| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrVkCaps.h" | |
| #include "GrBackendSurface.h" | |
| #include "GrRenderTargetProxy.h" | |
| #include "GrRenderTarget.h" | |
| #include "GrShaderCaps.h" | |
| #include "GrVkInterface.h" | |
| #include "GrVkUtil.h" | |
| #include "vk/GrVkBackendContext.h" | |
| #include "vk/GrVkExtensions.h" | |
| GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, | |
| VkPhysicalDevice physDev, const VkPhysicalDeviceFeatures2& features, | |
| uint32_t instanceVersion, const GrVkExtensions& extensions) | |
| : INHERITED(contextOptions) { | |
| /************************************************************************** | |
| * GrDrawTargetCaps fields | |
| **************************************************************************/ | |
| fMipMapSupport = true; // always available in Vulkan | |
| fSRGBSupport = true; // always available in Vulkan | |
| fNPOTTextureTileSupport = true; // always available in Vulkan | |
| fDiscardRenderTargetSupport = true; | |
| fReuseScratchTextures = true; //TODO: figure this out | |
| fGpuTracingSupport = false; //TODO: figure this out | |
| fOversizedStencilSupport = false; //TODO: figure this out | |
| fInstanceAttribSupport = true; | |
| fBlacklistCoverageCounting = true; // blacklisting ccpr until we work through a few issues. | |
| fFenceSyncSupport = true; // always available in Vulkan | |
| fCrossContextTextureSupport = true; | |
| fMapBufferFlags = kNone_MapFlags; //TODO: figure this out | |
| fBufferMapThreshold = SK_MaxS32; //TODO: figure this out | |
| fMaxRenderTargetSize = 4096; // minimum required by spec | |
| fMaxTextureSize = 4096; // minimum required by spec | |
| fShaderCaps.reset(new GrShaderCaps(contextOptions)); | |
| this->init(contextOptions, vkInterface, physDev, features, extensions); | |
| } | |
| bool GrVkCaps::initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc, | |
| GrSurfaceOrigin* origin, bool* rectsMustMatch, | |
| bool* disallowSubrect) const { | |
| // Vk doesn't use rectsMustMatch or disallowSubrect. Always return false. | |
| *rectsMustMatch = false; | |
| *disallowSubrect = false; | |
| // We can always succeed here with either a CopyImage (none msaa src) or ResolveImage (msaa). | |
| // For CopyImage we can make a simple texture, for ResolveImage we require the dst to be a | |
| // render target as well. | |
| *origin = src->origin(); | |
| desc->fConfig = src->config(); | |
| if (src->numColorSamples() > 1 || src->asTextureProxy()) { | |
| desc->fFlags = kRenderTarget_GrSurfaceFlag; | |
| } else { | |
| // Just going to use CopyImage here | |
| desc->fFlags = kNone_GrSurfaceFlags; | |
| } | |
| return true; | |
| } | |
| bool GrVkCaps::canCopyImage(GrPixelConfig dstConfig, int dstSampleCnt, GrSurfaceOrigin dstOrigin, | |
| GrPixelConfig srcConfig, int srcSampleCnt, | |
| GrSurfaceOrigin srcOrigin) const { | |
| if ((dstSampleCnt > 1 || srcSampleCnt > 1) && dstSampleCnt != srcSampleCnt) { | |
| return false; | |
| } | |
| // We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src | |
| // as image usage flags. | |
| if (srcOrigin != dstOrigin || GrBytesPerPixel(srcConfig) != GrBytesPerPixel(dstConfig)) { | |
| return false; | |
| } | |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != | |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrVkCaps::canCopyAsBlit(GrPixelConfig dstConfig, int dstSampleCnt, bool dstIsLinear, | |
| GrPixelConfig srcConfig, int srcSampleCnt, bool srcIsLinear) const { | |
| // We require that all vulkan GrSurfaces have been created with transfer_dst and transfer_src | |
| // as image usage flags. | |
| if (!this->configCanBeDstofBlit(dstConfig, dstIsLinear) || | |
| !this->configCanBeSrcofBlit(srcConfig, srcIsLinear)) { | |
| return false; | |
| } | |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != | |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { | |
| return false; | |
| } | |
| // We cannot blit images that are multisampled. Will need to figure out if we can blit the | |
| // resolved msaa though. | |
| if (dstSampleCnt > 1 || srcSampleCnt > 1) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrVkCaps::canCopyAsResolve(GrPixelConfig dstConfig, int dstSampleCnt, | |
| GrSurfaceOrigin dstOrigin, GrPixelConfig srcConfig, | |
| int srcSampleCnt, GrSurfaceOrigin srcOrigin) const { | |
| // The src surface must be multisampled. | |
| if (srcSampleCnt <= 1) { | |
| return false; | |
| } | |
| // The dst must not be multisampled. | |
| if (dstSampleCnt > 1) { | |
| return false; | |
| } | |
| // Surfaces must have the same format. | |
| if (dstConfig != srcConfig) { | |
| return false; | |
| } | |
| // Surfaces must have the same origin. | |
| if (srcOrigin != dstOrigin) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrVkCaps::canCopyAsDraw(GrPixelConfig dstConfig, bool dstIsRenderable, | |
| GrPixelConfig srcConfig, bool srcIsTextureable) const { | |
| // TODO: Make copySurfaceAsDraw handle the swizzle | |
| if (this->shaderCaps()->configOutputSwizzle(srcConfig) != | |
| this->shaderCaps()->configOutputSwizzle(dstConfig)) { | |
| return false; | |
| } | |
| // Make sure the dst is a render target and the src is a texture. | |
| if (!dstIsRenderable || !srcIsTextureable) { | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool GrVkCaps::canCopySurface(const GrSurfaceProxy* dst, const GrSurfaceProxy* src, | |
| const SkIRect& srcRect, const SkIPoint& dstPoint) const { | |
| GrSurfaceOrigin dstOrigin = dst->origin(); | |
| GrSurfaceOrigin srcOrigin = src->origin(); | |
| GrPixelConfig dstConfig = dst->config(); | |
| GrPixelConfig srcConfig = src->config(); | |
| // TODO: Figure out a way to track if we've wrapped a linear texture in a proxy (e.g. | |
| // PromiseImage which won't get instantiated right away. Does this need a similar thing like the | |
| // tracking of external or rectangle textures in GL? For now we don't create linear textures | |
| // internally, and I don't believe anyone is wrapping them. | |
| bool srcIsLinear = false; | |
| bool dstIsLinear = false; | |
| int dstSampleCnt = 0; | |
| int srcSampleCnt = 0; | |
| if (const GrRenderTargetProxy* rtProxy = dst->asRenderTargetProxy()) { | |
| dstSampleCnt = rtProxy->numColorSamples(); | |
| } | |
| if (const GrRenderTargetProxy* rtProxy = src->asRenderTargetProxy()) { | |
| srcSampleCnt = rtProxy->numColorSamples(); | |
| } | |
| SkASSERT((dstSampleCnt > 0) == SkToBool(dst->asRenderTargetProxy())); | |
| SkASSERT((srcSampleCnt > 0) == SkToBool(src->asRenderTargetProxy())); | |
| return this->canCopyImage(dstConfig, dstSampleCnt, dstOrigin, | |
| srcConfig, srcSampleCnt, srcOrigin) || | |
| this->canCopyAsBlit(dstConfig, dstSampleCnt, dstIsLinear, | |
| srcConfig, srcSampleCnt, srcIsLinear) || | |
| this->canCopyAsResolve(dstConfig, dstSampleCnt, dstOrigin, | |
| srcConfig, srcSampleCnt, srcOrigin) || | |
| this->canCopyAsDraw(dstConfig, dstSampleCnt > 0, | |
| srcConfig, SkToBool(src->asTextureProxy())); | |
| } | |
| void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface, | |
| VkPhysicalDevice physDev, const VkPhysicalDeviceFeatures2& features, | |
| const GrVkExtensions& extensions) { | |
| VkPhysicalDeviceProperties properties; | |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties)); | |
| VkPhysicalDeviceMemoryProperties memoryProperties; | |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceMemoryProperties(physDev, &memoryProperties)); | |
| uint32_t physicalDeviceVersion = properties.apiVersion; | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| extensions.hasExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, 1)) { | |
| fSupportsPhysicalDeviceProperties2 = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| extensions.hasExtension(VK_KHR_GET_MEMORY_REQUIREMENTS_2_EXTENSION_NAME, 1)) { | |
| fSupportsMemoryRequirements2 = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| extensions.hasExtension(VK_KHR_MAINTENANCE1_EXTENSION_NAME, 1)) { | |
| fSupportsMaintenance1 = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| extensions.hasExtension(VK_KHR_MAINTENANCE2_EXTENSION_NAME, 1)) { | |
| fSupportsMaintenance2 = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| extensions.hasExtension(VK_KHR_MAINTENANCE3_EXTENSION_NAME, 1)) { | |
| fSupportsMaintenance3 = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| (extensions.hasExtension(VK_KHR_DEDICATED_ALLOCATION_EXTENSION_NAME, 3) && | |
| this->supportsMemoryRequirements2())) { | |
| fSupportsDedicatedAllocation = true; | |
| } | |
| if (physicalDeviceVersion >= VK_MAKE_VERSION(1, 1, 0) || | |
| (extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_CAPABILITIES_EXTENSION_NAME, 1) && | |
| this->supportsPhysicalDeviceProperties2() && | |
| extensions.hasExtension(VK_KHR_EXTERNAL_MEMORY_EXTENSION_NAME, 1) && | |
| this->supportsDedicatedAllocation())) { | |
| fSupportsExternalMemory = true; | |
| } | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| if (extensions.hasExtension( | |
| VK_ANDROID_EXTERNAL_MEMORY_ANDROID_HARDWARE_BUFFER_EXTENSION_NAME, 3) && | |
| extensions.hasExtension(VK_EXT_QUEUE_FAMILY_FOREIGN_EXTENSION_NAME, 1) && | |
| this->supportsExternalMemory()) { | |
| fSupportsAndroidHWBExternalMemory = true; | |
| } | |
| #endif | |
| this->initGrCaps(vkInterface, physDev, properties, memoryProperties, features, extensions); | |
| this->initShaderCaps(properties, features); | |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { | |
| #if defined(SK_CPU_X86) | |
| // We need to do this before initing the config table since it uses fSRGBSupport | |
| if (kImagination_VkVendor == properties.vendorID) { | |
| fSRGBSupport = false; | |
| } | |
| #endif | |
| } | |
| this->initConfigTable(vkInterface, physDev, properties); | |
| this->initStencilFormat(vkInterface, physDev); | |
| if (!contextOptions.fDisableDriverCorrectnessWorkarounds) { | |
| this->applyDriverCorrectnessWorkarounds(properties); | |
| } | |
| // On nexus player we disable suballocating VkImage memory since we've seen large slow downs on | |
| // bot run times. | |
| if (kImagination_VkVendor == properties.vendorID) { | |
| fShouldAlwaysUseDedicatedImageMemory = true; | |
| } | |
| this->applyOptionsOverrides(contextOptions); | |
| fShaderCaps->applyOptionsOverrides(contextOptions); | |
| } | |
| void GrVkCaps::applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties& properties) { | |
| if (kQualcomm_VkVendor == properties.vendorID) { | |
| fMustDoCopiesFromOrigin = true; | |
| } | |
| if (kNvidia_VkVendor == properties.vendorID) { | |
| fMustSubmitCommandsBeforeCopyOp = true; | |
| } | |
| #if defined(SK_BUILD_FOR_WIN) | |
| if (kNvidia_VkVendor == properties.vendorID || kIntel_VkVendor == properties.vendorID) { | |
| fMustSleepOnTearDown = true; | |
| } | |
| #elif defined(SK_BUILD_FOR_ANDROID) | |
| if (kImagination_VkVendor == properties.vendorID) { | |
| fMustSleepOnTearDown = true; | |
| } | |
| #endif | |
| // AMD seems to have issues binding new VkPipelines inside a secondary command buffer. | |
| // Current workaround is to use a different secondary command buffer for each new VkPipeline. | |
| if (kAMD_VkVendor == properties.vendorID) { | |
| fNewCBOnPipelineChange = true; | |
| } | |
| // On Mali galaxy s7 we see lots of rendering issues when we suballocate VkImages. | |
| if (kARM_VkVendor == properties.vendorID) { | |
| fShouldAlwaysUseDedicatedImageMemory = true; | |
| } | |
| //////////////////////////////////////////////////////////////////////////// | |
| // GrCaps workarounds | |
| //////////////////////////////////////////////////////////////////////////// | |
| if (kARM_VkVendor == properties.vendorID) { | |
| fInstanceAttribSupport = false; | |
| } | |
| // AMD advertises support for MAX_UINT vertex input attributes, but in reality only supports 32. | |
| if (kAMD_VkVendor == properties.vendorID) { | |
| fMaxVertexAttributes = SkTMin(fMaxVertexAttributes, 32); | |
| } | |
| //////////////////////////////////////////////////////////////////////////// | |
| // GrShaderCaps workarounds | |
| //////////////////////////////////////////////////////////////////////////// | |
| if (kImagination_VkVendor == properties.vendorID) { | |
| fShaderCaps->fAtan2ImplementedAsAtanYOverX = true; | |
| } | |
| } | |
| int get_max_sample_count(VkSampleCountFlags flags) { | |
| SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT); | |
| if (!(flags & VK_SAMPLE_COUNT_2_BIT)) { | |
| return 0; | |
| } | |
| if (!(flags & VK_SAMPLE_COUNT_4_BIT)) { | |
| return 2; | |
| } | |
| if (!(flags & VK_SAMPLE_COUNT_8_BIT)) { | |
| return 4; | |
| } | |
| if (!(flags & VK_SAMPLE_COUNT_16_BIT)) { | |
| return 8; | |
| } | |
| if (!(flags & VK_SAMPLE_COUNT_32_BIT)) { | |
| return 16; | |
| } | |
| if (!(flags & VK_SAMPLE_COUNT_64_BIT)) { | |
| return 32; | |
| } | |
| return 64; | |
| } | |
| template<typename T> T* get_extension_feature_struct(const VkPhysicalDeviceFeatures2& features, | |
| VkStructureType type) { | |
| // All Vulkan structs that could be part of the features chain will start with the | |
| // structure type followed by the pNext pointer. We cast to the CommonVulkanHeader | |
| // so we can get access to the pNext for the next struct. | |
| struct CommonVulkanHeader { | |
| VkStructureType sType; | |
| void* pNext; | |
| }; | |
| void* pNext = features.pNext; | |
| while (pNext) { | |
| CommonVulkanHeader* header = static_cast<CommonVulkanHeader*>(pNext); | |
| if (header->sType == type) { | |
| return static_cast<T*>(pNext); | |
| } | |
| pNext = header->pNext; | |
| } | |
| return nullptr; | |
| } | |
| void GrVkCaps::initGrCaps(const GrVkInterface* vkInterface, | |
| VkPhysicalDevice physDev, | |
| const VkPhysicalDeviceProperties& properties, | |
| const VkPhysicalDeviceMemoryProperties& memoryProperties, | |
| const VkPhysicalDeviceFeatures2& features, | |
| const GrVkExtensions& extensions) { | |
| // So GPUs, like AMD, are reporting MAX_INT support vertex attributes. In general, there is no | |
| // need for us ever to support that amount, and it makes tests which tests all the vertex | |
| // attribs timeout looping over that many. For now, we'll cap this at 64 max and can raise it if | |
| // we ever find that need. | |
| static const uint32_t kMaxVertexAttributes = 64; | |
| fMaxVertexAttributes = SkTMin(properties.limits.maxVertexInputAttributes, kMaxVertexAttributes); | |
| // We could actually query and get a max size for each config, however maxImageDimension2D will | |
| // give the minimum max size across all configs. So for simplicity we will use that for now. | |
| fMaxRenderTargetSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX); | |
| fMaxTextureSize = SkTMin(properties.limits.maxImageDimension2D, (uint32_t)INT_MAX); | |
| if (fDriverBugWorkarounds.max_texture_size_limit_4096) { | |
| fMaxTextureSize = SkTMin(fMaxTextureSize, 4096); | |
| } | |
| // Our render targets are always created with textures as the color | |
| // attachment, hence this min: | |
| fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); | |
| // TODO: check if RT's larger than 4k incur a performance cost on ARM. | |
| fMaxPreferredRenderTargetSize = fMaxRenderTargetSize; | |
| // Assuming since we will always map in the end to upload the data we might as well just map | |
| // from the get go. There is no hard data to suggest this is faster or slower. | |
| fBufferMapThreshold = 0; | |
| fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; | |
| fOversizedStencilSupport = true; | |
| fSampleShadingSupport = features.features.sampleRateShading; | |
| if (extensions.hasExtension(VK_EXT_BLEND_OPERATION_ADVANCED_EXTENSION_NAME, 2) && | |
| this->supportsPhysicalDeviceProperties2()) { | |
| VkPhysicalDeviceBlendOperationAdvancedPropertiesEXT blendProps; | |
| blendProps.sType = | |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_PROPERTIES_EXT; | |
| blendProps.pNext = nullptr; | |
| VkPhysicalDeviceProperties2 props; | |
| props.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; | |
| props.pNext = &blendProps; | |
| GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties2(physDev, &props)); | |
| if (blendProps.advancedBlendAllOperations == VK_TRUE) { | |
| fShaderCaps->fAdvBlendEqInteraction = GrShaderCaps::kAutomatic_AdvBlendEqInteraction; | |
| auto blendFeatures = | |
| get_extension_feature_struct<VkPhysicalDeviceBlendOperationAdvancedFeaturesEXT>( | |
| features, | |
| VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BLEND_OPERATION_ADVANCED_FEATURES_EXT); | |
| if (blendFeatures && blendFeatures->advancedBlendCoherentOperations == VK_TRUE) { | |
| fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; | |
| } else { | |
| // TODO: Currently non coherent blends are not supported in our vulkan backend. They | |
| // require us to support self dependencies in our render passes. | |
| // fBlendEquationSupport = kAdvanced_BlendEquationSupport; | |
| } | |
| } | |
| } | |
| } | |
| void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, | |
| const VkPhysicalDeviceFeatures2& features) { | |
| GrShaderCaps* shaderCaps = fShaderCaps.get(); | |
| shaderCaps->fVersionDeclString = "#version 330\n"; | |
| // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config. | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| GrPixelConfig config = static_cast<GrPixelConfig>(i); | |
| // Vulkan doesn't support a single channel format stored in alpha. | |
| if (GrPixelConfigIsAlphaOnly(config) && | |
| kAlpha_8_as_Alpha_GrPixelConfig != config) { | |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR(); | |
| shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); | |
| } else { | |
| if (kGray_8_GrPixelConfig == config || | |
| kGray_8_as_Red_GrPixelConfig == config) { | |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRA(); | |
| } else if (kRGBA_4444_GrPixelConfig == config) { | |
| // The vulkan spec does not require R4G4B4A4 to be supported for texturing so we | |
| // store the data in a B4G4R4A4 texture and then swizzle it when doing texture reads | |
| // or writing to outputs. Since we're not actually changing the data at all, the | |
| // only extra work is the swizzle in the shader for all operations. | |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::BGRA(); | |
| shaderCaps->fConfigOutputSwizzle[i] = GrSwizzle::BGRA(); | |
| } else { | |
| shaderCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA(); | |
| } | |
| } | |
| } | |
| // Vulkan is based off ES 3.0 so the following should all be supported | |
| shaderCaps->fUsesPrecisionModifiers = true; | |
| shaderCaps->fFlatInterpolationSupport = true; | |
| // Flat interpolation appears to be slow on Qualcomm GPUs. This was tested in GL and is assumed | |
| // to be true with Vulkan as well. | |
| shaderCaps->fPreferFlatInterpolation = kQualcomm_VkVendor != properties.vendorID; | |
| // GrShaderCaps | |
| shaderCaps->fShaderDerivativeSupport = true; | |
| shaderCaps->fGeometryShaderSupport = features.features.geometryShader; | |
| shaderCaps->fGSInvocationsSupport = shaderCaps->fGeometryShaderSupport; | |
| shaderCaps->fDualSourceBlendingSupport = features.features.dualSrcBlend; | |
| shaderCaps->fIntegerSupport = true; | |
| shaderCaps->fVertexIDSupport = true; | |
| shaderCaps->fFPManipulationSupport = true; | |
| // Assume the minimum precisions mandated by the SPIR-V spec. | |
| shaderCaps->fFloatIs32Bits = true; | |
| shaderCaps->fHalfIs32Bits = false; | |
| // SPIR-V supports unsigned integers. | |
| shaderCaps->fUnsignedSupport = true; | |
| shaderCaps->fMaxVertexSamplers = | |
| shaderCaps->fMaxGeometrySamplers = | |
| shaderCaps->fMaxFragmentSamplers = SkTMin( | |
| SkTMin(properties.limits.maxPerStageDescriptorSampledImages, | |
| properties.limits.maxPerStageDescriptorSamplers), | |
| (uint32_t)INT_MAX); | |
| shaderCaps->fMaxCombinedSamplers = SkTMin( | |
| SkTMin(properties.limits.maxDescriptorSetSampledImages, | |
| properties.limits.maxDescriptorSetSamplers), | |
| (uint32_t)INT_MAX); | |
| } | |
| bool stencil_format_supported(const GrVkInterface* interface, | |
| VkPhysicalDevice physDev, | |
| VkFormat format) { | |
| VkFormatProperties props; | |
| memset(&props, 0, sizeof(VkFormatProperties)); | |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); | |
| return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures); | |
| } | |
| void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) { | |
| // List of legal stencil formats (though perhaps not supported on | |
| // the particular gpu/driver) from most preferred to least. We are guaranteed to have either | |
| // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D32_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT | |
| // can optionally have 24 unused bits at the end so we assume the total bits is 64. | |
| static const StencilFormat | |
| // internal Format stencil bits total bits packed? | |
| gS8 = { VK_FORMAT_S8_UINT, 8, 8, false }, | |
| gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true }, | |
| gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true }; | |
| if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) { | |
| fPreferedStencilFormat = gS8; | |
| } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) { | |
| fPreferedStencilFormat = gD24S8; | |
| } else { | |
| SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT)); | |
| fPreferedStencilFormat = gD32S8; | |
| } | |
| } | |
| void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev, | |
| const VkPhysicalDeviceProperties& properties) { | |
| for (int i = 0; i < kGrPixelConfigCnt; ++i) { | |
| VkFormat format; | |
| if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) { | |
| if (!GrPixelConfigIsSRGB(static_cast<GrPixelConfig>(i)) || fSRGBSupport) { | |
| fConfigTable[i].init(interface, physDev, properties, format); | |
| } | |
| } | |
| } | |
| } | |
| void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) { | |
| if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) && | |
| SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) { | |
| *flags = *flags | kTextureable_Flag; | |
| // Ganesh assumes that all renderable surfaces are also texturable | |
| if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) { | |
| *flags = *flags | kRenderable_Flag; | |
| } | |
| } | |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) { | |
| *flags = *flags | kBlitSrc_Flag; | |
| } | |
| if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) { | |
| *flags = *flags | kBlitDst_Flag; | |
| } | |
| } | |
| void GrVkCaps::ConfigInfo::initSampleCounts(const GrVkInterface* interface, | |
| VkPhysicalDevice physDev, | |
| const VkPhysicalDeviceProperties& physProps, | |
| VkFormat format) { | |
| VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | | |
| VK_IMAGE_USAGE_TRANSFER_DST_BIT | | |
| VK_IMAGE_USAGE_SAMPLED_BIT | | |
| VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; | |
| VkImageFormatProperties properties; | |
| GR_VK_CALL(interface, GetPhysicalDeviceImageFormatProperties(physDev, | |
| format, | |
| VK_IMAGE_TYPE_2D, | |
| VK_IMAGE_TILING_OPTIMAL, | |
| usage, | |
| 0, // createFlags | |
| &properties)); | |
| VkSampleCountFlags flags = properties.sampleCounts; | |
| if (flags & VK_SAMPLE_COUNT_1_BIT) { | |
| fColorSampleCounts.push_back(1); | |
| } | |
| if (kImagination_VkVendor == physProps.vendorID) { | |
| // MSAA does not work on imagination | |
| return; | |
| } | |
| if (flags & VK_SAMPLE_COUNT_2_BIT) { | |
| fColorSampleCounts.push_back(2); | |
| } | |
| if (flags & VK_SAMPLE_COUNT_4_BIT) { | |
| fColorSampleCounts.push_back(4); | |
| } | |
| if (flags & VK_SAMPLE_COUNT_8_BIT) { | |
| fColorSampleCounts.push_back(8); | |
| } | |
| if (flags & VK_SAMPLE_COUNT_16_BIT) { | |
| fColorSampleCounts.push_back(16); | |
| } | |
| if (flags & VK_SAMPLE_COUNT_32_BIT) { | |
| fColorSampleCounts.push_back(32); | |
| } | |
| if (flags & VK_SAMPLE_COUNT_64_BIT) { | |
| fColorSampleCounts.push_back(64); | |
| } | |
| } | |
| void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface, | |
| VkPhysicalDevice physDev, | |
| const VkPhysicalDeviceProperties& properties, | |
| VkFormat format) { | |
| VkFormatProperties props; | |
| memset(&props, 0, sizeof(VkFormatProperties)); | |
| GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props)); | |
| InitConfigFlags(props.linearTilingFeatures, &fLinearFlags); | |
| InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags); | |
| if (fOptimalFlags & kRenderable_Flag) { | |
| this->initSampleCounts(interface, physDev, properties, format); | |
| } | |
| } | |
| int GrVkCaps::getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const { | |
| requestedCount = SkTMax(1, requestedCount); | |
| int count = fConfigTable[config].fColorSampleCounts.count(); | |
| if (!count) { | |
| return 0; | |
| } | |
| if (1 == requestedCount) { | |
| SkASSERT(fConfigTable[config].fColorSampleCounts.count() && | |
| fConfigTable[config].fColorSampleCounts[0] == 1); | |
| return 1; | |
| } | |
| for (int i = 0; i < count; ++i) { | |
| if (fConfigTable[config].fColorSampleCounts[i] >= requestedCount) { | |
| return fConfigTable[config].fColorSampleCounts[i]; | |
| } | |
| } | |
| return 0; | |
| } | |
| int GrVkCaps::maxRenderTargetSampleCount(GrPixelConfig config) const { | |
| const auto& table = fConfigTable[config].fColorSampleCounts; | |
| if (!table.count()) { | |
| return 0; | |
| } | |
| return table[table.count() - 1]; | |
| } | |
| bool GrVkCaps::surfaceSupportsWritePixels(const GrSurface* surface) const { | |
| if (auto rt = surface->asRenderTarget()) { | |
| return rt->numColorSamples() <= 1 && SkToBool(surface->asTexture()); | |
| } | |
| return true; | |
| } | |
| bool validate_image_info(VkFormat format, SkColorType ct, GrPixelConfig* config) { | |
| *config = kUnknown_GrPixelConfig; | |
| switch (ct) { | |
| case kUnknown_SkColorType: | |
| return false; | |
| case kAlpha_8_SkColorType: | |
| if (VK_FORMAT_R8_UNORM == format) { | |
| *config = kAlpha_8_as_Red_GrPixelConfig; | |
| } | |
| break; | |
| case kRGB_565_SkColorType: | |
| if (VK_FORMAT_R5G6B5_UNORM_PACK16 == format) { | |
| *config = kRGB_565_GrPixelConfig; | |
| } | |
| break; | |
| case kARGB_4444_SkColorType: | |
| if (VK_FORMAT_B4G4R4A4_UNORM_PACK16 == format) { | |
| *config = kRGBA_4444_GrPixelConfig; | |
| } | |
| break; | |
| case kRGBA_8888_SkColorType: | |
| if (VK_FORMAT_R8G8B8A8_UNORM == format) { | |
| *config = kRGBA_8888_GrPixelConfig; | |
| } else if (VK_FORMAT_R8G8B8A8_SRGB == format) { | |
| *config = kSRGBA_8888_GrPixelConfig; | |
| } | |
| break; | |
| case kRGB_888x_SkColorType: | |
| // TODO: VK_FORMAT_R8G8B8_UNORM | |
| return false; | |
| case kBGRA_8888_SkColorType: | |
| if (VK_FORMAT_B8G8R8A8_UNORM == format) { | |
| *config = kBGRA_8888_GrPixelConfig; | |
| } else if (VK_FORMAT_B8G8R8A8_SRGB == format) { | |
| *config = kSBGRA_8888_GrPixelConfig; | |
| } | |
| break; | |
| case kRGBA_1010102_SkColorType: | |
| if (VK_FORMAT_A2B10G10R10_UNORM_PACK32 == format) { | |
| *config = kRGBA_1010102_GrPixelConfig; | |
| } | |
| break; | |
| case kRGB_101010x_SkColorType: | |
| return false; | |
| case kGray_8_SkColorType: | |
| if (VK_FORMAT_R8_UNORM == format) { | |
| *config = kGray_8_as_Red_GrPixelConfig; | |
| } | |
| break; | |
| case kRGBA_F16_SkColorType: | |
| if (VK_FORMAT_R16G16B16A16_SFLOAT == format) { | |
| *config = kRGBA_half_GrPixelConfig; | |
| } | |
| break; | |
| case kRGBA_F32_SkColorType: | |
| if (VK_FORMAT_R32G32B32A32_SFLOAT == format) { | |
| *config = kRGBA_float_GrPixelConfig; | |
| } | |
| break; | |
| } | |
| return kUnknown_GrPixelConfig != *config; | |
| } | |
| bool GrVkCaps::validateBackendTexture(const GrBackendTexture& tex, SkColorType ct, | |
| GrPixelConfig* config) const { | |
| GrVkImageInfo imageInfo; | |
| if (!tex.getVkImageInfo(&imageInfo)) { | |
| return false; | |
| } | |
| return validate_image_info(imageInfo.fFormat, ct, config); | |
| } | |
| bool GrVkCaps::validateBackendRenderTarget(const GrBackendRenderTarget& rt, SkColorType ct, | |
| GrPixelConfig* config) const { | |
| GrVkImageInfo imageInfo; | |
| if (!rt.getVkImageInfo(&imageInfo)) { | |
| return false; | |
| } | |
| return validate_image_info(imageInfo.fFormat, ct, config); | |
| } | |
| bool GrVkCaps::getConfigFromBackendFormat(const GrBackendFormat& format, SkColorType ct, | |
| GrPixelConfig* config) const { | |
| const VkFormat* vkFormat = format.getVkFormat(); | |
| if (!vkFormat) { | |
| return false; | |
| } | |
| return validate_image_info(*vkFormat, ct, config); | |
| } | |
| #ifdef GR_TEST_UTILS | |
| GrBackendFormat GrVkCaps::onCreateFormatFromBackendTexture( | |
| const GrBackendTexture& backendTex) const { | |
| GrVkImageInfo vkInfo; | |
| SkAssertResult(backendTex.getVkImageInfo(&vkInfo)); | |
| return GrBackendFormat::MakeVk(vkInfo.fFormat); | |
| } | |
| #endif | |