| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrCoverageCountingPathRenderer_DEFINED | |
| #define GrCoverageCountingPathRenderer_DEFINED | |
| #include <map> | |
| #include "src/gpu/GrOnFlushResourceProvider.h" | |
| #include "src/gpu/GrOpsTask.h" | |
| #include "src/gpu/GrPathRenderer.h" | |
| #include "src/gpu/ccpr/GrCCPerFlushResources.h" | |
| #include "src/gpu/ccpr/GrCCPerOpsTaskPaths.h" | |
| /** | |
| * This is a path renderer that draws antialiased paths by counting coverage in an offscreen | |
| * buffer. (See GrCCCoverageProcessor, GrCCPathProcessor.) | |
| * | |
| * It also serves as the per-render-target tracker for pending path draws, and at the start of | |
| * flush, it compiles GPU buffers and renders a "coverage count atlas" for the upcoming paths. | |
| */ | |
| class GrCoverageCountingPathRenderer : public GrOnFlushCallbackObject { | |
| public: | |
| static bool IsSupported(const GrCaps&); | |
| static std::unique_ptr<GrCoverageCountingPathRenderer> CreateIfSupported(const GrCaps&); | |
| using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>; | |
| // In DDL mode, Ganesh needs to be able to move the pending GrCCPerOpsTaskPaths to the DDL | |
| // object (detachPendingPaths) and then return them upon replay (mergePendingPaths). | |
| PendingPathsMap detachPendingPaths() { return std::move(fPendingPaths); } | |
| void mergePendingPaths(const PendingPathsMap& paths) { | |
| #ifdef SK_DEBUG | |
| // Ensure there are no duplicate opsTask IDs between the incoming path map and ours. | |
| // This should always be true since opsTask IDs are globally unique and these are coming | |
| // from different DDL recordings. | |
| for (const auto& it : paths) { | |
| SkASSERT(!fPendingPaths.count(it.first)); | |
| } | |
| #endif | |
| fPendingPaths.insert(paths.begin(), paths.end()); | |
| } | |
| // The atlas can take up a lot of memory. We should only use clip processors for small paths. | |
| // Large clip paths should consider a different method, like MSAA stencil. | |
| constexpr static int64_t kMaxClipPathArea = 256 * 256; | |
| GrFPResult makeClipProcessor(std::unique_ptr<GrFragmentProcessor> inputFP, uint32_t opsTaskID, | |
| const SkPath& deviceSpacePath, const SkIRect& accessRect, | |
| const GrCaps& caps); | |
| // GrOnFlushCallbackObject overrides. | |
| void preFlush(GrOnFlushResourceProvider*, SkSpan<const uint32_t> taskIDs) override; | |
| void postFlush(GrDeferredUploadToken, SkSpan<const uint32_t> taskIDs) override; | |
| // If a path spans more pixels than this, we need to crop it or else analytic AA can run out of | |
| // fp32 precision. | |
| static constexpr float kPathCropThreshold = 1 << 16; | |
| // Maximum inflation of path bounds due to stroking (from width, miter, caps). Strokes wider | |
| // than this will be converted to fill paths and drawn by the CCPR filler instead. | |
| static constexpr float kMaxBoundsInflationFromStroke = 4096; | |
| static constexpr int kDoCopiesThreshold = 100; | |
| private: | |
| GrCCPerOpsTaskPaths* lookupPendingPaths(uint32_t opsTaskID); | |
| // fPendingPaths holds the GrCCPerOpsTaskPaths objects that have already been created, but not | |
| // flushed, and those that are still being created. All GrCCPerOpsTaskPaths objects will first | |
| // reside in fPendingPaths, then be moved to fFlushingPaths during preFlush(). | |
| PendingPathsMap fPendingPaths; | |
| SkDEBUGCODE(bool fFlushing = false); | |
| }; | |
| #endif |