| /* | |
| * Copyright 2012 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrTextureDomainEffect_DEFINED | |
| #define GrTextureDomainEffect_DEFINED | |
| #include "GrCoordTransform.h" | |
| #include "GrFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| class GrGLProgramBuilder; | |
| class GrGLSLShaderBuilder; | |
| class GrInvariantOutput; | |
| class GrGLSLUniformHandler; | |
| struct SkRect; | |
| /** | |
| * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped | |
| * the edge of the domain or result in a half4 of zeros (decal mode). The domain is clipped to | |
| * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the | |
| * domain to affect the read value unless the caller considers this when calculating the domain. | |
| */ | |
| class GrTextureDomain { | |
| public: | |
| enum Mode { | |
| // Ignore the texture domain rectangle. | |
| kIgnore_Mode, | |
| // Clamp texture coords to the domain rectangle. | |
| kClamp_Mode, | |
| // Treat the area outside the domain rectangle as fully transparent. | |
| kDecal_Mode, | |
| // Wrap texture coordinates. NOTE: filtering may not work as expected because Bilerp will | |
| // read texels outside of the domain. We could perform additional texture reads and filter | |
| // in the shader, but are not currently doing this for performance reasons | |
| kRepeat_Mode, | |
| kLastMode = kRepeat_Mode | |
| }; | |
| static const int kModeCount = kLastMode + 1; | |
| static const GrTextureDomain& IgnoredDomain() { | |
| static const GrTextureDomain gDomain((GrTextureProxy*)nullptr, | |
| SkRect::MakeEmpty(), kIgnore_Mode); | |
| return gDomain; | |
| } | |
| /** | |
| * @param index Pass a value >= 0 if using multiple texture domains in the same effect. | |
| * It is used to keep inserted variables from causing name collisions. | |
| */ | |
| GrTextureDomain(GrTextureProxy*, const SkRect& domain, Mode, int index = -1); | |
| GrTextureDomain(const GrTextureDomain&) = default; | |
| const SkRect& domain() const { return fDomain; } | |
| Mode mode() const { return fMode; } | |
| /* Computes a domain that bounds all the texels in texelRect. Note that with bilerp enabled | |
| texels neighboring the domain may be read. */ | |
| static const SkRect MakeTexelDomain(const SkIRect& texelRect) { | |
| return SkRect::Make(texelRect); | |
| } | |
| static const SkRect MakeTexelDomainForMode(const SkIRect& texelRect, Mode mode) { | |
| // For Clamp mode, inset by half a texel. | |
| SkScalar inset = (mode == kClamp_Mode && !texelRect.isEmpty()) ? SK_ScalarHalf : 0; | |
| return SkRect::MakeLTRB(texelRect.fLeft + inset, texelRect.fTop + inset, | |
| texelRect.fRight - inset, texelRect.fBottom - inset); | |
| } | |
| bool operator==(const GrTextureDomain& that) const { | |
| return fMode == that.fMode && (kIgnore_Mode == fMode || fDomain == that.fDomain); | |
| } | |
| /** | |
| * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses | |
| * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces | |
| * the part of the effect key that reflects the texture domain code, and performs the uniform | |
| * uploads necessary for texture domains. | |
| */ | |
| class GLDomain { | |
| public: | |
| GLDomain() { | |
| for (int i = 0; i < kPrevDomainCount; i++) { | |
| fPrevDomain[i] = SK_FloatNaN; | |
| } | |
| } | |
| /** | |
| * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture W.R.T. the | |
| * domain and mode. | |
| * | |
| * @param outcolor name of half4 variable to hold the sampled color. | |
| * @param inCoords name of float2 variable containing the coords to be used with the domain. | |
| * It is assumed that this is a variable and not an expression. | |
| * @param inModulateColor if non-nullptr the sampled color will be modulated with this | |
| * expression before being written to outColor. | |
| */ | |
| void sampleTexture(GrGLSLShaderBuilder* builder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const GrShaderCaps* shaderCaps, | |
| const GrTextureDomain& textureDomain, | |
| const char* outColor, | |
| const SkString& inCoords, | |
| GrGLSLFragmentProcessor::SamplerHandle sampler, | |
| const char* inModulateColor = nullptr); | |
| /** | |
| * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the | |
| * texture domain. The rectangle is automatically adjusted to account for the texture's | |
| * origin. | |
| */ | |
| void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, GrSurfaceProxy*); | |
| enum { | |
| kDomainKeyBits = 2, // See DomainKey(). | |
| }; | |
| /** | |
| * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's | |
| * computed key. The returned will be limited to the lower kDomainKeyBits bits. | |
| */ | |
| static uint32_t DomainKey(const GrTextureDomain& domain) { | |
| GR_STATIC_ASSERT(kModeCount <= (1 << kDomainKeyBits)); | |
| return domain.mode(); | |
| } | |
| private: | |
| static const int kPrevDomainCount = 4; | |
| SkDEBUGCODE(Mode fMode;) | |
| SkDEBUGCODE(bool fHasMode = false;) | |
| GrGLSLProgramDataManager::UniformHandle fDomainUni; | |
| SkString fDomainName; | |
| float fPrevDomain[kPrevDomainCount]; | |
| }; | |
| protected: | |
| Mode fMode; | |
| SkRect fDomain; | |
| int fIndex; | |
| }; | |
| /** | |
| * A basic texture effect that uses GrTextureDomain. | |
| */ | |
| class GrTextureDomainEffect : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy>, | |
| const SkMatrix&, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode, | |
| GrSamplerState::Filter filterMode); | |
| const char* name() const override { return "TextureDomain"; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return std::unique_ptr<GrFragmentProcessor>(new GrTextureDomainEffect(*this)); | |
| } | |
| SkString dumpInfo() const override { | |
| SkString str; | |
| str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f]", | |
| fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop, | |
| fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom); | |
| str.append(INHERITED::dumpInfo()); | |
| return str; | |
| } | |
| private: | |
| GrCoordTransform fCoordTransform; | |
| GrTextureDomain fTextureDomain; | |
| TextureSampler fTextureSampler; | |
| GrTextureDomainEffect(sk_sp<GrTextureProxy>, | |
| const SkMatrix&, | |
| const SkRect& domain, | |
| GrTextureDomain::Mode, | |
| GrSamplerState::Filter); | |
| explicit GrTextureDomainEffect(const GrTextureDomainEffect&); | |
| static OptimizationFlags OptFlags(GrPixelConfig config, GrTextureDomain::Mode mode); | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override; | |
| bool onIsEqual(const GrFragmentProcessor&) const override; | |
| const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| class GrDeviceSpaceTextureDecalFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy>, | |
| const SkIRect& subset, | |
| const SkIPoint& deviceSpaceOffset); | |
| const char* name() const override { return "GrDeviceSpaceTextureDecalFragmentProcessor"; } | |
| SkString dumpInfo() const override { | |
| SkString str; | |
| str.appendf("Domain: [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Offset: [%d %d]", | |
| fTextureDomain.domain().fLeft, fTextureDomain.domain().fTop, | |
| fTextureDomain.domain().fRight, fTextureDomain.domain().fBottom, | |
| fDeviceSpaceOffset.fX, fDeviceSpaceOffset.fY); | |
| str.append(INHERITED::dumpInfo()); | |
| return str; | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override; | |
| private: | |
| TextureSampler fTextureSampler; | |
| GrTextureDomain fTextureDomain; | |
| SkIPoint fDeviceSpaceOffset; | |
| GrDeviceSpaceTextureDecalFragmentProcessor(sk_sp<GrTextureProxy>, | |
| const SkIRect&, const SkIPoint&); | |
| GrDeviceSpaceTextureDecalFragmentProcessor(const GrDeviceSpaceTextureDecalFragmentProcessor&); | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; | |
| // Since we always use decal mode, there is no need for key data. | |
| void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override {} | |
| bool onIsEqual(const GrFragmentProcessor& fp) const override; | |
| const TextureSampler& onTextureSampler(int) const override { return fTextureSampler; } | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| #endif |