| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "SkPictureShader.h" | |
| #include "SkArenaAlloc.h" | |
| #include "SkBitmap.h" | |
| #include "SkBitmapProcShader.h" | |
| #include "SkCanvas.h" | |
| #include "SkColorSpaceXformCanvas.h" | |
| #include "SkImage.h" | |
| #include "SkImageShader.h" | |
| #include "SkMatrixUtils.h" | |
| #include "SkPicturePriv.h" | |
| #include "SkPictureImageGenerator.h" | |
| #include "SkReadBuffer.h" | |
| #include "SkResourceCache.h" | |
| #if SK_SUPPORT_GPU | |
| #include "GrCaps.h" | |
| #include "GrColorSpaceInfo.h" | |
| #include "GrContext.h" | |
| #include "GrContextPriv.h" | |
| #include "GrFragmentProcessor.h" | |
| #endif | |
| namespace { | |
| static unsigned gBitmapSkaderKeyNamespaceLabel; | |
| struct BitmapShaderKey : public SkResourceCache::Key { | |
| public: | |
| BitmapShaderKey(sk_sp<SkColorSpace> colorSpace, | |
| uint32_t shaderID, | |
| const SkRect& tile, | |
| SkShader::TileMode tmx, | |
| SkShader::TileMode tmy, | |
| const SkSize& scale, | |
| bool hasDstColorSpace) | |
| : fColorSpace(std::move(colorSpace)) | |
| , fTile(tile) | |
| , fTmx(tmx) | |
| , fTmy(tmy) | |
| , fScale(scale) | |
| , fHasDstColorSpace(hasDstColorSpace ? 1 : 0) { | |
| static const size_t keySize = sizeof(fColorSpace) + | |
| sizeof(fTile) + | |
| sizeof(fTmx) + sizeof(fTmy) + | |
| sizeof(fScale) + | |
| sizeof(fHasDstColorSpace); | |
| // This better be packed. | |
| SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - (uint32_t*)&fColorSpace) == keySize); | |
| this->init(&gBitmapSkaderKeyNamespaceLabel, MakeSharedID(shaderID), keySize); | |
| } | |
| static uint64_t MakeSharedID(uint32_t shaderID) { | |
| uint64_t sharedID = SkSetFourByteTag('p', 's', 'd', 'r'); | |
| return (sharedID << 32) | shaderID; | |
| } | |
| private: | |
| // TODO: there are some fishy things about using CS sk_sps in the key: | |
| // - false negatives: keys are memcmp'ed, so we don't detect equivalent CSs | |
| // (SkColorspace::Equals) | |
| // - we're keeping the CS alive, even when the client releases it | |
| // | |
| // Ideally we'd be using unique IDs or some other weak ref + purge mechanism | |
| // when the CS is deleted. | |
| sk_sp<SkColorSpace> fColorSpace; | |
| SkRect fTile; | |
| SkShader::TileMode fTmx, fTmy; | |
| SkSize fScale; | |
| uint32_t fHasDstColorSpace; | |
| SkDEBUGCODE(uint32_t fEndOfStruct;) | |
| }; | |
| struct BitmapShaderRec : public SkResourceCache::Rec { | |
| BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader) | |
| : fKey(key) | |
| , fShader(SkRef(tileShader)) {} | |
| BitmapShaderKey fKey; | |
| sk_sp<SkShader> fShader; | |
| const Key& getKey() const override { return fKey; } | |
| size_t bytesUsed() const override { | |
| // Just the record overhead -- the actual pixels are accounted by SkImageCacherator. | |
| return sizeof(fKey) + sizeof(SkImageShader); | |
| } | |
| const char* getCategory() const override { return "bitmap-shader"; } | |
| SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; } | |
| static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) { | |
| const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec); | |
| sk_sp<SkShader>* result = reinterpret_cast<sk_sp<SkShader>*>(contextShader); | |
| *result = rec.fShader; | |
| // The bitmap shader is backed by an image generator, thus it can always re-generate its | |
| // pixels if discarded. | |
| return true; | |
| } | |
| }; | |
| static int32_t gNextID = 1; | |
| uint32_t next_id() { | |
| int32_t id; | |
| do { | |
| id = sk_atomic_inc(&gNextID); | |
| } while (id == SK_InvalidGenID); | |
| return static_cast<uint32_t>(id); | |
| } | |
| } // namespace | |
| SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile, | |
| sk_sp<SkColorSpace> colorSpace) | |
| : INHERITED(localMatrix) | |
| , fPicture(std::move(picture)) | |
| , fTile(tile ? *tile : fPicture->cullRect()) | |
| , fTmx(tmx) | |
| , fTmy(tmy) | |
| , fColorSpace(std::move(colorSpace)) | |
| , fUniqueID(next_id()) | |
| , fAddedToCache(false) {} | |
| SkPictureShader::~SkPictureShader() { | |
| if (fAddedToCache.load()) { | |
| SkResourceCache::PostPurgeSharedID(BitmapShaderKey::MakeSharedID(fUniqueID)); | |
| } | |
| } | |
| sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy, | |
| const SkMatrix* localMatrix, const SkRect* tile) { | |
| if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) { | |
| return SkShader::MakeEmptyShader(); | |
| } | |
| return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile, | |
| nullptr)); | |
| } | |
| sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) { | |
| SkMatrix lm; | |
| buffer.readMatrix(&lm); | |
| TileMode mx = (TileMode)buffer.read32(); | |
| TileMode my = (TileMode)buffer.read32(); | |
| SkRect tile; | |
| buffer.readRect(&tile); | |
| sk_sp<SkPicture> picture; | |
| bool didSerialize = buffer.readBool(); | |
| if (didSerialize) { | |
| picture = SkPicturePriv::MakeFromBuffer(buffer); | |
| } | |
| return SkPictureShader::Make(picture, mx, my, &lm, &tile); | |
| } | |
| void SkPictureShader::flatten(SkWriteBuffer& buffer) const { | |
| buffer.writeMatrix(this->getLocalMatrix()); | |
| buffer.write32(fTmx); | |
| buffer.write32(fTmy); | |
| buffer.writeRect(fTile); | |
| buffer.writeBool(true); | |
| SkPicturePriv::Flatten(fPicture, buffer); | |
| } | |
| // Returns a cached image shader, which wraps a single picture tile at the given | |
| // CTM/local matrix. Also adjusts the local matrix for tile scaling. | |
| sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, | |
| SkTCopyOnFirstWrite<SkMatrix>* localMatrix, | |
| SkColorSpace* dstColorSpace, | |
| const int maxTextureSize) const { | |
| SkASSERT(fPicture && !fPicture->cullRect().isEmpty()); | |
| const SkMatrix m = SkMatrix::Concat(viewMatrix, **localMatrix); | |
| // Use a rotation-invariant scale | |
| SkPoint scale; | |
| // | |
| // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines! | |
| // | |
| if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) { | |
| // Decomposition failed, use an approximation. | |
| scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), | |
| SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); | |
| } | |
| SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()), | |
| SkScalarAbs(scale.y() * fTile.height())); | |
| // Clamp the tile size to about 4M pixels | |
| static const SkScalar kMaxTileArea = 2048 * 2048; | |
| SkScalar tileArea = scaledSize.width() * scaledSize.height(); | |
| if (tileArea > kMaxTileArea) { | |
| SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea); | |
| scaledSize.set(scaledSize.width() * clampScale, | |
| scaledSize.height() * clampScale); | |
| } | |
| #if SK_SUPPORT_GPU | |
| // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture | |
| if (maxTextureSize) { | |
| if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) { | |
| SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height()); | |
| scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), | |
| SkScalarFloorToScalar(scaledSize.height() * downScale)); | |
| } | |
| } | |
| #endif | |
| const SkISize tileSize = scaledSize.toCeil(); | |
| if (tileSize.isEmpty()) { | |
| return SkShader::MakeEmptyShader(); | |
| } | |
| // The actual scale, compensating for rounding & clamping. | |
| const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(), | |
| SkIntToScalar(tileSize.height()) / fTile.height()); | |
| // |fColorSpace| will only be set when using an SkColorSpaceXformCanvas to do pre-draw xforms. | |
| // This canvas is strictly for legacy mode. A non-null |dstColorSpace| indicates that we | |
| // should perform color correct rendering and xform at draw time. | |
| SkASSERT(!fColorSpace || !dstColorSpace); | |
| sk_sp<SkColorSpace> keyCS = dstColorSpace ? sk_ref_sp(dstColorSpace) : fColorSpace; | |
| bool hasDstColorSpace = SkToBool(dstColorSpace); | |
| sk_sp<SkShader> tileShader; | |
| BitmapShaderKey key(std::move(keyCS), | |
| fUniqueID, | |
| fTile, | |
| fTmx, | |
| fTmy, | |
| tileScale, | |
| hasDstColorSpace); | |
| if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | |
| SkMatrix tileMatrix; | |
| tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()), | |
| SkMatrix::kFill_ScaleToFit); | |
| sk_sp<SkImage> tileImage = SkImage::MakeFromGenerator( | |
| SkPictureImageGenerator::Make(tileSize, fPicture, &tileMatrix, nullptr, | |
| SkImage::BitDepth::kU8, sk_ref_sp(dstColorSpace))); | |
| if (!tileImage) { | |
| return nullptr; | |
| } | |
| if (fColorSpace) { | |
| tileImage = tileImage->makeColorSpace(fColorSpace); | |
| } | |
| tileShader = tileImage->makeShader(fTmx, fTmy); | |
| SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get())); | |
| fAddedToCache.store(true); | |
| } | |
| if (tileScale.width() != 1 || tileScale.height() != 1) { | |
| localMatrix->writable()->preScale(1 / tileScale.width(), 1 / tileScale.height()); | |
| } | |
| return tileShader; | |
| } | |
| bool SkPictureShader::onAppendStages(const StageRec& rec) const { | |
| auto lm = this->totalLocalMatrix(rec.fLocalM); | |
| // Keep bitmapShader alive by using alloc instead of stack memory | |
| auto& bitmapShader = *rec.fAlloc->make<sk_sp<SkShader>>(); | |
| bitmapShader = this->refBitmapShader(rec.fCTM, &lm, rec.fDstCS); | |
| if (!bitmapShader) { | |
| return false; | |
| } | |
| StageRec localRec = rec; | |
| localRec.fLocalM = lm->isIdentity() ? nullptr : lm.get(); | |
| return as_SB(bitmapShader)->appendStages(localRec); | |
| } | |
| ///////////////////////////////////////////////////////////////////////////////////////// | |
| SkShaderBase::Context* SkPictureShader::onMakeContext(const ContextRec& rec, SkArenaAlloc* alloc) | |
| const { | |
| auto lm = this->totalLocalMatrix(rec.fLocalMatrix); | |
| sk_sp<SkShader> bitmapShader = this->refBitmapShader(*rec.fMatrix, &lm, rec.fDstColorSpace); | |
| if (!bitmapShader) { | |
| return nullptr; | |
| } | |
| ContextRec localRec = rec; | |
| localRec.fLocalMatrix = lm->isIdentity() ? nullptr : lm.get(); | |
| PictureShaderContext* ctx = | |
| alloc->make<PictureShaderContext>(*this, localRec, std::move(bitmapShader), alloc); | |
| if (nullptr == ctx->fBitmapShaderContext) { | |
| ctx = nullptr; | |
| } | |
| return ctx; | |
| } | |
| sk_sp<SkShader> SkPictureShader::onMakeColorSpace(SkColorSpaceXformer* xformer) const { | |
| sk_sp<SkColorSpace> dstCS = xformer->dst(); | |
| if (SkColorSpace::Equals(dstCS.get(), fColorSpace.get())) { | |
| return sk_ref_sp(const_cast<SkPictureShader*>(this)); | |
| } | |
| return sk_sp<SkPictureShader>(new SkPictureShader(fPicture, fTmx, fTmy, &this->getLocalMatrix(), | |
| &fTile, std::move(dstCS))); | |
| } | |
| ///////////////////////////////////////////////////////////////////////////////////////// | |
| SkPictureShader::PictureShaderContext::PictureShaderContext( | |
| const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader, | |
| SkArenaAlloc* alloc) | |
| : INHERITED(shader, rec) | |
| , fBitmapShader(std::move(bitmapShader)) | |
| { | |
| fBitmapShaderContext = as_SB(fBitmapShader)->makeContext(rec, alloc); | |
| //if fBitmapShaderContext is null, we are invalid | |
| } | |
| uint32_t SkPictureShader::PictureShaderContext::getFlags() const { | |
| SkASSERT(fBitmapShaderContext); | |
| return fBitmapShaderContext->getFlags(); | |
| } | |
| void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | |
| SkASSERT(fBitmapShaderContext); | |
| fBitmapShaderContext->shadeSpan(x, y, dstC, count); | |
| } | |
| #if SK_SUPPORT_GPU | |
| std::unique_ptr<GrFragmentProcessor> SkPictureShader::asFragmentProcessor( | |
| const GrFPArgs& args) const { | |
| int maxTextureSize = 0; | |
| if (args.fContext) { | |
| maxTextureSize = args.fContext->contextPriv().caps()->maxTextureSize(); | |
| } | |
| auto lm = this->totalLocalMatrix(args.fPreLocalMatrix, args.fPostLocalMatrix); | |
| sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, &lm, | |
| args.fDstColorSpaceInfo->colorSpace(), | |
| maxTextureSize)); | |
| if (!bitmapShader) { | |
| return nullptr; | |
| } | |
| // We want to *reset* args.fPreLocalMatrix, not compose it. | |
| GrFPArgs newArgs(args.fContext, args.fViewMatrix, args.fFilterQuality, args.fDstColorSpaceInfo); | |
| newArgs.fPreLocalMatrix = lm.get(); | |
| return as_SB(bitmapShader)->asFragmentProcessor(newArgs); | |
| } | |
| #endif |