| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkPatchUtils.h" | |
| #include "SkColorData.h" | |
| #include "SkColorSpacePriv.h" | |
| #include "SkGeometry.h" | |
| #include "SkPM4f.h" | |
| #include "SkTo.h" | |
| namespace { | |
| enum CubicCtrlPts { | |
| kTopP0_CubicCtrlPts = 0, | |
| kTopP1_CubicCtrlPts = 1, | |
| kTopP2_CubicCtrlPts = 2, | |
| kTopP3_CubicCtrlPts = 3, | |
| kRightP0_CubicCtrlPts = 3, | |
| kRightP1_CubicCtrlPts = 4, | |
| kRightP2_CubicCtrlPts = 5, | |
| kRightP3_CubicCtrlPts = 6, | |
| kBottomP0_CubicCtrlPts = 9, | |
| kBottomP1_CubicCtrlPts = 8, | |
| kBottomP2_CubicCtrlPts = 7, | |
| kBottomP3_CubicCtrlPts = 6, | |
| kLeftP0_CubicCtrlPts = 0, | |
| kLeftP1_CubicCtrlPts = 11, | |
| kLeftP2_CubicCtrlPts = 10, | |
| kLeftP3_CubicCtrlPts = 9, | |
| }; | |
| // Enum for corner also clockwise. | |
| enum Corner { | |
| kTopLeft_Corner = 0, | |
| kTopRight_Corner, | |
| kBottomRight_Corner, | |
| kBottomLeft_Corner | |
| }; | |
| } | |
| /** | |
| * Evaluator to sample the values of a cubic bezier using forward differences. | |
| * Forward differences is a method for evaluating a nth degree polynomial at a uniform step by only | |
| * adding precalculated values. | |
| * For a linear example we have the function f(t) = m*t+b, then the value of that function at t+h | |
| * would be f(t+h) = m*(t+h)+b. If we want to know the uniform step that we must add to the first | |
| * evaluation f(t) then we need to substract f(t+h) - f(t) = m*t + m*h + b - m*t + b = mh. After | |
| * obtaining this value (mh) we could just add this constant step to our first sampled point | |
| * to compute the next one. | |
| * | |
| * For the cubic case the first difference gives as a result a quadratic polynomial to which we can | |
| * apply again forward differences and get linear function to which we can apply again forward | |
| * differences to get a constant difference. This is why we keep an array of size 4, the 0th | |
| * position keeps the sampled value while the next ones keep the quadratic, linear and constant | |
| * difference values. | |
| */ | |
| class FwDCubicEvaluator { | |
| public: | |
| /** | |
| * Receives the 4 control points of the cubic bezier. | |
| */ | |
| explicit FwDCubicEvaluator(const SkPoint points[4]) | |
| : fCoefs(points) { | |
| memcpy(fPoints, points, 4 * sizeof(SkPoint)); | |
| this->restart(1); | |
| } | |
| /** | |
| * Restarts the forward differences evaluator to the first value of t = 0. | |
| */ | |
| void restart(int divisions) { | |
| fDivisions = divisions; | |
| fCurrent = 0; | |
| fMax = fDivisions + 1; | |
| Sk2s h = Sk2s(1.f / fDivisions); | |
| Sk2s h2 = h * h; | |
| Sk2s h3 = h2 * h; | |
| Sk2s fwDiff3 = Sk2s(6) * fCoefs.fA * h3; | |
| fFwDiff[3] = to_point(fwDiff3); | |
| fFwDiff[2] = to_point(fwDiff3 + times_2(fCoefs.fB) * h2); | |
| fFwDiff[1] = to_point(fCoefs.fA * h3 + fCoefs.fB * h2 + fCoefs.fC * h); | |
| fFwDiff[0] = to_point(fCoefs.fD); | |
| } | |
| /** | |
| * Check if the evaluator is still within the range of 0<=t<=1 | |
| */ | |
| bool done() const { | |
| return fCurrent > fMax; | |
| } | |
| /** | |
| * Call next to obtain the SkPoint sampled and move to the next one. | |
| */ | |
| SkPoint next() { | |
| SkPoint point = fFwDiff[0]; | |
| fFwDiff[0] += fFwDiff[1]; | |
| fFwDiff[1] += fFwDiff[2]; | |
| fFwDiff[2] += fFwDiff[3]; | |
| fCurrent++; | |
| return point; | |
| } | |
| const SkPoint* getCtrlPoints() const { | |
| return fPoints; | |
| } | |
| private: | |
| SkCubicCoeff fCoefs; | |
| int fMax, fCurrent, fDivisions; | |
| SkPoint fFwDiff[4], fPoints[4]; | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////// | |
| // size in pixels of each partition per axis, adjust this knob | |
| static const int kPartitionSize = 10; | |
| /** | |
| * Calculate the approximate arc length given a bezier curve's control points. | |
| * Returns -1 if bad calc (i.e. non-finite) | |
| */ | |
| static SkScalar approx_arc_length(const SkPoint points[], int count) { | |
| if (count < 2) { | |
| return 0; | |
| } | |
| SkScalar arcLength = 0; | |
| for (int i = 0; i < count - 1; i++) { | |
| arcLength += SkPoint::Distance(points[i], points[i + 1]); | |
| } | |
| return SkScalarIsFinite(arcLength) ? arcLength : -1; | |
| } | |
| static SkScalar bilerp(SkScalar tx, SkScalar ty, SkScalar c00, SkScalar c10, SkScalar c01, | |
| SkScalar c11) { | |
| SkScalar a = c00 * (1.f - tx) + c10 * tx; | |
| SkScalar b = c01 * (1.f - tx) + c11 * tx; | |
| return a * (1.f - ty) + b * ty; | |
| } | |
| static Sk4f bilerp(SkScalar tx, SkScalar ty, | |
| const Sk4f& c00, const Sk4f& c10, const Sk4f& c01, const Sk4f& c11) { | |
| Sk4f a = c00 * (1.f - tx) + c10 * tx; | |
| Sk4f b = c01 * (1.f - tx) + c11 * tx; | |
| return a * (1.f - ty) + b * ty; | |
| } | |
| SkISize SkPatchUtils::GetLevelOfDetail(const SkPoint cubics[12], const SkMatrix* matrix) { | |
| // Approximate length of each cubic. | |
| SkPoint pts[kNumPtsCubic]; | |
| SkPatchUtils::GetTopCubic(cubics, pts); | |
| matrix->mapPoints(pts, kNumPtsCubic); | |
| SkScalar topLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetBottomCubic(cubics, pts); | |
| matrix->mapPoints(pts, kNumPtsCubic); | |
| SkScalar bottomLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetLeftCubic(cubics, pts); | |
| matrix->mapPoints(pts, kNumPtsCubic); | |
| SkScalar leftLength = approx_arc_length(pts, kNumPtsCubic); | |
| SkPatchUtils::GetRightCubic(cubics, pts); | |
| matrix->mapPoints(pts, kNumPtsCubic); | |
| SkScalar rightLength = approx_arc_length(pts, kNumPtsCubic); | |
| if (topLength < 0 || bottomLength < 0 || leftLength < 0 || rightLength < 0) { | |
| return {0, 0}; // negative length is a sentinel for bad length (i.e. non-finite) | |
| } | |
| // Level of detail per axis, based on the larger side between top and bottom or left and right | |
| int lodX = static_cast<int>(SkMaxScalar(topLength, bottomLength) / kPartitionSize); | |
| int lodY = static_cast<int>(SkMaxScalar(leftLength, rightLength) / kPartitionSize); | |
| return SkISize::Make(SkMax32(8, lodX), SkMax32(8, lodY)); | |
| } | |
| void SkPatchUtils::GetTopCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kTopP0_CubicCtrlPts]; | |
| points[1] = cubics[kTopP1_CubicCtrlPts]; | |
| points[2] = cubics[kTopP2_CubicCtrlPts]; | |
| points[3] = cubics[kTopP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetBottomCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kBottomP0_CubicCtrlPts]; | |
| points[1] = cubics[kBottomP1_CubicCtrlPts]; | |
| points[2] = cubics[kBottomP2_CubicCtrlPts]; | |
| points[3] = cubics[kBottomP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetLeftCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kLeftP0_CubicCtrlPts]; | |
| points[1] = cubics[kLeftP1_CubicCtrlPts]; | |
| points[2] = cubics[kLeftP2_CubicCtrlPts]; | |
| points[3] = cubics[kLeftP3_CubicCtrlPts]; | |
| } | |
| void SkPatchUtils::GetRightCubic(const SkPoint cubics[12], SkPoint points[4]) { | |
| points[0] = cubics[kRightP0_CubicCtrlPts]; | |
| points[1] = cubics[kRightP1_CubicCtrlPts]; | |
| points[2] = cubics[kRightP2_CubicCtrlPts]; | |
| points[3] = cubics[kRightP3_CubicCtrlPts]; | |
| } | |
| #include "SkPM4fPriv.h" | |
| #include "SkColorSpaceXform.h" | |
| struct SkRGBAf { | |
| float fVec[4]; | |
| static SkRGBAf From4f(const Sk4f& x) { | |
| SkRGBAf c; | |
| x.store(c.fVec); | |
| return c; | |
| } | |
| static SkRGBAf FromBGRA32(SkColor c) { | |
| return From4f(swizzle_rb(SkNx_cast<float>(Sk4b::Load(&c)) * (1/255.0f))); | |
| } | |
| Sk4f to4f() const { | |
| return Sk4f::Load(fVec); | |
| } | |
| SkColor toBGRA32() const { | |
| SkColor color; | |
| SkNx_cast<uint8_t>(swizzle_rb(this->to4f()) * Sk4f(255) + Sk4f(0.5f)).store(&color); | |
| return color; | |
| } | |
| SkRGBAf premul() const { | |
| float a = fVec[3]; | |
| return From4f(this->to4f() * Sk4f(a, a, a, 1)); | |
| } | |
| SkRGBAf unpremul() const { | |
| float a = fVec[3]; | |
| float inv = a ? 1/a : 0; | |
| return From4f(this->to4f() * Sk4f(inv, inv, inv, 1)); | |
| } | |
| }; | |
| static void skcolor_to_float(SkRGBAf dst[], const SkColor src[], int count, SkColorSpace* dstCS, | |
| bool doPremul) { | |
| // Source is always sRGB SkColor. | |
| auto srcCS = sk_srgb_singleton(); | |
| auto op = doPremul ? SkColorSpaceXform::kPremul_AlphaOp : SkColorSpaceXform::kPreserve_AlphaOp; | |
| SkAssertResult(SkColorSpaceXform::Apply(dstCS, SkColorSpaceXform::kRGBA_F32_ColorFormat, dst, | |
| srcCS, SkColorSpaceXform::kBGRA_8888_ColorFormat, src, | |
| count, op)); | |
| } | |
| static void float_to_skcolor(SkColor dst[], const SkRGBAf src[], int count, SkColorSpace* srcCS) { | |
| // Destination is always sRGB SkColor. | |
| auto dstCS = sk_srgb_singleton(); | |
| SkAssertResult(SkColorSpaceXform::Apply(dstCS, SkColorSpaceXform::kBGRA_8888_ColorFormat, dst, | |
| srcCS, SkColorSpaceXform::kRGBA_F32_ColorFormat, src, | |
| count, SkColorSpaceXform::kPreserve_AlphaOp)); | |
| } | |
| static void unpremul(SkRGBAf array[], int count) { | |
| for (int i = 0; i < count; ++i) { | |
| array[i] = array[i].unpremul(); | |
| } | |
| } | |
| sk_sp<SkVertices> SkPatchUtils::MakeVertices(const SkPoint cubics[12], const SkColor srcColors[4], | |
| const SkPoint srcTexCoords[4], int lodX, int lodY, | |
| SkColorSpace* colorSpace) { | |
| if (lodX < 1 || lodY < 1 || nullptr == cubics) { | |
| return nullptr; | |
| } | |
| // check for overflow in multiplication | |
| const int64_t lodX64 = (lodX + 1), | |
| lodY64 = (lodY + 1), | |
| mult64 = lodX64 * lodY64; | |
| if (mult64 > SK_MaxS32) { | |
| return nullptr; | |
| } | |
| // Treat null interpolation space as sRGB. | |
| if (!colorSpace) { | |
| colorSpace = sk_srgb_singleton(); | |
| } | |
| int vertexCount = SkToS32(mult64); | |
| // it is recommended to generate draw calls of no more than 65536 indices, so we never generate | |
| // more than 60000 indices. To accomplish that we resize the LOD and vertex count | |
| if (vertexCount > 10000 || lodX > 200 || lodY > 200) { | |
| float weightX = static_cast<float>(lodX) / (lodX + lodY); | |
| float weightY = static_cast<float>(lodY) / (lodX + lodY); | |
| // 200 comes from the 100 * 2 which is the max value of vertices because of the limit of | |
| // 60000 indices ( sqrt(60000 / 6) that comes from data->fIndexCount = lodX * lodY * 6) | |
| // Need a min of 1 since we later divide by lod | |
| lodX = std::max(1, sk_float_floor2int_no_saturate(weightX * 200)); | |
| lodY = std::max(1, sk_float_floor2int_no_saturate(weightY * 200)); | |
| vertexCount = (lodX + 1) * (lodY + 1); | |
| } | |
| const int indexCount = lodX * lodY * 6; | |
| uint32_t flags = 0; | |
| if (srcTexCoords) { | |
| flags |= SkVertices::kHasTexCoords_BuilderFlag; | |
| } | |
| if (srcColors) { | |
| flags |= SkVertices::kHasColors_BuilderFlag; | |
| } | |
| SkSTArenaAlloc<2048> alloc; | |
| SkRGBAf* cornerColors = srcColors ? alloc.makeArray<SkRGBAf>(4) : nullptr; | |
| SkRGBAf* tmpColors = srcColors ? alloc.makeArray<SkRGBAf>(vertexCount) : nullptr; | |
| SkVertices::Builder builder(SkVertices::kTriangles_VertexMode, vertexCount, indexCount, flags); | |
| SkPoint* pos = builder.positions(); | |
| SkPoint* texs = builder.texCoords(); | |
| uint16_t* indices = builder.indices(); | |
| bool is_opaque = false; | |
| /* | |
| * 1. Should we offer this as a runtime choice, as we do in gradients? | |
| * 2. Since drawing the vertices wants premul, shoudl we extend SkVertices to store | |
| * premul colors (as floats, w/ a colorspace)? | |
| */ | |
| bool doPremul = true; | |
| if (cornerColors) { | |
| SkColor c = ~0; | |
| for (int i = 0; i < kNumCorners; i++) { | |
| c &= srcColors[i]; | |
| } | |
| is_opaque = (SkColorGetA(c) == 0xFF); | |
| if (is_opaque) { | |
| doPremul = false; // no need | |
| } | |
| skcolor_to_float(cornerColors, srcColors, kNumCorners, colorSpace, doPremul); | |
| } | |
| SkPoint pts[kNumPtsCubic]; | |
| SkPatchUtils::GetBottomCubic(cubics, pts); | |
| FwDCubicEvaluator fBottom(pts); | |
| SkPatchUtils::GetTopCubic(cubics, pts); | |
| FwDCubicEvaluator fTop(pts); | |
| SkPatchUtils::GetLeftCubic(cubics, pts); | |
| FwDCubicEvaluator fLeft(pts); | |
| SkPatchUtils::GetRightCubic(cubics, pts); | |
| FwDCubicEvaluator fRight(pts); | |
| fBottom.restart(lodX); | |
| fTop.restart(lodX); | |
| SkScalar u = 0.0f; | |
| int stride = lodY + 1; | |
| for (int x = 0; x <= lodX; x++) { | |
| SkPoint bottom = fBottom.next(), top = fTop.next(); | |
| fLeft.restart(lodY); | |
| fRight.restart(lodY); | |
| SkScalar v = 0.f; | |
| for (int y = 0; y <= lodY; y++) { | |
| int dataIndex = x * (lodY + 1) + y; | |
| SkPoint left = fLeft.next(), right = fRight.next(); | |
| SkPoint s0 = SkPoint::Make((1.0f - v) * top.x() + v * bottom.x(), | |
| (1.0f - v) * top.y() + v * bottom.y()); | |
| SkPoint s1 = SkPoint::Make((1.0f - u) * left.x() + u * right.x(), | |
| (1.0f - u) * left.y() + u * right.y()); | |
| SkPoint s2 = SkPoint::Make( | |
| (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].x() | |
| + u * fTop.getCtrlPoints()[3].x()) | |
| + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].x() | |
| + u * fBottom.getCtrlPoints()[3].x()), | |
| (1.0f - v) * ((1.0f - u) * fTop.getCtrlPoints()[0].y() | |
| + u * fTop.getCtrlPoints()[3].y()) | |
| + v * ((1.0f - u) * fBottom.getCtrlPoints()[0].y() | |
| + u * fBottom.getCtrlPoints()[3].y())); | |
| pos[dataIndex] = s0 + s1 - s2; | |
| if (cornerColors) { | |
| bilerp(u, v, cornerColors[kTopLeft_Corner].to4f(), | |
| cornerColors[kTopRight_Corner].to4f(), | |
| cornerColors[kBottomLeft_Corner].to4f(), | |
| cornerColors[kBottomRight_Corner].to4f()).store(tmpColors[dataIndex].fVec); | |
| if (is_opaque) { | |
| tmpColors[dataIndex].fVec[3] = 1; | |
| } | |
| } | |
| if (texs) { | |
| texs[dataIndex] = SkPoint::Make(bilerp(u, v, srcTexCoords[kTopLeft_Corner].x(), | |
| srcTexCoords[kTopRight_Corner].x(), | |
| srcTexCoords[kBottomLeft_Corner].x(), | |
| srcTexCoords[kBottomRight_Corner].x()), | |
| bilerp(u, v, srcTexCoords[kTopLeft_Corner].y(), | |
| srcTexCoords[kTopRight_Corner].y(), | |
| srcTexCoords[kBottomLeft_Corner].y(), | |
| srcTexCoords[kBottomRight_Corner].y())); | |
| } | |
| if(x < lodX && y < lodY) { | |
| int i = 6 * (x * lodY + y); | |
| indices[i] = x * stride + y; | |
| indices[i + 1] = x * stride + 1 + y; | |
| indices[i + 2] = (x + 1) * stride + 1 + y; | |
| indices[i + 3] = indices[i]; | |
| indices[i + 4] = indices[i + 2]; | |
| indices[i + 5] = (x + 1) * stride + y; | |
| } | |
| v = SkScalarClampMax(v + 1.f / lodY, 1); | |
| } | |
| u = SkScalarClampMax(u + 1.f / lodX, 1); | |
| } | |
| if (tmpColors) { | |
| if (doPremul) { | |
| unpremul(tmpColors, vertexCount); | |
| } | |
| float_to_skcolor(builder.colors(), tmpColors, vertexCount, colorSpace); | |
| } | |
| return builder.detach(); | |
| } |