| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkColorFilter.h" | |
| #include "include/core/SkRSXform.h" | |
| #include "src/core/SkBlendModePriv.h" | |
| #include "src/core/SkColorSpacePriv.h" | |
| #include "src/core/SkColorSpaceXformSteps.h" | |
| #include "src/core/SkCoreBlitters.h" | |
| #include "src/core/SkDraw.h" | |
| #include "src/core/SkMatrixProvider.h" | |
| #include "src/core/SkRasterClip.h" | |
| #include "src/core/SkRasterPipeline.h" | |
| #include "src/core/SkScan.h" | |
| #include "src/shaders/SkShaderBase.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "src/core/SkScan.h" | |
| static void fill_rect(const SkMatrix& ctm, const SkRasterClip& rc, | |
| const SkRect& r, SkBlitter* blitter, SkPath* scratchPath) { | |
| if (ctm.rectStaysRect()) { | |
| SkRect dr; | |
| ctm.mapRect(&dr, r); | |
| SkScan::FillRect(dr, rc, blitter); | |
| } else { | |
| SkPoint pts[4]; | |
| r.toQuad(pts); | |
| ctm.mapPoints(pts, pts, 4); | |
| scratchPath->rewind(); | |
| scratchPath->addPoly(pts, 4, true); | |
| SkScan::FillPath(*scratchPath, rc, blitter); | |
| } | |
| } | |
| static void load_color(SkRasterPipeline_UniformColorCtx* ctx, const float rgba[]) { | |
| // only need one of these. can I query the pipeline to know if its lowp or highp? | |
| ctx->rgba[0] = SkScalarRoundToInt(rgba[0]*255); ctx->r = rgba[0]; | |
| ctx->rgba[1] = SkScalarRoundToInt(rgba[1]*255); ctx->g = rgba[1]; | |
| ctx->rgba[2] = SkScalarRoundToInt(rgba[2]*255); ctx->b = rgba[2]; | |
| ctx->rgba[3] = SkScalarRoundToInt(rgba[3]*255); ctx->a = rgba[3]; | |
| } | |
| void SkDraw::drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect textures[], | |
| const SkColor colors[], int count, SkBlendMode bmode, | |
| const SkSamplingOptions& sampling, const SkPaint& paint) { | |
| sk_sp<SkShader> atlasShader = atlas->makeShader(sampling); | |
| if (!atlasShader) { | |
| return; | |
| } | |
| SkPaint p(paint); | |
| p.setAntiAlias(false); // we never respect this for drawAtlas(or drawVertices) | |
| p.setStyle(SkPaint::kFill_Style); | |
| p.setShader(nullptr); | |
| p.setMaskFilter(nullptr); | |
| SkSTArenaAlloc<256> alloc; | |
| SkRasterPipeline pipeline(&alloc); | |
| SkStageRec rec = { | |
| &pipeline, &alloc, fDst.colorType(), fDst.colorSpace(), p, nullptr, *fMatrixProvider | |
| }; | |
| SkStageUpdater* updator = as_SB(atlasShader.get())->appendUpdatableStages(rec); | |
| if (!updator) { | |
| SkDraw draw(*this); | |
| p.setShader(atlasShader); | |
| for (int i = 0; i < count; ++i) { | |
| if (colors) { | |
| p.setShader(SkShaders::Blend(bmode, SkShaders::Color(colors[i]), atlasShader)); | |
| } | |
| SkMatrix mx; | |
| mx.setRSXform(xform[i]); | |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); | |
| SkPreConcatMatrixProvider matrixProvider(*fMatrixProvider, mx); | |
| draw.fMatrixProvider = &matrixProvider; | |
| draw.drawRect(textures[i], p); | |
| } | |
| return; | |
| } | |
| SkRasterPipeline_UniformColorCtx* uniformCtx = nullptr; | |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, | |
| rec.fDstCS, kUnpremul_SkAlphaType); | |
| if (colors) { | |
| // we will late-bind the values in ctx, once for each color in the loop | |
| uniformCtx = alloc.make<SkRasterPipeline_UniformColorCtx>(); | |
| rec.fPipeline->append(SkRasterPipeline::uniform_color_dst, uniformCtx); | |
| SkBlendMode_AppendStages(bmode, rec.fPipeline); | |
| } | |
| bool isOpaque = !colors && atlasShader->isOpaque(); | |
| if (p.getAlphaf() != 1) { | |
| rec.fPipeline->append(SkRasterPipeline::scale_1_float, alloc.make<float>(p.getAlphaf())); | |
| isOpaque = false; | |
| } | |
| if (auto blitter = SkCreateRasterPipelineBlitter(fDst, p, pipeline, isOpaque, &alloc, | |
| fRC->clipShader())) { | |
| SkPath scratchPath; | |
| for (int i = 0; i < count; ++i) { | |
| if (colors) { | |
| SkColor4f c4 = SkColor4f::FromColor(colors[i]); | |
| steps.apply(c4.vec()); | |
| load_color(uniformCtx, c4.premul().vec()); | |
| } | |
| SkMatrix mx; | |
| mx.setRSXform(xform[i]); | |
| mx.preTranslate(-textures[i].fLeft, -textures[i].fTop); | |
| mx.postConcat(fMatrixProvider->localToDevice()); | |
| if (updator->update(mx, nullptr)) { | |
| fill_rect(mx, *fRC, textures[i], blitter, &scratchPath); | |
| } | |
| } | |
| } | |
| } |