| /* | |
| * Copyright 2020 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "src/gpu/d3d/GrD3DPipelineState.h" | |
| #include "include/private/SkTemplates.h" | |
| #include "src/gpu/GrProgramInfo.h" | |
| #include "src/gpu/GrStencilSettings.h" | |
| #include "src/gpu/d3d/GrD3DBuffer.h" | |
| #include "src/gpu/d3d/GrD3DGpu.h" | |
| #include "src/gpu/d3d/GrD3DPipeline.h" | |
| #include "src/gpu/d3d/GrD3DRootSignature.h" | |
| #include "src/gpu/d3d/GrD3DTexture.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLXferProcessor.h" | |
| GrD3DPipelineState::GrD3DPipelineState( | |
| sk_sp<GrD3DPipeline> pipeline, | |
| sk_sp<GrD3DRootSignature> rootSignature, | |
| const GrGLSLBuiltinUniformHandles& builtinUniformHandles, | |
| const UniformInfoArray& uniforms, uint32_t uniformSize, | |
| uint32_t numSamplers, | |
| std::unique_ptr<GrGLSLGeometryProcessor> geometryProcessor, | |
| std::unique_ptr<GrGLSLXferProcessor> xferProcessor, | |
| std::vector<std::unique_ptr<GrGLSLFragmentProcessor>> fpImpls, | |
| size_t vertexStride, | |
| size_t instanceStride) | |
| : fPipeline(std::move(pipeline)) | |
| , fRootSignature(std::move(rootSignature)) | |
| , fBuiltinUniformHandles(builtinUniformHandles) | |
| , fGeometryProcessor(std::move(geometryProcessor)) | |
| , fXferProcessor(std::move(xferProcessor)) | |
| , fFPImpls(std::move(fpImpls)) | |
| , fDataManager(uniforms, uniformSize) | |
| , fNumSamplers(numSamplers) | |
| , fVertexStride(vertexStride) | |
| , fInstanceStride(instanceStride) {} | |
| void GrD3DPipelineState::setAndBindConstants(GrD3DGpu* gpu, | |
| const GrRenderTarget* renderTarget, | |
| const GrProgramInfo& programInfo) { | |
| this->setRenderTargetState(renderTarget, programInfo.origin()); | |
| fGeometryProcessor->setData(fDataManager, programInfo.geomProc()); | |
| for (int i = 0; i < programInfo.pipeline().numFragmentProcessors(); ++i) { | |
| auto& fp = programInfo.pipeline().getFragmentProcessor(i); | |
| for (auto [fp, impl] : GrGLSLFragmentProcessor::ParallelRange(fp, *fFPImpls[i])) { | |
| impl.setData(fDataManager, fp); | |
| } | |
| } | |
| { | |
| SkIPoint offset; | |
| GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); | |
| fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), | |
| dstTexture, offset); | |
| } | |
| D3D12_GPU_VIRTUAL_ADDRESS constantsAddress = fDataManager.uploadConstants(gpu); | |
| gpu->currentCommandList()->setGraphicsRootConstantBufferView( | |
| (unsigned int)(GrD3DRootSignature::ParamIndex::kConstantBufferView), | |
| constantsAddress); | |
| } | |
| void GrD3DPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) { | |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | |
| fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { | |
| fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); | |
| } | |
| // set RT adjustment | |
| SkISize dimensions = rt->dimensions(); | |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); | |
| if (fRenderTargetState.fRenderTargetOrigin != origin || | |
| fRenderTargetState.fRenderTargetSize != dimensions) { | |
| fRenderTargetState.fRenderTargetSize = dimensions; | |
| fRenderTargetState.fRenderTargetOrigin = origin; | |
| float rtAdjustmentVec[4]; | |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | |
| fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); | |
| } | |
| } | |
| void GrD3DPipelineState::setAndBindTextures(GrD3DGpu* gpu, | |
| const GrGeometryProcessor& geomProc, | |
| const GrSurfaceProxy* const geomProcTextures[], | |
| const GrPipeline& pipeline) { | |
| SkASSERT(geomProcTextures || !geomProc.numTextureSamplers()); | |
| std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderResourceViews(fNumSamplers); | |
| std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> samplers(fNumSamplers); | |
| unsigned int currTextureBinding = 0; | |
| for (int i = 0; i < geomProc.numTextureSamplers(); ++i) { | |
| SkASSERT(geomProcTextures[i]->asTextureProxy()); | |
| const auto& sampler = geomProc.textureSampler(i); | |
| auto texture = static_cast<GrD3DTexture*>(geomProcTextures[i]->peekTexture()); | |
| shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); | |
| samplers[currTextureBinding++] = | |
| gpu->resourceProvider().findOrCreateCompatibleSampler(sampler.samplerState()); | |
| gpu->currentCommandList()->addSampledTextureRef(texture); | |
| } | |
| pipeline.visitTextureEffects([&](const GrTextureEffect& te) { | |
| GrSamplerState samplerState = te.samplerState(); | |
| auto* texture = static_cast<GrD3DTexture*>(te.texture()); | |
| shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); | |
| samplers[currTextureBinding++] = | |
| gpu->resourceProvider().findOrCreateCompatibleSampler(samplerState); | |
| gpu->currentCommandList()->addSampledTextureRef(texture); | |
| }); | |
| if (GrTexture* dstTexture = pipeline.peekDstTexture()) { | |
| auto texture = static_cast<GrD3DTexture*>(dstTexture); | |
| shaderResourceViews[currTextureBinding] = texture->shaderResourceView(); | |
| samplers[currTextureBinding++] = gpu->resourceProvider().findOrCreateCompatibleSampler( | |
| GrSamplerState::Filter::kNearest); | |
| gpu->currentCommandList()->addSampledTextureRef(texture); | |
| } | |
| SkASSERT(fNumSamplers == currTextureBinding); | |
| // fill in descriptor tables and bind to root signature | |
| if (fNumSamplers > 0) { | |
| // set up and bind shader resource view table | |
| sk_sp<GrD3DDescriptorTable> srvTable = | |
| gpu->resourceProvider().findOrCreateShaderResourceTable(shaderResourceViews); | |
| gpu->currentCommandList()->setGraphicsRootDescriptorTable( | |
| static_cast<unsigned int>(GrD3DRootSignature::ParamIndex::kTextureDescriptorTable), | |
| srvTable->baseGpuDescriptor()); | |
| // set up and bind sampler table | |
| sk_sp<GrD3DDescriptorTable> samplerTable = | |
| gpu->resourceProvider().findOrCreateSamplerTable(samplers); | |
| gpu->currentCommandList()->setGraphicsRootDescriptorTable( | |
| static_cast<unsigned int>(GrD3DRootSignature::ParamIndex::kSamplerDescriptorTable), | |
| samplerTable->baseGpuDescriptor()); | |
| } | |
| } | |
| void GrD3DPipelineState::bindBuffers(GrD3DGpu* gpu, sk_sp<const GrBuffer> indexBuffer, | |
| sk_sp<const GrBuffer> instanceBuffer, | |
| sk_sp<const GrBuffer> vertexBuffer, | |
| GrD3DDirectCommandList* commandList) { | |
| // Here our vertex and instance inputs need to match the same 0-based bindings they were | |
| // assigned in the PipelineState. That is, vertex first (if any) followed by instance. | |
| if (vertexBuffer) { | |
| auto* d3dVertexBuffer = static_cast<const GrD3DBuffer*>(vertexBuffer.get()); | |
| SkASSERT(!d3dVertexBuffer->isCpuBuffer()); | |
| SkASSERT(!d3dVertexBuffer->isMapped()); | |
| const_cast<GrD3DBuffer*>(d3dVertexBuffer)->setResourceState( | |
| gpu, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); | |
| } | |
| if (instanceBuffer) { | |
| auto* d3dInstanceBuffer = static_cast<const GrD3DBuffer*>(instanceBuffer.get()); | |
| SkASSERT(!d3dInstanceBuffer->isCpuBuffer()); | |
| SkASSERT(!d3dInstanceBuffer->isMapped()); | |
| const_cast<GrD3DBuffer*>(d3dInstanceBuffer)->setResourceState( | |
| gpu, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER); | |
| } | |
| commandList->setVertexBuffers(0, std::move(vertexBuffer), fVertexStride, | |
| std::move(instanceBuffer), fInstanceStride); | |
| if (auto* d3dIndexBuffer = static_cast<const GrD3DBuffer*>(indexBuffer.get())) { | |
| SkASSERT(!d3dIndexBuffer->isCpuBuffer()); | |
| SkASSERT(!d3dIndexBuffer->isMapped()); | |
| const_cast<GrD3DBuffer*>(d3dIndexBuffer)->setResourceState( | |
| gpu, D3D12_RESOURCE_STATE_INDEX_BUFFER); | |
| commandList->setIndexBuffer(std::move(indexBuffer)); | |
| } | |
| } |