| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| /************************************************************************************************** | |
| *** This file was autogenerated from GrEllipseEffect.fp; do not modify. | |
| **************************************************************************************************/ | |
| #include "GrEllipseEffect.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| #include "GrTexture.h" | |
| #include "SkSLCPP.h" | |
| #include "SkSLUtil.h" | |
| class GrGLSLEllipseEffect : public GrGLSLFragmentProcessor { | |
| public: | |
| GrGLSLEllipseEffect() {} | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| const GrEllipseEffect& _outer = args.fFp.cast<GrEllipseEffect>(); | |
| (void)_outer; | |
| auto edgeType = _outer.edgeType(); | |
| (void)edgeType; | |
| auto center = _outer.center(); | |
| (void)center; | |
| auto radii = _outer.radii(); | |
| (void)radii; | |
| prevRadii = float2(-1.0); | |
| useScale = !sk_Caps.floatIs32Bits; | |
| fEllipseVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, | |
| kDefault_GrSLPrecision, "ellipse"); | |
| if (useScale) { | |
| fScaleVar = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kFloat2_GrSLType, | |
| kDefault_GrSLPrecision, "scale"); | |
| } | |
| fragBuilder->codeAppendf( | |
| "float2 prevCenter;\nfloat2 prevRadii = float2(%f, %f);\nbool useScale = " | |
| "%s;\nfloat2 d = sk_FragCoord.xy - %s.xy;\n@if (useScale) {\n d *= " | |
| "%s.y;\n}\nfloat2 Z = d * %s.zw;\nfloat implicit = dot(Z, d) - 1.0;\nfloat " | |
| "grad_dot = 4.0 * dot(Z, Z);\ngrad_dot = max(grad_dot, 0.0001);\nfloat approx_dist " | |
| "= implicit * inversesqrt(grad_dot);\n@if (useScale) {\n approx_dist *= " | |
| "%s.x;\n}\nhalf alpha;\n@switch (%d) {\n case 0:\n alpha = " | |
| "half(approx_dist > 0.0 ? 0.0 : 1.0);\n break;\n case 1:\n ", | |
| prevRadii.fX, prevRadii.fY, (useScale ? "true" : "false"), | |
| args.fUniformHandler->getUniformCStr(fEllipseVar), | |
| fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", | |
| args.fUniformHandler->getUniformCStr(fEllipseVar), | |
| fScaleVar.isValid() ? args.fUniformHandler->getUniformCStr(fScaleVar) : "float2(0)", | |
| (int)_outer.edgeType()); | |
| fragBuilder->codeAppendf( | |
| " alpha = half(clamp(0.5 - approx_dist, 0.0, 1.0));\n break;\n case " | |
| "2:\n alpha = half(approx_dist > 0.0 ? 1.0 : 0.0);\n break;\n " | |
| "case 3:\n alpha = half(clamp(0.5 + approx_dist, 0.0, 1.0));\n " | |
| "break;\n default:\n discard;\n}\n%s = %s * alpha;\n", | |
| args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)"); | |
| } | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrFragmentProcessor& _proc) override { | |
| const GrEllipseEffect& _outer = _proc.cast<GrEllipseEffect>(); | |
| auto edgeType = _outer.edgeType(); | |
| (void)edgeType; | |
| auto center = _outer.center(); | |
| (void)center; | |
| auto radii = _outer.radii(); | |
| (void)radii; | |
| UniformHandle& ellipse = fEllipseVar; | |
| (void)ellipse; | |
| UniformHandle& scale = fScaleVar; | |
| (void)scale; | |
| if (radii != prevRadii || center != prevCenter) { | |
| float invRXSqd; | |
| float invRYSqd; | |
| // If we're using a scale factor to work around precision issues, choose the larger | |
| // radius as the scale factor. The inv radii need to be pre-adjusted by the scale | |
| // factor. | |
| if (scale.isValid()) { | |
| if (radii.fX > radii.fY) { | |
| invRXSqd = 1.f; | |
| invRYSqd = (radii.fX * radii.fX) / (radii.fY * radii.fY); | |
| pdman.set2f(scale, radii.fX, 1.f / radii.fX); | |
| } else { | |
| invRXSqd = (radii.fY * radii.fY) / (radii.fX * radii.fX); | |
| invRYSqd = 1.f; | |
| pdman.set2f(scale, radii.fY, 1.f / radii.fY); | |
| } | |
| } else { | |
| invRXSqd = 1.f / (radii.fX * radii.fX); | |
| invRYSqd = 1.f / (radii.fY * radii.fY); | |
| } | |
| pdman.set4f(ellipse, center.fX, center.fY, invRXSqd, invRYSqd); | |
| prevCenter = center; | |
| prevRadii = radii; | |
| } | |
| } | |
| SkPoint prevCenter = float2(0); | |
| SkPoint prevRadii = float2(0); | |
| bool useScale = false; | |
| UniformHandle fEllipseVar; | |
| UniformHandle fScaleVar; | |
| }; | |
| GrGLSLFragmentProcessor* GrEllipseEffect::onCreateGLSLInstance() const { | |
| return new GrGLSLEllipseEffect(); | |
| } | |
| void GrEllipseEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, | |
| GrProcessorKeyBuilder* b) const { | |
| b->add32((int32_t)fEdgeType); | |
| } | |
| bool GrEllipseEffect::onIsEqual(const GrFragmentProcessor& other) const { | |
| const GrEllipseEffect& that = other.cast<GrEllipseEffect>(); | |
| (void)that; | |
| if (fEdgeType != that.fEdgeType) return false; | |
| if (fCenter != that.fCenter) return false; | |
| if (fRadii != that.fRadii) return false; | |
| return true; | |
| } | |
| GrEllipseEffect::GrEllipseEffect(const GrEllipseEffect& src) | |
| : INHERITED(kGrEllipseEffect_ClassID, src.optimizationFlags()) | |
| , fEdgeType(src.fEdgeType) | |
| , fCenter(src.fCenter) | |
| , fRadii(src.fRadii) {} | |
| std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::clone() const { | |
| return std::unique_ptr<GrFragmentProcessor>(new GrEllipseEffect(*this)); | |
| } | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrEllipseEffect); | |
| #if GR_TEST_UTILS | |
| std::unique_ptr<GrFragmentProcessor> GrEllipseEffect::TestCreate(GrProcessorTestData* testData) { | |
| SkPoint center; | |
| center.fX = testData->fRandom->nextRangeScalar(0.f, 1000.f); | |
| center.fY = testData->fRandom->nextRangeScalar(0.f, 1000.f); | |
| SkScalar rx = testData->fRandom->nextRangeF(0.f, 1000.f); | |
| SkScalar ry = testData->fRandom->nextRangeF(0.f, 1000.f); | |
| GrClipEdgeType et; | |
| do { | |
| et = (GrClipEdgeType)testData->fRandom->nextULessThan(kGrClipEdgeTypeCnt); | |
| } while (GrClipEdgeType::kHairlineAA == et); | |
| return GrEllipseEffect::Make(et, center, SkPoint::Make(rx, ry), | |
| *testData->caps()->shaderCaps()); | |
| } | |
| #endif |