| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| /************************************************************************************************** | |
| *** This file was autogenerated from GrRectBlurEffect.fp; do not modify. | |
| **************************************************************************************************/ | |
| #include "GrRectBlurEffect.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| #include "GrTexture.h" | |
| #include "SkSLCPP.h" | |
| #include "SkSLUtil.h" | |
| class GrGLSLRectBlurEffect : public GrGLSLFragmentProcessor { | |
| public: | |
| GrGLSLRectBlurEffect() {} | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| const GrRectBlurEffect& _outer = args.fFp.cast<GrRectBlurEffect>(); | |
| (void)_outer; | |
| auto rect = _outer.rect(); | |
| (void)rect; | |
| auto sigma = _outer.sigma(); | |
| (void)sigma; | |
| highPrecision = ((((abs(rect.left()) > 16000.0 || abs(rect.top()) > 16000.0) || | |
| abs(rect.right()) > 16000.0) || | |
| abs(rect.bottom()) > 16000.0) || | |
| abs(rect.right() - rect.left()) > 16000.0) || | |
| abs(rect.bottom() - rect.top()) > 16000.0; | |
| fRectVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, | |
| kDefault_GrSLPrecision, "rect"); | |
| if (!highPrecision) { | |
| fProxyRectHalfVar = | |
| args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf4_GrSLType, | |
| kDefault_GrSLPrecision, "proxyRectHalf"); | |
| } | |
| if (highPrecision) { | |
| fProxyRectFloatVar = | |
| args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, | |
| kDefault_GrSLPrecision, "proxyRectFloat"); | |
| } | |
| fProfileSizeVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType, | |
| kDefault_GrSLPrecision, "profileSize"); | |
| fragBuilder->codeAppendf( | |
| "/* key */ bool highPrecision = %s;\n@if (highPrecision) {\n float2 " | |
| "translatedPos = sk_FragCoord.xy - %s.xy;\n float width = %s.z - %s.x;\n " | |
| "float height = %s.w - %s.y;\n float2 smallDims = float2(width - float(%s), " | |
| "height - float(%s));\n float center = 2.0 * floor(float(float(%s / 2.0) + " | |
| "0.25)) - 1.0;\n float2 wh = smallDims - float2(center, center);\n half " | |
| "hcoord = half((abs(translatedPos.x - 0.5 * width) - 0.5 * wh.x) / float(%s));\n " | |
| " half hlookup = texture(%s, float2(float(hcoord), ", | |
| (highPrecision ? "true" : "false"), args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str()); | |
| fragBuilder->codeAppendf( | |
| "0.5)).%s.w;\n half vcoord = half((abs(translatedPos.y - 0.5 * height) - 0.5 * " | |
| "wh.y) / float(%s));\n half vlookup = texture(%s, float2(float(vcoord), " | |
| "0.5)).%s.w;\n %s = (%s * hlookup) * vlookup;\n} else {\n half2 " | |
| "translatedPos = half2(sk_FragCoord.xy - %s.xy);\n half width = half(%s.z - " | |
| "%s.x);\n half height = half(%s.w - %s.y);\n half2 smallDims = half2(width - " | |
| "%s, height - %s);\n half center = half(2.0 * floor(float(float(%s / 2.0) + " | |
| "0.25)) - 1.0);\n half2 wh = smallDims - half2(f", | |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), | |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), | |
| args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)", | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fRectVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar)); | |
| fragBuilder->codeAppendf( | |
| "loat2(float(center), float(center)));\n half hcoord = " | |
| "half((abs(float(float(translatedPos.x) - 0.5 * float(width))) - 0.5 * " | |
| "float(wh.x)) / float(%s));\n half hlookup = texture(%s, float2(float(hcoord), " | |
| "0.5)).%s.w;\n half vcoord = half((abs(float(float(translatedPos.y) - 0.5 * " | |
| "float(height))) - 0.5 * float(wh.y)) / float(%s));\n half vlookup = " | |
| "texture(%s, float2(float(vcoord), 0.5)).%s.w;\n %s = (%s * hlookup) * " | |
| "vlookup;\n}\n", | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), | |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), | |
| args.fUniformHandler->getUniformCStr(fProfileSizeVar), | |
| fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(), | |
| fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(), | |
| args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)"); | |
| } | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& _proc) override { | |
| const GrRectBlurEffect& _outer = _proc.cast<GrRectBlurEffect>(); | |
| { | |
| const SkRect rectValue = _outer.rect(); | |
| pdman.set4fv(fRectVar, 1, (float*)&rectValue); | |
| } | |
| UniformHandle& rect = fRectVar; | |
| (void)rect; | |
| auto sigma = _outer.sigma(); | |
| (void)sigma; | |
| GrSurfaceProxy& blurProfileProxy = *_outer.textureSampler(0).proxy(); | |
| GrTexture& blurProfile = *blurProfileProxy.peekTexture(); | |
| (void)blurProfile; | |
| UniformHandle& proxyRectHalf = fProxyRectHalfVar; | |
| (void)proxyRectHalf; | |
| UniformHandle& proxyRectFloat = fProxyRectFloatVar; | |
| (void)proxyRectFloat; | |
| UniformHandle& profileSize = fProfileSizeVar; | |
| (void)profileSize; | |
| pdman.set1f(profileSize, SkScalarCeilToScalar(6 * sigma)); | |
| } | |
| bool highPrecision = false; | |
| UniformHandle fProxyRectHalfVar; | |
| UniformHandle fProxyRectFloatVar; | |
| UniformHandle fProfileSizeVar; | |
| UniformHandle fRectVar; | |
| }; | |
| GrGLSLFragmentProcessor* GrRectBlurEffect::onCreateGLSLInstance() const { | |
| return new GrGLSLRectBlurEffect(); | |
| } | |
| void GrRectBlurEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, | |
| GrProcessorKeyBuilder* b) const {} | |
| bool GrRectBlurEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const GrRectBlurEffect& that = other.cast<GrRectBlurEffect>(); | |
| (void)that; | |
| if (fRect != that.fRect) return false; | |
| if (fSigma != that.fSigma) return false; | |
| if (fBlurProfile != that.fBlurProfile) return false; | |
| return true; | |
| } | |
| GrRectBlurEffect::GrRectBlurEffect(const GrRectBlurEffect& src) | |
| : INHERITED(kGrRectBlurEffect_ClassID, src.optimizationFlags()) | |
| , fRect(src.fRect) | |
| , fSigma(src.fSigma) | |
| , fBlurProfile(src.fBlurProfile) { | |
| this->setTextureSamplerCnt(1); | |
| } | |
| std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>(new GrRectBlurEffect(*this)); | |
| } | |
| const GrFragmentProcessor::TextureSampler& GrRectBlurEffect::onTextureSampler(int index) const { | |
| return IthTextureSampler(index, fBlurProfile); | |
| } | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrRectBlurEffect); | |
| #if GR_TEST_UTILS | |
| std::unique_ptr<GrFragmentProcessor> GrRectBlurEffect::TestCreate(GrProcessorTestData* data) { | |
| float sigma = data->fRandom->nextRangeF(3, 8); | |
| float width = data->fRandom->nextRangeF(200, 300); | |
| float height = data->fRandom->nextRangeF(200, 300); | |
| return GrRectBlurEffect::Make(data->proxyProvider(), *data->caps()->shaderCaps(), | |
| SkRect::MakeWH(width, height), sigma); | |
| } | |
| #endif |