| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrDynamicTextureStripAtlas.h" | |
| #include "GrContextPriv.h" | |
| #include "SkAtomics.h" | |
| #include "SkGr.h" | |
| #include "SkTSearch.h" | |
| #ifdef SK_DEBUG | |
| #define VALIDATE this->validate() | |
| #else | |
| #define VALIDATE | |
| #endif | |
| uint32_t GrDynamicTextureStripAtlas::CreateUniqueID() { | |
| static int32_t gUniqueID = SK_InvalidUniqueID; | |
| uint32_t id; | |
| // Loop in case our global wraps around, as we never want to return a 0. | |
| do { | |
| id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); | |
| } while (id == SK_InvalidUniqueID); | |
| return id; | |
| } | |
| GrDynamicTextureStripAtlas::GrDynamicTextureStripAtlas(const Desc& desc) | |
| : INHERITED(desc) | |
| , fCacheKey(CreateUniqueID()) | |
| , fLockedRows(0) | |
| , fNumRows(desc.fHeight / desc.fRowHeight) | |
| , fRows(new AtlasRow[fNumRows]) | |
| , fLRUFront(nullptr) | |
| , fLRUBack(nullptr) { | |
| SkASSERT(fNumRows * fDesc.fRowHeight == fDesc.fHeight); | |
| this->initLRU(); | |
| fNormalizedYHeight = SK_Scalar1 / fDesc.fHeight; | |
| VALIDATE; | |
| } | |
| GrDynamicTextureStripAtlas::~GrDynamicTextureStripAtlas() { delete[] fRows; } | |
| void GrDynamicTextureStripAtlas::lockRow(int row) { | |
| // This should only be called on a row that is already locked. | |
| SkASSERT(fRows[row].fLocks); | |
| fRows[row].fLocks++; | |
| ++fLockedRows; | |
| } | |
| int GrDynamicTextureStripAtlas::addStrip(GrContext* context, const SkBitmap& bitmap) { | |
| VALIDATE; | |
| if (!context->contextPriv().resourceProvider()) { | |
| // DDL TODO: For DDL we need to schedule inline & ASAP uploads. However these systems | |
| // currently use the flushState which we can't use for the opList-based DDL phase. | |
| // For the opList-based solution every texture strip will get its own texture proxy. | |
| // We will revisit this for the flushState-based solution. | |
| return -1; | |
| } | |
| if (0 == fLockedRows) { | |
| this->lockTexture(context); | |
| if (!fTexContext) { | |
| return -1; | |
| } | |
| } | |
| int key = bitmap.getGenerationID(); | |
| int rowNumber = -1; | |
| int index = this->searchByKey(key); | |
| if (index >= 0) { | |
| // We already have the data in a row, so we can just return that row | |
| AtlasRow* row = fKeyTable[index]; | |
| if (0 == row->fLocks) { | |
| this->removeFromLRU(row); | |
| } | |
| ++row->fLocks; | |
| ++fLockedRows; | |
| // Since all the rows are always stored in a contiguous array, we can save the memory | |
| // required for storing row numbers and just compute it with some pointer arithmetic | |
| rowNumber = static_cast<int>(row - fRows); | |
| } else { | |
| // ~index is the index where we will insert the new key to keep things sorted | |
| index = ~index; | |
| // We don't have this data cached, so pick the least recently used row to copy into | |
| AtlasRow* row = this->getLRU(); | |
| ++fLockedRows; | |
| if (nullptr == row) { | |
| // force a flush, which should unlock all the rows; then try again | |
| context->contextPriv().flush(nullptr); // tighten this up? | |
| row = this->getLRU(); | |
| if (nullptr == row) { | |
| --fLockedRows; | |
| return -1; | |
| } | |
| } | |
| this->removeFromLRU(row); | |
| uint32_t oldKey = row->fKey; | |
| // If we are writing into a row that already held bitmap data, we need to remove the | |
| // reference to that genID which is stored in our sorted table of key values. | |
| if (oldKey != kEmptyAtlasRowKey) { | |
| // Find the entry in the list; if it's before the index where we plan on adding the new | |
| // entry, we decrement since it will shift elements ahead of it back by one. | |
| int oldIndex = this->searchByKey(oldKey); | |
| if (oldIndex < index) { | |
| --index; | |
| } | |
| fKeyTable.remove(oldIndex); | |
| } | |
| row->fKey = key; | |
| row->fLocks = 1; | |
| fKeyTable.insert(index, 1, &row); | |
| rowNumber = static_cast<int>(row - fRows); | |
| SkASSERT(bitmap.width() == fDesc.fWidth); | |
| SkASSERT(bitmap.height() == fDesc.fRowHeight); | |
| // Pass in the kDontFlush flag, since we know we're writing to a part of this texture | |
| // that is not currently in use | |
| fTexContext->writePixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), | |
| 0, rowNumber * fDesc.fRowHeight, | |
| GrContextPriv::kDontFlush_PixelOpsFlag); | |
| } | |
| SkASSERT(rowNumber >= 0); | |
| VALIDATE; | |
| return rowNumber; | |
| } | |
| sk_sp<GrTextureProxy> GrDynamicTextureStripAtlas::asTextureProxyRef() const { | |
| return fTexContext->asTextureProxyRef(); | |
| } | |
| void GrDynamicTextureStripAtlas::unlockRow(int row) { | |
| VALIDATE; | |
| --fRows[row].fLocks; | |
| --fLockedRows; | |
| SkASSERT(fRows[row].fLocks >= 0 && fLockedRows >= 0); | |
| if (0 == fRows[row].fLocks) { | |
| this->appendLRU(fRows + row); | |
| } | |
| if (0 == fLockedRows) { | |
| this->unlockTexture(); | |
| } | |
| VALIDATE; | |
| } | |
| GrDynamicTextureStripAtlas::AtlasRow* GrDynamicTextureStripAtlas::getLRU() { | |
| // Front is least-recently-used | |
| AtlasRow* row = fLRUFront; | |
| return row; | |
| } | |
| void GrDynamicTextureStripAtlas::lockTexture(GrContext* context) { | |
| static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); | |
| GrUniqueKey key; | |
| GrUniqueKey::Builder builder(&key, kDomain, 1); | |
| builder[0] = static_cast<uint32_t>(fCacheKey); | |
| builder.finish(); | |
| GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider(); | |
| sk_sp<GrTextureProxy> proxy = proxyProvider->findOrCreateProxyByUniqueKey( | |
| key, kTopLeft_GrSurfaceOrigin); | |
| if (!proxy) { | |
| GrPixelConfig pixelConfig = SkColorType2GrPixelConfig(fDesc.fColorType); | |
| GrSurfaceDesc texDesc; | |
| texDesc.fWidth = fDesc.fWidth; | |
| texDesc.fHeight = fDesc.fHeight; | |
| texDesc.fConfig = pixelConfig; | |
| proxy = proxyProvider->createProxy(texDesc, kTopLeft_GrSurfaceOrigin, SkBackingFit::kExact, | |
| SkBudgeted::kYes, GrInternalSurfaceFlags::kNoPendingIO); | |
| if (!proxy) { | |
| return; | |
| } | |
| SkASSERT(proxy->origin() == kTopLeft_GrSurfaceOrigin); | |
| proxyProvider->assignUniqueKeyToProxy(key, proxy.get()); | |
| // This is a new texture, so all of our cache info is now invalid | |
| this->initLRU(); | |
| fKeyTable.rewind(); | |
| } | |
| SkASSERT(proxy); | |
| fTexContext = context->contextPriv().makeWrappedSurfaceContext(std::move(proxy)); | |
| } | |
| void GrDynamicTextureStripAtlas::unlockTexture() { | |
| SkASSERT(fTexContext && 0 == fLockedRows); | |
| fTexContext.reset(); | |
| } | |
| void GrDynamicTextureStripAtlas::initLRU() { | |
| fLRUFront = nullptr; | |
| fLRUBack = nullptr; | |
| // Initially all the rows are in the LRU list | |
| for (int i = 0; i < fNumRows; ++i) { | |
| fRows[i].fKey = kEmptyAtlasRowKey; | |
| fRows[i].fNext = nullptr; | |
| fRows[i].fPrev = nullptr; | |
| this->appendLRU(fRows + i); | |
| } | |
| SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev); | |
| SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext); | |
| } | |
| void GrDynamicTextureStripAtlas::appendLRU(AtlasRow* row) { | |
| SkASSERT(nullptr == row->fPrev && nullptr == row->fNext); | |
| if (nullptr == fLRUFront && nullptr == fLRUBack) { | |
| fLRUFront = row; | |
| fLRUBack = row; | |
| } else { | |
| row->fPrev = fLRUBack; | |
| fLRUBack->fNext = row; | |
| fLRUBack = row; | |
| } | |
| } | |
| void GrDynamicTextureStripAtlas::removeFromLRU(AtlasRow* row) { | |
| SkASSERT(row); | |
| if (row->fNext && row->fPrev) { | |
| row->fPrev->fNext = row->fNext; | |
| row->fNext->fPrev = row->fPrev; | |
| } else { | |
| if (nullptr == row->fNext) { | |
| SkASSERT(row == fLRUBack); | |
| fLRUBack = row->fPrev; | |
| if (fLRUBack) { | |
| fLRUBack->fNext = nullptr; | |
| } | |
| } | |
| if (nullptr == row->fPrev) { | |
| SkASSERT(row == fLRUFront); | |
| fLRUFront = row->fNext; | |
| if (fLRUFront) { | |
| fLRUFront->fPrev = nullptr; | |
| } | |
| } | |
| } | |
| row->fNext = nullptr; | |
| row->fPrev = nullptr; | |
| } | |
| int GrDynamicTextureStripAtlas::searchByKey(uint32_t key) { | |
| AtlasRow target; | |
| target.fKey = key; | |
| return SkTSearch<const AtlasRow, KeyLess>((const AtlasRow**)fKeyTable.begin(), | |
| fKeyTable.count(), | |
| &target, | |
| sizeof(AtlasRow*)); | |
| } | |
| #ifdef SK_DEBUG | |
| void GrDynamicTextureStripAtlas::validate() { | |
| // Our key table should be sorted | |
| uint32_t prev = 1 > fKeyTable.count() ? 0 : fKeyTable[0]->fKey; | |
| for (int i = 1; i < fKeyTable.count(); ++i) { | |
| SkASSERT(prev < fKeyTable[i]->fKey); | |
| SkASSERT(fKeyTable[i]->fKey != kEmptyAtlasRowKey); | |
| prev = fKeyTable[i]->fKey; | |
| } | |
| int lruCount = 0; | |
| // Validate LRU pointers, and count LRU entries | |
| SkASSERT(nullptr == fLRUFront || nullptr == fLRUFront->fPrev); | |
| SkASSERT(nullptr == fLRUBack || nullptr == fLRUBack->fNext); | |
| for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) { | |
| if (nullptr == r->fNext) { | |
| SkASSERT(r == fLRUBack); | |
| } else { | |
| SkASSERT(r->fNext->fPrev == r); | |
| } | |
| ++lruCount; | |
| } | |
| int rowLocks = 0; | |
| int freeRows = 0; | |
| for (int i = 0; i < fNumRows; ++i) { | |
| rowLocks += fRows[i].fLocks; | |
| if (0 == fRows[i].fLocks) { | |
| ++freeRows; | |
| bool inLRU = false; | |
| // Step through the LRU and make sure it's present | |
| for (AtlasRow* r = fLRUFront; r != nullptr; r = r->fNext) { | |
| if (r == &fRows[i]) { | |
| inLRU = true; | |
| break; | |
| } | |
| } | |
| SkASSERT(inLRU); | |
| } else { | |
| // If we are locked, we should have a key | |
| SkASSERT(kEmptyAtlasRowKey != fRows[i].fKey); | |
| } | |
| // If we have a key != kEmptyAtlasRowKey, it should be in the key table | |
| SkASSERT(fRows[i].fKey == kEmptyAtlasRowKey || this->searchByKey(fRows[i].fKey) >= 0); | |
| } | |
| // Our count of locks should equal the sum of row locks, unless we ran out of rows and flushed, | |
| // in which case we'll have one more lock than recorded in the rows (to represent the pending | |
| // lock of a row; which ensures we don't unlock the texture prematurely). | |
| SkASSERT(rowLocks == fLockedRows || rowLocks + 1 == fLockedRows); | |
| // We should have one lru entry for each free row | |
| SkASSERT(freeRows == lruCount); | |
| // If we have locked rows, we should have a locked texture, otherwise | |
| // it should be unlocked | |
| if (fLockedRows == 0) { | |
| SkASSERT(!fTexContext); | |
| } else { | |
| SkASSERT(fTexContext); | |
| } | |
| } | |
| #endif |