| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrCCPathProcessor.h" | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrOnFlushResourceProvider.h" | |
| #include "GrTexture.h" | |
| #include "ccpr/GrCCPerFlushResources.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLGeometryProcessor.h" | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| #include "glsl/GrGLSLVarying.h" | |
| // Slightly undershoot an AA bloat radius of 0.5 so vertices that fall on integer boundaries don't | |
| // accidentally reach into neighboring path masks within the atlas. | |
| constexpr float kAABloatRadius = 0.491111f; | |
| // Paths are drawn as octagons. Each point on the octagon is the intersection of two lines: one edge | |
| // from the path's bounding box and one edge from its 45-degree bounding box. The below inputs | |
| // define a vertex by the two edges that need to be intersected. Normals point out of the octagon, | |
| // and the bounding boxes are sent in as instance attribs. | |
| static constexpr float kOctoEdgeNorms[8 * 4] = { | |
| // bbox // bbox45 | |
| -1, 0, -1,+1, | |
| -1, 0, -1,-1, | |
| 0,-1, -1,-1, | |
| 0,-1, +1,-1, | |
| +1, 0, +1,-1, | |
| +1, 0, +1,+1, | |
| 0,+1, +1,+1, | |
| 0,+1, -1,+1, | |
| }; | |
| GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey); | |
| sk_sp<const GrBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) { | |
| GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey); | |
| return onFlushRP->findOrMakeStaticBuffer(kVertex_GrBufferType, sizeof(kOctoEdgeNorms), | |
| kOctoEdgeNorms, gVertexBufferKey); | |
| } | |
| static constexpr uint16_t kRestartStrip = 0xffff; | |
| static constexpr uint16_t kOctoIndicesAsStrips[] = { | |
| 1, 0, 2, 4, 3, kRestartStrip, // First half. | |
| 5, 4, 6, 0, 7 // Second half. | |
| }; | |
| static constexpr uint16_t kOctoIndicesAsTris[] = { | |
| // First half. | |
| 1, 0, 2, | |
| 0, 4, 2, | |
| 2, 4, 3, | |
| // Second half. | |
| 5, 4, 6, | |
| 4, 0, 6, | |
| 6, 0, 7, | |
| }; | |
| GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); | |
| constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kInstanceAttribs[]; | |
| constexpr GrPrimitiveProcessor::Attribute GrCCPathProcessor::kEdgeNormsAttrib; | |
| sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) { | |
| GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); | |
| if (onFlushRP->caps()->usePrimitiveRestart()) { | |
| return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndicesAsStrips), | |
| kOctoIndicesAsStrips, gIndexBufferKey); | |
| } else { | |
| return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndicesAsTris), | |
| kOctoIndicesAsTris, gIndexBufferKey); | |
| } | |
| } | |
| GrCCPathProcessor::GrCCPathProcessor(const GrTextureProxy* atlas, | |
| const SkMatrix& viewMatrixIfUsingLocalCoords) | |
| : INHERITED(kGrCCPathProcessor_ClassID) | |
| , fAtlasAccess(atlas->textureType(), atlas->config(), GrSamplerState::Filter::kNearest, | |
| GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) | |
| , fAtlasSize(atlas->isize()) | |
| , fAtlasOrigin(atlas->origin()) { | |
| // TODO: Can we just assert that atlas has GrCCAtlas::kTextureOrigin and remove fAtlasOrigin? | |
| this->setInstanceAttributeCnt(kNumInstanceAttribs); | |
| // Check that instance attributes exactly match Instance struct layout. | |
| SkASSERT(!strcmp(this->instanceAttribute(0).name(), "devbounds")); | |
| SkASSERT(!strcmp(this->instanceAttribute(1).name(), "devbounds45")); | |
| SkASSERT(!strcmp(this->instanceAttribute(2).name(), "dev_to_atlas_offset")); | |
| SkASSERT(!strcmp(this->instanceAttribute(3).name(), "color")); | |
| SkASSERT(this->debugOnly_instanceAttributeOffset(0) == offsetof(Instance, fDevBounds)); | |
| SkASSERT(this->debugOnly_instanceAttributeOffset(1) == offsetof(Instance, fDevBounds45)); | |
| SkASSERT(this->debugOnly_instanceAttributeOffset(2) == offsetof(Instance, fDevToAtlasOffset)); | |
| SkASSERT(this->debugOnly_instanceAttributeOffset(3) == offsetof(Instance, fColor)); | |
| SkASSERT(this->debugOnly_instanceStride() == sizeof(Instance)); | |
| this->setVertexAttributeCnt(1); | |
| this->setTextureSamplerCnt(1); | |
| if (!viewMatrixIfUsingLocalCoords.invert(&fLocalMatrix)) { | |
| fLocalMatrix.setIdentity(); | |
| } | |
| } | |
| class GLSLPathProcessor : public GrGLSLGeometryProcessor { | |
| public: | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override; | |
| private: | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc, | |
| FPCoordTransformIter&& transformIter) override { | |
| const GrCCPathProcessor& proc = primProc.cast<GrCCPathProcessor>(); | |
| pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlasSize().fWidth, | |
| 1.0f / proc.atlasSize().fHeight); | |
| this->setTransformDataHelper(proc.localMatrix(), pdman, &transformIter); | |
| } | |
| GrGLSLUniformHandler::UniformHandle fAtlasAdjustUniform; | |
| typedef GrGLSLGeometryProcessor INHERITED; | |
| }; | |
| GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const { | |
| return new GLSLPathProcessor(); | |
| } | |
| void GrCCPathProcessor::drawPaths(GrOpFlushState* flushState, const GrPipeline& pipeline, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState, | |
| const GrCCPerFlushResources& resources, int baseInstance, | |
| int endInstance, const SkRect& bounds) const { | |
| const GrCaps& caps = flushState->caps(); | |
| GrPrimitiveType primitiveType = caps.usePrimitiveRestart() | |
| ? GrPrimitiveType::kTriangleStrip | |
| : GrPrimitiveType::kTriangles; | |
| int numIndicesPerInstance = caps.usePrimitiveRestart() | |
| ? SK_ARRAY_COUNT(kOctoIndicesAsStrips) | |
| : SK_ARRAY_COUNT(kOctoIndicesAsTris); | |
| GrMesh mesh(primitiveType); | |
| auto enablePrimitiveRestart = GrPrimitiveRestart(flushState->caps().usePrimitiveRestart()); | |
| mesh.setIndexedInstanced(resources.indexBuffer(), numIndicesPerInstance, | |
| resources.instanceBuffer(), endInstance - baseInstance, baseInstance, | |
| enablePrimitiveRestart); | |
| mesh.setVertexData(resources.vertexBuffer()); | |
| flushState->rtCommandBuffer()->draw(*this, pipeline, fixedDynamicState, nullptr, &mesh, 1, | |
| bounds); | |
| } | |
| void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { | |
| using InstanceAttribs = GrCCPathProcessor::InstanceAttribs; | |
| using Interpolation = GrGLSLVaryingHandler::Interpolation; | |
| const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>(); | |
| GrGLSLUniformHandler* uniHandler = args.fUniformHandler; | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| const char* atlasAdjust; | |
| fAtlasAdjustUniform = uniHandler->addUniform( | |
| kVertex_GrShaderFlag, | |
| kFloat2_GrSLType, "atlas_adjust", &atlasAdjust); | |
| varyingHandler->emitAttributes(proc); | |
| GrGLSLVarying texcoord(kFloat3_GrSLType); | |
| GrGLSLVarying color(kHalf4_GrSLType); | |
| varyingHandler->addVarying("texcoord", &texcoord); | |
| varyingHandler->addPassThroughAttribute(proc.getInstanceAttrib(InstanceAttribs::kColor), | |
| args.fOutputColor, Interpolation::kCanBeFlat); | |
| // The vertex shader bloats and intersects the devBounds and devBounds45 rectangles, in order to | |
| // find an octagon that circumscribes the (bloated) path. | |
| GrGLSLVertexBuilder* v = args.fVertBuilder; | |
| // Each vertex is the intersection of one edge from devBounds and one from devBounds45. | |
| // 'N' holds the normals to these edges as column vectors. | |
| // | |
| // NOTE: "float2x2(float4)" is valid and equivalent to "float2x2(float4.xy, float4.zw)", | |
| // however Intel compilers crash when we use the former syntax in this shader. | |
| v->codeAppendf("float2x2 N = float2x2(%s.xy, %s.zw);", proc.getEdgeNormsAttrib().name(), | |
| proc.getEdgeNormsAttrib().name()); | |
| // N[0] is the normal for the edge we are intersecting from the regular bounding box, pointing | |
| // out of the octagon. | |
| v->codeAppendf("float4 devbounds = %s;", | |
| proc.getInstanceAttrib(InstanceAttribs::kDevBounds).name()); | |
| v->codeAppend ("float2 refpt = (0 == sk_VertexID >> 2)" | |
| "? float2(min(devbounds.x, devbounds.z), devbounds.y)" | |
| ": float2(max(devbounds.x, devbounds.z), devbounds.w);"); | |
| v->codeAppendf("refpt += N[0] * %f;", kAABloatRadius); // bloat for AA. | |
| // N[1] is the normal for the edge we are intersecting from the 45-degree bounding box, pointing | |
| // out of the octagon. | |
| v->codeAppendf("float2 refpt45 = (0 == ((sk_VertexID + 1) & (1 << 2))) ? %s.xy : %s.zw;", | |
| proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name(), | |
| proc.getInstanceAttrib(InstanceAttribs::kDevBounds45).name()); | |
| v->codeAppendf("refpt45 *= float2x2(.5,.5,-.5,.5);"); // transform back to device space. | |
| v->codeAppendf("refpt45 += N[1] * %f;", kAABloatRadius); // bloat for AA. | |
| v->codeAppend ("float2 K = float2(dot(N[0], refpt), dot(N[1], refpt45));"); | |
| v->codeAppendf("float2 octocoord = K * inverse(N);"); | |
| gpArgs->fPositionVar.set(kFloat2_GrSLType, "octocoord"); | |
| // Convert to atlas coordinates in order to do our texture lookup. | |
| v->codeAppendf("float2 atlascoord = octocoord + float2(%s);", | |
| proc.getInstanceAttrib(InstanceAttribs::kDevToAtlasOffset).name()); | |
| if (kTopLeft_GrSurfaceOrigin == proc.atlasOrigin()) { | |
| v->codeAppendf("%s.xy = atlascoord * %s;", texcoord.vsOut(), atlasAdjust); | |
| } else { | |
| SkASSERT(kBottomLeft_GrSurfaceOrigin == proc.atlasOrigin()); | |
| v->codeAppendf("%s.xy = float2(atlascoord.x * %s.x, 1 - atlascoord.y * %s.y);", | |
| texcoord.vsOut(), atlasAdjust, atlasAdjust); | |
| } | |
| // The third texture coordinate is -.5 for even-odd paths and +.5 for winding ones. | |
| // ("right < left" indicates even-odd fill type.) | |
| v->codeAppendf("%s.z = sign(devbounds.z - devbounds.x) * .5;", texcoord.vsOut()); | |
| this->emitTransforms(v, varyingHandler, uniHandler, GrShaderVar("octocoord", kFloat2_GrSLType), | |
| proc.localMatrix(), args.fFPCoordTransformHandler); | |
| // Fragment shader. | |
| GrGLSLFPFragmentBuilder* f = args.fFragBuilder; | |
| // Look up coverage count in the atlas. | |
| f->codeAppend ("half coverage = "); | |
| f->appendTextureLookup(args.fTexSamplers[0], SkStringPrintf("%s.xy", texcoord.fsIn()).c_str(), | |
| kFloat2_GrSLType); | |
| f->codeAppend (".a;"); | |
| // Scale coverage count by .5. Make it negative for even-odd paths and positive for winding | |
| // ones. Clamp winding coverage counts at 1.0 (i.e. min(coverage/2, .5)). | |
| f->codeAppendf("coverage = min(abs(coverage) * %s.z, .5);", texcoord.fsIn()); | |
| // For negative values, this finishes the even-odd sawtooth function. Since positive (winding) | |
| // values were clamped at "coverage/2 = .5", this only undoes the previous multiply by .5. | |
| f->codeAppend ("coverage = 1 - abs(fract(coverage) * 2 - 1);"); | |
| f->codeAppendf("%s = half4(coverage);", args.fOutputCoverage); | |
| } |