| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrCaps.h" | |
| #include "GrContext.h" | |
| #include "GrContextPriv.h" | |
| #include "GrFixedClip.h" | |
| #include "GrGpu.h" | |
| #include "GrMesh.h" | |
| #include "GrPrimitiveProcessor.h" | |
| #include "GrRenderTarget.h" | |
| #include "SkRect.h" | |
| void GrGpuRTCommandBuffer::clear(const GrFixedClip& clip, const SkPMColor4f& color) { | |
| SkASSERT(fRenderTarget); | |
| // A clear at this level will always be a true clear, so make sure clears were not supposed to | |
| // be redirected to draws instead | |
| SkASSERT(!this->gpu()->caps()->performColorClearsAsDraws()); | |
| SkASSERT(!clip.scissorEnabled() || !this->gpu()->caps()->performPartialClearsAsDraws()); | |
| this->onClear(clip, color); | |
| } | |
| void GrGpuRTCommandBuffer::clearStencilClip(const GrFixedClip& clip, bool insideStencilMask) { | |
| // As above, make sure the stencil clear wasn't supposed to be a draw rect with stencil settings | |
| SkASSERT(!this->gpu()->caps()->performStencilClearsAsDraws()); | |
| this->onClearStencilClip(clip, insideStencilMask); | |
| } | |
| bool GrGpuRTCommandBuffer::draw(const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState, | |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, | |
| const GrMesh meshes[], int meshCount, const SkRect& bounds) { | |
| #ifdef SK_DEBUG | |
| SkASSERT(!primProc.hasInstanceAttributes() || this->gpu()->caps()->instanceAttribSupport()); | |
| for (int i = 0; i < meshCount; ++i) { | |
| SkASSERT(!GrPrimTypeRequiresGeometryShaderSupport(meshes[i].primitiveType()) || | |
| this->gpu()->caps()->shaderCaps()->geometryShaderSupport()); | |
| SkASSERT(primProc.hasVertexAttributes() == meshes[i].hasVertexData()); | |
| SkASSERT(primProc.hasInstanceAttributes() == meshes[i].hasInstanceData()); | |
| } | |
| #endif | |
| SkASSERT(!pipeline.isScissorEnabled() || fixedDynamicState || | |
| (dynamicStateArrays && dynamicStateArrays->fScissorRects)); | |
| auto resourceProvider = this->gpu()->getContext()->priv().resourceProvider(); | |
| if (pipeline.isBad()) { | |
| return false; | |
| } | |
| if (fixedDynamicState && fixedDynamicState->fPrimitiveProcessorTextures) { | |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { | |
| if (!fixedDynamicState->fPrimitiveProcessorTextures[i]->instantiate(resourceProvider)) { | |
| return false; | |
| } | |
| } | |
| } | |
| if (dynamicStateArrays && dynamicStateArrays->fPrimitiveProcessorTextures) { | |
| int n = primProc.numTextureSamplers() * meshCount; | |
| const auto* textures = dynamicStateArrays->fPrimitiveProcessorTextures; | |
| for (int i = 0; i < n; ++i) { | |
| if (!textures[i]->instantiate(resourceProvider)) { | |
| return false; | |
| } | |
| } | |
| #ifdef SK_DEBUG | |
| SkASSERT(meshCount >= 1); | |
| const GrTextureProxy* const* primProcProxies = | |
| dynamicStateArrays->fPrimitiveProcessorTextures; | |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { | |
| const GrBackendFormat& format = primProcProxies[i]->backendFormat(); | |
| GrTextureType type = primProcProxies[i]->textureType(); | |
| GrPixelConfig config = primProcProxies[i]->config(); | |
| for (int j = 1; j < meshCount; ++j) { | |
| const GrTextureProxy* testProxy = | |
| primProcProxies[j*primProc.numTextureSamplers() + i]; | |
| SkASSERT(testProxy->backendFormat() == format); | |
| SkASSERT(testProxy->textureType() == type); | |
| SkASSERT(testProxy->config() == config); | |
| } | |
| } | |
| #endif | |
| } | |
| if (primProc.numVertexAttributes() > this->gpu()->caps()->maxVertexAttributes()) { | |
| this->gpu()->stats()->incNumFailedDraws(); | |
| return false; | |
| } | |
| this->onDraw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, meshes, meshCount, | |
| bounds); | |
| return true; | |
| } |