| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrVkGpu.h" | |
| #include "GrVkImage.h" | |
| #include "GrVkMemory.h" | |
| #include "GrVkUtil.h" | |
| #define VK_CALL(GPU, X) GR_VK_CALL(GPU->vkInterface(), X) | |
| VkPipelineStageFlags GrVkImage::LayoutToPipelineStageFlags(const VkImageLayout layout) { | |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { | |
| return VK_PIPELINE_STAGE_ALL_COMMANDS_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_TRANSFER_BIT; | |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == layout || | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | |
| return VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; | |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { | |
| return VK_PIPELINE_STAGE_HOST_BIT; | |
| } | |
| SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED == layout); | |
| return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; | |
| } | |
| VkAccessFlags GrVkImage::LayoutToSrcAccessMask(const VkImageLayout layout) { | |
| // Currently we assume we will never being doing any explict shader writes (this doesn't include | |
| // color attachment or depth/stencil writes). So we will ignore the | |
| // VK_MEMORY_OUTPUT_SHADER_WRITE_BIT. | |
| // We can only directly access the host memory if we are in preinitialized or general layout, | |
| // and the image is linear. | |
| // TODO: Add check for linear here so we are not always adding host to general, and we should | |
| // only be in preinitialized if we are linear | |
| VkAccessFlags flags = 0;; | |
| if (VK_IMAGE_LAYOUT_GENERAL == layout) { | |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | | |
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | | |
| VK_ACCESS_TRANSFER_WRITE_BIT | | |
| VK_ACCESS_TRANSFER_READ_BIT | | |
| VK_ACCESS_SHADER_READ_BIT | | |
| VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_HOST_READ_BIT; | |
| } else if (VK_IMAGE_LAYOUT_PREINITIALIZED == layout) { | |
| flags = VK_ACCESS_HOST_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL == layout) { | |
| flags = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL == layout) { | |
| flags = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == layout) { | |
| flags = VK_ACCESS_TRANSFER_WRITE_BIT; | |
| } else if (VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == layout) { | |
| flags = VK_ACCESS_TRANSFER_READ_BIT; | |
| } else if (VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == layout) { | |
| flags = VK_ACCESS_SHADER_READ_BIT; | |
| } | |
| return flags; | |
| } | |
| VkImageAspectFlags vk_format_to_aspect_flags(VkFormat format) { | |
| switch (format) { | |
| case VK_FORMAT_S8_UINT: | |
| return VK_IMAGE_ASPECT_STENCIL_BIT; | |
| case VK_FORMAT_D24_UNORM_S8_UINT: // fallthrough | |
| case VK_FORMAT_D32_SFLOAT_S8_UINT: | |
| return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; | |
| default: | |
| SkASSERT(GrVkFormatIsSupported(format)); | |
| return VK_IMAGE_ASPECT_COLOR_BIT; | |
| } | |
| } | |
| void GrVkImage::setImageLayout(const GrVkGpu* gpu, VkImageLayout newLayout, | |
| VkAccessFlags dstAccessMask, | |
| VkPipelineStageFlags dstStageMask, | |
| bool byRegion) { | |
| SkASSERT(VK_IMAGE_LAYOUT_UNDEFINED != newLayout && | |
| VK_IMAGE_LAYOUT_PREINITIALIZED != newLayout); | |
| VkImageLayout currentLayout = this->currentLayout(); | |
| // If the old and new layout are the same and the layout is a read only layout, there is no need | |
| // to put in a barrier. | |
| if (newLayout == currentLayout && | |
| (VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL == currentLayout || | |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == currentLayout || | |
| VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == currentLayout)) { | |
| return; | |
| } | |
| VkAccessFlags srcAccessMask = GrVkImage::LayoutToSrcAccessMask(currentLayout); | |
| VkPipelineStageFlags srcStageMask = GrVkImage::LayoutToPipelineStageFlags(currentLayout); | |
| VkImageAspectFlags aspectFlags = vk_format_to_aspect_flags(fInfo.fFormat); | |
| VkImageMemoryBarrier imageMemoryBarrier = { | |
| VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // sType | |
| nullptr, // pNext | |
| srcAccessMask, // outputMask | |
| dstAccessMask, // inputMask | |
| currentLayout, // oldLayout | |
| newLayout, // newLayout | |
| VK_QUEUE_FAMILY_IGNORED, // srcQueueFamilyIndex | |
| VK_QUEUE_FAMILY_IGNORED, // dstQueueFamilyIndex | |
| fInfo.fImage, // image | |
| { aspectFlags, 0, fInfo.fLevelCount, 0, 1 } // subresourceRange | |
| }; | |
| gpu->addImageMemoryBarrier(srcStageMask, dstStageMask, byRegion, &imageMemoryBarrier); | |
| this->updateImageLayout(newLayout); | |
| } | |
| bool GrVkImage::InitImageInfo(const GrVkGpu* gpu, const ImageDesc& imageDesc, GrVkImageInfo* info) { | |
| if (0 == imageDesc.fWidth || 0 == imageDesc.fHeight) { | |
| return false; | |
| } | |
| VkImage image = 0; | |
| GrVkAlloc alloc; | |
| bool isLinear = VK_IMAGE_TILING_LINEAR == imageDesc.fImageTiling; | |
| VkImageLayout initialLayout = isLinear ? VK_IMAGE_LAYOUT_PREINITIALIZED | |
| : VK_IMAGE_LAYOUT_UNDEFINED; | |
| // Create Image | |
| VkSampleCountFlagBits vkSamples; | |
| if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) { | |
| return false; | |
| } | |
| SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling || | |
| VK_SAMPLE_COUNT_1_BIT == vkSamples); | |
| const VkImageCreateInfo imageCreateInfo = { | |
| VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType | |
| nullptr, // pNext | |
| 0, // VkImageCreateFlags | |
| imageDesc.fImageType, // VkImageType | |
| imageDesc.fFormat, // VkFormat | |
| { imageDesc.fWidth, imageDesc.fHeight, 1 }, // VkExtent3D | |
| imageDesc.fLevels, // mipLevels | |
| 1, // arrayLayers | |
| vkSamples, // samples | |
| imageDesc.fImageTiling, // VkImageTiling | |
| imageDesc.fUsageFlags, // VkImageUsageFlags | |
| VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode | |
| 0, // queueFamilyCount | |
| 0, // pQueueFamilyIndices | |
| initialLayout // initialLayout | |
| }; | |
| GR_VK_CALL_ERRCHECK(gpu->vkInterface(), CreateImage(gpu->device(), &imageCreateInfo, nullptr, | |
| &image)); | |
| if (!GrVkMemory::AllocAndBindImageMemory(gpu, image, isLinear, &alloc)) { | |
| VK_CALL(gpu, DestroyImage(gpu->device(), image, nullptr)); | |
| return false; | |
| } | |
| info->fImage = image; | |
| info->fAlloc = alloc; | |
| info->fImageTiling = imageDesc.fImageTiling; | |
| info->fImageLayout = initialLayout; | |
| info->fFormat = imageDesc.fFormat; | |
| info->fLevelCount = imageDesc.fLevels; | |
| return true; | |
| } | |
| void GrVkImage::DestroyImageInfo(const GrVkGpu* gpu, GrVkImageInfo* info) { | |
| VK_CALL(gpu, DestroyImage(gpu->device(), info->fImage, nullptr)); | |
| bool isLinear = VK_IMAGE_TILING_LINEAR == info->fImageTiling; | |
| GrVkMemory::FreeImageMemory(gpu, isLinear, info->fAlloc); | |
| } | |
| void GrVkImage::setNewResource(VkImage image, const GrVkAlloc& alloc, VkImageTiling tiling) { | |
| fResource = new Resource(image, alloc, tiling); | |
| } | |
| GrVkImage::~GrVkImage() { | |
| // should have been released or abandoned first | |
| SkASSERT(!fResource); | |
| } | |
| void GrVkImage::releaseImage(const GrVkGpu* gpu) { | |
| if (fResource) { | |
| fResource->unref(gpu); | |
| fResource = nullptr; | |
| } | |
| } | |
| void GrVkImage::abandonImage() { | |
| if (fResource) { | |
| fResource->unrefAndAbandon(); | |
| fResource = nullptr; | |
| } | |
| } | |
| void GrVkImage::setResourceRelease(sk_sp<GrReleaseProcHelper> releaseHelper) { | |
| // Forward the release proc on to GrVkImage::Resource | |
| fResource->setRelease(std::move(releaseHelper)); | |
| } | |
| void GrVkImage::Resource::freeGPUData(const GrVkGpu* gpu) const { | |
| SkASSERT(!fReleaseHelper); | |
| VK_CALL(gpu, DestroyImage(gpu->device(), fImage, nullptr)); | |
| bool isLinear = (VK_IMAGE_TILING_LINEAR == fImageTiling); | |
| GrVkMemory::FreeImageMemory(gpu, isLinear, fAlloc); | |
| } | |
| void GrVkImage::BorrowedResource::freeGPUData(const GrVkGpu* gpu) const { | |
| this->invokeReleaseProc(); | |
| } | |
| void GrVkImage::BorrowedResource::abandonGPUData() const { | |
| this->invokeReleaseProc(); | |
| } | |