| /* | |
| * Copyright 2016 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLGpuCommandBuffer_DEFINED | |
| #define GrGLGpuCommandBuffer_DEFINED | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrGLGpu.h" | |
| #include "GrGLRenderTarget.h" | |
| #include "GrOpFlushState.h" | |
| class GrGLGpu; | |
| class GrGLRenderTarget; | |
| class GrGLGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer { | |
| public: | |
| GrGLGpuTextureCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} | |
| void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) override { | |
| fGpu->copySurface(fTexture, fOrigin, src, srcOrigin, srcRect, dstPoint); | |
| } | |
| void insertEventMarker(const char* msg) override { | |
| fGpu->insertEventMarker(msg); | |
| } | |
| void reset() { | |
| fTexture = nullptr; | |
| } | |
| private: | |
| GrGLGpu* fGpu; | |
| typedef GrGpuTextureCommandBuffer INHERITED; | |
| }; | |
| class GrGLGpuRTCommandBuffer : public GrGpuRTCommandBuffer { | |
| /** | |
| * We do not actually buffer up draws or do any work in the this class for GL. Instead commands | |
| * are immediately sent to the gpu to execute. Thus all the commands in this class are simply | |
| * pass through functions to corresponding calls in the GrGLGpu class. | |
| */ | |
| public: | |
| GrGLGpuRTCommandBuffer(GrGLGpu* gpu) : fGpu(gpu) {} | |
| void begin() override; | |
| void end() override {} | |
| void discard() override { } | |
| void insertEventMarker(const char* msg) override { | |
| fGpu->insertEventMarker(msg); | |
| } | |
| void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override { | |
| state->doUpload(upload); | |
| } | |
| void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) override { | |
| fGpu->copySurface(fRenderTarget, fOrigin, src, srcOrigin, srcRect, dstPoint); | |
| } | |
| void set(GrRenderTarget*, GrSurfaceOrigin, | |
| const GrGpuRTCommandBuffer::LoadAndStoreInfo&, | |
| const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo&); | |
| void reset() { | |
| fRenderTarget = nullptr; | |
| } | |
| private: | |
| GrGpu* gpu() override { return fGpu; } | |
| void onDraw(const GrPrimitiveProcessor& primProc, | |
| const GrPipeline& pipeline, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState, | |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, | |
| const GrMesh mesh[], | |
| int meshCount, | |
| const SkRect& bounds) override { | |
| SkASSERT(pipeline.renderTarget() == fRenderTarget); | |
| fGpu->draw(primProc, pipeline, fixedDynamicState, dynamicStateArrays, mesh, meshCount); | |
| } | |
| void onClear(const GrFixedClip& clip, GrColor color) override { | |
| fGpu->clear(clip, color, fRenderTarget, fOrigin); | |
| } | |
| void onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) override { | |
| fGpu->clearStencilClip(clip, insideStencilMask, fRenderTarget, fOrigin); | |
| } | |
| GrGLGpu* fGpu; | |
| GrGpuRTCommandBuffer::LoadAndStoreInfo fColorLoadAndStoreInfo; | |
| GrGpuRTCommandBuffer::StencilLoadAndStoreInfo fStencilLoadAndStoreInfo; | |
| typedef GrGpuRTCommandBuffer INHERITED; | |
| }; | |
| #endif | |