| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrQuad.h" | |
| #include "GrTypesPriv.h" | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // Functions for identifying the quad type from its coordinates, which are kept debug-only since | |
| // production code should rely on the matrix to derive the quad type more efficiently. These are | |
| // useful in asserts that the quad type is as expected. | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| #ifdef SK_DEBUG | |
| // Allow some tolerance from floating point matrix transformations, but SkScalarNearlyEqual doesn't | |
| // support comparing infinity, and coords_form_rect should return true for infinite edges | |
| #define NEARLY_EQUAL(f1, f2) (f1 == f2 || SkScalarNearlyEqual(f1, f2, 1e-5f)) | |
| // Similarly, support infinite rectangles by looking at the sign of infinities | |
| static bool dot_nearly_zero(const SkVector& e1, const SkVector& e2) { | |
| static constexpr auto dot = SkPoint::DotProduct; | |
| static constexpr auto sign = SkScalarSignAsScalar; | |
| SkScalar dotValue = dot(e1, e2); | |
| if (SkScalarIsNaN(dotValue)) { | |
| // Form vectors from the signs of infinities, and check their dot product | |
| dotValue = dot({sign(e1.fX), sign(e1.fY)}, {sign(e2.fX), sign(e2.fY)}); | |
| } | |
| return SkScalarNearlyZero(dotValue, 1e-3f); | |
| } | |
| // This is not the most performance critical function; code using GrQuad should rely on the faster | |
| // quad type from matrix path, so this will only be called as part of SkASSERT. | |
| static bool coords_form_rect(const float xs[4], const float ys[4]) { | |
| return (NEARLY_EQUAL(xs[0], xs[1]) && NEARLY_EQUAL(xs[2], xs[3]) && | |
| NEARLY_EQUAL(ys[0], ys[2]) && NEARLY_EQUAL(ys[1], ys[3])) || | |
| (NEARLY_EQUAL(xs[0], xs[2]) && NEARLY_EQUAL(xs[1], xs[3]) && | |
| NEARLY_EQUAL(ys[0], ys[1]) && NEARLY_EQUAL(ys[2], ys[3])); | |
| } | |
| static bool coords_rectilinear(const float xs[4], const float ys[4]) { | |
| SkVector e0{xs[1] - xs[0], ys[1] - ys[0]}; // connects to e1 and e2(repeat) | |
| SkVector e1{xs[3] - xs[1], ys[3] - ys[1]}; // connects to e0(repeat) and e3 | |
| SkVector e2{xs[0] - xs[2], ys[0] - ys[2]}; // connects to e0 and e3(repeat) | |
| SkVector e3{xs[2] - xs[3], ys[2] - ys[3]}; // connects to e1(repeat) and e2 | |
| e0.normalize(); | |
| e1.normalize(); | |
| e2.normalize(); | |
| e3.normalize(); | |
| return dot_nearly_zero(e0, e1) && dot_nearly_zero(e1, e3) && | |
| dot_nearly_zero(e2, e0) && dot_nearly_zero(e3, e2); | |
| } | |
| GrQuadType GrQuad::quadType() const { | |
| // Since GrQuad applies any perspective information at construction time, there's only two | |
| // types to choose from. | |
| if (coords_form_rect(fX, fY)) { | |
| return GrQuadType::kRect; | |
| } else if (coords_rectilinear(fX, fY)) { | |
| return GrQuadType::kRectilinear; | |
| } else { | |
| return GrQuadType::kStandard; | |
| } | |
| } | |
| GrQuadType GrPerspQuad::quadType() const { | |
| if (this->hasPerspective()) { | |
| return GrQuadType::kPerspective; | |
| } else { | |
| // Rect or standard quad, can ignore w since they are all ones | |
| if (coords_form_rect(fX, fY)) { | |
| return GrQuadType::kRect; | |
| } else if (coords_rectilinear(fX, fY)) { | |
| return GrQuadType::kRectilinear; | |
| } else { | |
| return GrQuadType::kStandard; | |
| } | |
| } | |
| } | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////////////////////////// | |
| static bool aa_affects_rect(float ql, float qt, float qr, float qb) { | |
| return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); | |
| } | |
| static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m, | |
| Sk4f* xs, Sk4f* ys) { | |
| SkMatrix::TypeMask tm = m.getType(); | |
| SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); | |
| Sk4f r = Sk4f::Load(&rect); | |
| if (tm > SkMatrix::kIdentity_Mask) { | |
| const Sk4f t(m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()); | |
| if (tm <= SkMatrix::kTranslate_Mask) { | |
| r += t; | |
| } else { | |
| const Sk4f s(m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()); | |
| r = r * s + t; | |
| } | |
| } | |
| *xs = SkNx_shuffle<0, 0, 2, 2>(r); | |
| *ys = SkNx_shuffle<1, 3, 1, 3>(r); | |
| } | |
| static void map_quad_general(const Sk4f& qx, const Sk4f& qy, const SkMatrix& m, | |
| Sk4f* xs, Sk4f* ys, Sk4f* ws) { | |
| static constexpr auto fma = SkNx_fma<4, float>; | |
| *xs = fma(m.getScaleX(), qx, fma(m.getSkewX(), qy, m.getTranslateX())); | |
| *ys = fma(m.getSkewY(), qx, fma(m.getScaleY(), qy, m.getTranslateY())); | |
| if (m.hasPerspective()) { | |
| Sk4f w = fma(m.getPerspX(), qx, fma(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2))); | |
| if (ws) { | |
| // Output the calculated w coordinates | |
| *ws = w; | |
| } else { | |
| // Apply perspective division immediately | |
| Sk4f iw = w.invert(); | |
| *xs *= iw; | |
| *ys *= iw; | |
| } | |
| } else if (ws) { | |
| *ws = 1.f; | |
| } | |
| } | |
| static void map_rect_general(const SkRect& rect, const SkMatrix& matrix, | |
| Sk4f* xs, Sk4f* ys, Sk4f* ws) { | |
| Sk4f rx(rect.fLeft, rect.fLeft, rect.fRight, rect.fRight); | |
| Sk4f ry(rect.fTop, rect.fBottom, rect.fTop, rect.fBottom); | |
| map_quad_general(rx, ry, matrix, xs, ys, ws); | |
| } | |
| // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys | |
| // ordered (top-left, bottom-left, top-right, bottom-right) | |
| static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], Sk4f* xs, Sk4f* ys) { | |
| *xs = Sk4f(skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX); | |
| *ys = Sk4f(skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY); | |
| } | |
| template <typename Q> | |
| void GrResolveAATypeForQuad(GrAAType requestedAAType, GrQuadAAFlags requestedEdgeFlags, | |
| const Q& quad, GrQuadType knownType, | |
| GrAAType* outAAType, GrQuadAAFlags* outEdgeFlags) { | |
| // Most cases will keep the requested types unchanged | |
| *outAAType = requestedAAType; | |
| *outEdgeFlags = requestedEdgeFlags; | |
| switch (requestedAAType) { | |
| // When aa type is coverage, disable AA if the edge configuration doesn't actually need it | |
| case GrAAType::kCoverage: | |
| if (requestedEdgeFlags == GrQuadAAFlags::kNone) { | |
| // Turn off anti-aliasing | |
| *outAAType = GrAAType::kNone; | |
| } else { | |
| // For coverage AA, if the quad is a rect and it lines up with pixel boundaries | |
| // then overall aa and per-edge aa can be completely disabled | |
| if (knownType == GrQuadType::kRect && !quad.aaHasEffectOnRect()) { | |
| *outAAType = GrAAType::kNone; | |
| *outEdgeFlags = GrQuadAAFlags::kNone; | |
| } | |
| } | |
| break; | |
| // For no or msaa anti aliasing, override the edge flags since edge flags only make sense | |
| // when coverage aa is being used. | |
| case GrAAType::kNone: | |
| *outEdgeFlags = GrQuadAAFlags::kNone; | |
| break; | |
| case GrAAType::kMSAA: | |
| *outEdgeFlags = GrQuadAAFlags::kAll; | |
| break; | |
| case GrAAType::kMixedSamples: | |
| SK_ABORT("Should not use mixed sample AA with edge AA flags"); | |
| break; | |
| } | |
| }; | |
| // Instantiate GrResolve... for GrQuad and GrPerspQuad | |
| template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrQuad&, GrQuadType, | |
| GrAAType*, GrQuadAAFlags*); | |
| template void GrResolveAATypeForQuad(GrAAType, GrQuadAAFlags, const GrPerspQuad&, GrQuadType, | |
| GrAAType*, GrQuadAAFlags*); | |
| GrQuadType GrQuadTypeForTransformedRect(const SkMatrix& matrix) { | |
| if (matrix.rectStaysRect()) { | |
| return GrQuadType::kRect; | |
| } else if (matrix.preservesRightAngles()) { | |
| return GrQuadType::kRectilinear; | |
| } else if (matrix.hasPerspective()) { | |
| return GrQuadType::kPerspective; | |
| } else { | |
| return GrQuadType::kStandard; | |
| } | |
| } | |
| GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { | |
| Sk4f x, y; | |
| SkMatrix::TypeMask tm = m.getType(); | |
| if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { | |
| map_rect_translate_scale(rect, m, &x, &y); | |
| } else { | |
| map_rect_general(rect, m, &x, &y, nullptr); | |
| } | |
| return GrQuad(x, y); | |
| } | |
| GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { | |
| Sk4f xs, ys; | |
| rearrange_sk_to_gr_points(pts, &xs, &ys); | |
| if (matrix.isIdentity()) { | |
| return GrQuad(xs, ys); | |
| } else { | |
| Sk4f mx, my; | |
| map_quad_general(xs, ys, matrix, &mx, &my, nullptr); | |
| return GrQuad(mx, my); | |
| } | |
| } | |
| bool GrQuad::aaHasEffectOnRect() const { | |
| SkASSERT(this->quadType() == GrQuadType::kRect); | |
| return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); | |
| } | |
| // Private constructor used by GrQuadList to quickly fill in a quad's values from the channel arrays | |
| GrPerspQuad::GrPerspQuad(const float* xs, const float* ys, const float* ws) { | |
| memcpy(fX, xs, 4 * sizeof(float)); | |
| memcpy(fY, ys, 4 * sizeof(float)); | |
| memcpy(fW, ws, 4 * sizeof(float)); | |
| } | |
| GrPerspQuad GrPerspQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { | |
| Sk4f x, y, w; | |
| SkMatrix::TypeMask tm = m.getType(); | |
| if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { | |
| map_rect_translate_scale(rect, m, &x, &y); | |
| w = 1.f; | |
| } else { | |
| map_rect_general(rect, m, &x, &y, &w); | |
| } | |
| return GrPerspQuad(x, y, w); | |
| } | |
| GrPerspQuad GrPerspQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { | |
| Sk4f xs, ys; | |
| rearrange_sk_to_gr_points(pts, &xs, &ys); | |
| if (matrix.isIdentity()) { | |
| return GrPerspQuad(xs, ys, 1.f); | |
| } else { | |
| Sk4f mx, my, mw; | |
| map_quad_general(xs, ys, matrix, &mx, &my, &mw); | |
| return GrPerspQuad(mx, my, mw); | |
| } | |
| } | |
| bool GrPerspQuad::aaHasEffectOnRect() const { | |
| SkASSERT(this->quadType() == GrQuadType::kRect); | |
| // If rect, ws must all be 1s so no need to divide | |
| return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); | |
| } |