| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrSWMaskHelper.h" | |
| #include "GrProxyProvider.h" | |
| #include "GrRecordingContext.h" | |
| #include "GrRecordingContextPriv.h" | |
| #include "GrShape.h" | |
| #include "GrSurfaceContext.h" | |
| #include "GrTextureProxy.h" | |
| /* | |
| * Convert a boolean operation into a transfer mode code | |
| */ | |
| static SkBlendMode op_to_mode(SkRegion::Op op) { | |
| static const SkBlendMode modeMap[] = { | |
| SkBlendMode::kDstOut, // kDifference_Op | |
| SkBlendMode::kModulate, // kIntersect_Op | |
| SkBlendMode::kSrcOver, // kUnion_Op | |
| SkBlendMode::kXor, // kXOR_Op | |
| SkBlendMode::kClear, // kReverseDifference_Op | |
| SkBlendMode::kSrc, // kReplace_Op | |
| }; | |
| return modeMap[op]; | |
| } | |
| /** | |
| * Draw a single rect element of the clip stack into the accumulation bitmap | |
| */ | |
| void GrSWMaskHelper::drawRect(const SkRect& rect, const SkMatrix& matrix, SkRegion::Op op, GrAA aa, | |
| uint8_t alpha) { | |
| SkPaint paint; | |
| paint.setBlendMode(op_to_mode(op)); | |
| paint.setAntiAlias(GrAA::kYes == aa); | |
| paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | |
| SkMatrix translatedMatrix = matrix; | |
| translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); | |
| fDraw.fMatrix = &translatedMatrix; | |
| fDraw.drawRect(rect, paint); | |
| } | |
| /** | |
| * Draw a single path element of the clip stack into the accumulation bitmap | |
| */ | |
| void GrSWMaskHelper::drawShape(const GrShape& shape, const SkMatrix& matrix, SkRegion::Op op, | |
| GrAA aa, uint8_t alpha) { | |
| SkPaint paint; | |
| paint.setPathEffect(shape.style().refPathEffect()); | |
| shape.style().strokeRec().applyToPaint(&paint); | |
| paint.setAntiAlias(GrAA::kYes == aa); | |
| SkMatrix translatedMatrix = matrix; | |
| translatedMatrix.postTranslate(fTranslate.fX, fTranslate.fY); | |
| fDraw.fMatrix = &translatedMatrix; | |
| SkPath path; | |
| shape.asPath(&path); | |
| if (SkRegion::kReplace_Op == op && 0xFF == alpha) { | |
| SkASSERT(0xFF == paint.getAlpha()); | |
| fDraw.drawPathCoverage(path, paint); | |
| } else { | |
| paint.setBlendMode(op_to_mode(op)); | |
| paint.setColor(SkColorSetARGB(alpha, alpha, alpha, alpha)); | |
| fDraw.drawPath(path, paint); | |
| } | |
| }; | |
| bool GrSWMaskHelper::init(const SkIRect& resultBounds) { | |
| // We will need to translate draws so the bound's UL corner is at the origin | |
| fTranslate = {-SkIntToScalar(resultBounds.fLeft), -SkIntToScalar(resultBounds.fTop)}; | |
| SkIRect bounds = SkIRect::MakeWH(resultBounds.width(), resultBounds.height()); | |
| const SkImageInfo bmImageInfo = SkImageInfo::MakeA8(bounds.width(), bounds.height()); | |
| if (!fPixels->tryAlloc(bmImageInfo)) { | |
| return false; | |
| } | |
| fPixels->erase(0); | |
| fDraw.fDst = *fPixels; | |
| fRasterClip.setRect(bounds); | |
| fDraw.fRC = &fRasterClip; | |
| return true; | |
| } | |
| sk_sp<GrTextureProxy> GrSWMaskHelper::toTextureProxy(GrRecordingContext* context, | |
| SkBackingFit fit) { | |
| SkImageInfo ii = SkImageInfo::MakeA8(fPixels->width(), fPixels->height()); | |
| size_t rowBytes = fPixels->rowBytes(); | |
| sk_sp<SkData> data = fPixels->detachPixelsAsData(); | |
| if (!data) { | |
| return nullptr; | |
| } | |
| sk_sp<SkImage> img = SkImage::MakeRasterData(ii, std::move(data), rowBytes); | |
| if (!img) { | |
| return nullptr; | |
| } | |
| // TODO: http://skbug.com/8422: Although this fixes http://skbug.com/8351, it seems like these | |
| // should just participate in the normal allocation process and not need the pending IO flag. | |
| auto surfaceFlags = GrInternalSurfaceFlags::kNone; | |
| if (!context->priv().proxyProvider()->renderingDirectly()) { | |
| // In DDL mode, this texture proxy will be instantiated at flush time, therfore it cannot | |
| // have pending IO. | |
| surfaceFlags |= GrInternalSurfaceFlags::kNoPendingIO; | |
| } | |
| auto clearFlag = kNone_GrSurfaceFlags; | |
| // In a WASM build on Firefox, we see warnings like | |
| // WebGL warning: texSubImage2D: This operation requires zeroing texture data. This is slow. | |
| // WebGL warning: texSubImage2D: Texture has not been initialized prior to a partial upload, | |
| // forcing the browser to clear it. This may be slow. | |
| // Setting the initial clear seems to make those warnings go away and offers a substantial | |
| // boost in performance in Firefox. Chrome sees a more modest increase. | |
| #if IS_WEBGL==1 | |
| clearFlag = kPerformInitialClear_GrSurfaceFlag; | |
| #endif | |
| return context->priv().proxyProvider()->createTextureProxy( | |
| std::move(img), clearFlag, 1, SkBudgeted::kYes, fit, surfaceFlags); | |
| } |