps, | |
| args.fArena, | |
| bboxPipeline, | |
| args.fWriteView, | |
| args.fUsesMSAASurface, | |
| bboxShader, | |
| GrPrimitiveType::kTriangleStrip, | |
| args.fXferBarrierFlags, | |
| args.fColorLoadOp, | |
| bboxStencil); | |
| } | |
| } | |
| void PathStencilCoverOp::onPrePrepare(GrRecordingContext* context, | |
| const GrSurfaceProxyView& writeView, GrAppliedClip* clip, | |
| const GrDstProxyView& dstProxyView, | |
| GrXferBarrierFlags renderPassXferBarriers, | |
| GrLoadOp colorLoadOp) { | |
| // DMSAA is not supported on DDL. | |
| bool usesMSAASurface = writeView.asRenderTargetProxy()->numSamples() > 1; | |
| this->prePreparePrograms({context->priv().recordTimeAllocator(), writeView, usesMSAASurface, | |
| &dstProxyView, renderPassXferBarriers, colorLoadOp, | |
| context->priv().caps()}, | |
| (clip) ? std::move(*clip) : GrAppliedClip::Disabled()); | |
| if (fStencilFanProgram) { | |
| context->priv().recordProgramInfo(fStencilFanProgram); | |
| } | |
| if (fStencilPathProgram) { | |
| context->priv().recordProgramInfo(fStencilPathProgram); | |
| } | |
| if (fCoverBBoxProgram) { | |
| context->priv().recordProgramInfo(fCoverBBoxProgram); | |
| } | |
| } | |
| GR_DECLARE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey); | |
| void PathStencilCoverOp::onPrepare(GrOpFlushState* flushState) { | |
| if (!fTessellator) { | |
| this->prePreparePrograms({flushState->allocator(), flushState->writeView(), | |
| flushState->usesMSAASurface(), &flushState->dstProxyView(), | |
| flushState->renderPassBarriers(), flushState->colorLoadOp(), | |
| &flushState->caps()}, flushState->detachAppliedClip()); | |
| if (!fTessellator) { | |
| return; | |
| } | |
| } | |
| if (fStencilFanProgram) { | |
| // The inner fan isn't built into the tessellator. Generate a standard Redbook fan with a | |
| // middle-out topology. | |
| GrEagerDynamicVertexAllocator vertexAlloc(flushState, &fFanBuffer, &fFanBaseVertex); | |
| int maxCombinedFanEdges = | |
| PathTessellator::MaxCombinedFanEdgesInPathDrawList(fTotalCombinedPathVerbCnt); | |
| // A single n-sided polygon is fanned by n-2 triangles. Multiple polygons with a combined | |
| // edge count of n are fanned by strictly fewer triangles. | |
| int maxTrianglesInFans = std::max(maxCombinedFanEdges - 2, 0); | |
| int fanTriangleCount = 0; | |
| if (VertexWriter triangleVertexWriter = vertexAlloc.lock<SkPoint>(maxTrianglesInFans * 3)) { | |
| for (auto [pathMatrix, path, color] : *fPathDrawList) { | |
| AffineMatrix m(pathMatrix); | |
| for (PathMiddleOutFanIter it(path); !it.done();) { | |
| for (auto [p0, p1, p2] : it.nextStack()) { | |
| triangleVertexWriter << m.map2Points(p0, p1) << m.mapPoint(p2); | |
| ++fanTriangleCount; | |
| } | |
| } | |
| } | |
| } | |
| SkASSERT(fanTriangleCount <= maxTrianglesInFans); | |
| fFanVertexCount = fanTriangleCount * 3; | |
| vertexAlloc.unlock(fFanVertexCount); | |
| } | |
| auto tessShader = &fStencilPathProgram->geomProc().cast<GrPathTessellationShader>(); | |
| fTessellator->prepare(flushState, | |
| tessShader->maxTessellationSegments(*flushState->caps().shaderCaps()), | |
| tessShader->viewMatrix(), | |
| *fPathDrawList, | |
| fTotalCombinedPathVerbCnt, | |
| tessShader->willUseTessellationShaders()); | |
| if (fCoverBBoxProgram) { | |
| size_t instanceStride = fCoverBBoxProgram->geomProc().instanceStride(); | |
| VertexWriter vertexWriter = flushState->makeVertexSpace(instanceStride, | |
| fPathCount, | |
| &fBBoxBuffer, | |
| &fBBoxBaseInstance); | |
| SkDEBUGCODE(int pathCount = 0;) | |
| for (auto [pathMatrix, path, color] : *fPathDrawList) { | |
| SkDEBUGCODE(auto end = vertexWriter.makeOffset(instanceStride)); | |
| vertexWriter << pathMatrix.getScaleX() | |
| << pathMatrix.getSkewY() | |
| << pathMatrix.getSkewX() | |
| << pathMatrix.getScaleY() | |
| << pathMatrix.getTranslateX() | |
| << pathMatrix.getTranslateY(); | |
| if (path.isInverseFillType()) { | |
| // Fill the entire backing store to make sure we clear every stencil value back to | |
| // 0. If there is a scissor it will have already clipped the stencil draw. | |
| auto rtBounds = | |
| flushState->writeView().asRenderTargetProxy()->backingStoreBoundsRect(); | |
| SkASSERT(rtBounds == fOriginalDrawBounds); | |
| SkRect pathSpaceRTBounds; | |
| if (SkMatrixPriv::InverseMapRect(pathMatrix, &pathSpaceRTBounds, rtBounds)) { | |
| vertexWriter << pathSpaceRTBounds; | |
| } else { | |
| vertexWriter << path.getBounds(); | |
| } | |
| } else { | |
| vertexWriter << path.getBounds(); | |
| } | |
| SkASSERT(vertexWriter == end); | |
| SkDEBUGCODE(++pathCount;) | |
| } | |
| SkASSERT(pathCount == fPathCount); | |
| } | |
| if (!flushState->caps().shaderCaps()->vertexIDSupport()) { | |
| constexpr static SkPoint kUnitQuad[4] = {{0,0}, {0,1}, {1,0}, {1,1}}; | |
| GR_DEFINE_STATIC_UNIQUE_KEY(gUnitQuadBufferKey); | |
| fBBoxVertexBufferIfNoIDSupport = flushState->resourceProvider()->findOrMakeStaticBuffer( | |
| GrGpuBufferType::kVertex, sizeof(kUnitQuad), kUnitQuad, gUnitQuadBufferKey); | |
| } | |
| } | |
| void PathStencilCoverOp::onExecute(GrOpFlushState* flushState, const SkRect& chainBounds) { | |
| if (!fTessellator) { | |
| return; | |
| } | |
| if (fCoverBBoxProgram && | |
| fCoverBBoxProgram->geomProc().hasVertexAttributes() && | |
| !fBBoxVertexBufferIfNoIDSupport) { | |
| return; | |
| } | |
| // Stencil the inner fan, if any. | |
| if (fFanVertexCount > 0) { | |
| SkASSERT(fStencilFanProgram); | |
| SkASSERT(fFanBuffer); | |
| flushState->bindPipelineAndScissorClip(*fStencilFanProgram, this->bounds()); | |
| flushState->bindBuffers(nullptr, nullptr, fFanBuffer); | |
| flushState->draw(fFanVertexCount, fFanBaseVertex); | |
| } | |
| // Stencil the rest of the path. | |
| SkASSERT(fStencilPathProgram); | |
| flushState->bindPipelineAndScissorClip(*fStencilPathProgram, this->bounds()); | |
| fTessellator->draw(flushState, fStencilPathProgram->geomProc().willUseTessellationShaders()); | |
| if (flushState->caps().requiresManualFBBarrierAfterTessellatedStencilDraw()) { | |
| flushState->gpu()->insertManualFramebufferBarrier(); // http://skbug.com/9739 | |
| } | |
| // Fill in the bounding box (if not in stencil-only mode). | |
| if (fCoverBBoxProgram) { | |
| flushState->bindPipelineAndScissorClip(*fCoverBBoxProgram, this->bounds()); | |
| flushState->bindTextures(fCoverBBoxProgram->geomProc(), nullptr, | |
| fCoverBBoxProgram->pipeline()); | |
| flushState->bindBuffers(nullptr, fBBoxBuffer, fBBoxVertexBufferIfNoIDSupport); | |
| flushState->drawInstanced(fPathCount, fBBoxBaseInstance, 4, 0); | |
| } | |
| } | |
| } // namespace skgpu::v1 |